Time Nick Message 00:18 IhrFussel Can you find river water in v7 biomes? I think no 00:27 * Sokomine hands out some nets to players in order to catch removed obsolete entities 00:33 * rdococ tries to catch Sokomine with the net 00:33 paramat no is correct 00:34 paramat the river water node is only needed for sloping rivers such as mgvalleys 00:34 Sokomine that's a pity. the river water is very decorative. it ought to be present in more biomes 08:41 AndroBuilder Sokomine: do you need any privs to be able to claim areas with the area-markers? and 2nd is it possible to make users claim personal areas only in a pre-defined (marked) area? and how do i limit the size of the claimable area? 08:56 rdococ is inv:get_stack 0-indexed or 1-indexed? 09:32 lisac anyone has any idea how to counter people placing watersources above buildings? 09:32 lisac someone flooded half the spawn on Craig's last night. 09:41 longerstaff13 something similar happened on ThomasMonroe's server, Legends of Survival 09:41 longerstaff13 a while ago though, been cleaned up now ^ 09:45 lisac if anyone here speaks Spanish: https://gist.github.com/lisacvuk/90436a3bb2027d8088abe912934f4ea2 09:45 lisac that is the conversation between two people around the time the griefing happened 09:46 lisac I google translated it to 'I'll do one side you the other', 'Water', 'Beach' 09:46 lisac they were the only two people online, too 09:49 lisac heh would you look at that 09:49 lisac Server Water HAAHHAHAHA 09:49 lisac Spawn With Water HAHAH 09:49 lisac a while back 10:10 AndroBuilder where do i find the mod-floder if i install it with the debian/ubuntu package? .... i have the world in /home/XXX/.minetest/worlds ... and the server file in /usr/games/minetest/minetestserver 10:10 AndroBuilder but where will i find mods and stuff? 10:49 shivajiva http://dev.minetest.net/Installing_Mods 10:52 shivajiva lisac: you could add a privilege for spilling water that the players earn to stop random idiots griefing 10:56 Shara lisac: It's also good to protect above and below the spawn to some ridiculously large distance 10:57 Shara LLiquids are not the only thing people can use for stunts like this 11:42 Fixer VanessaE: hi, your 30000, 30001, 30008 do not announce, only basicplus and nostalgia are visible 11:47 CWz It happens. 12:29 AndroBuilder where do i find the mod-floder if i install it with the debian/ubuntu package? .... i have the world in /home/XXX/.minetest/worlds ... and the server file in /usr/games/minetest/minetestserver 12:30 AndroBuilder but where will i find mods and stuff? or where do i put them? in the home/xxx/.minetest folder? or in ther usr/games/minetest folder? 12:30 AndroBuilder the later ... there is no folder just the minetestserver file! 13:14 tenplus1 hif olks 13:15 tenplus1 *folks :P 13:17 Shara Hi tenplus1 :) 13:17 tenplus1 Hey Shara... how's ytou ? 13:17 Shara Sleepy :P 13:18 tenplus1 ehehe, same here :P sunday chill mode activate! 13:18 Fixer hi 13:18 shivajiva Hit enplus :P 13:18 tenplus1 I did however update mobs redo API with tnt fix and smooth turning 13:18 tenplus1 hey shiva, hows u 13:18 Fixer tenplus1: can protector_redo protect in noncubic shape? 13:18 shivajiva good thanks, what about you? 13:19 tenplus1 am okie, chillin 13:19 tenplus1 hey fixer, it only does a simple radius check for simplicity and speed 13:20 tenplus1 what you got in mind though ? 13:31 Fixer tenplus1: right now it protects in 11x11x11 area iirc, what if I want it 11x22x11 ? 13:31 tenplus1 hi lumberJ 13:31 tenplus1 typically you place a protector above the 1st to enlarge height 13:31 tenplus1 o/ paramat 13:31 lumberJ hey tenplus1 13:32 tenplus1 ...or you could set radius lower and have more control over protection of small areas 13:32 Fixer tenplus1: yes, typically, but I want atypical 13:32 Krock Fixer, according to the code, the radius is fixed to "protector_radius", i.e. the dimensions cannot be changed 13:32 tenplus1 hi Krock 13:32 Krock hi tenplus1 13:33 Krock but having different volumes would probably not cause a bigger mess than they have on some servers right now xD 13:33 tenplus1 the simpler solution is to reduce protector_radius and use it more precisely 13:33 Krock like those nice 1-meter strips of not protected area 13:33 Krock ..and clutter your own area with more nodes 13:39 Shara Or just use areas :P 13:39 tenplus1 lol 13:39 tenplus1 cant get more precise than that :D 13:40 Fixer that is why landrush protector is so good and easy 13:41 Fixer and avoid headache with griefers above 13:41 tenplus1 doesnt that protect the map block ? 