Time |
Nick |
Message |
00:08 |
|
sniper338 joined #minetest-hub |
00:09 |
rubenwardy |
it's hard to ping him when he times out |
00:09 |
|
EvergreenTree_ joined #minetest-hub |
00:18 |
|
sniper338 joined #minetest-hub |
00:23 |
|
celeron55 joined #minetest-hub |
00:24 |
celeron55 |
oh well, the vps died and nothing brings it up; maybe the provider will answer at morning |
00:31 |
|
celeron55_ joined #minetest-hub |
00:34 |
red-001 |
retro much http://packages.8dromeda.net/minetest/websites/minetest_oldsite.html ? |
00:35 |
rubenwardy |
"The first stable version of Minetest 0.4 will be released as soon as the modding API is stable enough" |
00:35 |
rubenwardy |
when's that gonna happen? |
00:35 |
rubenwardy |
:troll: |
00:35 |
red-001 |
also IRCnet |
00:36 |
rubenwardy |
ha, "No sounds" |
00:36 |
rubenwardy |
those were the days |
00:36 |
red-001 |
http://packages.8dromeda.net/minetest/websites/minetest_oldsite/0.4.php.html |
00:37 |
rubenwardy |
"Development of the Minetest game continues with more freedom" |
00:37 |
rubenwardy |
I wish |
00:37 |
red-001 |
lol |
01:04 |
Fixer |
rubenwardy: never |
02:05 |
|
sniper570 joined #minetest-hub |
02:13 |
|
EvergreenTree joined #minetest-hub |
02:37 |
celeron55 |
that website was so joyful |
02:51 |
paramat |
5. Continue making more awesomeness. 6. ??? 7. Don't profit |
02:57 |
|
EvergreenTree joined #minetest-hub |
03:05 |
|
roben1430 joined #minetest-hub |
03:36 |
|
paramat joined #minetest-hub |
04:23 |
|
roben1430 joined #minetest-hub |
05:30 |
|
compunerd joined #minetest-hub |
06:15 |
|
nerzhul joined #minetest-hub |
06:36 |
|
bwarden joined #minetest-hub |
07:43 |
|
CWz joined #minetest-hub |
09:17 |
|
redblade7 joined #minetest-hub |
10:11 |
|
nerzhul joined #minetest-hub |
11:19 |
|
IhrFussel joined #minetest-hub |
11:20 |
IhrFussel |
Am I right when I say MT doesn't react to a ACPI shutdown? Or does it just not log the event? |
11:20 |
|
Fixer joined #minetest-hub |
11:21 |
IhrFussel |
My hoster sent an ACPI signal to my VM earlier and in debug.txt it looks like MT abruptly exited |
11:23 |
IhrFussel |
2018-01-11 09:53:09: ACTION[Server]: TRACKING MOB: MerleManga, Cinema Guard -> -8539,12,-6451 |
11:23 |
IhrFussel |
------------- Separator |
11:38 |
IhrFussel |
"admin pls mod im" << and such people still wonder why they get banned on many servers |
11:38 |
shivajiva |
probably updating to mitigate the security threat |
11:40 |
IhrFussel |
shivajiva, yes that was the reason...but my actual question is if MT just doesn't log a shutdown via ACPI or ignores such a signal |
11:43 |
shivajiva |
I'd go for not aware but someone will correct me |
11:45 |
IhrFussel |
AFAIK the init process will inform all other processes that the system is shutting down and wait until they finished ... the signal init sends should be a standard one cause lighttpd for example understood it too |
12:02 |
|
sniper338 joined #minetest-hub |
12:03 |
|
sniper338 joined #minetest-hub |
12:04 |
Fixer |
IhrFussel: just mute those people |
12:05 |
|
lisac joined #minetest-hub |
12:29 |
|
behalebabo joined #minetest-hub |
13:13 |
|
aerozoic joined #minetest-hub |
13:25 |
|
Mr_Pardison joined #minetest-hub |
13:29 |
|
Fixer joined #minetest-hub |
13:47 |
|
tenplus1 joined #minetest-hub |
13:47 |
tenplus1 |
hi folks |
13:47 |
Mr-Pardison |
hi |
13:47 |
tenplus1 |
hey mister :PP |
13:49 |
Mr-Pardison |
or should I say hello fellow hooman.... |
13:49 |
tenplus1 |
ehehe :P |
13:50 |
Fixer |
hi |
13:50 |
Fixer |
zucc |
13:50 |
