Time |
Nick |
Message |
00:37 |
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09:01 |
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09:05 |
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09:05 |
tenplus1 |
hi folks |
09:06 |
Raven262 |
Hi ten |
09:06 |
tenplus1 |
hi raven |
09:09 |
tenplus1 |
Statistics: http://lolsnaps.com/wp-content/uploads/2017/09/bad-1.jpg |
09:26 |
Krock |
indeed, they're not wrong |
09:27 |
tenplus1 |
hi Krock |
09:28 |
Krock |
hi tenplus1 |
09:28 |
Krock |
"how to trigger a programmer" https://i.redd.it/gqk3kbefl0mz.png |
09:29 |
tenplus1 |
lolol |
09:29 |
Raven262 |
Noooooo |
09:43 |
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Fixer joined #minetest-hub |
09:43 |
tenplus1 |
hi fixer |
09:44 |
Fixer |
hi |
11:10 |
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IhrFussel joined #minetest-hub |
11:10 |
tenplus1 |
hi fussel |
11:11 |
IhrFussel |
Hi there tenplus1 |
11:12 |
IhrFussel |
I replaced minetest.get_player_privs() in my heavy monster event with player:get_attribute() and it seems to be super fast now |
11:12 |
tenplus1 |
kewl :) |
11:12 |
lisac |
hey tenplus1 |
11:12 |
tenplus1 |
hi lisac |
11:13 |
IhrFussel |
Now I wonder...if I remove the on_generate callbacks from moretrees...will it still spawn trees/saplings on already generated terrain? |
11:13 |
tenplus1 |
I tinkered with Drops mod earlier, I like how it works with a few tweaks: https://forum.minetest.net/viewtopic.php?f=9&t=18489 |
11:15 |
lisac |
IhrFussel, I don't think there are any on_generated in moretrees |
11:16 |
tenplus1 |
it uses biomes_lib to place trees/saplings |
11:16 |
lisac |
yeah |
11:16 |
IhrFussel |
lisac, moretrees uses the minetest.register_on_generate callback to record newly generated map blocks and add deco to them |
11:16 |
lisac |
https://github.com/minetest-mods/moretrees/search?utf8=%E2%9C%93&q=on_generated&type= |
11:17 |
IhrFussel |
I meant the register_on_generate callback not on_generate in a node definition sorry |
11:18 |
IhrFussel |
So can I safely remove the generate mapblocks code and moretrees will still continue to plant on generated ones? |
11:18 |
lisac |
try it in a singleplayer world |
11:21 |
IhrFussel |
Oh oops it's the biome_lib mod that has the register_on_generated() code not moretrees |
11:23 |
IhrFussel |
The important part is only the ABM or not? The ABM checks if it should plant saplings/trees ... the on_generated() callback is just a "bonus" as I see it |
11:34 |
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11:37 |
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Xio joined #minetest-hub |
12:04 |
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Jordach joined #minetest-hub |
12:04 |
tenplus1 |
hi Jordach |
12:10 |
Fixer |
"The company is now charging a $400 fee to hot-link images" |
12:10 |
tenplus1 |
wut ?? |
12:12 |
Fixer |
tenplus1: remember that shitty and slow photobucket? yeah |
12:12 |
tenplus1 |
havent used that in a loooong time |
12:22 |
Fixer |
"TinyPic's owner is Photobucket" |
12:22 |
Fixer |
same into the trash |
12:24 |
tenplus1 |
so imgur all the way then :p |
12:30 |
Fixer |
tenplus1: imgur can go this road too, there should be other ways, like hosting on forum itself |
12:30 |
tenplus1 |
everyone wants their piece of the pie.. nothing for free it seems |
12:31 |
Fixer |
celeron55: what do you think about minetest.net forum image upload policy? Services that people use tend to die, or even forbid posting a lot of pics on forums |
12:31 |