13:41 Fixer mostly 13:41 Fixer 16x200x16 or so 13:42 tenplus1 then you lose presicion... public farms on xanadu are protected so that players can only access/dig 1 layer of crops and not the dirt or anythign above... 13:42 Fixer tenplus1: try adding ability to hide/show protectors by some tool 13:42 Shara Fixer: that's not ideal solution either though 13:42 Fixer tenplus1: with landrush you will need to place it somewhere at +120 to harvest crops 13:43 Shara Protector node would stil use the space 13:43 Fixer that's other suggestion, sky is cluttered with those protectors and ruins the view 13:43 Fixer i know 13:43 Shara Fixer: with 200 on y.. what about players who make huge building as block of flats, then try and sell individual rooms for people to decorate? This becomes impossible 13:44 tenplus1 yup... 13:44 Fixer yeah 13:44 tenplus1 and hiding the protectors is easy enough, but finding them again to remove is a pain 13:44 tenplus1 ppl forget where they placed them 13:48 Fixer "TerraCraft is a small SandBox game engine written in Python 3 + Pyglet." 13:48 Fixer oh 13:48 tenplus1 lol, you tried it ? 13:49 Fixer no 13:51 rubenwardy It's hardly a game engine 13:51 rubenwardy It's like 500 lines or something 13:51 tenplus1 ehehe... hi ruben 14:16 Fixer "hiding ore until unlocked" 14:16 Fixer heh 14:17 tenplus1 ? 14:17 Fixer https://minecraft.curseforge.com/projects/sevtech-ages 14:18 tenplus1 sounds quite interesting 14:18 rubenwardy ooh 14:18 rubenwardy hmmm 14:19 rubenwardy wondering how to hide things in Minetest like that 14:19 rubenwardy like, whole types of things 14:19 rubenwardy per-client aliases? XD 14:21 Krock where are all the screenshots in that page? 14:22 tenplus1 hi sniper 14:25 Fixer rubenwardy: ChanceBasedOreMining 14:25 Fixer rubenwardy: everything is stone 14:25 rubenwardy ew 14:25 rubenwardy nah 14:25 Fixer rubenwardy: depending on pick you use you get different probability of ores 14:25 rubenwardy I was thinking more Civ style revealing 14:26 Fixer rubenwardy: elaborate on that 14:26 rubenwardy you don't see a resource in civ until its unlocked 14:26 rubenwardy so oil will just look like plain grass land 14:26 rubenwardy err *ocean 14:26 tenplus1 prolly better having skill levels for mining as to what ores you can actually dig, instead of hisding them 14:26 rubenwardy and iron would look like stone 14:26 rubenwardy this is more for strategy reasons 14:27 rubenwardy so you'd only want this in a strategy game with limited area 14:27 Fixer oh 14:27 rubenwardy tenplus1: also refining 14:27 Fixer also, what to do you think about ANSI art in books? 14:27 rubenwardy like, it sometimes makes sense to be able to dig a block but not be able to refine it into a material 14:27 rubenwardy say getting iron ore but not knowing how to make iron yet 14:28 Fixer --- is holding us back 14:28 Fixer that modpack is 300mb in size o_o 14:28 tenplus1 oof 14:28 tenplus1 too big 14:29 Fixer my x800gto will not handle it, probably 14:31 tenplus1 I still like the idea of having the default furnace cook foods and melt simple iron, and the need for a proper smelted made of blast bricks for level 2 ores 14:31 tenplus1 with 2 slots to make bronze etc 14:32 Fixer it feels bad to me 14:32 rubenwardy crafting will have that 14:33 rubenwardy first furnace is only a single furnace, and will only go hot enough to cook food or make tin(?) 