tenplus1 |
o/ fixer |
13:52 |
Wayward_One |
hi all :) |
13:52 |
tenplus1 |
hi wayward |
14:23 |
|
lumberJ joined #minetest-hub |
14:23 |
tenplus1 |
hi lumber |
14:24 |
lumberJ |
hey tenplus1 |
14:30 |
shivajiva |
Hi tenplus, didn't notice you sat there whilst I was bashing vbox about for the new kernel update :) |
14:30 |
tenplus1 |
hi shiva :) |
14:31 |
tenplus1 |
did the latest kernel update on my desktop today :) nvidia is fixed again :D |
14:31 |
tenplus1 |
4.13.0-25 so far |
14:31 |
shivajiva |
I ran around the block a few times till I realised I'd left gcc on 6 |
14:32 |
tenplus1 |
working ok now ? |
14:32 |
shivajiva |
yea |
14:32 |
shivajiva |
just needed to realise it couldn't compile using 6 on my sys |
14:32 |
tenplus1 |
am very tempted to update to ubuntu 18.04 alpha 1 and see how it runs |
14:33 |
shivajiva |
you like daily builds so why not try it |
14:34 |
tenplus1 |
I did that with 17.10 and it was surprisingly rock stable... never an issue |
14:35 |
shivajiva |
too much going on with my daily driver to take any risks :) |
14:36 |
tenplus1 |
eek, what else is happening with it ? |
14:38 |
shivajiva |
just in the sense I need access to various applications to do my work and downtime is costly. |
14:38 |
tenplus1 |
ahh, gotcha |
15:00 |
|
Fixer joined #minetest-hub |
15:00 |
tenplus1 |
wb fixer |
15:03 |
Fixer |
ty |
15:16 |
rubenwardy |
oh noes |
15:16 |
rubenwardy |
Github is down! |
15:16 |
tenplus1 |
hi ruben... dont worry, it'll be up soon |
15:17 |
rubenwardy |
so, votes to go back to using the old site? |
15:17 |
tenplus1 |
old site ? |
15:17 |
rubenwardy |
http://packages.8dromeda.net/minetest/websites/minetest_oldsite/0.4.php.html |
15:18 |
Mr-Pardison |
page gave me the unicorn thing. |
15:18 |
rubenwardy |
the home page of that actually |
15:18 |
rubenwardy |
http://packages.8dromeda.net/minetest/websites/minetest_oldsite/ |
15:18 |
tenplus1 |
whassup with the new site ? |
15:18 |
rubenwardy |
http://packages.8dromeda.net/minetest/websites/minetest_oldsite/index.php.html |
15:18 |
Mr-Pardison |
I'm guessing it's a flood attack. |
15:18 |
tenplus1 |
some idiot with a script |
15:19 |
Fixer |
Unicorn |
15:20 |
Fixer |
it is not unicorn only, but f.. wisdom tooth is going down |
15:20 |
tenplus1 |
?? |
15:21 |
Fixer |
it is dantist time, not really |
15:21 |
Fixer |
i hope not this year |
15:23 |
Fixer |
just when i wanted to post benchmark result, github told me to chill out |
15:23 |
tenplus1 |
anything good ? |
15:23 |
Fixer |
nuh |
15:23 |
Fixer |
boring stuff |
15:23 |
tenplus1 |
aw :P |
15:23 |
rubenwardy |
fast faces? |
15:24 |
Mr-Pardison |
And I was going to post my fork of woodcutter since I figured it wouldn't cause any interference with fast move using the aux1 key. |
15:25 |
Fixer |
rubenwardy: yeajh |
15:25 |
rubenwardy |
what was the result? |
15:25 |
Fixer |
rubenwardy: on my setup, fps the same, and more cpu usage |
15:25 |
rubenwardy |
cool |
15:25 |
rubenwardy |
to be expected, given the removal of the cache |
15:26 |
Fixer |
i measure in cpu cycles in process explorer |
15:26 |
rubenwardy |
I imagine there would be more jitter to, due to loss of cache |
15:26 |
rubenwardy |
also, worth experimenting on a world which is constantly regenerating meshes |
15:26 |
tenplus1 |
wait, is that what the spectre fix does ? remove cache usage ? |
15:26 |
rubenwardy |
tenplus1: talking about MT lol |
15:27 |
rubenwardy |
the spectre fix adds more checking to page tables, iirc. Nothing to do with caches |
15:27 |
|