Fixer |
celeron55: maybe forumers should be encouraged to use forum attachments instead? |
12:37 |
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srifqi joined #minetest-hub |
12:37 |
tenplus1 |
hi srifqi |
12:37 |
srifqi |
hi tenplus1 |
12:44 |
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nerzhul joined #minetest-hub |
12:45 |
tenplus1 |
hi nrz |
13:06 |
Shara |
Hello |
13:06 |
srifqi |
Hello Shara! |
13:06 |
tenplus1 |
hi shara |
13:12 |
IhrFussel |
Hi Shara |
13:40 |
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sniper570 joined #minetest-hub |
13:40 |
tenplus1 |
his niper |
13:40 |
tenplus1 |
*sniper :P |
13:41 |
Krock |
he's niper |
13:44 |
sniper570 |
tenplus1: Ohayo! ಠ‿↼ |
13:45 |
tenplus1 |
Fixer: https://github.com/minetest/minetest/pull/6424 |
13:45 |
Fixer |
nice |
13:46 |
tenplus1 |
should also speed up rotational placement NOT having to check for creative mode all the time |
13:46 |
Krock |
*privilege |
13:46 |
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Raven262 joined #minetest-hub |
13:46 |
tenplus1 |
lol, shortened to priv |
13:46 |
tenplus1 |
wb raven |
13:47 |
Raven262 |
thx tenplus1 |
13:50 |
tenplus1 |
https://github.com/minetest/minetest/pull/6303 |
13:53 |
tenplus1 |
Krock: you got a second |
14:08 |
Krock |
why not simply fix rotate_and_place ? |
14:09 |
tenplus1 |
huh ? |
14:09 |
Krock |
it's where dir_to_facedir is called |
14:10 |
Fixer |
https://www.youtube.com/watch?v=3hVwwH8TDco |
14:10 |
tenplus1 |
almost all rotatable nodes use minetest.rotate_node function, dont they ?!?!? |
14:11 |
tenplus1 |
cactus and trunks use: on_place = minetest.rotate_node, |
14:11 |
tenplus1 |
so I fix the one that's in use most |
14:11 |
Megaf |
Hi all |
14:11 |
tenplus1 |
hi Megaf |
14:11 |
Krock |
rotate_node calls rotate_and_place |
14:11 |
tenplus1 |
yeah, with a creative flag check... which is now working |
14:14 |
tenplus1 |
https://github.com/minetest/minetest/pull/5293 <-- I dont get the conflict it's reporting |
14:15 |
tenplus1 |
says that a rebase is needed but the 2 lines added to that file are where they are suppose to be |
14:19 |
IhrFussel |
tenplus1, are flying mobs heavier on CPU? Or same movement code than the others? |
14:19 |
tenplus1 |
same movement code |
14:20 |
tenplus1 |
it detects the 'fly = true' flag and either applies gravity or not |
14:22 |
Krock |
merge conflict in minetest.conf.example and settingtypes.txt |
14:24 |
Krock |
"enable_creative" was added right above your changes |
14:24 |
Krock |
that's why it alerted |
14:28 |
tenplus1 |
I merged it but it wouldnt accept |
14:28 |
Krock |
then stop doing a merge when it's already rebased |
14:28 |
tenplus1 |
? |
14:29 |
Krock |
while you tried to fix the conflicts I rebased and force-pushed the stuff |
14:29 |
tenplus1 |
thanks dude |
14:33 |
Krock |
np |
14:33 |
tenplus1 |
:) |
14:48 |
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14:48 |
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Grandolf joined #minetest-hub |
14:48 |
tenplus1 |
wb Grandolf |
14:48 |
Grandolf |
ty |
14:55 |
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Corvus_ joined #minetest-hub |
14:59 |
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nerzhul joined #minetest-hub |
14:59 |
tenplus1 |
wb raven, wb nrzx |
15:00 |
tenplus1 |
-x |
15:02 |
Raven262 |
I actually lost internet connection for a moment. |
15:02 |
Raven262 |
lisac's doing. |
15:02 |
Raven262 |
right, lisac? |
15:02 |
tenplus1 |
lol |
15:02 |
lisac |
... |
15:02 |
* lisac |