14:33 rubenwardy maybe bronze, idk 14:33 rubenwardy then you'll get hotter furnaces which also support alloying 14:33 tenplus1 yup... 14:34 Fixer rubenwardy: this will overcomplicate 14:34 rubenwardy progression 14:34 rubenwardy Terraria has this 14:34 rubenwardy crafting station levels 14:34 tenplus1 players enjoy levelling up in most games, it would be a good thing for mt as well 14:34 Fixer mtg is mess, don't turn it into mess in a cube :D 14:34 rubenwardy this isn't for MTG 14:34 Fixer mtg is not even a game, but a sandbox 14:35 rubenwardy I mean, depends on your definition of game 14:35 Fixer i was wrong 14:35 Fixer it is sandbox game mostly 14:37 AndroBuilder but where will i find mods and stuff? or where do i put them? in the home/xxx/.minetest folder? or in ther usr/games/minetest folder? 14:37 AndroBuilder the later ... there is no folder just the minetestserver file! 14:37 tenplus1 put mods inside .minetest/mods/ 14:37 rubenwardy former 14:37 tenplus1 and enable per world 14:37 AndroBuilder ok 14:37 Fixer i'm looking into this ore changes, tools debate, it is so hard to decide on everything, there is no clear vision to me 14:38 rubenwardy really want to work on progress trees, will be a fun challenge 14:38 Fixer for mtg? 14:38 rubenwardy for a mod 14:38 AndroBuilder what do you mean with progress tree? 14:39 tenplus1 AndroBuilder: levelling up during the game... new skills and abilities 14:39 rubenwardy AndroBuilder: you earn research points and can spend it to learn new craft recipes and such 14:40 rubenwardy like in games like civ 14:40 rubenwardy it's a tree in that things depend on other things 14:40 rubenwardy well 14:40 AndroBuilder ah okay ... sweet 14:40 rubenwardy graph is more accurate, but sounds boring 14:40 tenplus1 is there a way to stop tolls breaking when wear level is at lowest point ? 14:41 AndroBuilder but wouldn't this change the entire game-basic? ... since now you depend on ressources to build things which you need to build more complexe items 14:41 rubenwardy AndroBuilder: talking to me? 14:41 AndroBuilder yes rubenwardy 14:41 rubenwardy well, it's not for inclusion in MTG 14:41 rubenwardy more for a separate game 14:46 rubenwardy AndroBuilder: the good thing about this is that it introduces things to players slowly 14:46 tenplus1 hi raven 14:46 rubenwardy so they get less overwelmed 14:46 rubenwardy meaning you can have more stuff in the game 14:46 AndroBuilder rubenwardy: that is true :) 14:46 Raven262 Hi ten 14:46 tenplus1 o/ 14:46 AndroBuilder i would love to have this tutorial world ... as standard in the MTG 14:47 AndroBuilder option to learn Movement and things 14:49 Shara I find it difficult to understand what there is to learn about movement 14:49 rubenwardy ^ 14:49 rubenwardy lol 14:49 rubenwardy that sort of thing should be at most an overlay 14:49 rubenwardy rather than a whole thing with signs and such 14:49 Shara I mean it's pretty standard for anyone who ever played any game at all ever 14:50 rubenwardy also, it's platform dependent 14:50 Shara tutorial should probably be something more like a mod that can be disabled, instead of a game 14:51 Shara I mean, someone who is going to actualy need a tutorial probably wouldn't know how to switch game anyway 14:51 rubenwardy 0.5.0 though 14:51 tenplus1 tutorial would be handy 14:51 rubenwardy tutorials are a lazy way to introduce mechanics 14:52 Shara ^ 14:52 tenplus1 keep it like mario and introduce items/features bit by bit as you progress ? 14:52 Shara pretty much 14:53 tenplus1 yeah, learn as ya play... 14:53 rubenwardy one of the aims of my mod 14:53 rubenwardy there are non-crafting related things to learn 14:53 rubenwardy like sneak 14:53 rubenwardy which should be a pop-up 14:54 rubenwardy like, if you place 20 blocks in the last 30 seconds, if pops up with "Sneak to stop falling off of blocks" in the top right and then disappears if you hit the sneak button 14:56 shivajiva I like that ^ 14:56 tenplus1 a simple quest mod would be interesting also 14:58 shivajiva wish someone would show me that, with hooks into place, craft, dig, use things get complicated pretty quickly 14:59 shivajiva that's all skyblock mod is and I can't seem to find a path to making it simpler 15:00 Shara A good tutorial should be a thing that naturally integrates with the game.. not a separate game 15:01 paramat yes 15:01 tenplus1 shiva, did you see this: https://forum.minetest.net/viewtopic.php?f=9&t=19625 15:02 AndroBuilder i put the minetest.conf ... also in the home/xxx/.minetest/ folder? 