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IRC log for #minetest-dev, 2017-12-16

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All times shown according to UTC.

Time Nick Message
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03:53 rubenwardy merging #6788 in
03:53 ShadowBot https://github.com/minetest/minetest/issues/6788 -- Change Normal Map setting to be less ambigous by ThomasMonroe314
03:53 rubenwardy 5
03:56 ThomasMonroe :D
03:56 rubenwardy may be closer to 10, afk
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05:32 sofar rubenwardy: might as well fix these too:
05:32 sofar mods/beds/functions.lua:player:setpos(p)
05:32 sofar mods/beds/functions.lua:player:setpos(p)
05:32 sofar mods/beds/functions.lua:player:setpos(pos)
05:32 rubenwardy huh
05:32 rubenwardy seriously
05:32 sofar mods/boats/init.lua:clicker:setpos(pos)
05:33 sofar kek
05:33 rubenwardy why would you submit a PR only fixing one?
05:33 sofar grep -r [gs]etpos mods/
05:33 sofar more kek
05:34 sofar does an entity still have getpos() as valid method? or did that change?
05:34 rubenwardy yes
05:34 rubenwardy lol
05:34 rubenwardy to the former
05:34 rubenwardy the same C++ method is bound twice - to foobar and foo_bar
05:35 sofar just push a fix, trivial
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05:44 hoodedice if you don't mind me asking, has anyone looked at the texture atlas lately?
05:48 rubenwardy not that I know of
05:48 rubenwardy it would be a good performance improvement
05:48 rubenwardy at the cost of memory
05:48 hoodedice ~~bah people can just download more ram~~
05:48 rubenwardy video memory
05:48 rubenwardy a lot more expensive than buying more RAM
05:49 sofar I started using tilesheets more in my subgame, so, I'd be a fan
05:49 rubenwardy heh
05:49 hoodedice put this as minimum system requirement for minetest https://www.nvidia.com/en-us/titan/titan-v/
05:49 hoodedice only 12B of HBM2 memory
05:49 hoodedice *12GB
05:50 hoodedice uh but yeah, back on topic, I uh, managed to get the android build built on my thing, testing now
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06:53 sofar 2017-12-15 22:53:05: ERROR[Main]: /home/sofar/git/minetest/src/sc​ript/common/c_internal.cpp:9c: void log_deprecated(lua_State*, const string&): A fatal error occured: lua_getstack() failed
06:53 sofar seems we have a regression?
07:00 sofar sfan5: 813d819d153c78eb81893c208ba73c56237ea3d4 causes my game to halt... I have an empty subgame? various subgames all crash.
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09:13 crazyR sfan5: for some reason the serverlist has listed my server as "0.4.16, custom" my server is the onl;y one listed like that any reason why? also it still has the old web address from last year even though the the config has been updated with the new web address. any advise? thanks
09:22 crazyR actually the web address is fine. its just the server build type thats not right. i think
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09:26 crazyR also the game isnt listed in the ingame server list unless its searched for...
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12:11 sfan5 sofar: sounds possible, https://github.com/minetest/minetest/pull/6708 should fix this (if it is completed)
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12:36 Wuzzy well this is weird
12:37 Wuzzy one user just reported a "bus error" which happened in MineClone 2, but it looks like an engine crash
12:37 Wuzzy quote:
12:37 Wuzzy [1]    39495 bus error  /usr/local/Cellar/minetest/0.4.16_1/​minetest.app/Contents/MacOS/minetest
12:37 Wuzzy original post:
12:37 Wuzzy https://github.com/Wuzzy2/​MineClone2-Bugs/issues/449
12:37 Wuzzy user is obviously on Mac OS
12:41 Wuzzy note: I gtg soon.
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12:47 sfan5 Bus error == Segmentation Fault
12:47 sfan5 backtrace would be immensely helpful
13:04 Wuzzy yeah. gtg. :(
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15:50 Krock Merging #6780 and #6792 in 10 minutes
15:50 ShadowBot https://github.com/minetest/minetest/issues/6780 -- Fix black items by numberZero
15:50 ShadowBot https://github.com/minetest/minetest/issues/6792 -- Give subgames the ability to disallow specific mapgens by Ezhh
16:13 red-001 crazyR, what's your servers name?
16:14 crazyR it seems to have fixed its self now..
16:26 Fixer hey, could someone start creative mode, populate inventory and check if you loose fps when open inventory/withcreative, i have pretty big drop
16:31 Krock current master or backport?
16:37 Krock Fixer, enabled technic, pipeworks and the entire mesecons modpack. No impact on FPS or the drawtime
16:38 Krock The time Lua requires to load all items has reduced a lot since https://github.com/minetest/​minetest_game/commit/47d6fbf
16:44 Fixer hhmm, i had other game in background, probably the reason, closed it and reopened minetest - no problems anymore
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18:16 Thomas-S Could someone please review #5642 and #5592 before they need to be rebased again? Thanks in advance!
18:16 ShadowBot https://github.com/minetest/minetest/issues/5642 -- Connected Nodeboxes: Add `disconnected` boxes by Thomas--S
18:16 ShadowBot https://github.com/minetest/minetest/issues/5592 -- Allow "drawtype:<lua drawtype name>" in getIds() by Thomas--S
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