was slightly annoyed by Raven blocking whole internet connection in order to get a fucking skyrim mod |
15:03 |
Raven262 |
Moooods |
15:03 |
Raven262 |
Couldn't resist https://imgur.com/t/gaming/I4jkZ |
15:05 |
tenplus1 |
comic book style mod |
15:07 |
Krock |
wow nice |
15:08 |
Krock |
now redraw it with real paint |
15:08 |
tenplus1 |
nice filter, wonder how mt would look with that one |
15:08 |
* Raven262 |
takes paintbrushes. |
15:08 |
Raven262 |
How do i use these? |
15:09 |
Krock |
https://i.imgur.com/aRQKaQd.png |
15:09 |
tenplus1 |
lol |
15:10 |
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Megaf joined #minetest-hub |
15:11 |
Megaf |
Hi again tenplus1 |
15:11 |
tenplus1 |
wb :P |
15:12 |
Megaf |
Wanted to do some cycling and hiking today, but this weather, meh, not happening |
15:12 |
Megaf |
tenplus1, I suppose weather is pretty bad for ya too |
15:13 |
tenplus1 |
12c here 80% humidity |
15:13 |
Megaf |
No rain? |
15:13 |
tenplus1 |
thankfully not today :D |
15:13 |
Megaf |
Here in Dublin it has been raining for weeks |
15:13 |
Megaf |
raining right now |
15:15 |
tenplus1 |
we'll be getting the tail end of the US' hurricanes soon enough |
15:19 |
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15:20 |
tenplus1 |
hi Aerozoic |
15:23 |
Aerozoic |
wazup |
15:25 |
Fixer |
Raven262: do this in minetest |
15:26 |
Raven262 |
Hmmm, for the texture processing a TP would do. Edge detect would be another thing though. |
15:26 |
Fixer |
tenplus1: over +30*C |
15:27 |
tenplus1 |
sounds nice fixer :) just need a cool breeze and a tall one :D |
15:34 |
Fixer |
tenplus1: Turkey has +37*C |
15:34 |
tenplus1 |
I'd prolly melt with that additional 7c :) |
15:37 |
Fixer |
tenplus1: in Europe you can expect +40*C at summer |
15:37 |
tenplus1 |
we hit 28c in scotland during summer, so that was nice :) |
15:37 |
Fixer |
tenplus1: +28*C here for summers is considered cold |
15:37 |
tenplus1 |
that's a heatwave here... ahahahah |
15:38 |
Shara |
40C is death :( |
15:38 |
Fixer |
Shara: this is Sp..Europe |
15:38 |
Shara |
I'm aware. I've lived places where it's normal. It's still death :) |
15:38 |
Fixer |
Shara: who is big neighbour of Europe? Africa, and it is closer than you think |
15:38 |
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15:38 |
tenplus1 |
hi thomas |
15:39 |
Shara |
Fixer, no, it's exactly as close as I think |
15:39 |
* Shara |
has been there |
15:39 |
Fixer |
nice |
15:39 |
ThomasMonroe |
hey ten |
15:39 |
Fixer |
for air masses thats pretty short distance |
15:40 |
Shara |
Getting off air conditioned coach and walking into 40+C... ouch |
15:40 |
Shara |
Not sure what exact temperature was that one day... but will never forget |
15:43 |
Fixer |
if you add some kind wind to that it feels weird, like hot wind |
15:44 |
Shara |
Worst heat I felt was in Giza, but I don't think there was any wind. |
15:45 |
Fixer |
we have no wind problems too |
15:45 |
Fixer |
it is worst |
15:46 |
Shara |
I worked one summer in 30+ and that included lots of time carrying around a heavy bag outside... but again, wasn't much wind. |
15:46 |
Shara |
I remember being tired more than too hot from that... |
15:47 |
Shara |
But I guess the temperature was what made me feel that way |
15:47 |
Shara |
I handle the cold much more easily... |
15:47 |
tenplus1 |
same... |
15:48 |
tenplus1 |
can quite happily wander around in a t-shirt at 10c |
15:48 |
* Shara |
has done that int he snow before :D |
15:48 |
tenplus1 |
ehehehe :P |
15:48 |
tenplus1 |
