Minetest logo

IRC log for #minetest-hub, 2017-09-16

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:37 tumeninodes joined #minetest-hub
00:45 paramat joined #minetest-hub
02:10 tumeninodes left #minetest-hub
03:23 xerox123 joined #minetest-hub
03:55 ssieb joined #minetest-hub
04:19 red-001 joined #minetest-hub
04:29 shivajiva joined #minetest-hub
07:24 lisac joined #minetest-hub
08:03 nerzhul joined #minetest-hub
09:01 Krock joined #minetest-hub
09:05 tenplus1 joined #minetest-hub
09:05 tenplus1 hi folks
09:06 Raven262 Hi ten
09:06 tenplus1 hi raven
09:09 tenplus1 Statistics: http://lolsnaps.com/wp-content/uploads/2017/09/bad-1.jpg
09:26 Krock indeed, they're not wrong
09:27 tenplus1 hi Krock
09:28 Krock hi tenplus1
09:28 Krock "how to trigger a programmer" https://i.redd.it/gqk3kbefl0mz.png
09:29 tenplus1 lolol
09:29 Raven262 Noooooo
09:43 Fixer joined #minetest-hub
09:43 tenplus1 hi fixer
09:44 Fixer hi
11:10 IhrFussel joined #minetest-hub
11:10 tenplus1 hi fussel
11:11 IhrFussel Hi there tenplus1
11:12 IhrFussel I replaced minetest.get_player_privs() in my heavy monster event with player:get_attribute() and it seems to be super fast now
11:12 tenplus1 kewl :)
11:12 lisac hey tenplus1
11:12 tenplus1 hi lisac
11:13 IhrFussel Now I wonder...if I remove the on_generate callbacks from moretrees...will it still spawn trees/saplings on already generated terrain?
11:13 tenplus1 I tinkered with Drops mod earlier, I like how it works with a few tweaks: https://forum.minetest.net/viewtopic.php?f=9&t=18489
11:15 lisac IhrFussel, I don't think there are any on_generated in moretrees
11:16 tenplus1 it uses biomes_lib to place trees/saplings
11:16 lisac yeah
11:16 IhrFussel lisac, moretrees uses the minetest.register_on_generate callback to record newly generated map blocks and add deco to them
11:16 lisac https://github.com/minetest-mods/moretrees/search?utf8=%E2%9C%93&q=on_generated&type=
11:17 IhrFussel I meant the register_on_generate callback not on_generate in a node definition sorry
11:18 IhrFussel So can I safely remove the generate mapblocks code and moretrees will still continue to plant on generated ones?
11:18 lisac try it in a singleplayer world
11:21 IhrFussel Oh oops it's the biome_lib mod that has the register_on_generated() code not moretrees
11:23 IhrFussel The important part is only the ABM or not? The ABM checks if it should plant saplings/trees ... the on_generated() callback is just a "bonus" as I see it
11:34 Xio joined #minetest-hub
11:37 Xio joined #minetest-hub
12:04 Jordach joined #minetest-hub
12:04 tenplus1 hi Jordach
12:10 Fixer "The company is now charging a $400 fee to hot-link images"
12:10 tenplus1 wut ??
12:12 Fixer tenplus1: remember that shitty and slow photobucket? yeah
12:12 tenplus1 havent used that in a loooong time
12:22 Fixer "TinyPic's owner is Photobucket"
12:22 Fixer same into the trash
12:24 tenplus1 so imgur all the way then :p
12:30 Fixer tenplus1: imgur can go this road too, there should be other ways, like hosting on forum itself
12:30 tenplus1 everyone wants their piece of the pie.. nothing for free it seems
12:31 Fixer celeron55: what do you think about minetest.net forum image upload policy? Services that people use tend to die, or even forbid posting a lot of pics on forums
12:31 Fixer celeron55: maybe forumers should be encouraged to use forum attachments instead?
12:37 srifqi joined #minetest-hub
12:37 tenplus1 hi srifqi
12:37 srifqi hi tenplus1
12:44 nerzhul joined #minetest-hub
12:45 tenplus1 hi nrz
13:06 Shara Hello
13:06 srifqi Hello Shara!
