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IRC log for #minetest-hub, 2017-08-13

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Time Nick Message
00:47 VanessaE there, finally got a Dreambuilder update out the door :)
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01:46 rubenwardy do any mods rely on on_rightclick not being called if there's a formspec in the meta?
01:46 rubenwardy I can see this being used for setting up a node
01:47 rubenwardy congrats, VanessaE
01:49 VanessaE I've been kinda dawdling :P
01:49 VanessaE meanwhile...
01:49 VanessaE -> dev
01:51 rubenwardy I've looked at every single PR in minetest/minetest in the last few days
01:51 rubenwardy well, at least the topic
01:52 rubenwardy some of them I just didn't care about
01:52 rubenwardy I'm a bit sick of reviewing by now
01:52 VanessaE heh
01:52 VanessaE I don't blame you.
01:53 rubenwardy that PR looks fine to m
01:53 rubenwardy *me
01:53 rubenwardy just needs testing
01:54 rubenwardy my aim is to get below 100 PRs without unreasonably closing them
01:54 rubenwardy by the end of the month
01:55 rubenwardy so, 10 down, 4 added by me, 51 to go
01:55 rubenwardy I've been wondering how to keep Minetest relevant
01:56 rubenwardy and I think the best way to do that is to make developing easier for outsiders
01:56 rubenwardy not lowering quality control, just making it easier
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02:06 Sokomine thanks for your work, rubenwardy
02:06 rubenwardy :)
02:07 rubenwardy anyway, I'm knackered
02:07 rubenwardy it's 3am
02:07 rubenwardy good night!
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02:07 Sokomine as for not tracking current git anymore...i don't do that either. doesn't really help if the new version won't allow me to join servers
02:07 Sokomine sleep well :-)
02:09 Sokomine ..which also means that the new version gets less testing. maybe i ought to run two versions...
02:18 rdococ Moo.
02:19 rubenwardy maybe worth having a dev-0.4.17 so that servers can at least test the bug fixes
02:21 VanessaE rubenwardy: that would be highly useful.
02:27 benrob0329 Would anyone be interested in me putting my videos on LBRY (which would be in full quality) for a small fee (still CC-BY-SA though)
02:27 benrob0329 like 1 lbc (which is equal to about half a dollar rn iirc)
03:50 benrob0329 (Offtopic, latest video) https://www.youtube.com/watch?v=NZ_rPzOqPy8
03:51 rdococ moo
03:51 benrob0329 beep
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11:35 Fixer ohi
11:36 rubenwardy > 1TB hard drive
11:36 rubenwardy > no disk space errors left when doing  apt update
11:36 rubenwardy > no disk space left error when doing  apt update
11:36 rubenwardy is df in bytes or kilobytes?
11:37 rubenwardy https://gist.github.com/rubenwardy/931b5b70dac348ab8ce52fd8c9c6e87e
11:37 rubenwardy why the hell is /   0?
11:37 rubenwardy looks like they've given most of the 1TB to /home
11:37 rubenwardy it's a server, it should be given to /var/www
11:40 rubenwardy 911GB is mounted to /home
11:40 rdococ yay
11:41 Zeno` df -h would be easier to read
11:41 Fixer +1
11:41 Fixer i'm using `df -h` on linux exclusively
11:42 Zeno` anyway, just shrink it and add another partition for /var/www
11:42 rubenwardy just discovered that
11:42 rubenwardy why not just enlarge sda2?
11:42 Zeno` because it's not that big is it?
11:43 Zeno` and IMO it's better to keep / on its own partition anyway
11:43 rubenwardy how do I do this without lossing files?
11:43 Zeno` shrink?
11:43 Zeno` gparted should work fine
11:43 rubenwardy shrink sda3 (/home) and add one for sda2
11:44 rubenwardy gparted is GUI right? This is a server
11:44 Fixer yes iirc
11:44 Fixer parted is CLI
11:45 Zeno` http://alternativeto.net/software/parted/
11:45 rubenwardy I might just move my music from /var/www/music to /home/user
11:46 Fixer gparted is gui frontend for parted iirc
11:49 rubenwardy well, I've gained 2.8GB
11:49 rubenwardy my music library is 10GB so the rsync must have failed
11:55 sfan5 separate /home isn't that useful on servers anyway
11:56 sfan5 2 parts: /boot + / would make way more sense
11:57 rubenwardy I agree
11:57 rubenwardy the tutorials I've found suggest using single user mode to modify parititons, but I don't have onsite access
11:58 rubenwardy I'll see if they let me remotely use a key board or something
11:58 sfan5 no ipmi?