was in Phil when it was 38c and was slowly being cooked |
15:49 |
Krock |
trying to make this edge detection in Minetest.. but can't find the right shader for it. works so far with textures only :/ |
15:49 |
Shara |
Was staying in Vienna, and it snowed... and there was a snowball fight right outside... why waste time putting on jumpers/coats? :D |
15:49 |
tenplus1 |
hah nice one :) bet that was fun |
15:50 |
Shara |
Yup. I know snow can be bad, but that part of it is just pure fun when you don't get it too often. |
15:50 |
tenplus1 |
and you warm yourself up running around in it anyhoo :D |
15:50 |
Shara |
And it's not rare to go for years at a time without snow here. |
15:51 |
Shara |
(and years at a time without it being warm enough to swim in the sea.. :( ) |
16:00 |
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16:40 |
tenplus1 |
laters all o/ |
16:40 |
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16:41 |
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17:15 |
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18:15 |
IhrFussel |
So under which circumstances object:remove() doesn't remove the object correctly? |
18:15 |
sfan5 |
none |
18:16 |
IhrFussel |
But there was an issue that reported that |
18:16 |
sfan5 |
indeed, that has been fixed |
18:17 |
IhrFussel |
I use 0.4.16-dev on my server so I don't have that fix...that's why I asked when the bug happened before it was fixed |
18:19 |
IhrFussel |
And will that PR go into 0.4.17? |
18:19 |
sfan5 |
probably |
18:19 |
sfan5 |
the bug happens if a removed object is no longer in an active block but still known by clients |
18:20 |
sfan5 |
it will then get deactivated and stored into the block despite being removed |
18:20 |
sfan5 |
if a client moves near that block again the object ''appears'' again as if it was never removed |
18:21 |
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18:21 |
IhrFussel |
sfan5, and will the object have the intitial state or the last known before the removal? |
18:21 |
IhrFussel |
Like HP |
18:24 |
sfan5 |
last obv. |
18:26 |
IhrFussel |
Ok so it doesn't really affect entities with HP value since the HP will stay 0 |
18:27 |
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18:27 |
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sfan5 joined #minetest-hub |
18:27 |
sfan5 |
it does since entities with hp are usuall removed at hp=0 |
18:30 |
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18:34 |
IhrFussel |
sfan5, but the engine will "remove" them again and again cause most mobs mods have a HP check per step (not sure about Mobs Redo but would be easy to add) |
18:47 |
sfan5 |
true |
18:55 |
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19:08 |
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19:22 |
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19:30 |
Fixer |
https://www.youtube.com/watch?v=xArtJY2zMrE that bassss |
19:33 |
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19:36 |
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Raven262 joined #minetest-hub |
19:51 |
Krock |
xpost from -dev https://i.imgur.com/tSxupJX.png |
19:52 |
sfan5 |
what am i looking at here |
19:52 |
* Calinou |
upvotes |
19:52 |
Calinou |
global/natural textures |
19:53 |
sfan5 |
ah |
19:53 |
Krock |
it's a covered dinosaur |
19:53 |
Fixer |
can confirm it is good |
19:53 |
Fixer |
on picture |
19:54 |
Fixer |
except ores |
19:56 |
celeron55 |
that's quite funky |
19:56 |
Grandolf |
where can i git that stone texture? |
19:56 |
