Time Nick Message 09:05 tenplus1 hi folks 09:06 Raven262 Hi ten 09:06 tenplus1 hi raven 09:09 tenplus1 Statistics: http://lolsnaps.com/wp-content/uploads/2017/09/bad-1.jpg 09:26 Krock indeed, they're not wrong 09:27 tenplus1 hi Krock 09:28 Krock hi tenplus1 09:28 Krock "how to trigger a programmer" https://i.redd.it/gqk3kbefl0mz.png 09:29 tenplus1 lolol 09:29 Raven262 Noooooo 09:43 tenplus1 hi fixer 09:44 Fixer hi 11:10 tenplus1 hi fussel 11:11 IhrFussel Hi there tenplus1 11:12 IhrFussel I replaced minetest.get_player_privs() in my heavy monster event with player:get_attribute() and it seems to be super fast now 11:12 tenplus1 kewl :) 11:12 lisac hey tenplus1 11:12 tenplus1 hi lisac 11:13 IhrFussel Now I wonder...if I remove the on_generate callbacks from moretrees...will it still spawn trees/saplings on already generated terrain? 11:13 tenplus1 I tinkered with Drops mod earlier, I like how it works with a few tweaks: https://forum.minetest.net/viewtopic.php?f=9&t=18489 11:15 lisac IhrFussel, I don't think there are any on_generated in moretrees 11:16 tenplus1 it uses biomes_lib to place trees/saplings 11:16 lisac yeah 11:16 IhrFussel lisac, moretrees uses the minetest.register_on_generate callback to record newly generated map blocks and add deco to them 11:16 lisac https://github.com/minetest-mods/moretrees/search?utf8=%E2%9C%93&q=on_generated&type= 11:17 IhrFussel I meant the register_on_generate callback not on_generate in a node definition sorry 11:18 IhrFussel So can I safely remove the generate mapblocks code and moretrees will still continue to plant on generated ones? 11:18 lisac try it in a singleplayer world 11:21 IhrFussel Oh oops it's the biome_lib mod that has the register_on_generated() code not moretrees 11:23 IhrFussel The important part is only the ABM or not? The ABM checks if it should plant saplings/trees ... the on_generated() callback is just a "bonus" as I see it 12:04 tenplus1 hi Jordach 12:10 Fixer "The company is now charging a $400 fee to hot-link images" 12:10 tenplus1 wut ?? 12:12 Fixer tenplus1: remember that shitty and slow photobucket? yeah 12:12 tenplus1 havent used that in a loooong time 12:22 Fixer "TinyPic's owner is Photobucket" 12:22 Fixer same into the trash 12:24 tenplus1 so imgur all the way then :p 12:30 Fixer tenplus1: imgur can go this road too, there should be other ways, like hosting on forum itself 12:30 tenplus1 everyone wants their piece of the pie.. nothing for free it seems 12:31 Fixer celeron55: what do you think about minetest.net forum image upload policy? Services that people use tend to die, or even forbid posting a lot of pics on forums 12:31 Fixer celeron55: maybe forumers should be encouraged to use forum attachments instead? 12:37 tenplus1 hi srifqi 12:37 srifqi hi tenplus1 12:45 tenplus1 hi nrz 13:06 Shara Hello 13:06 srifqi Hello Shara! 13:06 tenplus1 hi shara 13:12 IhrFussel Hi Shara 13:40 tenplus1 his niper 13:40 tenplus1 *sniper :P 13:41 Krock he's niper 13:44 sniper570 tenplus1: Ohayo! ಠ‿↼ 13:45 tenplus1 Fixer: https://github.com/minetest/minetest/pull/6424 13:45 Fixer nice 13:46 tenplus1 should also speed up rotational placement NOT having to check for creative mode all the time 13:46 Krock *privilege 13:46 tenplus1 lol, shortened to priv 13:46 tenplus1 wb raven 13:47 Raven262 thx tenplus1 13:50 tenplus1 https://github.com/minetest/minetest/pull/6303 13:53 tenplus1 Krock: you got a second 14:08 Krock why not simply fix rotate_and_place ? 14:09 tenplus1 huh ? 14:09 Krock it's where dir_to_facedir is called 14:10 Fixer https://www.youtube.com/watch?v=3hVwwH8TDco 14:10 tenplus1 almost all rotatable nodes use minetest.rotate_node function, dont they ?!?!? 