12:02 rubenwardy I can't see that mentioned in the control panel
12:07 sfan5 if you do have serial access then that's likely via ipmi
12:07 sfan5 also remote restarts and stuff
12:08 rubenwardy lol, all the help sites suggest moving /var/www to /home, and linking them :(
12:08 rubenwardy haacckk
12:08 Fixer https://www.youtube.com/watch?v=9H79_kKzmFs
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12:12 Zeno` not you don't link them
12:12 Zeno` you edit /etc/fstab to mount the new partition at /var/www
12:13 rubenwardy that's not creating a new partition
12:13 rubenwardy that's moving eg /var/www to /home/www and linking   /var/www -> /home/www
12:13 jas_ apt autoclean
12:13 rubenwardy done that
12:13 rubenwardy that's not the problem
12:13 jas_ oh
12:13 rubenwardy the problem was the gigs of docker containers and music
12:14 jas_ (that one always gets me)
12:14 Zeno` umm, if you create a new partition and then mount the new partition at /var/www then that's not a link
12:14 rubenwardy that's not what the sites were suggesting
12:14 rubenwardy <@rubenwardy> lol, all the help sites suggest moving /var/www to /home, and linking them :(
12:14 Zeno` *shrug* not the way I'd do it
12:15 rubenwardy yeah, definitely a hack
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13:16 Krock or symlinks everywhere
13:17 rubenwardy I already symlink my configs to /deploy
13:17 rubenwardy means I can git version all my config files
13:17 Krock push to github :P
13:18 rubenwardy it's a private repo :)
13:19 Calinou hi
13:19 rubenwardy I have 74 private repos on Github
13:20 rubenwardy moving to bitbucket when my student membership expires will be fun
13:20 rubenwardy especially as some of the repos are already on both
13:20 Krock what will happen when the plan runs out? github can't make them public, so I guess they're just denying to push to it?
13:21 rubenwardy for comparison, I have 55 public repos including forks
13:21 rubenwardy no idea
13:21 rubenwardy I'll have to use the bitbucket migrate script
13:21 rubenwardy I imagine they'd give you a lot of warning, then just delete the
13:21 rubenwardy or archive them
13:21 rubenwardy or yeah, make them readonly
13:24 Krock or set up your own gogs server to host everything yourself (TM)
13:25 rubenwardy I'll consider it when I get there
13:25 rubenwardy I trust a company more than myself with data security, however
13:26 rubenwardy as in, both not losing the data and not exposing it
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13:39 tenplus1 hi folks
13:39 Krock hi tenplus1
13:39 tenplus1 hey krock
13:39 tenplus1 what's new ?
13:40 Krock uhm.. the activity of the Minetest team, I think.
13:40 tenplus1 anything interesting ?
13:41 Krock just a few more bugfixes merged into MTG and a lot PRs that are being processed
13:41 tenplus1 kewl, will check latest dev changes in a bit :D
13:41 * tenplus1 noms chicken wrap :P
13:44 rubenwardy in the last few days I've looked at every single PR on minetest/minetest, tenplus1
13:45 tenplus1 hi ruben...
13:45 rubenwardy although I skipped lots that I didn't particularly care about
13:45 rubenwardy hey
13:45 tenplus1 any worthwhile ?
13:45 rubenwardy quite a lot
13:45 rubenwardy it's a real shame they weren't review
13:46 rubenwardy as the majority of them are abandoned by their author
13:46 tenplus1 shame indeed...
13:46 rubenwardy I've adopted a few
13:46 tenplus1 the pull process can be quite slow but that's only down to a few devs with too much to do, so cant be helped
13:46 rubenwardy I adopted 4 PRs yesterday, however only 3 unique ones as 2 were duplicates
13:47 tenplus1 you re-adding them as pulls or working on them off-git ?
13:48 rubenwardy I've readded them and closed the old one
13:48 rubenwardy I had to rewrite most of them
13:48 tenplus1 kewl, will keep an eye out for those :)  I check forums and git at least once a day :D
13:48 rubenwardy actually, all but "check items clientside" were basically complete reimplementations, but using the old one as a guide
13:49 tenplus1 what items ? craftitems ?
13:49 rubenwardy dropped items
13:50 rubenwardy it's a small fix that removes a hack
13:50 rubenwardy wait, just realised it's backwards imcompatible
13:50 rubenwardy well
13:50 tenplus1 ah crap, was gonna check it out and add to my own fork of builtin_items :d
13:50 rubenwardy only new clients connecting to a new server will be able to drop just one item
13:50 rubenwardy so old clients can only drop the old stack
13:51 rubenwardy not that big a deal
13:51 tenplus1 how you mean drop one item, single or stack item ?
