Time |
Nick |
Message |
00:55 |
rubenwardy |
https://blog.rubenwardy.com/2017/09/30/install-autodesk-maya-ubuntu-17-04/ |
01:01 |
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paramat joined #minetest-hub |
01:09 |
paramat |
~tell CalebDavis copy-paste your desired mtg decoration registrations into a mod and alter the y limits to match your underground realm |
01:09 |
ShadowBot |
paramat: O.K. |
01:14 |
paramat |
~tell IhrFussel you are overloading a low power server with 160 mods, some of which are over-intensive (biome lib, moretrees etc.) you have to work around the limitations of lua mods instead of complaining about MT performance |
01:14 |
ShadowBot |
paramat: O.K. |
02:02 |
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ThomasMonroe joined #minetest-hub |
02:50 |
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atorian37 joined #minetest-hub |
02:57 |
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ThomasMonroe joined #minetest-hub |
03:43 |
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Lupercus joined #minetest-hub |
03:55 |
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Lupercus left #minetest-hub |
05:50 |
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red-001 joined #minetest-hub |
06:36 |
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nerzhul joined #minetest-hub |
06:51 |
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sniper338 joined #minetest-hub |
06:56 |
Hijiri |
well hypothetically server-side movement processing would solve the digging through protected nodes issue |
06:56 |
Hijiri |
since when the server simulates the player movement there will be a wall in the way |
07:10 |
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CWz joined #minetest-hub |
08:28 |
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Krock joined #minetest-hub |
08:39 |
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nerzhul joined #minetest-hub |
09:44 |
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lisac joined #minetest-hub |
10:06 |
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Jordach joined #minetest-hub |
10:07 |
shivajiva |
Hi folks o/ |
10:08 |
Raven262 |
Hi shivajiva. |
10:14 |
shivajiva |
I know we have builtin auth but has anyone created a custom auth handler? |
10:22 |
shivajiva |
found one :) |
10:22 |
* Krock |
wonders |
10:23 |
shivajiva |
https://github.com/MinetestForFun/mysql_auth |
10:27 |
* shivajiva |
starts to handroll his own auth handler |
10:35 |
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Megaf joined #minetest-hub |
10:36 |
shivajiva |
Hi Megaf |
10:47 |
Megaf |
Hi shivajiva |
10:48 |
Megaf |
Hi all |
11:12 |
Raven262 |
Hi Megaf |
11:16 |
Megaf |
I have a non public server running on mt.megaf.info 30008 |
11:16 |
Megaf |
just testing running minetest_game 0.5 on server 0.4.16 |
11:17 |
Megaf |
Biggest problem so far is entities colision boxes |
11:17 |
Megaf |
plaayers colision boxes are way higher than players |
11:17 |
Megaf |
and NPCs float in the air |
11:18 |
shivajiva |
it became somewhat public when you posted the info here lol |
11:19 |
Megaf |
its not on the list, thats what I mean... |
11:19 |
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Raven262 joined #minetest-hub |
11:26 |
sfan5 |
why would you run incompatible mtg & mt versions together? |
11:40 |
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ThomasMonroe joined #minetest-hub |
11:58 |
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IhrFussel joined #minetest-hub |
11:59 |
IhrFussel |
!tell paramat I wouldn't call my server "low power" the actual problem is that it has FOUR cores and MT only uses ONE |
11:59 |
ShadowBot |
IhrFussel: O.K. |
11:59 |
Krock |
setup three other servers :D |
12:00 |
IhrFussel |
The highest overall CPU usage I saw in top was 15% |
12:11 |
nerzhul |
https://pbs.twimg.com/media/DK9joR3WkAAEUy3.jpg haha |
12:12 |
Shara |
Hi all |
12:14 |
Krock |
nerzhul, bells are very hard to repair, indeed. |
12:17 |
shivajiva |
Hi Shara |
12:17 |
Shara |
Hi shivajiva :) |
12:26 |
Jordach |
>exploring space in elite dangerous |
12:26 |
Jordach |
>neutron star |
12:27 |
Jordach |
https://youtu.be/P_nx0QWIr00 |
12:27 |
Jordach |
it spins faster than my v-sync can even handle |
12:32 |
shivajiva |
lol, time to window shop an upgrade that would handle it, or report it a bug? |
12:36 |
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paramat joined #minetest-hub |
12:44 |
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Darcidride joined #minetest-hub |
12:46 |
