Time |
Nick |
Message |
01:27 |
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02:13 |
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02:54 |
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03:26 |
Roger9 |
hm, is there already a mod for paintbrushes that recolor wool? |
04:52 |
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05:23 |
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07:09 |
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07:42 |
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08:13 |
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09:27 |
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09:44 |
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10:35 |
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12:05 |
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12:25 |
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12:30 |
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12:47 |
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12:55 |
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13:09 |
rubenwardy |
test |
13:09 |
rubenwardy |
odd |
13:15 |
Fixer |
rubenwardy: passed |
13:15 |
ThomasMonroe |
even |
13:16 |
Fixer |
heh, neat https://i.redd.it/mj1m6dnck5o01.png |
13:16 |
Fixer |
it has small error, but still impressive trick |
13:17 |
Mr_Pardison |
very impressive indeed. |
13:17 |
ThomasMonroe |
heh never thought of doing that |
13:42 |
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twoelk joined #minetest-hub |
13:44 |
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Xio joined #minetest-hub |
13:52 |
Fixer |
in minetest https://i.imgur.com/YFlwrwN.png |
13:54 |
twoelk |
looks cool |
13:54 |
twoelk |
now mirror the player :-D |
13:56 |
Fixer |
only strange thing is lighting is different for roofs |
13:56 |
Fixer |
both are corals, both have equal lights, yet one is much darker |
13:57 |
* rubenwardy |
wonders how hard a mirror would be |
13:58 |
Mr_Pardison |
I could ask someone who is adept with lighting over on RC if they would be able to do this kind of thing with the lighting levels being the same. |
14:01 |
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lisac joined #minetest-hub |
14:04 |
Fixer |
lol https://i.imgur.com/d1SQQQD.png |
14:11 |
Fixer |
probably it is caused by block shading |
14:11 |
Fixer |
hmmm |
14:14 |
Shara |
Fixer: more I look at tool progression, the more problems I find... |
14:15 |
Fixer |
Shara: yes, it is total cf |
14:15 |
Shara |
I'm making summary of all issues |
14:15 |
Shara |
There's absolutely nothing about how tools are handled which doesn't hurt my head |
14:16 |
Shara |
Issues with steel/bronze aren't even close to the top... |
14:27 |
Fixer |
here is original that inspired me https://i.redd.it/mj1m6dnck5o01.png |
14:28 |
Shara |
Saw it above... funny enough, the mistake in it stopped me understanding what it was meant to be at first |
14:28 |
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DI3HARD139 joined #minetest-hub |
14:30 |
Fixer |
we can rotate chests \o/ |
14:31 |
ThomasMonroe |
O.O we can?!? |
14:32 |
Fixer |
yes, look on my screenshot, mirrored ones are upside down - https://i.imgur.com/d1SQQQD.png |
14:32 |
Fixer |
via screwdriver |
14:33 |
ThomasMonroe |
:O |
14:33 |
Fixer |
eh, too bad we can't rotate doors, that will be epic |
14:33 |
ThomasMonroe |
*mind blown* |
14:34 |
Fixer |
closer look https://i.imgur.com/pGb6G3M.png |
14:35 |
ThomasMonroe |
neat |
14:39 |
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14:40 |
Fixer |
Shara: another though, forbid digging of same types by same type of tool, for example stone with stone, steel with steel, instead require higher tool, stone tool on wood, steel wood on stone, diamond tool on steel/metals, beginning of progression is tricky though |
14:41 |
Fixer |
Shara: that was unrelated to that you posted |
14:42 |
Fixer |
just a neat idea |
14:42 |
Fixer |
how can you work with steel tools on steel? :D |
14:42 |
Shara |
Yes, one I thought about before |
14:42 |
Fixer |
it has same hardness |
14:42 |
Fixer |
or wood digging rock? that is silly |
14:42 |
Shara |
I'd prefer a syste where same level tool and node = very slow digging, but digging anything of a lower level is efficient |
14:42 |
Shara |
system* |
14:43 |
Fixer |
good thing to keep in mind: do not make gameplay boring |
14:43 |
Shara |
But as it is... you can dig all but one cracky node within a couple of minutes of finding a tree (assuming you know what you're doing) |
14:44 |
Shara |
So you go from nothing to pretty much maxed out capability in terms of what you can access in no time at all |
14:46 |
Fixer |
yes |
14:47 |
Fixer |
minecraft does this better, their ores are rare as hell, apart from coal, finding iron at game start is very painful to me |
14:47 |
Fixer |
in minetest ores are readily available -> fast progression |
14:48 |
Fixer |
don't forget there are two problematic couples of tools: bronze vs steel, and diamond vs mese |
14:49 |
Fixer |
Shara: my suggestion that can help is add special abilities for bronze and mese tools |
14:50 |
Shara |
depends on the abilities |
14:50 |
Fixer |
Shara: say, bronze will have "silk-touch" ability, so you can pick up blocks with ores and stones without converting them to lumps and cobbles, nice for decorative purposes |
14:51 |
Shara |