14:11 tenplus1 cactus and trunks use: on_place = minetest.rotate_node, 14:11 tenplus1 so I fix the one that's in use most 14:11 Megaf Hi all 14:11 tenplus1 hi Megaf 14:11 Krock rotate_node calls rotate_and_place 14:11 tenplus1 yeah, with a creative flag check... which is now working 14:14 tenplus1 https://github.com/minetest/minetest/pull/5293 <-- I dont get the conflict it's reporting 14:15 tenplus1 says that a rebase is needed but the 2 lines added to that file are where they are suppose to be 14:19 IhrFussel tenplus1, are flying mobs heavier on CPU? Or same movement code than the others? 14:19 tenplus1 same movement code 14:20 tenplus1 it detects the 'fly = true' flag and either applies gravity or not 14:22 Krock merge conflict in minetest.conf.example and settingtypes.txt 14:24 Krock "enable_creative" was added right above your changes 14:24 Krock that's why it alerted 14:28 tenplus1 I merged it but it wouldnt accept 14:28 Krock then stop doing a merge when it's already rebased 14:28 tenplus1 ? 14:29 Krock while you tried to fix the conflicts I rebased and force-pushed the stuff 14:29 tenplus1 thanks dude 14:33 Krock np 14:33 tenplus1 :) 14:48 tenplus1 wb Grandolf 14:48 Grandolf ty 14:59 tenplus1 wb raven, wb nrzx 15:00 tenplus1 -x 15:02 Raven262 I actually lost internet connection for a moment. 15:02 Raven262 lisac's doing. 15:02 Raven262 right, lisac? 15:02 tenplus1 lol 15:02 lisac ... 15:02 * lisac was slightly annoyed by Raven blocking whole internet connection in order to get a fucking skyrim mod 15:03 Raven262 Moooods 15:03 Raven262 Couldn't resist https://imgur.com/t/gaming/I4jkZ 15:05 tenplus1 comic book style mod 15:07 Krock wow nice 15:08 Krock now redraw it with real paint 15:08 tenplus1 nice filter, wonder how mt would look with that one 15:08 * Raven262 takes paintbrushes. 15:08 Raven262 How do i use these? 15:09 Krock https://i.imgur.com/aRQKaQd.png 15:09 tenplus1 lol 15:11 Megaf Hi again tenplus1 15:11 tenplus1 wb :P 15:12 Megaf Wanted to do some cycling and hiking today, but this weather, meh, not happening 15:12 Megaf tenplus1, I suppose weather is pretty bad for ya too 15:13 tenplus1 12c here 80% humidity 15:13 Megaf No rain? 15:13 tenplus1 thankfully not today :D 15:13 Megaf Here in Dublin it has been raining for weeks 15:13 Megaf raining right now 15:15 tenplus1 we'll be getting the tail end of the US' hurricanes soon enough 15:20 tenplus1 hi Aerozoic 15:23 Aerozoic wazup 15:25 Fixer Raven262: do this in minetest 15:26 Raven262 Hmmm, for the texture processing a TP would do. Edge detect would be another thing though. 15:26 Fixer tenplus1: over +30*C 15:27 tenplus1 sounds nice fixer :) just need a cool breeze and a tall one :D 15:34 Fixer tenplus1: Turkey has +37*C 15:34 tenplus1 I'd prolly melt with that additional 7c :) 15:37 Fixer tenplus1: in Europe you can expect +40*C at summer 15:37 tenplus1 we hit 28c in scotland during summer, so that was nice :) 15:37 Fixer tenplus1: +28*C here for summers is considered cold 15:37 tenplus1 that's a heatwave here... ahahahah 15:38 Shara 40C is death :( 15:38 Fixer Shara: this is Sp..Europe 15:38 Shara I'm aware. I've lived places where it's normal. It's still death :) 15:38 Fixer Shara: who is big neighbour of Europe? Africa, and it is closer than you think 15:38 tenplus1 hi thomas 15:39 Shara Fixer, no, it's exactly as close as I think 15:39 * Shara has been there 15:39 Fixer nice 15:39 ThomasMonroe hey ten 15:39 Fixer for air masses thats pretty short distance 15:40 Shara Getting off air conditioned coach and walking into 40+C... ouch 15:40 Shara Not sure what exact temperature was that one day... but will never forget 15:43 Fixer if you add some kind wind to that it feels weird, like hot wind 15:44 Shara Worst heat I felt was in Giza, but I don't think there was any wind. 15:45 Fixer we have no wind problems too 15:45 Fixer it is worst 15:46 Shara I worked one summer in 30+ and that included lots of time carrying around a heavy bag outside... but again, wasn't much wind. 15:46 Shara I remember being tired more than too hot from that... 15:47 Shara But I guess the temperature was what made me feel that way 15:47 Shara I handle the cold much more easily... 