13:06 tenplus1 hi shara
13:12 IhrFussel Hi Shara
13:40 sniper570 joined #minetest-hub
13:40 tenplus1 his niper
13:40 tenplus1 *sniper :P
13:41 Krock he's niper
13:44 sniper570 tenplus1: Ohayo! ಠ‿↼
13:45 tenplus1 Fixer: https://github.com/minetest/minetest/pull/6424
13:45 Fixer nice
13:46 tenplus1 should also speed up rotational placement NOT having to check for creative mode all the time
13:46 Krock *privilege
13:46 Raven262 joined #minetest-hub
13:46 tenplus1 lol, shortened to priv
13:46 tenplus1 wb raven
13:47 Raven262 thx tenplus1
13:50 tenplus1 https://github.com/minetest/minetest/pull/6303
13:53 tenplus1 Krock: you got a second
14:08 Krock why not simply fix rotate_and_place ?
14:09 tenplus1 huh ?
14:09 Krock it's where dir_to_facedir is called
14:10 Fixer https://www.youtube.com/watch?v=3hVwwH8TDco
14:10 tenplus1 almost all rotatable nodes use minetest.rotate_node function, dont they ?!?!?
14:11 tenplus1 cactus and trunks use:    on_place = minetest.rotate_node,
14:11 tenplus1 so I fix the one that's in use most
14:11 Megaf Hi all
14:11 tenplus1 hi Megaf
14:11 Krock rotate_node calls rotate_and_place
14:11 tenplus1 yeah, with a creative flag check... which is now working
14:14 tenplus1 https://github.com/minetest/minetest/pull/5293 <-- I dont get the conflict it's reporting
14:15 tenplus1 says that a rebase is needed but the 2 lines added to that file are where they are suppose to be
14:19 IhrFussel tenplus1, are flying mobs heavier on CPU? Or same movement code than the others?
14:19 tenplus1 same movement code
14:20 tenplus1 it detects the 'fly = true' flag and either applies gravity or not
14:22 Krock merge conflict in minetest.conf.example and settingtypes.txt
14:24 Krock "enable_creative" was added right above your changes
14:24 Krock that's why it alerted
14:28 tenplus1 I merged it but it wouldnt accept
14:28 Krock then stop doing a merge when it's already rebased
14:28 tenplus1 ?
14:29 Krock while you tried to fix the conflicts I rebased and force-pushed the stuff
14:29 tenplus1 thanks dude
14:33 Krock np
14:33 tenplus1 :)
14:48 Grandolf joined #minetest-hub
14:48 Grandolf joined #minetest-hub
14:48 tenplus1 wb Grandolf
14:48 Grandolf ty
14:55 Corvus_ joined #minetest-hub
14:59 nerzhul joined #minetest-hub
14:59 tenplus1 wb raven, wb nrzx
15:00 tenplus1 -x
15:02 Raven262 I actually lost internet connection for a moment.
15:02 Raven262 lisac's doing.
15:02 Raven262 right, lisac?
15:02 tenplus1 lol
15:02 lisac ...
15:02 * lisac was slightly annoyed by Raven blocking whole internet connection in order to get a fucking skyrim mod
15:03 Raven262 Moooods
15:03 Raven262 Couldn't resist https://imgur.com/t/gaming/I4jkZ
15:05 tenplus1 comic book style mod
15:07 Krock wow nice
15:08 Krock now redraw it with real paint
15:08 tenplus1 nice filter, wonder how mt would look with that one
15:08 * Raven262 takes paintbrushes.
15:08 Raven262 How do i use these?
15:09 Krock https://i.imgur.com/aRQKaQd.png
15:09 tenplus1 lol
15:10 Megaf joined #minetest-hub
15:11 Megaf Hi again tenplus1
15:11 tenplus1 wb :P
15:12 Megaf Wanted to do some cycling and hiking today, but this weather, meh, not happening
15:12 Megaf tenplus1, I suppose weather is pretty bad for ya too
15:13 tenplus1 12c here 80% humidity
15:13 Megaf No rain?