Those are barely what I'd call decorative |
14:52 |
Fixer |
some people like to use those, stone with ore I've seen on some servers (hometown, LL, jt2) |
14:53 |
Fixer |
so you can put stone with iron in your decorated shaft or cave |
14:53 |
Fixer |
one sec |
14:57 |
Fixer |
Shara: https://i.imgur.com/2njcLn6.png |
14:59 |
Shara |
Yea, I know.. I just find it weird/ugly |
14:59 |
Shara |
Probably because I find the ore textures ugly.. but I never saw any I liked in texture packs either |
15:03 |
Fixer |
adding abilities to some of those tools will be better way, or people will just use steel and diamond/mese and be done with it |
15:03 |
Shara |
Needs better abilities than that |
15:03 |
Fixer |
possibly |
15:04 |
Fixer |
also, we have tons of hoes... i hope they have at least different durability |
15:05 |
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15:06 |
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DI3HARD139 joined #minetest-hub |
15:11 |
Fixer |
Shara: i've read that text, yes, it is confusing, and a big mess, just look at how much tools we have, almost all colour of the rainbow - https://github.com/minetest/minetest_game/issues/1681#issuecomment-347047311 |
15:12 |
Shara |
Yes - was even staring at that when I started writing |
15:12 |
Fixer |
six tiers of tools, literally |
15:16 |
Fixer |
few ideas: much more rare metal ores at the surface? (up to level -256 for example), special abilities OR removal of some tiers (like bronze and mese), bronze is costly so needs special case, what is the case for mese tools? adding more cracky groups is not possible without redefining current stuff? |
15:17 |
Shara |
The way the levels work is... confusing |
15:17 |
Fixer |
hoe problem maybe not a problem if you pretent you like FANCY hoes :D |
15:17 |
Fixer |
it is |
15:17 |
Shara |
You get both cracky = whatever and maxlevel = whatever to define what can be dug |
15:18 |
Fixer |
probably because initial chaotic development of MTG in early days with then addition of stuff without thinking |
15:18 |
Shara |
But in one, higher number means more difficult to dig, in the other it means easier |
15:18 |
Shara |
Seems like, apart from the case of diamond block, all maxlevel exists for is making digging a little slower |
15:19 |
Shara |
for diamond block, it also further restricts which picks can dig it |
15:20 |
Shara |
(note that I've only checked default nodes.lua and not other MTG mods, so maybe there are other special case nodes) |
15:20 |
Fixer |
it is hard to understand even on fresh head |
15:22 |
Fixer |
also, paramat often said that game should be simple, yet we ended up with 30 tools with very unclear progression :D |
15:38 |
Fixer |
removing them will be too extreme and sad to players |
15:39 |
Fixer |
better approach is somehow rebalance current tools, add abilities to bronze and mese, think about cracky, rare metal ores near surface |
15:39 |
Fixer |
good luck with that :D |
15:40 |
Shara |
I honestly don't know if it can be done |
15:40 |
Shara |
But at least I stared at it enough that I think I understand the problems now |
15:41 |
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16:01 |
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16:35 |
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16:48 |
twoelk |
I think mt can cope with silly tools - after all it's about making meaningfull decisions - you only make a wooden axe once and then you learned your lesson - so leave the oppertunity to make wrong decisions, it ads to the experience |
16:49 |
rubenwardy |
maybe, but I'd say it's better to have some progression |
16:51 |
twoelk |
said nothing to exclude progression |
16:52 |
twoelk |
and am all for redesigning tool balance, just saying there might be a place for silly tools |
17:00 |
sofar |
I've always thought a tin bucket would be great |
17:13 |
Fixer |
probably |
17:20 |
Fixer |
copper only use is tin pretty much :) |
17:21 |
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17:30 |
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17:30 |
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17:32 |
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17:36 |
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17:38 |
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17:43 |
twoelk |
copper is more important in mods like technic |
17:45 |
twoelk |
maybe the weighting should be somewhat nonlinear - like a diamond shovel being decorative but else a stupid idea as it breaks too fast to be of any use |
18:26 |
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18:44 |
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19:09 |
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19:15 |
CWz |
how difficult it would be to implement this in minetest? https://www.youtube.com/watch?v=QpW20lY03iU |
19:17 |
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Fixer_ joined #minetest-hub |
19:34 |
rud0lf |
minetest.register_on_punchplayer(func(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) |
19:35 |
rud0lf |
can "hitter" be something else than player? more precisely, can hitter:get_player_name() throw "attempt to index a nil value" ? |
19:36 |
rud0lf |
or return nil? |
19:39 |
sfan5 |
sure, mobs can punch players |
19:42 |
rud0lf |
hm |
19:42 |
rud0lf |
thanks |
20:36 |
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