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Megaf joined #minetest-hub |
12:59 |
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LazyJ joined #minetest-hub |
13:01 |
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Fixer joined #minetest-hub |
13:19 |
IhrFussel |
I tried to make my most recent profiler report a HTML page highlighting the average µs ... if you read it you'll see there aren't THAT many mods that cause constantly high lag: http://ihrfussels-server.tk/report.php |
13:20 |
sfan5 |
whoever wrote the code to output html for that wasn't good at design |
13:20 |
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Xio joined #minetest-hub |
13:21 |
Calinou |
hi, I got my driving license :D |
13:22 |
IhrFussel |
sfan5, I did it with awk..it may not look good but it's not hard to read |
13:22 |
sfan5 |
oh i thought it was a purpose-built tool |
13:22 |
sfan5 |
because profiler output would certainly benefit from good visualization |
13:24 |
IhrFussel |
sfan5, the actual profiler .txt has more tabs and spaces and doesn't use tables ... I just wanted to strip the profile log down to the average µs though and ignored the rest |
13:27 |
paramat |
moretrees ABM 0.78s average :) |
13:30 |
IhrFussel |
paramat, what does the 41 mean? Do you know? |
13:38 |
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sniper570 joined #minetest-hub |
13:40 |
IhrFussel |
Updated my profiler report page with mouseover event for better usability (requires JS) |
13:42 |
Calinou |
"turns out RequireJS is not a JavaScript library, but a movement telling users to enable JavaScript" |
13:42 |
Calinou |
conspiracy material ^ |
13:42 |
IhrFussel |
AJAX requires JS and lots of websites use it (my server site included) |
13:43 |
Calinou |
but you can write a Qt application to replace your website!! |
13:43 |
Calinou |
/s |
13:43 |
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Aerozoic joined #minetest-hub |
13:43 |
paramat |
it may mean an ID number for the ABM not sure |
13:45 |
IhrFussel |
Browsers need regex page search (At least chrome and firefox don't have it) |
13:49 |
IhrFussel |
Flowers ABM seems to have a high avg as well (almost 50ms) |
13:53 |
IhrFussel |
Is this ABM even needed anymore? https://pastebin.com/cn7LyhZW |
13:55 |
sfan5 |
for legacy compat probably |
14:01 |
paramat |
yeah i noticed the flowers one, surprisingly high |
14:05 |
IhrFussel |
Guys what do I actually have to define in a register_node() to make the node rotate to facedir? I thought param2 = "facedir" was enough but seems like nope |
14:07 |
IhrFussel |
I'm guessing a custom on_place callback |
14:08 |
IhrFussel |
Maybe on_place = minetest.rotate_node, |
14:18 |
paramat |
place_param2 = in nodedef |
14:20 |
paramat |
it's documented in lua_api.txt L4492 |
14:53 |
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srifqi joined #minetest-hub |
14:54 |
IhrFussel |
paramat, no mod I checked uses that o.o is it new in 0.5.0 dev? |
14:55 |
paramat |
erm maybe a 0.4.16 thing |
14:55 |
srifqi |
Krock, (refering to float to double) is that means I can't enter 0.00004? |
14:55 |
Krock |
huh, sure you can |
14:55 |
Krock |
why not? |
14:55 |
IhrFussel |
So on_place = minetest.rotate_node() is the legacy way? |
14:55 |
srifqi |
I mean, if we rounding it, we get 0. |
14:56 |
paramat |
place_param2 is used by default mod in 0.4.16 stable |
14:56 |
srifqi |
"math.round(val, 3 - math.log10(val))" |
14:56 |
paramat |
for wood planks |
14:57 |
Krock |
srifqi, round, with the 2nd argument of decimal places |
14:57 |
paramat |
no 'on_place = minetest.rotate_node()' rotates to the player's view direction, it's different |
14:57 |
Krock |
srifqi, by using log10 there it's possible to round it dynamically on the value size |
14:58 |
Krock |
however, the log part must be floor/rounded too, in order to not mess up the calculations |
14:59 |
IhrFussel |
Ah so if a player stands in front of it the face of the node would actually be on the back if I use rotate_node()? |
14:59 |
Krock |
but as already said, this is an expensive idea, as log calculation is quite slow |
15:01 |
srifqi |
I think we should just stick to string as for now. |
15:03 |
srifqi |
Any idea on how to make Minetest don't get all files recompiled after git checkout to other branch and go back? |
15:05 |
srifqi |
I've tried to run "make minetest/fast -j2" and it only recompile files I just manually changed but not when I do git checkout A and then go back to branch master (was compiling from master). |
15:14 |
srifqi |
