Time |
Nick |
Message |
00:18 |
rubenwardy |
any way to see what's causing this: 2017-10-06 01:16:21: ERROR[Emerge-0]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:stone" at (-6,-50,-95) (block (-1,-4,-6)) |
00:19 |
sofar |
mod calls set_node with wrong value |
00:19 |
rubenwardy |
yeah |
00:19 |
sofar |
e.g. default:cboblestone |
00:19 |
rubenwardy |
but this is after updating minetest |
00:19 |
rubenwardy |
so it's a missing node for mapgen |
00:20 |
rubenwardy |
guess I'll just have to check each alias's item is defined |
00:33 |
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00:41 |
rubenwardy |
is there a work around for colorize in textlists? |
00:43 |
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01:01 |
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01:22 |
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01:27 |
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02:03 |
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02:04 |
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02:11 |
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02:14 |
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02:25 |
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02:41 |
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05:07 |
* sofar |
scratches head attempting to do something with lists in formspecs |
05:57 |
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06:40 |
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06:53 |
nerzhul |
!tell IhrFussel it's nice it's what is thought it's a header reading problem which triggers the packet size corruption. I added a new patch this morning which drop the stream reading by chunk as it's not nice to do that in ASIO to read the whole packet, that can help |
06:53 |
ShadowBot |
nerzhul: O.K. |
06:55 |
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06:56 |
nerzhul |
!tell Fixer okay, it will not be easy to track, can you record a little video and post it to youtube or screenshots of the behaviour ? |
06:56 |
ShadowBot |
nerzhul: O.K. |
08:34 |
* shivajiva |
scratches his head at sofar scratching his head about lists and wonders what purpose, other than inventory slots they can be used for |
09:13 |
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09:14 |
IhrFussel |
!tell nerzhul Compiling and testing now |
09:14 |
ShadowBot |
IhrFussel: O.K. |
09:32 |
IhrFussel |
!tell nerzhul Still same error "Reading header with less than 4 bytes..." :/ |
09:32 |
ShadowBot |
IhrFussel: O.K. |
09:53 |
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10:01 |
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10:05 |
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10:15 |
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10:21 |
shivajiva |
https://www.newscientist.com/article/mg23531450-200-the-brains-7d-sandcastles-could-be-the-key-to-consciousness/ |
10:24 |
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10:35 |
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10:44 |
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10:47 |
Fixer |
nerzhul: https://imgur.com/a/kYquj https://pastebin.com/raw/JJj7uRXc |
11:04 |
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11:22 |
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11:42 |
nerzhul |
IhrFussel, okay thanks for the test, it's very strange you have a truncated header |
11:42 |
nerzhul |
IhrFussel, i will change the log method to show how many bytes are read if it permits to understand |
11:44 |
IhrFussel |
nerzhul, let me know when you added another commit I'm available pretty much all day |
11:47 |
rubenwardy |
so, my server is struggling with block sending - CPU is fine, disk is fine, network is fine |
11:48 |
rubenwardy |
probably max packets per second |
11:53 |
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12:03 |