13:54 Krock rubenwardy, as you're the first and probably the only who would look at the builtin item cleanup: I tested it a few times and tenplus1 uses it in his builtin_item mod without problems
13:54 tenplus1 github.com/tenplus1/builtin_item
13:54 Krock indeed, just had to look there again to make sure I'm right :3
13:54 tenplus1 *cough* has flowing water pushing items around and sliding on ice
13:55 Krock one of which we have a PR waiting 8)
13:56 rubenwardy fair
13:56 tenplus1 mwhehehehe
13:56 rubenwardy removed the testing needed label
13:57 Krock good thanks. I'm afraid it would stay there for a long time if it kept the testing label
13:57 rubenwardy the problem is that we have basically no automated testing
13:57 rubenwardy see https://github.com/minetest/minetest/pull/6240
13:57 rubenwardy so you have to manually check that nothing bad has changed in terms of functionality
13:58 Krock already seen it. But to test most of the features, we'd need a player who enters all possible combinations
13:58 rubenwardy which would be fair enough, if you didn't have to read the old code which tends to be obscur
13:58 rubenwardy Krock, with separation of concerns you can get a pretty high unit test coverage
13:59 rubenwardy and dependency injection
13:59 rubenwardy Minetest doesn't really do that though
13:59 tenplus1 lost me there :P
13:59 Krock but the better unit test are, the more likely it is that you need tests for the unit tests
13:59 rubenwardy nah
13:59 rubenwardy I've found many bugs by getting 97% unit coverage on parts of my game
14:00 rubenwardy like, I had this jittering issue with entity synchronisation and it turned out that the entity interpolation code was slightly wrong
14:00 tenplus1 ruben, could that have anything to do with entities getting stuck in solid nodes ?
14:01 rubenwardy my game, meaning my game that isn't Minetest
14:01 Krock tenplus1, that's not the same game we're talking about
14:01 tenplus1 oh ok :P
14:01 Krock tenplus1, you also have to separate the builtin item from other entities
14:01 rubenwardy https://i.rubenwardy.com/dg7iiiPQrN.png
14:01 Krock as the builtin item isn't always physical (which makes it colliding with objects)
14:15 tenplus1 Mobs Redo API and Animals now has russian translation
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14:16 tenplus1 hi zorman, hi paramat
14:17 zorman2000 Hi all
14:17 tenplus1 o/
14:17 zorman2000 \o
14:17 tenplus1 lol
14:18 zorman2000 I have a question. I know paramat has mentioned before he would implement the biome_at_pos() function...
14:18 zorman2000 But meanwhile, what is the best way to detect in which biome I'm at?
14:18 zorman2000 From a mod, of course
14:19 tenplus1 is it for anything specific ?
14:19 zorman2000 Well, I forked BlockMen's Ruins mod and I'm trying to improve it
14:19 zorman2000 One thing I would like is to choose the material for the ruins depending on the biome
14:20 zorman2000 If I'm in a forest --> wood, if I'm on desert, then sandstone, if on snow, snowblocks, and so on
14:20 tenplus1 how is the ruin itself generated ? with abm or on_generate
14:21 zorman2000 on_generated()
14:21 zorman2000 It has some Perlin noise parameters
14:21 zorman2000 Can the perlin noise params match a biome?
14:22 tenplus1 you could easily do a quick get_nodes_in_area before the ruin is generated and calcualte how many of a certain node it has
14:22 zorman2000 That is what I was thinking
14:22 tenplus1 if it has so many dirt/wood you place wood, so many sandstone/sand you place sandstone etc.
14:23 zorman2000 But since get_nodes_in_area is relatively slow, I wanted to know if perlin noise helped here
14:23 zorman2000 Or maybe perlin noise is slower
14:23 zorman2000 I don't know how to work with perlin noise
14:23 tenplus1 and it'll only ever GET that node list if the ruin will be placed anyhow so you arent losing any speed
14:23 zorman2000 Hmmm I see
14:23 tenplus1 perlin depends on the map settings and not all settings are the same
14:23 tenplus1 especially on older maps
14:23 zorman2000 It is because it depends on mapgen, I think?
14:24 tenplus1 check my ambience mod, that's how I determine biome sounds:  github.com/tenplus1/ambience
14:24 zorman2000 Ok, I will check it, I have it installed :)
14:25 zorman2000 And it works good enough since I was exploring a cave yesterday and started to hear water a good few nodes before we discovered the waterfall
14:25 zorman2000 Hehe
14:27 tenplus1 the way I use it is very lite on servers, and since you'll only ever call it once on ruin generation it's easy to count nodes specific to a certain biome and place exactly what you want :)
14:27 zorman2000 Ok, that has convinced me enough
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14:27 zorman2000 I will use that method
14:27 tenplus1 ehehe
14:27 tenplus1 hi sniper
14:27 zorman2000 Thanks tenplus1!