IhrFussel joined #minetest-hub |
15:27 |
rubenwardy |
actually, I haven't looked into it yet |
15:27 |
tenplus1 |
hi fussel |
15:27 |
Fixer |
i've looked at stand deviation as measure of fps jitter, it was mostly the same as before |
15:27 |
IhrFussel |
I just updated my local PC with the KPTI patch ... is it just me or does MT run slower now? |
15:28 |
Fixer |
rubenwardy: ~14% more cpu cycles |
15:28 |
IhrFussel |
At least client side I notice a pretty big impact when rendering meshes |
15:28 |
Fixer |
IhrFussel: i did a emergeblocks benchmark recently, was like 15% slower, not sure if KPTI is a cause |
15:29 |
Fixer |
IhrFussel: rendering should not be affected by KPTI much, benchmarks I've seen gave little difference |
15:29 |
rubenwardy |
just need the forum to go down, then I'll have to do work! |
15:29 |
Fixer |
IhrFussel: i have data on my benchmarks, fps is pretty much the same before/after patch |
15:29 |
IhrFussel |
But I'm using the exact same settings, same view range etc and suddenly get LOTS of slowdowns around my server spawn area |
15:30 |
* tenplus1 |
shakes fist at Intel |
15:30 |
Fixer |
fps in minetest is not affect by KPTI, my benchmarks confirm |
15:31 |
Fixer |
i tested minetest on December 31 and today |
15:31 |
Fixer |
same avg fps, min, max |
15:32 |
Fixer |
rubenwardy: i've tested on ancient OGL 2.1 card with 256mb ram though |
15:33 |
Fixer |
rubenwardy: so whats the catch with fast faces, whats the problem with it? |
15:33 |
rubenwardy |
no idea |
15:33 |
rubenwardy |
I've not investigate that area |
15:34 |
rubenwardy |
basically anything render related is a nope from me |
15:36 |
Fixer |
IhrFussel: maybe someone build and enabled something with particles near your spawn |
15:36 |
Fixer |
IhrFussel: like faucet |
15:36 |
tenplus1 |
could be, any changes in entity or nodebox faces or particles would affect area |
15:37 |
IhrFussel |
I'm checking that right now, there may be some moretrees trees nearby now which could cause some slowdown |
15:37 |
tenplus1 |
that's why I have a sky platform 1000 nodes up to test things like that... always same |
15:37 |
rubenwardy |
particles suck |
15:37 |
Mr-Pardison |
github is back up |
15:37 |
Fixer |
uuup |
15:38 |
Fixer |
and that particles PR still not merged/wip |
15:39 |
rubenwardy |
yeah, it has issues |
15:39 |
IhrFussel |
Why are moretrees leaves so resource intensive by the way? Special drawtype? |
15:40 |
rubenwardy |
lots of see-through leaves |
15:40 |
Mr-Pardison |
So, now that I have a fork of the woodcutting mod, should I commit the changes to the master or put it in a branch & start a PR? |
15:41 |
tenplus1 |
a PR to the original ? |
15:42 |
rubenwardy |
also, spawning trees |
15:42 |
Mr-Pardison |
I made a fork of it since mine changes the init to use aux1 instead of sneak |
15:42 |
tenplus1 |
ahh, if that's the only change and it works better then a PR to the original is a good idea |
15:43 |
Mr-Pardison |
ty. |
15:43 |
IhrFussel |
Fixer, inventory management feels slower though... WHAT from 60 FPS to 18 when I press I |
15:44 |
tenplus1 |
isnt that a feature ? |
15:44 |
tenplus1 |
you can set inventory fps in .conf |
15:44 |
Fixer |
IhrFussel: interesting, I had the same bug once, looks like it needs to be reported |
15:44 |
Fixer |
IhrFussel: try restarting minetest, it should go away |
15:45 |
IhrFussel |
And 250% dtime_jitter ... will try thanks |
15:47 |
IhrFussel |
Didn't fix it... it cannot be caused by UI can it?? I mean why would the client need that much resources to load 80 inventory images? |