15:13 tenplus1 thankfully not today :D
15:13 Megaf Here in Dublin it has been raining for weeks
15:13 Megaf raining right now
15:15 tenplus1 we'll be getting the tail end of the US' hurricanes soon enough
15:19 Aerozoic joined #minetest-hub
15:20 tenplus1 hi Aerozoic
15:23 Aerozoic wazup
15:25 Fixer Raven262: do this in minetest
15:26 Raven262 Hmmm, for the texture processing a TP would do. Edge detect would be another thing though.
15:26 Fixer tenplus1: over +30*C
15:27 tenplus1 sounds nice fixer :) just need a cool breeze and a tall one :D
15:34 Fixer tenplus1: Turkey has +37*C
15:34 tenplus1 I'd prolly melt with that additional 7c :)
15:37 Fixer tenplus1: in Europe you can expect +40*C at summer
15:37 tenplus1 we hit 28c in scotland during summer, so that was nice :)
15:37 Fixer tenplus1: +28*C here for summers is considered cold
15:37 tenplus1 that's a heatwave here... ahahahah
15:38 Shara 40C is death :(
15:38 Fixer Shara: this is Sp..Europe
15:38 Shara I'm aware. I've lived places where it's normal. It's still death :)
15:38 Fixer Shara: who is big neighbour of Europe? Africa, and it is closer than you think
15:38 ThomasMonroe joined #minetest-hub
15:38 tenplus1 hi thomas
15:39 Shara Fixer, no, it's exactly as close as I think
15:39 * Shara has been there
15:39 Fixer nice
15:39 ThomasMonroe hey ten
15:39 Fixer for air masses thats pretty short distance
15:40 Shara Getting off air conditioned coach and walking into 40+C... ouch
15:40 Shara Not sure what exact temperature was that one day... but will never forget
15:43 Fixer if you add some kind wind to that it feels weird, like hot wind
15:44 Shara Worst heat I felt was in Giza, but I don't think there was any wind.
15:45 Fixer we have no wind problems too
15:45 Fixer it is worst
15:46 Shara I worked one summer in 30+ and that included lots of time carrying around a heavy bag outside... but again, wasn't much wind.
15:46 Shara I remember being tired more than too hot from that...
15:47 Shara But I guess the temperature was what made me feel that way
15:47 Shara I handle the cold much more easily...
15:47 tenplus1 same...
15:48 tenplus1 can quite happily wander around in a t-shirt at 10c
15:48 * Shara has done that int he snow before :D
15:48 tenplus1 ehehehe :P
15:48 tenplus1 was in Phil when it was 38c and was slowly being cooked
15:49 Krock trying to make this edge detection in Minetest.. but can't find the right shader for it. works so far with textures only :/
15:49 Shara Was staying in Vienna, and it snowed... and there was a snowball fight right outside... why waste time putting on jumpers/coats? :D
15:49 tenplus1 hah nice one :) bet that was fun
15:50 Shara Yup. I know snow can be bad, but that part of it is just pure fun when you don't get it too often.
15:50 tenplus1 and you warm yourself up running around in it anyhoo :D
15:50 Shara And it's not rare to go for years at a time without snow here.
15:51 Shara (and years at a time without it being warm enough to swim in the sea.. :( )
16:00 Raven262 joined #minetest-hub
16:40 tenplus1 laters all o/
16:40 tenplus1 left #minetest-hub
16:41 Megaf joined #minetest-hub
17:15 paramat joined #minetest-hub
18:15 IhrFussel So under which circumstances object:remove() doesn't remove the object correctly?
18:15 sfan5 none
18:16 IhrFussel But there was an issue that reported that
18:16 sfan5 indeed, that has been fixed
18:17 IhrFussel I use 0.4.16-dev on my server so I don't have that fix...that's why I asked when the bug happened before it was fixed
18:19 IhrFussel And will that PR go into 0.4.17?