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12:04 |
rubenwardy |
that seems to have fixed it |
12:06 |
lisac |
hey rubenwardy |
12:06 |
rubenwardy |
hi |
12:10 |
shivajiva |
hey lisac, ruben o/ |
12:12 |
rubenwardy |
for any french speakers: https://twitter.com/Doshirae/status/915953844701589504 |
12:13 |
rubenwardy |
direct YT link: https://www.youtube.com/watch?time_continue=847&v=GgNAi03NCZU |
12:15 |
Raven262 |
Hi shivajiva, rubenwardy. |
12:15 |
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12:16 |
shivajiva |
Hi Raven |
12:16 |
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12:18 |
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Megaf joined #minetest-hub |
12:22 |
Megaf |
Hi |
12:25 |
shivajiva |
Hi Megaf o/ |
12:28 |
Calinou |
hi |
12:33 |
lisac |
hey shivajiva |
12:33 |
nore |
rubenwardy: oooooh |
12:33 |
Raven262 |
Hi Megaf, Calinou. |
12:33 |
nore |
I definitely need to watch that |
12:33 |
nore |
Hi all btw :) |
12:33 |
Raven262 |
Hi nore. |
12:34 |
Calinou |
https://en.wikipedia.org/wiki/Doom_WAD#Miscellaneous |
12:34 |
Calinou |
Raven262: look, I remade the Freedoom screenshot there |
12:34 |
Calinou |
the old one was there since 2007 :P |
12:35 |
Calinou |
I wanted to make it vanilla at first (320×240) but it looked ugly, so I ended up making it 1280×960 with PrBoom+ |
12:35 |
Calinou |
(as close as vanilla as possible) |
12:35 |
Calinou |
it took me several tries to get the screenshot right :P |
12:36 |
Raven262 |
Looks good, you chose a nice area to screenshot. |
12:47 |
nerzhul |
IhrFussel, i pushed the log fix |
12:48 |
nerzhul |
Fixer, i see your issue, on which OS are you ? |
12:53 |
IhrFussel |
He got win 7 |
13:05 |
shivajiva |
Hi neinwahl, welcome to hub, is there anything you need help with? |
13:09 |
neinwhal |
thanks! no, not at the current moment. |
13:10 |
shivajiva |
to get permanent voice you will need to ask celeron55 or Shara |
13:11 |
shivajiva |
not sure either are about currently |
13:13 |
neinwhal |
oh alright, thanks. |
13:16 |
shivajiva |
just ask if you can't find any resources you need |
13:21 |
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13:32 |
IhrFussel |
nerzhul, is the error message still the same? |
13:36 |
nerzhul |
no you should have the read length |
13:42 |
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13:52 |
lisac |
Calinou, fun fact: I made the Serbian translation of that page, ~5 years ago |
13:52 |
lisac |
https://sr.wikipedia.org/wiki/Doom_WAD |
13:53 |
lisac |
12:45, 30. November 2013 |
14:01 |
IhrFussel |
nerzhul, 1 byte read |
14:02 |
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14:03 |
Sokomine |
hi |
14:03 |
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14:04 |
IhrFussel |
nerzhul, now 2 bytes read |
14:09 |
IhrFussel |
Not sure if it makes any difference but 1 byte error occured when I was swimming in water and 2 bytes occured on boat |
14:13 |
nerzhul |
IhrFussel, network != action |
14:13 |
nerzhul |
it's very strange it reads 1 byte, but it's interesting |
14:15 |
IhrFussel |
nerzhul, how often does the client run that part of the code? Every step? Each time a mapblock loads? |
14:16 |
nerzhul |
when received |
14:16 |
nerzhul |
it's event |
14:16 |
nerzhul |
there is no tick |
14:17 |
IhrFussel |
So whenever the server sends any kind of data? |
14:22 |
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14:25 |
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14:31 |
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14:43 |
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14:49 |
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15:11 |
rubenwardy |
Some player is just talking to themselves in Russian |
15:13 |
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15:15 |
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16:21 |
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17:09 |