15:49 |
tenplus1 |
are you talking about when you open inventory the FPS drops ??? pause_fps_max = 20 handles that |
15:50 |
IhrFussel |
Inventory is pausing? Sounds very misleading |
15:50 |
tenplus1 |
yeah... |
15:50 |
tenplus1 |
if you are concentrating on inventory then fps isnt all that important :PPP |
15:51 |
IhrFussel |
tenplus1, the problem is that I dn't see fast enough where I drag and drop my items... it's constantly stuttering |
15:51 |
tenplus1 |
change pause_fps_max to 30 |
15:51 |
tenplus1 |
might help |
15:57 |
IhrFussel |
Which dev thought that pause FPS should apply to the inventory? |
15:57 |
tenplus1 |
did upping the value help ? |
15:57 |
IhrFussel |
Those are totally different... I will try now one sec |
16:00 |
IhrFussel |
tenplus1, unless I have to re-open my client after changing it in advanced settings, nope that's not the fix |
16:00 |
tenplus1 |
worth a try :P |
16:02 |
IhrFussel |
Nope, Esc goes down to 30 but inventory still decreases to ~ 18 ... the chat console ecreases the FPS to 45 by the way |
16:02 |
tenplus1 |
that's weird indeed... |
16:04 |
IhrFussel |
I don't believe that the inventory is resource hungrier than the map ... even inside a city with many buildings I get at least 30 FPS |
16:04 |
tenplus1 |
I wonder if itthe redraw of the inventory over the top of the map that has an issue |
16:04 |
tenplus1 |
slowdown somewhere |
16:05 |
IhrFussel |
Does the client load all inventory page contents at once? That could maybe explain it (1,800 nodes) |
16:05 |
rubenwardy |
no |
16:05 |
Fixer |
tenplus1: opening inventory does not lower fps usually |
16:05 |
rubenwardy |
it's on demand |
16:05 |
Fixer |
it is a bug |
16:06 |
Fixer |
IhrFussel: can you open a bugreport? i will confirm it too |
16:06 |
tenplus1 |
good to know fixer, that's what I was getting at |
16:07 |
IhrFussel |
Fixer, the question is if it only affects UI or the default inventory too |
16:09 |
Fixer |
IhrFussel: default inventory too |
16:09 |
Fixer |
IhrFussel: chest formspec and greative inventory iirc |
16:12 |
tenplus1 |
huge drop |
16:14 |
Fixer |
IhrFussel: yeah, I had the same thing on default creative inventory, even reported on irc |
16:16 |
Fixer |
IhrFussel: http://irc.minetest.net/minetest-dev/2017-12-16#i_5170114 |
16:17 |
Fixer |
IhrFussel: can you create a bugreport? i'm lazy, i will confirm and try reproduce again |
16:20 |
IhrFussel |
I will test in singleplayer first...in 0.4.16, 0.4.17 and 0.5.0-dev |
16:21 |
Fixer |
IhrFussel: i had it in 0.5.0-dev mid december build I believe |
16:22 |
Fixer |
IhrFussel: start in creative mode |
16:23 |
IhrFussel |
0.4.16 sfinv FPS only drop a lot when in one of the nodes tab, not when in craft mode |
16:24 |
IhrFussel |
I mean craft grid drops FPS less ... nodes tab -> 22 FPS, craft grid -> 36 FPS |
16:25 |
IhrFussel |
Very interesting... craft grid stays at 55-60 FPS in 0.4.17, nodes tab still decreases FPS 27 |
16:26 |
tenplus1 |
I wonder if it has anything to do with animated items |
16:26 |
Fixer |
i don't have anything animated |
16:27 |
tenplus1 |
see what the fps is when showing a normal formspec without inventory |
16:27 |
IhrFussel |
0.5.0-dev sfinv in craft grid: 37 FPS, nodes tab: 23 FPS |
16:28 |
IhrFussel |
For some reason 0.4.17 improved it |
16:29 |
IhrFussel |
But 0.5.0-dev made it worse again?? |
16:32 |
Fixer |
IhrFussel: it is random, sometimes bug does not kick in right away, something is triggering it |
16:33 |
IhrFussel |