Probably it's on how "make" in LXSS check file age. |
15:15 |
Krock |
the only thing that helps is 1) no branch switch, and if, the less changes as possible and 2) don't modify header files |
15:15 |
Krock |
Meanwhile ingame with the treecapitator (auto-cutting) mod: https://i.imgur.com/S1Bha8E.png |
15:16 |
Krock |
people who can't look up or down ^ |
15:16 |
srifqi |
Krock, but, I often switch branch. Should I place a copy alongside it just for another branch? |
15:17 |
srifqi |
:( |
15:17 |
Krock |
a copy only helps if the timestamp doesn't renew, which makes the compiler believe that nothing changed |
15:26 |
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Raven262 joined #minetest-hub |
15:30 |
paramat |
srifqi i like the string method too |
16:02 |
Krock |
nerzhul, related to the guys who can repair everything: http://www.overclockers.com.au/images/newspics/29sep17/9.jpg |
16:03 |
nerzhul |
lol |
16:03 |
srifqi |
paramat, done fixing code style issues. |
16:28 |
paramat |
yeah just saw, all good |
16:31 |
srifqi |
Wait, I forgot something. |
16:33 |
srifqi |
Okay, pushed. |
16:38 |
paramat |
i'll try to test more carefully in a day or two, then probably +1 |
16:38 |
srifqi |
Okay. |
16:40 |
Fixer |
Calinou: congrats |
16:41 |
Calinou |
thanks :) |
16:41 |
Fixer |
Krock: can't look up or down? wth? |
16:46 |
Krock |
Fixer, no idea. Something went wrong while executing noob.exe |
16:46 |
Fixer |
Krock: bug in human, not in mod? |
16:46 |
Krock |
bug in human |
17:08 |
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ThomasMonroe joined #minetest-hub |
17:58 |
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ThomasMonroe joined #minetest-hub |
18:30 |
Megaf |
Suggestions for a good mod for sea/river decoration + fishing? |
18:40 |
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ThomasMonroe joined #minetest-hub |
18:41 |
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Natechip joined #minetest-hub |
18:50 |
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behalebabo joined #minetest-hub |
18:52 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=47&t=18569 |
18:52 |
ShadowBot |
rubenwardy: Should modding questions be locked? - Minetest Forums |
18:53 |
Calinou |
https://media.hugo.pro/openrct2_2017-09-30_20-52-36.png |
18:53 |
Calinou |
playing some OpenRCT2 :D |
18:53 |
rubenwardy |
oh nice |
18:53 |
* Jordach |
looks at planet coaster |
18:53 |
rubenwardy |
that's still on my to do list. I love playing OpenTTD |
18:53 |
Jordach |
superiority |
18:53 |
Shara |
rubenwardy: I don't like locked topics. What if I have something on topic to say after it's locked? |
18:54 |
Calinou |
rubenwardy: I'm wondering how long my park will last, lol |
18:54 |
Jordach |
why not spin up a stackoverflow |
18:54 |
Calinou |
I remember playing it when I was a kid, then always losing |
18:54 |
Jordach |
modding.minetest.net |
18:54 |
rubenwardy |
you shouldn't need to if all the questions are resolved. And you could ask me and I'll split it into a new topic |
18:54 |
Calinou |
(I never won a campaign, IIRC) |
18:54 |
rubenwardy |
Jordach, I suggested that a long time ago, but it was unpopular |
18:54 |
Shara |
It would just put me off posting |
18:54 |
Krock |
Calinou, nice. Some little modifications and it'd be "Locomotion", a mix between the roller coaster and OpenTTD |
18:54 |
Shara |
The problem is people who go offtopic. You shouldn't punish people who have more to say on topic due to them |
18:55 |
rubenwardy |
heh |
18:59 |
Jordach |
why am i so dead from all that housework |
19:01 |
Krock |
don't worry. when you respawn you'll have a lot more HP again |
19:01 |
Calinou |
my park's rating is at 826 with 374 visitors, not bad |
19:04 |
Calinou |
I have 46 visitors waiting to enter the maze… why |
19:04 |
Calinou |
it's just a maze, people |
19:04 |
Calinou |
they're paying €1.70 for it, I increased the price already :P |
19:04 |
Krock |
seems to be an interesting one |
19:05 |
Krock |
* 10 and see what happens :3 |
19:05 |
Calinou |
welp, they didn't like my price increase to €2.50 |
19:05 |
Calinou |
they all left :| |
19:05 |
Calinou |
I'm an evil capitalist, I know :'( |
19:09 |
Calinou |
82 visitors want to get into a single attraction, too |
19:18 |
Calinou |
yeah, I'm below 600 rating now :( |
19:18 |
Calinou |
with ~650 visitors |
19:18 |
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19:18 |
Calinou |
I have no idea how to keep a decent rating |
19:18 |
Calinou |
I try to do what my visitors want, but it doesn't work :( |
19:30 |
lisac |