15:03 shivajiva tenplus1: yes I did 15:04 tenplus1 the new functions in 0.5x might assist with the questing idea... 15:08 Fixer rubenwardy: i'm glad you raised few topics about new games and contributors, I think that should go into minetest first page actually 15:10 tenplus1 players should know that there are other [game] files available for use 15:14 tenplus1 hi DI3HARD139 15:25 Fixer paramat: have you considered singlenode mapgen case for spawn? 15:26 Fixer paramat: i've noticed it spawned me not at 0 0 at singlenode 15:27 Fixer also walking sounds need redo too, new snow sound is nice 15:28 tenplus1 more realistic sounds woudl be awesome 15:28 paramat hm 15:29 paramat will check singlenode spawn 15:30 paramat yes footsteps need improvement, but the amount of sound editing work that takes is huge, so it's slow work 15:30 Fixer for example, walking on green dirt makes sound more resembling walking on straw 15:30 Fixer walking on wood feels like you are on high heels 15:30 paramat lol 15:30 paramat yes 15:31 tenplus1 https://www.youtube.com/watch?v=3K53cqqAbgU 15:37 Fixer This does not work :/ https://i.imgur.com/Ke3SPLE.png 15:37 Fixer What is the codepage in the books? 15:39 tenplus1 we shoudl also have a flag to use fixed width fonts in formspec 15:39 Fixer I have new "very" "progressive" idea, to make area map via symbols in a book 15:40 Fixer that will be creepy and fun 15:42 tenplus1 area map ? 15:42 Fixer yeah 15:43 Fixer like those, but in text form https://i.imgur.com/oMZc7jH.png 15:50 rubenwardy you know that's completely unreadable ^ 15:50 rubenwardy unless you can already know what things are 15:50 tenplus1 was wondering 15:50 rubenwardy like, it doesn't label towns or builds at all 15:50 rubenwardy so that green tile could just be empty or full of random buildings 15:52 Fixer FAIL https://i.imgur.com/Gf6bc6v.png 15:53 Fixer rubenwardy: i mark buildings with signs usually on that horizontal map 15:54 rubenwardy not ingame, but: https://rubenwardy.com/redcrab/maps/old-interactive/ 15:54 rubenwardy checkout that whole folder btw 15:54 Fixer rubenwardy: i know this 15:55 tenplus1 a nice visual of biomes would be amazing though.. a simple way to show a colour output of what to expec 15:55 Fixer rubenwardy: btw how you estimated population? 15:57 tenplus1 hi gael 16:01 rubenwardy Fixer: signs 16:03 Fixer "Air hoes :thinking:" 16:03 Fixer lol 16:05 AndroBuilder one beginner question ... as far as i figured ... my mtserver is running with init.d (on ubuntu 16.04) and i need two things ... 1) give it a different path for the config file and 2) make sure if it crashed it will restart 16:06 rubenwardy --config 16:06 rubenwardy and systemd or script 16:06 AndroBuilder yes i know but WHERE to put this? :D 16:06 rubenwardy however you start it 16:07 AndroBuilder i installed it with the app-get install ... 16:07 rubenwardy ... 16:07 rubenwardy is init.d the same as a systemd service? 16:07 AndroBuilder i can't even find the bin files ... in this installastion 16:09 tenplus1 new mob api running on xanadu with smooth rotation if interested 16:36 rubenwardy nice 16:40 tenplus1 also tnt fivision by 0 fix :P eheh 16:42 Fixer i've requested smooth rotation long ago, is it in mobs_redo now? 16:42 tenplus1 yes, added today 16:43 Fixer nice, ty 16:46 tenplus1 can be tweaked if still not as smooth... 17:01 TommyTreasure is there a way to send a chat message to minetestserver via shell command? ie: Server going down in 10 minutes for backup 17:02 tenplus1 hi tommy 17:02 TommyTreasure hi tenplus1 17:13 rubenwardy https://i.rubenwardy.com/HNkjD.png 17:13 rubenwardy hmmmmm 17:14 * Shara likes 17:14 rubenwardy :D 17:14 rubenwardy argh 17:14 Shara though one of these days the logo placement really needs to be reassessed... 