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IRC log for #minetest-hub, 2017-08-04

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Time Nick Message
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02:05 Sokomine is there anything that uses the 8-color palette for colorfacedir?
02:06 Sokomine or, rather: does anyone have a suitable palette at hand? these 8-pixel-color things?
02:18 paramat i linked you to one the other night
02:19 paramat as easy to make as a texture is
02:22 * Sokomine hides
02:22 Sokomine making a texture isn't easy
02:22 paramat ok ..
02:23 paramat https://github.com/DS-Minetest/minetest_game/blob/861e4c4ee6a05990863a4ae3aade74022a63bf7c/mods/beds/textures/beds_palette.png
02:23 paramat but the white is off-white, more cream
02:23 paramat you could edit the pixels in an image editor if needed
02:24 benrob0329 http://imgur.com/a/6ukgJ
02:28 Sokomine the main problem is that white isn't the first color. other colors may need adjustments as well
02:29 paramat you'll have to learn to use an image editor, it's not difficult :]
02:35 Sokomine they conspire against me :)
02:35 Sokomine but yes, maybe i will have to eventually...
02:36 benrob0329 Gimp ftw
02:38 paramat are you on linux? gimp is excellent
02:38 Sokomine i've run gimp a few times, but never got further than applying very simple filters
02:47 paramat i found it beginner-friendly, many MT modders use it
02:50 benrob0329 There is also Krita, though it is more drawing/painting orientated
02:57 Sokomine i have no idea why i'm so unable to draw with a computer. i have no trouble with more physical means like pencil, brushes and so on. i'm no artist (far from it) but it's good enough. trying to draw with the mouse somehow just doesn't work for me at all
02:58 paramat not for me either, but you don't have to 'draw' like with a pencil
02:58 Sokomine maybe that's one of the reasons why it seems so difficult
02:58 paramat just enlarge the texture to 1600% and click each pixel
02:59 paramat ii'm a lifelong drawer but if i try to 'draw' with a mouse just get a horrible random line
02:59 paramat *i'm
02:59 Sokomine yes, enlarging the texture that much did work. clicking on a pixel doesn't seem to do much. maybe a not too large color-selection menu ought to pop up
03:00 paramat well i mean, work per-pixel using the pencil tool and the colour creation menu
03:01 Sokomine seems i managed to loose the worktools window somehow
03:02 benrob0329 Sokomine: window->single window mode
03:04 Sokomine i found something which would translate as "color table window". that even shoed the color code in hex and allowed me to change one color. that's some progress at last
03:06 Sokomine ah. that single window mode looks promising
03:07 benrob0329 Sokomine: https://youtu.be/ZZr8mBLiY8Y
03:08 benrob0329 Basic tutorial for you :-)
03:10 Sokomine that color palette i found seems to be helpful. it allows me to enter color names and color codes in hex for the palette. seems to work in this case
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04:26 Sokomine results of playing with colorfacedir (and others): http://picpaste.com/pics/bunt1-yW7yKAK8.1501820782.jpg
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07:30 tenplus1 joined #minetest-hub
07:30 tenplus1 hi folks
07:55 CWz Ello
07:56 tenplus1 hi CWz
09:52 cx384 joined #minetest-hub
09:52 tenplus1 hi cx
09:55 cx384 hi
09:56 tenplus1 Mobs API updated (pathfinding fixes), Lucky Blocks updated (code tweaks), PlayerPlus updated (on_walk_over support).
10:01 DS-minetest joined #minetest-hub
10:01 tenplus1 hi DS
10:02 DS-minetest hi
10:06 Raven262 Hi tenplus1
10:07 tenplus1 hi raven :0
10:59 DS-minetest joined #minetest-hub
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11:45 Fixer +38*C ^_^
11:47 CalebDavis joined #minetest-hub
12:11 Calinou https://lut.im/01wkdshstH/yrmzYE0tXggE1h9H.png
12:11 Calinou weather here ^
12:26 Fixer weather here v
12:26 Fixer http://i0.kym-cdn.com/photos/images/newsfeed/000/614/575/7c7.png
12:27 Fixer lol +23c
12:27 Fixer +27/+12
12:27 Fixer lololol
12:28 Fixer i have like +40/+30(at night)
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14:57 IhrFussel This stupid HUD bug happens DAILY now for some reason...I guess I'll have to file an issue
15:00 IhrFussel What's the best way to word it? "Unexpected HUD statbars behavior in certain situations"?
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15:02 tenplus1 joined #minetest-hub
15:02 tenplus1 hi folks
15:04 tenplus1 for anyone interested, Mobs Redo API, Mobs Animals, Lucky Blocks, PlayerPlus, Teleport Potion and Simple Skins updated!
15:06 DS-minetest joined #minetest-hub
15:08 tenplus1 wb DS
15:08 IhrFussel https://github.com/minetest/minetest/issues/6204
15:09 tenplus1 hi Fussel
15:09 tenplus1 weird issue, no other mods interfering with hud ?