Grandolf |
*get |
20:01 |
Krock |
duckduckgo for "dirt", select one with little crumbs, take a 256x256 pixel area and remove the saturation |
20:02 |
Krock |
but this all won't help you if the client doesn't support this feature |
20:02 |
shivajiva |
makes the rest of the nodes look cartoon like, wonder what the coal ore node would look like with that texture used for the stone part :P |
20:04 |
sofar |
if stone is randomly rotatable, and has 6 different textures, you could do this on any client |
20:04 |
sofar |
just fancy mapgen |
20:05 |
sofar |
nore: think we could make mcimport use threads? I really need a well-tested converter and I have a map running that is going to take 2 weeks to convert |
20:05 |
sofar |
sadly, SN's converter leaves light issues all over the map |
20:15 |
nore |
sofar: try to run mcimport with pypy maybe |
20:15 |
nore |
you might get a good speedup |
20:16 |
Calinou |
this ^ |
20:16 |
sfan5 |
>writing perf-critical code in python |
20:16 |
Calinou |
or port it to Nim |
20:16 |
Calinou |
;) |
20:17 |
Fixer |
sofar: mapfix |
20:18 |
sfan5 |
nim? you mean c++ surely |
20:19 |
* Fixer |
checks for nim.io |
20:19 |
Calinou |
https://nim-lang.org |
20:19 |
Calinou |
:P |
20:19 |
Calinou |
hey, I designed the website |
20:20 |
sfan5 |
>compiles to js |
20:20 |
sfan5 |
oh boy |
20:20 |
Calinou |
it is a secondary, experimental option |
20:20 |
Fixer |
el ou el |
20:20 |
Calinou |
the main focus is C and C++ |
20:20 |
Calinou |
and it's quite speedy |
20:21 |
Fixer |
Krock: for ores, just overlay ore texture (without stone part) on stone texture |
20:22 |
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20:23 |
Fixer |
celeron55: http://piccy.info/view3/1812968/1b01c46eac59e7f627fc08deab34d185/ my screenshot |
20:24 |
Fixer |
this too http://piccy.info/view3/1812972/a6c5d7d2e82d1befa74578c637e26cc9/orig/ |
20:25 |
rubenwardy |
I don't like that image host |
20:25 |
rubenwardy |
it appears to disable right clicking |
20:25 |
Fixer |
works for me |
20:25 |
celeron55 |
get an add-on that allows enabling right clicking when you want 8) |
20:25 |
Fixer |
it is 6 year old screenshot that is still hosted |
20:25 |
rubenwardy |
> onmousedown="return false;" |
20:26 |
Fixer |
when shit like goldenfrog, photobucket, omploader bite the dust, this amazingly still runs |
20:27 |
celeron55 |
rubenwardy: actually, on firefox, you can shift+rightclick |
20:27 |
celeron55 |
to override the right click grab |
20:27 |
rubenwardy |
wow nice |
20:27 |
rubenwardy |
that worked |
20:28 |
Fixer |
http://i.piccy.info/i5/65/29/1812965/screenshot_43224301.jpg |
20:28 |
celeron55 |
Fixer: i don't understand why you linked these images |
20:28 |
celeron55 |
they don't seem related to anything |
20:28 |
Fixer |
celeron55: you asked for floating stuff |
20:28 |
Fixer |
celeron55: here is it, v6 floating parts |
20:29 |
Fixer |
celeron55: oops, posted in wrong channel, that was for -dev but you probably guessed |
20:29 |
Fixer |
ripped off minecraft gravel texture ._. |
20:30 |
celeron55 |
oh, yeah, that |
20:31 |
celeron55 |
Fixer: those aren't from v6, those are probably v5 |
20:31 |
celeron55 |
totally different, v5 is more similar to v7 than v6 |
20:32 |
Fixer |
celeron55: that is v6 for sure, i don't remember running v5 at those times |
20:32 |
celeron55 |
well v6 doesn't have anything that would make something like that |
20:32 |
celeron55 |
it's impossible |
20:32 |
Fixer |
mhmmh |
20:32 |
celeron55 |
those are clearly blobs of 3D noise |
20:33 |