15:47 tenplus1 same... 15:48 tenplus1 can quite happily wander around in a t-shirt at 10c 15:48 * Shara has done that int he snow before :D 15:48 tenplus1 ehehehe :P 15:48 tenplus1 was in Phil when it was 38c and was slowly being cooked 15:49 Krock trying to make this edge detection in Minetest.. but can't find the right shader for it. works so far with textures only :/ 15:49 Shara Was staying in Vienna, and it snowed... and there was a snowball fight right outside... why waste time putting on jumpers/coats? :D 15:49 tenplus1 hah nice one :) bet that was fun 15:50 Shara Yup. I know snow can be bad, but that part of it is just pure fun when you don't get it too often. 15:50 tenplus1 and you warm yourself up running around in it anyhoo :D 15:50 Shara And it's not rare to go for years at a time without snow here. 15:51 Shara (and years at a time without it being warm enough to swim in the sea.. :( ) 16:40 tenplus1 laters all o/ 18:15 IhrFussel So under which circumstances object:remove() doesn't remove the object correctly? 18:15 sfan5 none 18:16 IhrFussel But there was an issue that reported that 18:16 sfan5 indeed, that has been fixed 18:17 IhrFussel I use 0.4.16-dev on my server so I don't have that fix...that's why I asked when the bug happened before it was fixed 18:19 IhrFussel And will that PR go into 0.4.17? 18:19 sfan5 probably 18:19 sfan5 the bug happens if a removed object is no longer in an active block but still known by clients 18:20 sfan5 it will then get deactivated and stored into the block despite being removed 18:20 sfan5 if a client moves near that block again the object ''appears'' again as if it was never removed 18:21 IhrFussel sfan5, and will the object have the intitial state or the last known before the removal? 18:21 IhrFussel Like HP 18:24 sfan5 last obv. 18:26 IhrFussel Ok so it doesn't really affect entities with HP value since the HP will stay 0 18:27 sfan5 it does since entities with hp are usuall removed at hp=0 18:34 IhrFussel sfan5, but the engine will "remove" them again and again cause most mobs mods have a HP check per step (not sure about Mobs Redo but would be easy to add) 18:47 sfan5 true 19:30 Fixer https://www.youtube.com/watch?v=xArtJY2zMrE that bassss 19:51 Krock xpost from -dev https://i.imgur.com/tSxupJX.png 19:52 sfan5 what am i looking at here 19:52 * Calinou upvotes 19:52 Calinou global/natural textures 19:53 sfan5 ah 19:53 Krock it's a covered dinosaur 19:53 Fixer can confirm it is good 19:53 Fixer on picture 19:54 Fixer except ores 19:56 celeron55 that's quite funky 19:56 Grandolf where can i git that stone texture? 19:56 Grandolf *get 20:01 Krock duckduckgo for "dirt", select one with little crumbs, take a 256x256 pixel area and remove the saturation 20:02 Krock but this all won't help you if the client doesn't support this feature 20:02 shivajiva makes the rest of the nodes look cartoon like, wonder what the coal ore node would look like with that texture used for the stone part :P 20:04 sofar if stone is randomly rotatable, and has 6 different textures, you could do this on any client 20:04 sofar just fancy mapgen 20:05 sofar nore: think we could make mcimport use threads? I really need a well-tested converter and I have a map running that is going to take 2 weeks to convert 20:05 sofar sadly, SN's converter leaves light issues all over the map 20:15 nore sofar: try to run mcimport with pypy maybe 20:15 nore you might get a good speedup 20:16 Calinou this ^ 20:16 sfan5 >writing perf-critical code in python 20:16 Calinou or port it to Nim 20:16 Calinou ;) 20:17 Fixer sofar: mapfix 20:18 sfan5 nim? you mean c++ surely 20:19 * Fixer checks for nim.io 20:19 Calinou https://nim-lang.org 20:19 Calinou :P 20:19 Calinou hey, I designed the website 20:20 sfan5 >compiles to js 20:20 sfan5 oh boy 20:20 Calinou it is a secondary, experimental