rubenwardy, the site says I must specify my opinion when voting. What if I don't have an opinion? :) |
19:30 |
rubenwardy |
that's only for other |
19:55 |
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ThomasMonroe joined #minetest-hub |
20:08 |
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ThomasMonroe joined #minetest-hub |
20:46 |
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IhrFussel joined #minetest-hub |
20:47 |
IhrFussel |
I set param2 = "facedir", place_param2 = 0 in my node definition but now the node always turns into the SAME direction...I wanted the node to "look" at the player when placing |
20:54 |
Fixer |
Jordach: all spiders hate you |
20:54 |
Jordach |
uwotm78 |
20:56 |
Fixer |
https://twitter.com/fMRI_guy/status/913105761391321096 |
20:57 |
Fixer |
LEAVE MY CORE #1 ALONE |
21:01 |
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CalebDavis joined #minetest-hub |
21:21 |
Fixer |
https://i.imgur.com/sX0KFvr.png skylands in beta 1.7.3 *cough* minetest floatlands *cough* |
21:22 |
Krock |
that's Minetest. 100%. |
21:24 |
sfan5 |
a good subgame based on floatlands when |
21:24 |
sfan5 |
like aether in mc |
21:24 |
sfan5 |
damn those were good times |
21:26 |
* Krock |
hopes he's not the only one who has no plan what "aether" is |
21:30 |
Fixer |
yeah, aether is available for 1.10 iirc |
21:30 |
Fixer |
still lives on |
21:31 |
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IhrFussel joined #minetest-hub |
21:32 |
IhrFussel |
Okay seriously guys... minetest.rotate_node rotates the node to the LOOK direction ... place_param2 = [number] always rotates the node to the SAME direction ... is there no simple way to rotate a node to the PLAYER direction? |
21:33 |
IhrFussel |
All I want is that the face of the node looks at the player when placing (like chests do) |
21:34 |
Fixer |
http://www.9minecraft.net/aether-2-mod/ |
21:52 |
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Jordach joined #minetest-hub |
22:04 |
* Fixer |
.oO(hey little druï½) |
22:05 |
Fixer |
mc beta server restarts every 1 hour now because of lag @ minetest is improving |
22:14 |
Fixer |
https://f-droid.org/wiki/page/net.minetest.minetest | Apps with failing builds |
23:00 |
nerzhul |
yeah my ASIO network switch works, there is some things to fix (especially some strange high CPU usage) |
23:02 |
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Natechip joined #minetest-hub |
23:22 |
ThomasMonroe |
hey Natechip |
23:22 |
Natechip |
hi ThomasMonroe, whats up? |
23:23 |
ThomasMonroe |
not much |
23:23 |
ThomasMonroe |
me and King are connecting our bases in SC's economy server |
23:23 |
Natechip |
well the server is basically screwed |
23:23 |
Natechip |
MM that is |
23:23 |
ThomasMonroe |
i figured :/ |
23:24 |
Natechip |
i dont see how we could fix this without people taking account |
23:24 |
Natechip |
accounts |
23:24 |
ThomasMonroe |
? |
23:24 |
ThomasMonroe |
taking accounts? |
23:24 |
Natechip |
wait the players folder isnt messed up? |
23:24 |
ThomasMonroe |
idk, noone can get on to check |
23:25 |
Natechip |
wait... we cant get on ssh |
23:25 |
ThomasMonroe |
? |
23:25 |
ThomasMonroe |
i can, i just did it this morning |
23:26 |
Natechip |
oh |
23:26 |
ThomasMonroe |
im on right now |
23:26 |
Natechip |
well why cant we join the server |
23:26 |
ThomasMonroe |
it keeps saying that no new players are being admitted |
23:26 |
ThomasMonroe |
but storm doesnt know where or why or how to fix that |
23:26 |
Natechip |
OH |
23:26 |
Natechip |
THATS MY BADF |
23:26 |
Natechip |
bruh |
23:27 |
Natechip |
idk why u guys dont just ask me... |
23:27 |
Natechip |
ill fix it one moment |
23:28 |
Natechip |
ThomasMonroe ^] |
23:28 |
ThomasMonroe |
i saw |
23:28 |
Natechip |
ok |
23:28 |
Natechip |
wait |
23:32 |
Natechip |
I need to install ssh client |
23:36 |
ThomasMonroe |
XD |
23:36 |
ThomasMonroe |
sudo apt-get install ssh |
23:37 |
Natechip |
ThomasMonroe: ur ganna be mad... windows :P |
23:37 |
ThomasMonroe |
:O |
23:37 |
Natechip |
also ur welcome I fixed the server |
23:37 |
Natechip |
lol |
23:37 |
ThomasMonroe |
what happened to linux XD, and im not mad, though some here may be |
23:37 |
ThomasMonroe |
thanks |
23:37 |
benrob0329 |
sudo rock toss openssh |
23:37 |
Natechip |
XD |
23:38 |
Natechip |
sudo rm system32 |
23:38 |
benrob0329 |
*sudo del C://System32 |
23:38 |
benrob0329 |
Oh wait.. |
23:43 |
Natechip |
lol |
23:44 |
ThomasMonroe |
heh, dont think that would work very well benrob329 |
23:44 |
Natechip |
OH i already tried before |
23:45 |
Natechip |
:P |