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17:10 |
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17:22 |
neinwhal |
hmm, I'm trying to do a thing where I display a separate health bar somewhere. I'm using register_on_player_hpchange to update that separate health bar, but it always appear to return an outdated health value with player:get_hp()? |
17:24 |
Krock |
how about player:get_hp() + hp_change (from the function params) |
17:24 |
Krock |
it's also possible to remove/replace the builtin health bar btw (like hudbars) |
17:26 |
neinwhal |
oh that works, thanks. |
17:29 |
Krock |
!next |
17:29 |
ShadowBot |
Another satisfied customer. Next! |
17:31 |
nerzhul |
IhrFussel, did you retry with the length shown ? |
17:32 |
Shara |
Hello all |
17:32 |
nerzhul |
hi Shara |
17:32 |
Thomas-S |
Hello, Shara! Can you please tell me the IRC address and channel of rubenwardy's ctf server? |
17:33 |
Shara |
Hi Thomas-S. I'm not sure if it's a public channel. |
17:33 |
Shara |
(Since I guess you can use it to check the other team's private messages) |
17:34 |
Shara |
So it's probably best to check with him when he gets back |
17:34 |
Thomas-S |
Oh, ok. I only asked because I was moderator there once, and so I was curious about it. |
17:34 |
Shara |
I'm guessing he'll say it's fine, I just don't know :) |
17:35 |
Thomas-S |
Ok. Let's wait for him. :) |
17:35 |
IhrFussel |
nerzhul, I had the error 3 times: 2 times it was 1 byte and 1 time 2 bytes ... or do you mean you added yet another commit? |
17:35 |
nerzhul |
no no |
17:35 |
nerzhul |
but okay thanks for the tip i forgot it |
17:40 |
nerzhul |
IhrFussel, can you retry to reproduce please ? i started a network capture tell me exact when it happens |
17:41 |
nerzhul |
and don't reconnect |
17:42 |
IhrFussel |
nerzhul, could take quite some time (as a warning) |
17:43 |
nerzhul |
no problem |
17:43 |
nerzhul |
my main problem will be the capture decoding as it's not textual protocol :p |
17:43 |
IhrFussel |
1st try gray secreen |
17:44 |
IhrFussel |
Ok now it should trigger in a bit |
17:45 |
nerzhul |
the bug is triggered ? |
17:45 |
rubenwardy |
Thomas-S, invited you |
17:45 |
Thomas-S |
Thanks! |
17:47 |
nerzhul |
IhrFussel, ? |
17:48 |
IhrFussel |
Nope 1st try only gave me gray screen |
17:48 |
nerzhul |
erf it could be sufficient as it's another bug |
17:48 |
nerzhul |
it seems i missed the first try i relaunched my capture hope this will trigger |
17:54 |
IhrFussel |
Triggered |
17:55 |
IhrFussel |
2 bytes read |
17:55 |
nerzhul |
ty, stopping |
17:57 |
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17:57 |
IhrFussel |
YW, I hope you find the problem now |
18:01 |
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18:05 |
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18:06 |
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18:06 |
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18:08 |
IhrFussel |
The wiki says "Unknown node is a solid opaque block with “unknown node†written on its sides. When punched, an error message is shown with the itemstring of the block it actually represents." Was the itemstring part removed? |
18:09 |
IhrFussel |
To me it sounds very useful |
18:10 |
sfan5 |
i'm sure it was not intentionally removed |
18:10 |
Krock |
2017-10-06 20:10:42: ERROR[Server]: Item "boost_cart:startstoprail" not defined |
18:10 |
Krock |
2017-10-06 20:10:43: ERROR[Server]: Item "boost_cart:startstoprail" not defined |
18:10 |
Krock |
works for me |
18:11 |
Krock |
same when trying to place an unknown item |
18:12 |
IhrFussel |
Oh so it prints it to the log? I thought ingame |
18:13 |
Krock |
to log and ingame (if in singleplayer) |
18:13 |
IhrFussel |
Would it be possible to add the node pos ? |
18:14 |
Krock |
needs change in src/script/cpp_api/s_item.cpp and recompile |
18:15 |
IhrFussel |