17:15 rubenwardy yeah 17:15 rubenwardy also, why no scrolling thing with image support 17:15 rubenwardy grrr 17:15 Shara Fix it :P 17:15 rubenwardy naaah 17:15 rubenwardy CBA 17:17 Shara It will annoy you enough one day :) 17:20 Sokomine rubenwardy: looks very nice. hope it's comming eventually 17:20 rubenwardy the aim is for 0.5.0 17:21 Sokomine rubenwardy: still, even with a mod installation system directly inside the game (which is great!) there's one issue that will remain: the sheer amount of mods. if you display a list of all mods that exist the player will never find what he/she is looking for 17:21 rubenwardy that's the aim of the tag system 17:21 rubenwardy and also categorisation 17:21 rubenwardy errr 17:21 Sokomine unfortunately my own attemt at adding categories to mods failed some years ago because there where too many mods around already 17:21 rubenwardy and also featuring and fancy sorting 17:21 rubenwardy and also games 17:21 Sokomine sounds very good 17:22 tenplus1 +100 :) 17:22 Sokomine maybe we can start with a few more common mods and add categories/tags for them 17:22 * Sokomine nods to ten 17:22 tenplus1 o/ soko 17:24 Sokomine guess i'll have to add screenshots to my mods then :-) the older ones still don't have them 17:24 tenplus1 where will the mods be hosted for list ? 17:25 rubenwardy tenplus1: the website I'm developing 17:26 rubenwardy https://forum.minetest.net/viewtopic.php?f=14&t=19766 17:34 * tenplus1 still thinks of how to add monoids to default 17:52 rubenwardy https://i.rubenwardy.com/a2f6k.png 17:52 tenplus1 looking good :P 17:52 rubenwardy :D 17:55 rubenwardy argh 17:55 rubenwardy now I need to update the engine so that it tells the UI whether a package is installed and where 17:56 rubenwardy although: how should it handle packages that were downloaded externally, and don't have author information? 17:57 rubenwardy also, what about multiple copies of the package? 17:57 tenplus1 manual install vs automatic 17:59 rubenwardy ? 17:59 tenplus1 if a player installs a mod manually and the list has the same mod for install with the menu 17:59 tenplus1 that kinda issue ? 18:01 rubenwardy Yeah 18:03 tenplus1 I have an idea for player overrides that play safe with mods 18:03 rubenwardy \o/ 18:04 tenplus1 kinda wish I had a huge paper pad handy :) wanna doodle this for thinking :D 18:04 tenplus1 wb ransom 18:05 rubenwardy I guess manually installed packages should be treated as not installed 18:05 tenplus1 yeah, and hope the player is smart enough to not install it twice :D 18:06 rubenwardy Basically, the mods and texture pack tabs will both be removed from the main menu 18:06 rubenwardy And replaced with a content tab 18:06 tenplus1 sounds good... 18:06 rubenwardy Which has a list of all the packages, filterable by type 18:07 rubenwardy Manually installed mods could be uninstalled there 18:07 rubenwardy There will then be a button to open up the online repository browser 18:08 tenplus1 so it handles mods, textures and [games] 18:09 rubenwardy Yeah 18:09 tenplus1 +1000 <-- extra 0 for that 18:16 tenplus1 o/ raven 18:16 Raven262 o/ ten 18:16 tenplus1 :P 18:16 Raven262 Did I just say something without being voiced? 18:17 Raven262 Or was that just lag... 18:17 tenplus1 it voices 2 seconds before you said anything :d 18:17 tenplus1 hi longer 18:23 xerox123 hello 18:23 tenplus1 hi xerox 18:24 xerox123 how's your Sunday been? :D 18:24 tenplus1 quiet thankfully :) you ? 18:25 xerox123 accidently slept in, woke up at 1pm 18:25 tenplus1 ehehe, on a sunday.. that's ok :) 18:37 rdococ xerox123 and tenplus1: Yay! 18:40 tenplus1 hi rdococ 18:40 tenplus1 back in a bit :P 19:22 rubenwardy #7226 19:22 ShadowBot https://github.com/minetest/minetest/issues/7226 -- Add online content library by rubenwardy 20:18 rubenwardy sofar: promoted you so you can approve / do your own stuff 20:18 sofar neat 20:19 sofar no screenshot upload yet :) 20:20 sofar afk more chores 20:20 rubenwardy it works, but the nginx config is broken 20:20 rubenwardy too secure :) 20:20 rubenwardy actually no 20:20 rubenwardy it failed because the tmp dir wasn't available 20:21 sofar yep 20:21 rubenwardy ah nice 23:18 rubenwardy https://i.rubenwardy.com/P6c18.png 23:30 sofar rubenwardy: why the buttons `save` and `go`? 23:30 rubenwardy flask bugh 23:30 rubenwardy need to fix that at some point 23:31 sofar also, I made a booboo, how do I delete a release? :) 23:31 rubenwardy errr 23:31 rubenwardy no such feature yet :D 23:32 sofar I can't edit the tag, and somehow url failed to get from github too 23:32 rubenwardy that feature doesn't exist yet