18:19 sfan5 probably
18:19 sfan5 the bug happens if a removed object is no longer in an active block but still known by clients
18:20 sfan5 it will then get deactivated and stored into the block despite being removed
18:20 sfan5 if a client moves near that block again the object ''appears'' again as if it was never removed
18:21 garywhite joined #minetest-hub
18:21 IhrFussel sfan5, and will the object have the intitial state or the last known before the removal?
18:21 IhrFussel Like HP
18:24 sfan5 last obv.
18:26 IhrFussel Ok so it doesn't really affect entities with HP value since the HP will stay 0
18:27 sfan5 left #minetest-hub
18:27 sfan5 joined #minetest-hub
18:27 sfan5 it does since entities with hp are usuall removed at hp=0
18:30 behalebabo joined #minetest-hub
18:34 IhrFussel sfan5, but the engine will "remove" them again and again cause most mobs mods have a HP check per step (not sure about Mobs Redo but would be easy to add)
18:47 sfan5 true
18:55 behalebabo joined #minetest-hub
19:08 Raven262 joined #minetest-hub
19:22 LazyJ joined #minetest-hub
19:30 Fixer https://www.youtube.com/watch?v=xArtJY2zMrE that bassss
19:33 Megaf joined #minetest-hub
19:36 Raven262 joined #minetest-hub
19:51 Krock xpost from -dev https://i.imgur.com/tSxupJX.png
19:52 sfan5 what am i looking at here
19:52 * Calinou upvotes
19:52 Calinou global/natural textures
19:53 sfan5 ah
19:53 Krock it's a covered dinosaur
19:53 Fixer can confirm it is good
19:53 Fixer on picture
19:54 Fixer except ores
19:56 celeron55 that's quite funky
19:56 Grandolf where can i git that stone texture?
19:56 Grandolf *get
20:01 Krock duckduckgo for "dirt", select one with little crumbs, take a 256x256 pixel area and remove the saturation
20:02 Krock but this all won't help you if the client doesn't support this feature
20:02 shivajiva makes the rest of the nodes look cartoon like, wonder what the coal ore node would look like with that texture used for the stone part :P
20:04 sofar if stone is randomly rotatable, and has 6 different textures, you could do this on any client
20:04 sofar just fancy mapgen
20:05 sofar nore: think we could make mcimport use threads? I really need a well-tested converter and I have a map running that is going to take 2 weeks to convert
20:05 sofar sadly, SN's converter leaves light issues all over the map
20:15 nore sofar: try to run mcimport with pypy maybe
20:15 nore you might get a good speedup
20:16 Calinou this ^
20:16 sfan5 >writing perf-critical code in python
20:16 Calinou or port it to Nim
20:16 Calinou ;)
20:17 Fixer sofar: mapfix
20:18 sfan5 nim? you mean c++ surely
20:19 * Fixer checks for nim.io
20:19 Calinou https://nim-lang.org
20:19 Calinou :P
20:19 Calinou hey, I designed the website
20:20 sfan5 >compiles to js
20:20 sfan5 oh boy
20:20 Calinou it is a secondary, experimental option
20:20 Fixer el ou el
20:20 Calinou the main focus is C and C++
20:20 Calinou and it's quite speedy
20:21 Fixer Krock: for ores, just overlay ore texture (without stone part) on stone texture
20:22 nerzhul joined #minetest-hub
20:23 Fixer celeron55: http://piccy.info/view3/1812968/1b01c46eac59e7f627fc08deab34d185/ my screenshot
20:24 Fixer this too http://piccy.info/view3/1812972/a6c5d7d2e82d1befa74578c637e26cc9/orig/
20:25 rubenwardy I don't like that image host
20:25 rubenwardy it appears to disable right clicking
20:25 Fixer works for me
20:25 celeron55 get an add-on that allows enabling right clicking when you want 8)
20:25 Fixer it is 6 year old screenshot that is still hosted
20:25 rubenwardy >   onmousedown="return false;"
20:26 Fixer when shit like goldenfrog, photobucket, omploader bite the dust, this amazingly still runs
20:27 celeron55 rubenwardy: actually, on firefox, you can shift+rightclick
20:27 celeron55 to override the right click grab
20:27 rubenwardy wow nice
20:27 rubenwardy that worked
20:28 Fixer http://i.piccy.info/i5/65/29/1812965/screenshot_43224301.jpg
20:28 celeron55 Fixer: i don't understand why you linked these images
20:28 celeron55 they don't seem related to anything
20:28 Fixer celeron55: you asked for floating stuff
20:28 Fixer celeron55: here is it, v6 floating parts
20:29 Fixer celeron55: oops, posted in wrong channel, that was for -dev but you probably guessed
20:29 Fixer ripped off minecraft gravel texture ._.