option 20:20 Fixer el ou el 20:20 Calinou the main focus is C and C++ 20:20 Calinou and it's quite speedy 20:21 Fixer Krock: for ores, just overlay ore texture (without stone part) on stone texture 20:23 Fixer celeron55: http://piccy.info/view3/1812968/1b01c46eac59e7f627fc08deab34d185/ my screenshot 20:24 Fixer this too http://piccy.info/view3/1812972/a6c5d7d2e82d1befa74578c637e26cc9/orig/ 20:25 rubenwardy I don't like that image host 20:25 rubenwardy it appears to disable right clicking 20:25 Fixer works for me 20:25 celeron55 get an add-on that allows enabling right clicking when you want 8) 20:25 Fixer it is 6 year old screenshot that is still hosted 20:25 rubenwardy > onmousedown="return false;" 20:26 Fixer when shit like goldenfrog, photobucket, omploader bite the dust, this amazingly still runs 20:27 celeron55 rubenwardy: actually, on firefox, you can shift+rightclick 20:27 celeron55 to override the right click grab 20:27 rubenwardy wow nice 20:27 rubenwardy that worked 20:28 Fixer http://i.piccy.info/i5/65/29/1812965/screenshot_43224301.jpg 20:28 celeron55 Fixer: i don't understand why you linked these images 20:28 celeron55 they don't seem related to anything 20:28 Fixer celeron55: you asked for floating stuff 20:28 Fixer celeron55: here is it, v6 floating parts 20:29 Fixer celeron55: oops, posted in wrong channel, that was for -dev but you probably guessed 20:29 Fixer ripped off minecraft gravel texture ._. 20:30 celeron55 oh, yeah, that 20:31 celeron55 Fixer: those aren't from v6, those are probably v5 20:31 celeron55 totally different, v5 is more similar to v7 than v6 20:32 Fixer celeron55: that is v6 for sure, i don't remember running v5 at those times 20:32 celeron55 well v6 doesn't have anything that would make something like that 20:32 celeron55 it's impossible 20:32 Fixer mhmmh 20:32 celeron55 those are clearly blobs of 3D noise 20:33 Krock could be the old mgv5 20:33 Fixer it is from here https://forum.minetest.net/viewtopic.php?f=6&t=183 20:33 Fixer maybe you can guess mapgen 20:33 celeron55 well, it's pre-0.3 so it's v5 or earlier 20:34 celeron55 0.3 has v5 20:34 celeron55 and no options 20:34 nerzhul celeron55, is there any mapgen v1, v2, v3, v4 somewhere ? :p 20:35 celeron55 they aren't called by those versions anywhere but you can find them in the early MT versions 20:36 celeron55 this is someone's attempt at screenshotting them https://wiki.minetest.net/Map_Generator_Evolution 20:36 Fixer https://arstechnica.com/information-technology/2017/09/devs-unknowingly-use-malicious-modules-put-into-official-python-repository/ 20:38 Fixer v5 - Official map generation for version 0.3.1 20:38 Fixer on my screens 0.2.2011 20:40 sofar nore: I've got 11 cores idle, I can go 12x as fast with threads :/ 20:40 nore sofar: well, it *should* probably be thread-safe, but I'm not sure 20:40 celeron55 Fixer: v5 existed for a long time before 0.3 20:40 nore how big is your map? 20:41 nerzhul nore, can you fix #6398 please ? 20:42 sofar nore: 2+gb to start, cut it down to 500mb or so, still takes 20+ hrs 20:42 nore nerzhul: ah yeah, will do 20:42 nerzhul ty 20:48 nerzhul nore, mapgen stuff ? 20:48 * Fixer slaps Calinou, wanna try Carpathian on your server? 20:48 nore nerzhul: ? 20:49 nerzhul oh i answer on the wrong chan 20:54 Calinou Fixer: meh, no 20:57 Fixer Calinou: it has huge flat areas (if you need that) 21:00 Fixer https://i.imgur.com/P646BKb.png 21:04 Krock carpathian is by far the most realistic mapgen. The high noise scale might be the reason why it feels like that 21:04 Fixer better look https://i.imgur.com/AyegTos.png 21:06 Calinou how fast is it? 21:07 Calinou how good are the caves, gameplay-wise? (are they easy to explore?) 21:07 Krock jeija's shader modifications to add a curvature of the earth would look amazing on distant generated maps 21:07 Krock (like that one) 21:17 Calinou yeah, it looks cool, even if very unrealistic :P 21:18 Calinou I remember using a shader like this in Minecraft Beta 1.2 21:18 Calinou (January 2011!) 