I'm asking other players on my server right now...they report the same drops...one says without inventory 42 FPS with inventory 23 FPS |
16:34 |
IhrFussel |
By the way for some reason the default window size in 0.4.17 backports is pretty small |
16:36 |
IhrFussel |
Only in 0.4.17, 0.4.16 and 0.5.0-dev have the regular window size ... Fixer I'll test some more and open a bug report later if nobody did until then |
16:43 |
IhrFussel |
tenplus1, a regular formspec with just text doesn't decrease the FPS at all... 59-60 |
16:44 |
tenplus1 |
so it has to do with drawing the inventory slots |
16:46 |
IhrFussel |
Most likely... and the drop in FPS is less in sfinv vs UI cause sfinv displays less nodes at once (24 vs 80) |
16:47 |
IhrFussel |
I hope MT doesn't accidentally render the inventory images as 3D internally or something like that |
16:48 |
tenplus1 |
I think it does now |
16:48 |
tenplus1 |
was changed for 3dcube inv items |
16:48 |
tenplus1 |
was gonna suggest adding this to .conf and testing again: inventory_items_animations = false |
16:49 |
IhrFussel |
The animations are off by default I think, but maybe that setting causes some effect..let me try |
16:49 |
tenplus1 |
yeahm, thinking the same |
16:50 |
tenplus1 |
maybe redraws items unless it's specifically false and not nil, who knows |
16:52 |
Fixer |
IhrFussel: yeah, probably smth about inv drawing |
16:53 |
Fixer |
this is probably a new bug, i've noticed it by increased mouse lag, and then looked at fps... |
16:54 |
IhrFussel |
It exists since Jul 19 at least (commit of my 0.4.16 client) |
16:54 |
IhrFussel |
2017* |
16:54 |
Fixer |
https://www.youtube.com/watch?v=nzWF9A1vBSg little music offtopic |
16:55 |
tenplus1 |
:P |
16:57 |
Fixer |
2010, that was like yesterday |
16:58 |
tenplus1 |
lol, the years go by sooooooo fast :P |
17:07 |
tenplus1 |
laters all o/ |
17:08 |
|
tenplus1 left #minetest-hub |
17:22 |
|
Krock joined #minetest-hub |
17:36 |
|
ircSparky joined #minetest-hub |
17:42 |
|
Darcidride_ joined #minetest-hub |
17:57 |
|
lumberJ joined #minetest-hub |
17:57 |
|
EvergreenTree joined #minetest-hub |
18:14 |
IhrFussel |
https://github.com/minetest/minetest/issues/6905 |
18:16 |
red-001 |
#6905 |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/6905 -- FPS in inventories drop drastically if the inventory displays a page with items |
18:32 |
Fixer |
IhrFussel: ty |
18:36 |
|
Mr_Pardison joined #minetest-hub |
18:42 |
Fixer |
IhrFussel: post your OS and config (excluding private info ofc) |
18:43 |
Krock |
IhrFussel, did you check whether it's not the pause fps setting that could be implemented wrongly? |
18:44 |
Fixer |
Krock: fps goes below 20 in that case |
18:45 |
Fixer |
Krock: i was thinking the same, i've tried Esc back then too |
18:45 |
Krock |
Fixer, also happens with pause_fps_max set to default 20. the actual FPS are then 19 usually |
18:45 |
Krock |
at least on my system |
18:46 |
Fixer |
Krock: I have exactly 20, but during bug it was below 20, same as with Ihr |
18:46 |
IhrFussel |
It's not OS specific, the other player uses Win 10 |
18:47 |
IhrFussel |
The config also doesn't matter, the other player has no clue about tech stuff and would never alter the advanced settings |
18:47 |
Fixer |
Krock: wonder why is your PR stalled? https://github.com/minetest/minetest/pull/6787 |
18:48 |
Krock |
Fixer, nobody cares reviewing, that's all |
18:48 |
Fixer |
Krock: but it is ready? |
18:49 |
Krock |
of course, otherwise it'd have an Improve Needed or Testing Needed labal |
