Time |
Nick |
Message |
00:08 |
Fixer |
o____0 |
00:08 |
Fixer |
everything is bright even in caves |
00:09 |
Fixer |
need to recompile without 6620 |
00:15 |
garywhite |
does anyone remember this mod which basically had a bunch of plans for buildings in it, you placed a specific type of chest from the mod, selected a plan, and put in the materials, and it would build the plan for you |
01:08 |
Wayward_One |
garywhite, this? https://forum.minetest.net/viewtopic.php?f=9&t=13116&hilit=schematics |
02:02 |
garywhite |
not really, it's more like townchests, but not entirely the same |
07:27 |
|
CWz joined #minetest-hub |
08:54 |
|
lisac joined #minetest-hub |
09:11 |
|
Guest55917 joined #minetest-hub |
09:12 |
|
nerzhul_ joined #minetest-hub |
10:42 |
|
Jordach joined #minetest-hub |
11:25 |
|
coyote1 joined #minetest-hub |
11:32 |
|
Fixer joined #minetest-hub |
11:57 |
|
IhrFussel joined #minetest-hub |
11:58 |
IhrFussel |
Isn't there some var in the source files I can change to make MT read/write less? 400 KB at once is obviously a lot considering it's DB access |
12:00 |
sfan5 |
no |
12:00 |
sfan5 |
the only thing you can hope to tune is the sqlite params |
12:02 |
IhrFussel |
That's what I meant by vars ... I'll look into it ... I'd rather have a slower acting server mapchunk-wise than a laggy overall server |
12:30 |
|
coyote1 joined #minetest-hub |
12:37 |
IhrFussel |
sfan5, on Android synchronous is 1 (normal) on everything else 2 (full)? |
12:37 |
sfan5 |
dunno |
12:38 |
IhrFussel |
Seems like it... 1 would be enough for everything |
12:39 |
IhrFussel |
When synchronous is NORMAL (1), the SQLite database engine will still sync at the most critical moments, but less often than in FULL mode. There is a very small (though non-zero) chance that a power failure at just the wrong time could corrupt the database in NORMAL mode. But in practice, you are more likely to suffer a catastrophic disk failure or some other unrecoverable hardware fault. Many applications |
12:39 |
IhrFussel |
choose NORMAL when in WAL mode. |
12:40 |
IhrFussel |
settings->setDefault("sqlite_synchronous", "2"); |
12:40 |
IhrFussel |
Since it's a conf setting can I change the value without recompiling? |
12:44 |
sfan5 |
yes just put it into your conf |
13:23 |
|
CWz joined #minetest-hub |
13:26 |
|
Mr_Pardison joined #minetest-hub |
13:44 |
IhrFussel |
sfan5, do you happen to know if the sqlite DB has any indexes? |
13:45 |
sfan5 |
pretty sure the primary key column is indexed by default |
13:49 |
|
ImNotHere joined #minetest-hub |
14:03 |
|
ThomasMonroe joined #minetest-hub |
14:31 |
|
oOChainLynxOo joined #minetest-hub |
15:01 |
|
neinwhal joined #minetest-hub |
15:15 |
|
CalebDavis joined #minetest-hub |
15:33 |
Mr_Pardison |
g2g cya in a bit. |
15:33 |
|
Mr_Pardison left #minetest-hub |
15:39 |
|
Mr_Pardison joined #minetest-hub |
15:46 |
* Jordach |
added a cheeky vignette |
15:47 |
benrob0329 |
Jordach: will is scale? |
15:47 |
Jordach |
it automatically does aspect ratio |
15:47 |
Jordach |
:^) |
15:47 |
Jordach |
it's even in the engine :^) |
15:54 |
|
Megaf joined #minetest-hub |
15:57 |
Jordach |
benrob0329, https://jordach.net/QIQyX9.png |
15:57 |
Jordach |
find the vignette |
15:57 |
Jordach |
it's very gentle |
16:04 |
|
Megaf joined #minetest-hub |
16:13 |
|
coyote1 joined #minetest-hub |
16:37 |
Jordach |
i think i've found a use for mese |
16:37 |
Jordach |
and it's a fancy one |
16:38 |
Jordach |
mese tools do not behave like normal tools |
16:38 |
Jordach |
instead of starting fully repaired, they start out with one dig left |
16:39 |
Mr_Pardison |
..... |
16:39 |
Jordach |
and accrue exp and gain in speed, durability (exp to level) |
16:39 |
Mr_Pardison |
I will have to try this out on DL (I have 40 mese blocks) |
16:39 |
Jordach |
part of my own game, not default |
16:40 |
Jordach |
because when did MT have decent gameplay mechanics |
16:40 |