21:19 Calinou oh, also, I found this, this morning: https://soulsphere.org/apocrypha/doom2f/index.html 21:19 Calinou Raven262, KaadmY ^ 21:19 Calinou Doom 2 Baguette Edition 21:19 Calinou lots of infos about it :^) 21:25 Raven262 xD 21:28 Aerozoic IhrFussel, that code you gave me the other day didn't work :( i even changed it to "color.strip...." just to make sure. 21:28 Fixer https://i.imgur.com/U6eJL3S.jpg 21:28 paramat carpathian? 21:29 nerzhul certainely 21:30 paramat epic mountain 21:31 paramat it's the blend of 2D and 3D noise that makes it good 21:31 paramat instead of pure 3D like mgv7 21:37 paramat carpathian has shown me how well a blend works, so i have just added this method to my new mapgen 21:43 IhrFussel Aerozoic, what exactly doesn't work? It should cancel the original message with color and instead push the modified one without colors to everyone 21:45 paramat carpathian only uses 1 3D terrain noise (excluding caves) so should be a little faster than mgv7 21:45 paramat caves are identical to mgv7 21:45 IhrFussel Maybe you already have a mod that modifies messages and then cancels the procedure...look for that callback and move the code from inside my callback to the end of that callback function so RIGHT BEFORE "return true" and remove the return true from my code 21:46 paramat that screenshot of a flat savanna and distant mountains is lovely .. 21:57 rubenwardy IhrFussel, Aerozoic: no need for a mod 21:57 rubenwardy you can use the color strip setting 21:58 IhrFussel rubenwardy, not in stable 21:59 Aerozoic IhrFussel, sorry i didn't hear the ping. Yeah with that code the server simple functions as if it wasn't there. I'll have to look at my mods though, you could be right about one of them interfering. 22:00 Aerozoic simply* 22:00 IhrFussel If you have an ignore mod that's the problem most likely 22:01 IhrFussel Those tend to abort further callback functions 22:06 Fixer paramat: carpathian 22:06 paramat yeah 22:06 Fixer i really like that mapgen, it has tooons of flat areas, valleys, small mountains, big mountains, pretty realistic looking 22:06 Fixer deep oceans 22:07 Fixer that mountain is 323 nodes high 22:14 Fixer i have a dream... 22:15 Fixer anonymous posters on minetest forums @ captcha @ mark ugliest houses @ delete @ clean servers 22:55 Jordach https://jordach.net/y4lGVE.png so i got to pimping my android phone 22:55 Calinou god, I'm getting really fed up of Hugo 22:56 Calinou I've been studying it for ~20 hours now, still haven't got a basic portfolio + blog site set up 22:56 Calinou this would be done with Jekyll already, but you know, Ruby 22:56 Calinou the docs are incredibly confusing, and do not explain practical use cases at all 22:59 rubenwardy > Hugo gets fed up of Hugo 22:59 Calinou yeah, Hugoception 22:59 Calinou I wish there was a fast static site generator that kept things simple :( 22:59 sfan5 plain html 22:59 rubenwardy I like Jekyll because of Github pages 22:59 Calinou that's not remotely maintainable :P 23:00 Calinou I'm using my own hosting, so I'm not restricted to Jekyll 23:00 rubenwardy I've started building my main site locally, to make my home page faster 23:00 Calinou but I might end up using it anyway… but scalability 23:00 Calinou if I write a lot of articles, apparently it can end up being really slow 23:00 rubenwardy Jekyll 3 is a lot faster 23:00 rubenwardy I also have my main site and my blog separate 23:01 Calinou does Ruby 2.4 bring performance improvements, compared to 2.3? 23:01 Calinou I have 2.3.3 here 23:01 rubenwardy heh, it's probably mostly Jekyll 23:01 Calinou updating my Jekyll… yeah, I think I'll just use Jekyll for now 23:02 Calinou (like my old site) 23:02 Calinou I'm on 3.5.2 now 23:47 Fixer be pro, use plain html 23:47 Fixer fuck js 23:48 IhrFussel document.write(