14:28 zorman2000 I'm leaving, have a good day folks! o/
14:28 tenplus1 laters zorman
14:28 tenplus1 !next
14:28 ShadowBot Another satisfied customer. Next!
14:29 tenplus1 finally get to use that :PP ehehheeheh
14:29 zorman2000 Yes!
14:29 zorman2000 See you all
14:29 tenplus1 o/
15:00 rubenwardy new blog post: https://blog.rubenwardy.com/2017/08/13/multiplayer-topdown-sandbox-game/
15:00 rubenwardy Krock, tenplus1: that's the game I was talking about ^
15:00 tenplus1 le click
15:01 tenplus1 somehow looks like an indie game :D
15:01 rubenwardy yeah lol
15:03 tenplus1 ruben, was it yourself that re-wrote the bucket mod ?
15:03 Krock nice
15:03 rubenwardy no, that was Jordach
15:03 tenplus1 gotcha... forgot who did it... ahahaha
15:03 tenplus1 am still using the bucket re-write on Xanadu, it's very good... maybe a pull is in order.. *hint* Jordach
15:03 paramat working out biome from heat and humidity noise will be complex in a mod, you would have to reproduce a voronoi diagram and calculate distance to each biome point
15:03 Jordach fuck that
15:04 Jordach my temptation to write a proper engine myself is getting there
15:04 tenplus1 lol
15:04 paramat just getting nearby nodes is simpler and probably quicker
15:04 paramat and will work with custom heat and humidity noises
15:04 tenplus1 werent you working on a minetest.get_biome(pos) paramat ? that used existing mapgen math
15:04 rubenwardy that is a very needed feature imo ^
15:05 paramat oh missed zorman
15:05 paramat yes i will add that for 0.5
15:05 paramat just waiting for inspiration
15:06 tenplus1 yeah, will be a good feature, having mod would be a pain and prolly not work if mapgen settings differ
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15:28 tenplus1 wb tommy
15:28 TommyTreasure ty, power issues
15:28 * tenplus1 donates a UPS to tommy :P
15:29 TommyTreasure has one, but 'puter forgot to connect to the ups output
15:31 tenplus1 erk :P
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15:32 tenplus1 di DI3HARD139
15:32 tenplus1 *hi
15:32 DI3HARD139 Hello
15:32 tenplus1 o/
15:33 * tenplus1 is thinking of what mods to add lucky blocks to
15:34 Krock nyan heaven.
15:34 tenplus1 explain?
15:35 tenplus1 I have exploding nyan & pbj pup as bad luck blocks :P
15:37 * tenplus1 loves the dry bush attack [?] block :P
15:37 Fixer Jordach: no you are not
15:37 tenplus1 hi fixer
15:37 Fixer hi
15:40 tenplus1 brb
15:56 rubenwardy Hi!
15:57 rubenwardy There's a link here to my old site: https://forum.minetest.net/viewtopic.php?id=1087
15:57 rubenwardy please may you change it to https://rubenwardy.com/minetest_modding_book ?
15:57 rubenwardy (my old site was multa.bugs3.com)
15:58 tenplus1 kewl...  didn't know you were Jeija
15:58 rubenwardy I'm not
15:58 tenplus1 lol
15:59 rubenwardy I just took over writing his tutorial
15:59 tenplus1 your tutorial site is pretty handy :)
15:59 rubenwardy Basically. Jeija wrote a tutorial. I rewrote large parts of the english version. My version was then used to make the Intro article on the wiki.  I then wrote minetest modding book as I wasn't happy on the direction
16:01 tenplus1 Minetest really needs a good guide for commands and decent examples to show them off...
16:01 tenplus1 that's how I re-wrote the AMOS Instruction Manual as a plugin for the programming editor
16:01 rubenwardy chat commands?
16:01 tenplus1 lua commands
16:02 rubenwardy ag
16:12 tenplus1 can you think of any good traps or troll blocks for Lucky Blocks ?
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16:41 tenplus1 wb
16:42 tenplus1 hi Nate
16:44 tenplus1 if I add a pull for moreblocks to add lucky_blocks would it be added ? or would I be better just adding it to lucky_blocks mod itself ?
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16:47 tenplus1 hi nrz
16:47 nerzhul hi
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17:12 Raven262 hi tenplus1
17:12 tenplus1 hi raven :P
17:13 * Raven262 just woke up.