Krock |
could be the old mgv5 |
20:33 |
Fixer |
it is from here https://forum.minetest.net/viewtopic.php?f=6&t=183 |
20:33 |
Fixer |
maybe you can guess mapgen |
20:33 |
celeron55 |
well, it's pre-0.3 so it's v5 or earlier |
20:34 |
celeron55 |
0.3 has v5 |
20:34 |
celeron55 |
and no options |
20:34 |
nerzhul |
celeron55, is there any mapgen v1, v2, v3, v4 somewhere ? :p |
20:35 |
celeron55 |
they aren't called by those versions anywhere but you can find them in the early MT versions |
20:36 |
celeron55 |
this is someone's attempt at screenshotting them https://wiki.minetest.net/Map_Generator_Evolution |
20:36 |
Fixer |
https://arstechnica.com/information-technology/2017/09/devs-unknowingly-use-malicious-modules-put-into-official-python-repository/ |
20:38 |
Fixer |
v5 - Official map generation for version 0.3.1 |
20:38 |
Fixer |
on my screens 0.2.2011 |
20:40 |
sofar |
nore: I've got 11 cores idle, I can go 12x as fast with threads :/ |
20:40 |
nore |
sofar: well, it *should* probably be thread-safe, but I'm not sure |
20:40 |
celeron55 |
Fixer: v5 existed for a long time before 0.3 |
20:40 |
nore |
how big is your map? |
20:41 |
nerzhul |
nore, can you fix #6398 please ? |
20:42 |
sofar |
nore: 2+gb to start, cut it down to 500mb or so, still takes 20+ hrs |
20:42 |
nore |
nerzhul: ah yeah, will do |
20:42 |
nerzhul |
ty |
20:48 |
nerzhul |
nore, mapgen stuff ? |
20:48 |
* Fixer |
slaps Calinou, wanna try Carpathian on your server? |
20:48 |
nore |
nerzhul: ? |
20:49 |
nerzhul |
oh i answer on the wrong chan |
20:54 |
Calinou |
Fixer: meh, no |
20:56 |
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20:57 |
Fixer |
Calinou: it has huge flat areas (if you need that) |
21:00 |
Fixer |
https://i.imgur.com/P646BKb.png |
21:04 |
Krock |
carpathian is by far the most realistic mapgen. The high noise scale might be the reason why it feels like that |
21:04 |
Fixer |
better look https://i.imgur.com/AyegTos.png |
21:06 |
Calinou |
how fast is it? |
21:07 |
Calinou |
how good are the caves, gameplay-wise? (are they easy to explore?) |
21:07 |
Krock |
jeija's shader modifications to add a curvature of the earth would look amazing on distant generated maps |
21:07 |
Krock |
(like that one) |
21:17 |
Calinou |
yeah, it looks cool, even if very unrealistic :P |
21:18 |
Calinou |
I remember using a shader like this in Minecraft Beta 1.2 |
21:18 |
Calinou |
(January 2011!) |
21:19 |
|
paramat joined #minetest-hub |
21:19 |
Calinou |
oh, also, I found this, this morning: https://soulsphere.org/apocrypha/doom2f/index.html |
21:19 |
Calinou |
Raven262, KaadmY ^ |
21:19 |
Calinou |
Doom 2 Baguette Edition |
21:19 |
Calinou |
lots of infos about it :^) |
21:25 |
Raven262 |
xD |
21:28 |
Aerozoic |
IhrFussel, that code you gave me the other day didn't work :( i even changed it to "color.strip...." just to make sure. |
21:28 |
Fixer |
https://i.imgur.com/U6eJL3S.jpg |
21:28 |
paramat |
carpathian? |
21:29 |
nerzhul |
certainely |
21:30 |
paramat |
epic mountain |
21:31 |
paramat |
it's the blend of 2D and 3D noise that makes it good |
21:31 |
paramat |
instead of pure 3D like mgv7 |
21:37 |
paramat |
carpathian has shown me how well a blend works, so i have just added this method to my new mapgen |
21:43 |
IhrFussel |
Aerozoic, what exactly doesn't work? It should cancel the original message with color and instead push the modified one without colors to everyone |
21:45 |
paramat |
carpathian only uses 1 3D terrain noise (excluding caves) so should be a little faster than mgv7 |