20:30 celeron55 oh, yeah, that
20:31 celeron55 Fixer: those aren't from v6, those are probably v5
20:31 celeron55 totally different, v5 is more similar to v7 than v6
20:32 Fixer celeron55: that is v6 for sure, i don't remember running v5 at those times
20:32 celeron55 well v6 doesn't have anything that would make something like that
20:32 celeron55 it's impossible
20:32 Fixer mhmmh
20:32 celeron55 those are clearly blobs of 3D noise
20:33 Krock could be the old mgv5
20:33 Fixer it is from here https://forum.minetest.net/viewtopic.php?f=6&amp;t=183
20:33 Fixer maybe you can guess mapgen
20:33 celeron55 well, it's pre-0.3 so it's v5 or earlier
20:34 celeron55 0.3 has v5
20:34 celeron55 and no options
20:34 nerzhul celeron55, is there any mapgen v1, v2, v3, v4 somewhere  ? :p
20:35 celeron55 they aren't called by those versions anywhere but you can find them in the early MT versions
20:36 celeron55 this is someone's attempt at screenshotting them https://wiki.minetest.net/Map_Generator_Evolution
20:36 Fixer https://arstechnica.com/information-technology/2017/09/devs-unknowingly-use-malicious-modules-put-into-official-python-repository/
20:38 Fixer v5 - Official map generation for version 0.3.1
20:38 Fixer on my screens 0.2.2011
20:40 sofar nore: I've got 11 cores idle, I can go 12x as fast with threads :/
20:40 nore sofar: well, it *should* probably be thread-safe, but I'm not sure
20:40 celeron55 Fixer: v5 existed for a long time before 0.3
20:40 nore how big is your map?
20:41 nerzhul nore, can you fix #6398 please ?
20:42 sofar nore: 2+gb to start, cut it down to 500mb or so, still takes 20+ hrs
20:42 nore nerzhul: ah yeah, will do
20:42 nerzhul ty
20:48 nerzhul nore, mapgen stuff ?
20:48 * Fixer slaps Calinou, wanna try Carpathian on your server?
20:48 nore nerzhul: ?
20:49 nerzhul oh i answer on the wrong chan
20:54 Calinou Fixer: meh, no
20:56 Megaf joined #minetest-hub
20:57 Fixer Calinou: it has huge flat areas (if you need that)
21:00 Fixer https://i.imgur.com/P646BKb.png
21:04 Krock carpathian is by far the most realistic mapgen. The high noise scale might be the reason why it feels like that
21:04 Fixer better look https://i.imgur.com/AyegTos.png
21:06 Calinou how fast is it?
21:07 Calinou how good are the caves, gameplay-wise? (are they easy to explore?)
21:07 Krock jeija's shader modifications to add a curvature of the earth would look amazing on distant generated maps
21:07 Krock (like that one)
21:17 Calinou yeah, it looks cool, even if very unrealistic :P
21:18 Calinou I remember using a shader like this in Minecraft Beta 1.2
21:18 Calinou (January 2011!)
21:19 paramat joined #minetest-hub
21:19 Calinou oh, also, I found this, this morning: https://soulsphere.org/apocrypha/doom2f/index.html
21:19 Calinou Raven262, KaadmY ^
21:19 Calinou Doom 2 Baguette Edition
21:19 Calinou lots of infos about it :^)
21:25 Raven262 xD
21:28 Aerozoic IhrFussel, that code you gave me the other day didn't work :(  i even changed it to "color.strip...." just to make sure.
21:28 Fixer https://i.imgur.com/U6eJL3S.jpg
21:28 paramat carpathian?