Can I add it as suggestion? |
18:15 |
IhrFussel |
I mean open an issue about it |
18:15 |
Krock |
open a PR for it, that's faster to implement :P |
18:16 |
IhrFussel |
I'm sure I'm not the only one who would like that feature ... I have no clue about github internally sorry =/ |
18:18 |
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18:19 |
* Krock |
puts it on his TODO list |
18:24 |
IhrFussel |
https://github.com/minetest/minetest/issues/6502 |
18:29 |
Fixer |
nerzhul: win7 |
18:32 |
IhrFussel |
nerzhul, Can I disconnect now? Cause you told me not to |
18:32 |
IhrFussel |
I mean close the client* |
19:14 |
rubenwardy |
the players sqlite database is killing performance, it modifies "players.sqlite-journal" a bunch of times every 10 seconds |
19:15 |
rubenwardy |
what does the player database hold? |
19:19 |
IhrFussel |
rubenwardy, the data that would otherwise be in files I guess |
19:19 |
IhrFussel |
From players/ |
19:19 |
rubenwardy |
are attributes there? |
19:20 |
IhrFussel |
Yep those are stored in there and I think the engine saves the info from ram to db/file every map_save_interval seconds |
19:21 |
IhrFussel |
(default is 15 I think) |
19:21 |
rubenwardy |
hmmm |
19:21 |
rubenwardy |
well, I think I'll skip to the dummy backend for now |
19:23 |
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19:37 |
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19:45 |
nerzhul |
IhrFussel, yes you ca, sorry :p |
19:45 |
nerzhul |
rubenwardy, player attributes + object |
19:45 |
nerzhul |
but 10sec is good, map is saved as often and it's bigger files |
19:46 |
rubenwardy |
well, I'll just have to not use player attributes then |
19:46 |
rubenwardy |
or look into postgresql |
19:47 |
nerzhul |
postgresql is the best option for a dedicated server, just tune the shared_buffer properly for reading performance depending on db size and your ram should be sufficient |
19:52 |
nerzhul |
IhrFussel, new version which streams the header reading (yes strange as it's 4 bytes but anyway trying) |
19:53 |
nerzhul |
when you can test it, go :) |
19:54 |
IhrFussel |
I made a bash script for deleting old patch file, resetting git to master, downloading new patch, applying patch and compiling with right options xP so it's compiling now |
19:56 |
rubenwardy |
I don't need a world |
19:56 |
rubenwardy |
so it's just for the players database |
19:57 |
IhrFussel |
rubenwardy, You could simply increase the map_save_interval then |
19:58 |
Krock |
dummy backend and ^ |
19:58 |
IhrFussel |
nerzhul, joined and will try to trigger error |
19:59 |
nerzhul |
oops |
19:59 |
nerzhul |
i did an error IhrFussel wait :p |
20:01 |
IhrFussel |
Oh alright^^ |
20:01 |
nerzhul |
it's good now |
20:02 |
Fixer |
nerzhul: bump |
20:03 |
nerzhul |
Fixer, ? |
20:04 |
Fixer |
nerzhul: "Fixer, i see your issue, on which OS are you ?" win7 |
20:04 |
nerzhul |
yeah i read it |
20:04 |
nerzhul |
the disconnect problem is strange |
20:05 |
nerzhul |
does windows does strange thing with thread order ? |
20:07 |
nerzhul |
Fixer, i need to look at this later,first fixing IhrFussel issue which is more critical at first |
20:10 |
Fixer |
no idea |
20:11 |
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20:12 |
nerzhul |
IhrFussel, fix is okay, can you test ? :D sorry |
20:13 |
IhrFussel |
Just joined^^ |
20:13 |
nerzhul |
oh :) |
20:24 |
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20:27 |
nerzhul |
Fixer, can you retry the new last commit please ? |
20:28 |
nerzhul |
sounds IhrFussel is stable but no trafic :p |
20:28 |
IhrFussel |
nerzhul, I'm walking around xP |
20:33 |
Fixer |
nerzhul: yeah |
20:35 |
nerzhul |
and try to spam connection to see if it's always the case or sometimes you connect |
20:35 |
Fixer |
compiling |
20:52 |
Fixer |
PROMISE ME THE LIGHT |
20:55 |
nerzhul |
Fixer, i have a second patchet for you |
20:55 |