17:13 tenplus1 ehehe, lazy sunday :P
17:18 Raven262 Have you seen the update to my mod, tenplus1?
17:18 tenplus1 the amber update, yes...  rare items to be found while mining :P
17:19 Raven262 Yea
17:19 Raven262 And glass nodes
17:20 tenplus1 nice :)
17:20 Raven262 Now i can say that i have a steady base upon which to build a mod.
17:20 tenplus1 heh, it's looking good :P
17:20 Raven262 thanks
17:20 tenplus1 am working on LB mod adding [?]'s for moreblocks
17:20 Raven262 how? xD
17:21 Raven262 Circular saw, or only moreblocks support?
17:21 tenplus1 for now I've added all the moreblocks nodes and circular saw as drops... now I gotta turn some of those into drops, some into traps and maybe add a new LB feature for floors
17:22 Raven262 Great. Now you can get every node's circular saw microblocks
17:23 Raven262 People are gonna get their inv filled up very fast.
17:23 tenplus1 personally I dont like that circular saw makes so many stairs for each node...
17:24 Raven262 There are basically too many of them. Yet some are missing.
17:24 tenplus1 stair, slab, corner stair, inverted corner stair and slope is all that's really needed
17:25 Raven262 And those slabs ranging from 1/8 to 7/8?
17:25 tenplus1 xdecor mod didnt register as many and I still felt it was too much
17:26 tenplus1 would be nice if minetest worked on shapes...  you register say 40 shapes and can place them and ADD a texture to that shape without the need to register it as a node
17:26 Raven262 You'll see when someone gets "orange wool inverted corner slope" :P
17:26 tenplus1 heh
17:28 Raven262 It is strange how biomes in minetest are developed to be on the surface, even though most of the game is happening below it.
17:28 tenplus1 heh yeah... we need underground biomes
17:29 Raven262 I just happen to need them for my mod
17:29 tenplus1 something to replace stone surface and add decoration to both surface and ceiling
17:29 Raven262 yes, that would be awesome
17:29 * tenplus1 looks at paramat
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18:10 tenplus1 hi lisac
18:11 lisac Hi tenplus1
18:12 tenplus1 :P
18:15 paramat yeah i plan to enable decorations for floor and ceiling
18:16 paramat i'll consider a definable floor surface too
18:16 tenplus1 w00t! thanks dude
18:17 tenplus1 was thinking of a minetest.find_nodes_in_area_under(pos1, pos1, node_list, under_list) to help with on_generate decor
18:18 tenplus1 instead of the find_nodes_in_area_under_air you can customize what it's under... so finding air under stone for example for stalagtites
18:19 paramat might be useful for some purposes, not for core mapgen though
18:22 tenplus1 true
18:30 Megaf joined #minetest-hub
18:30 tenplus1 hi Megaf
18:30 Megaf Greetings
18:30 * Megaf roars
18:32 tenplus1 hrm, minetest.after doesnt seem to be behaving itself
19:15 bigfoot547 joined #minetest-hub
19:16 tenplus1 hi bigfoot
19:17 bigfoot547 Hey tenplus1
19:19 tenplus1 Lucky Blocks updated to 0.7 - added moreblocks support and new floor painting feature
19:19 bigfoot547 Yay!
19:37 CalebDavis joined #minetest-hub
19:38 tenplus1 hi caleb
19:38 [bigfoot] hi CalebDavis
19:38 CalebDavis hi ten, bigfoot
19:38 [bigfoot] Lel, i used tab :P
19:39 tenplus1 heh
19:51 paramat joined #minetest-hub
19:54 tenplus1 wb paramat
19:55 [bigfoot] Okay
19:55 [bigfoot] who likes bigfoot547 over [bigfoot]?
19:55 tenplus1 either/or... will still call you bigfoot regardless :D
19:55 [bigfoot] I see :P
19:58 rubenwardy [] causes errors in my brain's regex parsing
19:58 [bigfoot] Okay
19:59 [bigfoot] I see
19:59 rubenwardy "why is there braces in their name?"
19:59 rubenwardy Doesn't matter that much
19:59 [bigfoot] So do you have a segfault?
19:59 [bigfoot] Wait
19:59 [bigfoot] I have the perfect fix
19:59 \[bigfoot\] Tada!
19:59 \[bigfoot\] Is that better?
20:00 tenplus1 ehehehehe
20:02 tenplus1 nite folks o/
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22:45 benrob0329 hello
22:58 shivajiva Hi benrob o/
23:08 CalebDavis joined #minetest-hub
23:14 benrob0329 whats up shivajiva
23:15 benrob0329 ?
23:34 shivajiva not much, nearly time for me to sleep

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