21:45 |
paramat |
caves are identical to mgv7 |
21:45 |
IhrFussel |
Maybe you already have a mod that modifies messages and then cancels the procedure...look for that callback and move the code from inside my callback to the end of that callback function so RIGHT BEFORE "return true" and remove the return true from my code |
21:46 |
paramat |
that screenshot of a flat savanna and distant mountains is lovely .. |
21:57 |
rubenwardy |
IhrFussel, Aerozoic: no need for a mod |
21:57 |
rubenwardy |
you can use the color strip setting |
21:58 |
IhrFussel |
rubenwardy, not in stable |
21:59 |
Aerozoic |
IhrFussel, sorry i didn't hear the ping. Yeah with that code the server simple functions as if it wasn't there. I'll have to look at my mods though, you could be right about one of them interfering. |
22:00 |
Aerozoic |
simply* |
22:00 |
IhrFussel |
If you have an ignore mod that's the problem most likely |
22:01 |
IhrFussel |
Those tend to abort further callback functions |
22:06 |
Fixer |
paramat: carpathian |
22:06 |
paramat |
yeah |
22:06 |
Fixer |
i really like that mapgen, it has tooons of flat areas, valleys, small mountains, big mountains, pretty realistic looking |
22:06 |
Fixer |
deep oceans |
22:07 |
Fixer |
that mountain is 323 nodes high |
22:14 |
Fixer |
i have a dream... |
22:15 |
Fixer |
anonymous posters on minetest forums @ captcha @ mark ugliest houses @ delete @ clean servers |
22:55 |
Jordach |
https://jordach.net/y4lGVE.png so i got to pimping my android phone |
22:55 |
Calinou |
god, I'm getting really fed up of Hugo |
22:56 |
Calinou |
I've been studying it for ~20 hours now, still haven't got a basic portfolio + blog site set up |
22:56 |
Calinou |
this would be done with Jekyll already, but you know, Ruby |
22:56 |
Calinou |
the docs are incredibly confusing, and do not explain practical use cases at all |
22:59 |
rubenwardy |
> Hugo gets fed up of Hugo |
22:59 |
Calinou |
yeah, Hugoception |
22:59 |
Calinou |
I wish there was a fast static site generator that kept things simple :( |
22:59 |
sfan5 |
plain html |
22:59 |
rubenwardy |
I like Jekyll because of Github pages |
22:59 |
Calinou |
that's not remotely maintainable :P |
23:00 |
Calinou |
I'm using my own hosting, so I'm not restricted to Jekyll |
23:00 |
rubenwardy |
I've started building my main site locally, to make my home page faster |
23:00 |
Calinou |
but I might end up using it anyway… but scalability |
23:00 |
Calinou |
if I write a lot of articles, apparently it can end up being really slow |
23:00 |
rubenwardy |
Jekyll 3 is a lot faster |
23:00 |
rubenwardy |
I also have my main site and my blog separate |
23:01 |
Calinou |
does Ruby 2.4 bring performance improvements, compared to 2.3? |
23:01 |
Calinou |
I have 2.3.3 here |
23:01 |
rubenwardy |
heh, it's probably mostly Jekyll |
23:01 |
Calinou |
updating my Jekyll… yeah, I think I'll just use Jekyll for now |
23:02 |
Calinou |
(like my old site) |
23:02 |
Calinou |
I'm on 3.5.2 now |
23:47 |
Fixer |
be pro, use plain html |
23:47 |
Fixer |
fuck js |
23:48 |
IhrFussel |
document.write(<h1>You wanted HTML</h1>"); |
23:48 |
rubenwardy |
syntax error |
23:48 |
IhrFussel |
It's 01:49 AM x.x |
23:49 |
IhrFussel |
document.write("<h1>You wanted HTML</h1>"); there |
23:54 |
IhrFussel |
Who wants the blink tag back? xP |
23:55 |
IhrFussel |
Or marquee...that one was useful for scrolling text |
23:55 |
Fixer |
"WordPress Ditches ReactJS Over Facebook's Patent Clause" |
23:56 |
Calinou |
yep, Vue.js powa :P |