nerzhul |
i add a connection retry with 2 seconds delay |
20:55 |
nerzhul |
that can help you, maybe windows does weird thing (what, not maybe it's reality :p) |
20:56 |
Fixer |
nerzhul: "Connection lost", then crash |
20:56 |
Fixer |
nerzhul: when starting local game |
20:56 |
nerzhul |
oh now you have connection lost, interesting |
20:57 |
Fixer |
nerzhul: give me name of your server |
20:57 |
nerzhul |
Fixer, i added connection retry that can help, 3 tries before failing |
20:57 |
nerzhul |
it's in the PR |
20:57 |
Fixer |
sonof... |
20:57 |
nerzhul |
https://github.com/minetest/minetest/pull/6485 |
20:57 |
Fixer |
found it |
20:57 |
nerzhul |
ensure you are on 305d104208a0c4e98143fc658e62bf53ac00720f |
20:58 |
Fixer |
on previous one |
20:58 |
Fixer |
i've started connecting to your server and somewhere at 60% it crashed |
20:58 |
Fixer |
let me recompile |
20:58 |
Fixer |
with newer |
20:58 |
Fixer |
i will also run it under gdb |
20:59 |
Fixer |
compiling |
20:59 |
nerzhul |
Fixer, that can help heh |
20:59 |
Fixer |
mc beta 1.7.3 so slow during full cores compile |
21:00 |
Fixer |
tons of warnings in terminal |
21:00 |
Fixer |
_WIN32_WINNT=0x0501 |
21:00 |
nerzhul |
this PR is less simple than expected but seems IhrFussel has no problem now and the header reading is fixed |
21:02 |
Fixer |
sorry, i'm doing full recompile, because derp |
21:02 |
Fixer |
herp |
21:03 |
Fixer |
kinda sucks that running cmake fucks up everything and it does full recompile |
21:05 |
nerzhul |
we dont have a such problem on linux |
21:09 |
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21:10 |
Fixer |
without gdb first |
21:10 |
Fixer |
nerzhul: connection lost |
21:11 |
Fixer |
nerzhul: retrying, crash |
21:11 |
nerzhul |
retry means after disconnection without restarting game? |
21:12 |
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21:12 |
Fixer |
yeah |
21:12 |
Fixer |
and gives libstdc crash when receiving media during con to your server |
21:12 |
Fixer |
let me under gdb |
21:15 |
Fixer |
posting backtrace for first crash |
21:15 |
Fixer |
when did local game start, it went almost to 100% and then connection lost and crash |
21:16 |
Fixer |
nerzhul: https://pastebin.com/raw/6az6cD7H |
21:16 |
Fixer |
^ starting local game |
21:20 |
nerzhul |
a crash in atomic = ? :o |
21:21 |
Fixer |
nerzhul: need more detailed backtrace output? (full?) |
21:24 |
nerzhul |
no ty |
21:24 |
nerzhul |
sounds to be a sync problem on shutdown client |
21:26 |
Fixer |
oh no, i've stumbled on 088. Incorporeal Visions Deluxe - è©© Desktop [2:22], i'm screwed for good |
21:27 |
Fixer |
nerzhul: now i want to connect to your server and investigate other crash |
21:28 |
nerzhul |
:) |
21:29 |
Fixer |
nerzhul: diff error wh con to your mp server https://pastebin.com/raw/r5zD5dpP |
21:29 |
nerzhul |
seems IhrFussel is quiet and it works well, now we need to look at Fixer |
21:30 |
nerzhul |
Fixer, sounds to crash on jsoncpp destructor :o |
21:31 |
nerzhul |
server list and jsoncpp |
21:32 |
nerzhul |
i don't see any network thread there |
21:37 |
IhrFussel |
nerzhul, once the joining was successful and mapblocks first loaded everything seems stable now...want me to spam join with gdb and paste too? |
21:37 |
IhrFussel |
If the join bug occurs on my side still* |
21:40 |
nerzhul |
you can try to reproduce it maybe you can, but not sure |
21:40 |
nerzhul |
the Fixer trace is very strange i don't see why it's on serverlist update |
21:42 |
Fixer |
the Fixer |
21:44 |
nerzhul |
erf :p |
21:45 |
Fixer |
afk @ meanwhile https://www.youtube.com/watch?v=_Ao97vrAkF8 |
21:50 |
IhrFussel |
nerzhul, I got a gray screen join...do you think a regular bt is enough? |
21:51 |
nerzhul |
after starting client and rejoining from a already started and connected client ? |
21:52 |
IhrFussel |