18:50 |
Krock |
IhrFussel, I notice that too the first time I open the inventory but afterwards I get constant 60 fps (today's build) |
18:51 |
Krock |
perhaps a little stronger GPU or CPU here |
18:52 |
IhrFussel |
An inventory should never cause such a performance drop, something can't be right if the inventory drops lower than the actual map |
18:53 |
Krock |
without inventory animations, I believe. It's quite mysterious to me as image/formspec drawing shouldn't take so much processing power |
18:53 |
Krock |
Fixer, ah I see. needs rebase. going to to that |
18:54 |
IhrFussel |
The formspec itself doesn't cause any drop I tested it |
18:54 |
IhrFussel |
I mean I displayed just a formspec with text and no images and there was zero drop |
18:56 |
IhrFussel |
Krock, the FPS definitely depend on what the inventory displays... sfinv craft grid was at ~ 35 FPS while the All tab dropped to 22 ... now of course I don't have the newest PC but I don't see why it can handle the map data better than the inventory images |
18:58 |
IhrFussel |
My 0.5.0-dev isn't from today...I can try again with newest commit |
19:03 |
Krock |
most likely that won't change anything as I get the very same results with an older build |
19:20 |
IhrFussel |
Can't test MTG sfinv right now but the inventory in minimal also drops FPS (down to ~ 40) |
19:25 |
|
Mr_Pardison joined #minetest-hub |
20:43 |
Fixer |
*,,,,,,* |
20:43 |
|
EvergreenTree joined #minetest-hub |
21:00 |
|
sys4 joined #minetest-hub |
21:10 |
|
Mr_Pardison joined #minetest-hub |
21:18 |
red-001 |
https://forum.minetest.net/viewtopic.php?f=3&t=52 lol one of the oldest topics is about minetest vs minecraft |
22:09 |
Fixer |
HA! https://forum.minetest.net/viewtopic.php?f=9&t=19401 |
22:16 |
Fixer |
playername as entity |
22:16 |
Fixer |
probrem solved |
22:37 |
|
paramat joined #minetest-hub |
22:44 |
Calinou |
Fixer: NUL and CON are my favorite players |
22:44 |
Calinou |
:D |
22:44 |
Fixer |
lol |
22:44 |
Calinou |
(there was a bug in minetestserver with players with these names on Windows) |
22:44 |
Calinou |
it's funny because "nul" and "con" are both words in French |
22:44 |
Calinou |
the former means "nothing, null", the latter means "dumb" |
22:44 |
Calinou |
(it's slang) |
22:49 |
nore |
(the first can mean that someone is not good at something as well; although it is less offensive) |
22:53 |
Fixer |
nulcom |
22:53 |
Fixer |
nulcon* |
23:02 |
Calinou |
nore: yeah |
23:12 |
Fixer |
https://www.youtube.com/watch?v=21zZBrSIM1Q&feature=youtu.be |
23:13 |
Fixer |
great amiga demomusic |
23:14 |
|
Grandolf joined #minetest-hub |
23:15 |
Fixer |
https://www.youtube.com/watch?v=a-J24qCqDn4 i have a book with this pic somewhere |
23:17 |
Grandolf |
hi, when useing minetest.register_alias() is it possible to do something like what is done here: stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) to the register alias. i want to register all the stairsplus stuff to be stairs. this is what i was trying: minetest.register_alias("stairsplus:slab_" .. subname, "stairs:slab_" .. subname) |
23:18 |
|
redblade7 joined #minetest-hub |
23:20 |
Fixer |
https://www.youtube.com/watch?v=wGOvYX6l9n4 |
23:20 |
Fixer |
flightgear actually running on ancient videocard |
23:28 |
Fixer |
hoooolllyy crappp, i have entered into ancient youtube https://www.youtube.com/watch?v=rbQu4CP2Zk4 |
23:44 |
|
benrob0329 joined #minetest-hub |
23:49 |
benrob0329 |
o/ |
23:53 |
Fixer |
\o |
23:53 |
|
Grandolf left #minetest-hub |