21:29 nerzhul certainely
21:30 paramat epic mountain
21:31 paramat it's the blend of 2D and 3D noise that makes it good
21:31 paramat instead of pure 3D like mgv7
21:37 paramat carpathian has shown me how well a blend works, so i have just added this method to my new mapgen
21:43 IhrFussel Aerozoic, what exactly doesn't work? It should cancel the original message with color and instead push the modified one without colors to everyone
21:45 paramat carpathian only uses 1 3D terrain noise (excluding caves) so should be a little faster than mgv7
21:45 paramat caves are identical to mgv7
21:45 IhrFussel Maybe you already have a mod that modifies messages and then cancels the procedure...look for that callback and move the code from inside my callback to the end of that callback function so RIGHT BEFORE "return true" and remove the return true from my code
21:46 paramat that screenshot of a flat savanna and distant mountains is lovely ..
21:57 rubenwardy IhrFussel, Aerozoic: no need for a mod
21:57 rubenwardy you can use the color strip setting
21:58 IhrFussel rubenwardy, not in stable
21:59 Aerozoic IhrFussel, sorry i didn't hear the ping. Yeah with that code the server simple functions as if it wasn't there. I'll have to look at my mods though, you could be right about one of them interfering.
22:00 Aerozoic simply*
22:00 IhrFussel If you have an ignore mod that's the problem most likely
22:01 IhrFussel Those tend to abort further callback functions
22:06 Fixer paramat: carpathian
22:06 paramat yeah
22:06 Fixer i really like that mapgen, it has tooons of flat areas, valleys, small mountains, big mountains, pretty realistic looking
22:06 Fixer deep oceans
22:07 Fixer that mountain is 323 nodes high
22:14 Fixer i have a dream...
22:15 Fixer anonymous posters on minetest forums @ captcha @ mark ugliest houses @ delete @ clean servers
22:55 Jordach https://jordach.net/y4lGVE.png so i got to pimping my android phone
22:55 Calinou god, I'm getting really fed up of Hugo
22:56 Calinou I've been studying it for ~20 hours now, still haven't got a basic portfolio + blog site set up
22:56 Calinou this would be done with Jekyll already, but you know, Ruby
22:56 Calinou the docs are incredibly confusing, and do not explain practical use cases at all
22:59 rubenwardy > Hugo gets fed up of Hugo
22:59 Calinou yeah, Hugoception
22:59 Calinou I wish there was a fast static site generator that kept things simple :(
22:59 sfan5 plain html
22:59 rubenwardy I like Jekyll because of Github pages
22:59 Calinou that's not remotely maintainable :P
23:00 Calinou I'm using my own hosting, so I'm not restricted to Jekyll
23:00 rubenwardy I've started building my main site locally, to make my home page faster
23:00 Calinou but I might end up using it anyway… but scalability
23:00 Calinou if I write a lot of articles, apparently it can end up being really slow
23:00 rubenwardy Jekyll 3 is a lot faster
23:00 rubenwardy I also have my main site and my blog separate
23:01 Calinou does Ruby 2.4 bring performance improvements, compared to 2.3?
23:01 Calinou I have 2.3.3 here
23:01 rubenwardy heh, it's probably mostly Jekyll
23:01 Calinou updating my Jekyll… yeah, I think I'll just use Jekyll for now
23:02 Calinou (like my old site)
23:02 Calinou I'm on 3.5.2 now
23:47 Fixer be pro, use plain html
23:47 Fixer fuck js
23:48 IhrFussel document.write(<h1>You wanted HTML</h1>");
23:48 rubenwardy syntax error
23:48 IhrFussel It's 01:49 AM x.x
23:49 IhrFussel document.write("<h1>You wanted HTML</h1>"); there
23:54 IhrFussel Who wants the blink tag back? xP
23:55 IhrFussel Or marquee...that one was useful for scrolling text
23:55 Fixer "WordPress Ditches ReactJS Over Facebook's Patent Clause"
23:56 Calinou yep, Vue.js powa :P

| Channels | #minetest-hub index | Today | | Google Search | Plaintext