nerzhul, doesn't matter it's very random...I had to join 6 times just now to get 1 gray screen (without closing client) but earlier I had gray screen 1 try after opening |
21:53 |
IhrFussel |
Can I somehow save bt to file from gdb? |
21:56 |
nerzhul |
no idea soryr i never use a such feature |
21:59 |
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22:10 |
ThomasMonroe |
wb Sokomine |
22:12 |
IhrFussel |
nerzhul, http://ihrfussels-server.tk/gdb.txt |
22:12 |
IhrFussel |
Not sure if it's useful |
22:19 |
Fixer |
censored password |
22:23 |
sfan5 |
IhrFussel: that's the backtrace from only the main thread, not very useful |
22:23 |
Fixer |
thread apply all bt |
22:24 |
Fixer |
or even "thread apply all bt full" (erase your pass here) |
22:29 |
IhrFussel |
http://ihrfussels-server.tk/gdb.txt |
22:45 |
sfan5 |
oh right you can't debug any of that asio stuff because it's async |
23:10 |
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23:15 |
Fixer |
JUST ONE MORE YEAR AND YOU WILL BE HAPPY |
23:21 |
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23:22 |
Aerozoic |
LOL, i just heard AOL is discontinuing AIM service. That was a good chuckle XD |
23:24 |
Fixer |
yeah |
23:24 |
Fixer |
i felt in 2000 for a second |
23:24 |
Fixer |
intel core i7 - 4.7GHz o_O |
23:24 |
jas_ |
rip in peace |
23:30 |
IhrFussel |
Can someone tell me why the footstep sound of castle/ropes can be heard from 50+ nodes away? |
23:33 |
jas_ |
that's news |
23:33 |
jas_ |
i thought it was a hard ten |
23:35 |
IhrFussel |
Another players is at least 50 nodes away and told me that she can hear it |
23:35 |
IhrFussel |
player* |
23:35 |
jas_ |
actually, i never tested footstep sounds distance, just ent object attachment on cart (30) and doors (10) |
23:36 |
jas_ |
why the inconsistency there i dk, the footsteps is another issue. there were recent commits, likely not that you're using hem. |
23:37 |
jas_ |
eg https://github.com/minetest/minetest/commit/ee0bfbed (maybe it was only this one) |
23:39 |
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23:40 |
jas_ |
https://github.com/minetest/minetest/commit/984e063374c032ed |
23:40 |
jas_ |
https://github.com/minetest/minetest/issues/5121 |
23:41 |
jas_ |
#5121 |
23:41 |
jas_ |
no dice |
23:44 |
Fixer |
new core i3 is pretty much older core i5, which is nice |
23:44 |
Fixer |
my future upgrade will have at least 4 cores, nice |
23:44 |
LazyJ |
Being able to control the distance individual sounds can be heard from would be a subtle effect, ie; small node/entity = low volume (cricket, water from the tap), large node/entity = loud volume (waterfall from cliff, large mob). |
23:45 |
jas_ |
openal is really interesting and i want to learn more. mmm positional audio |
23:45 |
LazyJ |
Even having the sound taper off with greater distance would be a refinement. |
23:47 |
jas_ |
as it should be |
23:47 |
jas_ |
right now, it's very abrupt. 10 nodes away from door: plenty loud enough! 11 nodes away: dead silence. : D |
23:47 |
LazyJ |
Saw Fixer 's links to Duke Nukem videos (memories of many fun hours blasting away). The shaking effect during explosions and earthquakes sparked an idea - shaking the view in MT when enough sand or gravel falls or enough TNT explodes. |
23:47 |
jas_ |
(i typically play with studio monitor headphones) |
23:48 |
jas_ |
"I ain't afraid of no quake" |
23:48 |
jas_ |
i remember thinking to myself, "you should be" |
23:48 |
LazyJ |
Anyway, just throwing out some ideas. |
23:49 |
jas_ |
i'm looking forward to sharpening my teeth on openal, to hopefully learn a bit of c++ |
23:49 |
jas_ |
definitely interesting, this position sound engine openal |
23:49 |
LazyJ |
Good luck. Any project can benefit from fresh eyes. |
23:49 |
Fixer |
LazyJ: could be neat, yes |
23:49 |
LazyJ |
Or in this case, ears. |
23:51 |
Fixer |
lga 1151 incompatibility - big fail |
23:53 |
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