Mr_Pardison |
ah. |
16:40 |
Jordach |
diamonds have the change not to consume durability |
16:40 |
Jordach |
while mese takes forever to practically level up |
16:40 |
Jordach |
but does have infinite durability |
16:41 |
Jordach |
diamonds stock are stage 4 speed |
16:41 |
Jordach |
while mese takes ~16k uses before it gets there |
16:45 |
benrob0329 |
Jordach: I like the idea |
16:45 |
benrob0329 |
Will have to see how it goes in gameplay |
16:50 |
|
lisac joined #minetest-hub |
16:56 |
Fixer |
https://www.youtube.com/watch?v=EKrrDhd47N8 |
16:56 |
Jordach |
benrob0329, 30k uses to reach stage 5 |
17:04 |
Jordach |
benrob0329 hints |
17:04 |
Jordach |
of the tool system was actually documented in BFD, except the engine wasn't capable of generating them |
17:08 |
Mr-Pardison |
g2g brb |
17:08 |
|
Mr-Pardison left #minetest-hub |
17:08 |
|
CWz joined #minetest-hub |
17:11 |
ircSparky |
rubenwardy, do you know of a fairly easy way that I could add a "neutralized" state to a flag, that will allow the attacking team to dig and build in the flag's protection area? |
17:11 |
rubenwardy |
flags can have meta |
17:11 |
rubenwardy |
for example the name |
17:12 |
rubenwardy |
I can't remember how the protection works - if it returns the nearest flag infomation then it'll give you the meta |
17:12 |
rubenwardy |
which would have this neutralized state |
17:12 |
rubenwardy |
idk |
17:12 |
rubenwardy |
it's a mess I haven't explored in over a year or two |
17:13 |
ircSparky |
ok, worth a shot :P |
17:13 |
|
Mr_Pardison joined #minetest-hub |
17:31 |
ircSparky |
does ctf.registered_on_territory_query give you every flag protected block? |
17:34 |
|
Krock joined #minetest-hub |
18:29 |
|
Darcidride_ joined #minetest-hub |
18:41 |
|
Mr_Pardison joined #minetest-hub |
19:24 |
|
mr_Pardison joined #minetest-hub |
19:44 |
Jordach |
MISMETA |
19:44 |
Jordach |
Minetest Is So Meta, Even This Acronym |
19:51 |
Raven262 |
This. |
20:04 |
|
TommyTreasure joined #minetest-hub |
20:06 |
|
Aello joined #minetest-hub |
20:29 |
Jordach |
you'd think it'd be worth to intergrate JSON into MT |
20:29 |
Jordach |
considering we already use tables for literally goddamn everything |
20:30 |
sofar |
you think you'd already checked to see and saw that it is |
20:30 |
Jordach |
i haven't kept up core wise |
20:30 |
Jordach |
Lua API yes |
20:31 |
sofar |
https://github.com/minetest/minetest/blob/50423d8c729ee133035e3bb1e244bfbd1bdc0ef0/src/convert_json.cpp ? |
20:32 |
sofar |
not sure what support you want |
20:32 |
Jordach |
i don't pay too much attention to the core, sofar |
20:32 |
Jordach |
:) |
20:32 |
sofar |
you're implying you're missing something |
20:32 |
sofar |
I don't understand what you're missing |
20:32 |
Jordach |
i keep most of my attention to the Lua side of things |
20:33 |
sofar |
I still don't understand what you are missing |
20:34 |
Jordach |
i just make use of the API as i go along |
20:38 |
Jordach |
at the moment, i've been thinking about making mese tools entirely different to normal ones |
20:39 |
Jordach |
eg they get more useful the more you use them |
20:39 |
Jordach |
while you can use diamonds for speed and durability, but have a resource sink |
21:01 |
sofar |
I still don't understand what you are missing. The lua API has json support. The core therefore has json support. |
21:01 |
sofar |
maybe I need lunch |
21:02 |
|
A_Hamilton left #minetest-hub |
21:02 |
nerzhul |
sofar, i think Jordach is drunk :p |
21:10 |
Jordach |
i probably don't have much energy left at the moment |
21:47 |
|
nerzhul joined #minetest-hub |
21:49 |
Jordach |
ayyyyyy |
21:49 |
Jordach |
i can level tools |
22:45 |
Jordach |
wooooo |
22:45 |
Jordach |
tools now level up after doing x digs or uses |
22:56 |
|
sniper338 joined #minetest-hub |
22:57 |
|
sniper338 joined #minetest-hub |
22:58 |
|
sniper338 joined #minetest-hub |
23:07 |
|
sniper338 joined #minetest-hub |