15:09 DS-minetest thx tenplus1
15:12 IhrFussel tenplus1, I don't think this can be a mod issue if it works normally for 5 hours and then suddenly starts to bug
15:13 tenplus1 out of curiosity, what other mods are you running that uses hud ??
15:13 IhrFussel I should mention that I show multiple statbars + 3 text HUDs at ALL times
15:14 IhrFussel No mod is causing it, it started happening since I added my recent text HUD I think...my HUD doesn't depend on the hud mod it is standalone
15:15 tenplus1 until you find the true cause dont rule anything out just yet
15:15 IhrFussel And the "hud" mod statbars worked correctly until recently...my guess is the engine sometimes cannot handle all my HUDs and freaks out
15:16 IhrFussel Can you tell me how a mod is supposed to cause IDs getting switched around?
15:17 IhrFussel AFAIK mods don't have the power to modify foreign HUD IDs without using their exact definition
15:18 tenplus1 :P
15:20 IhrFussel It is happening right now on my client...I have no health meter because it is my armor meter
15:21 tenplus1 sounds like an id is getting mixed up and overwritten
15:22 IhrFussel It happens to multiple statbar HUDs at once...armor = air, air = gone, health = armor, stamina = empty
15:23 IhrFussel The stamina mod also doesn't use the hud mod as framework AFAIK...so why would it be affected if it was a mod error?
15:24 tenplus1 gotta check code for each of the HUD mods until you find the culprit
15:25 CalebDavis thx ten
15:28 tenplus1 :P
15:28 shivajiva it's pretty easy to break minetest by adding global functions with matching names in diff mods, hope that's not the case
15:29 shivajiva Hi ten :P
15:29 tenplus1 might be... hi shiva
15:29 CalebDavis hi shiva
15:29 shivajiva Hi CalebDavis :)
15:30 benrob0329 shivajiva: isnt that why you put your functions in a table?
15:30 shivajiva exactly benrob :)
15:30 tenplus1 good idea.... in fussels case if could be a global HUD variable/table
15:32 benrob0329 Doing so basically gives you a per mod namespace
15:32 IhrFussel It started happening after I added my most recent text HUD on the player screen, which is why I'm strongly suspecting a "too many huds" bug ... I didn't add any new hud mods and also didn't modify hud mods or global variables from hud mods
15:33 shivajiva how many is too many?
15:34 tenplus1 I've seen servers with health, hunger, air, armor, mana, sprint, darkness and time in corner and it all works
15:35 shivajiva if you disable the latest addition does it work as expected again?
15:37 IhrFussel armor,stamina,health,air,protections,quests and time/event ... I don't see how my text HUD could've caused it..it's a simple text HUD like my time/event one
15:38 benrob0329 Idea: rather than placing an ugly box around everything, change the crosshair when you can hut something with the currently wielded item
15:38 tenplus1 but does it work fine when you disable it ?
15:39 IhrFussel Like I said it doesn't happen right away, it takes some time to occur...the HUDs work/update fine for a long time and then SUDDENLY they get mixed up
15:40 tenplus1 can you show the code for your hud changes ?
15:42 IhrFussel This is the most recent HUD https://pastebin.com/95a9G97c
15:44 IhrFussel My server uses 0.4.16-dev from June but it happens on dev client and stable client
15:46 tenplus1 seems ok, is that a quest mod on forum ?? http://dev.minetest.net/HUD
15:48 IhrFussel No the mod is my own coded and all statbars worked fine before I added that HUD...maybe my HUD isn't causing it and it's just a coincidence but it should be noted that the "wrong HUD IDs" thing only happens to statbars it seems...the text HUDs continue to work as expected
15:49 shivajiva interesting
15:50 Sokomine was the range at which objects can be placed reduced?
15:51 tenplus1 I remember something about circular reach, but am not sure... hi sokomine
15:54 tenplus1 IhrFussel: do you have your mod on github in full ?
15:56 IhrFussel tenplus1, no but you can imagine a simple quest mod that adds a text HUD on joinplayer, checks every X secs if a player completed a quest and if so gives out a new one and a command that let's players enable/disable that HUD ... that's it
15:57 tenplus1 lol, doesnt help imagining such a mod, the code is what I need to look at to see if the HUD glitch lays somewhere inside
15:58 IhrFussel There can't be a HUD glitch I copy&paste the code I posted
16:00 tenplus1 lol, it's ok... I wont ask anymoer
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16:38 rdococ hm.
16:38 rdococ does minetest.send_chat_message(message) call minetest.register_on_sending_chat_message(func(message))?
16:41 DS-minetest yes
16:41 DS-minetest i think
16:41 rdococ ugh. how am I going to modify the chat message before sending it then?
16:41 tenplus1 https://github.com/minetest/minetest/blob/79f19b8369a0120fbf0bd0ee3739989fbbbca50e/src/script/lua_api/l_client.cpp#L90
16:41 DS-minetest the client sends it to server and the server sends back, the client can't know that it comes from csm
16:42 DS-minetest oops, forget what i wrote >_<
16:42 rdococ heh
16:48 rdococ do I have to enable clientside mods manually?
16:48 tenplus1 yeh
16:49 rdococ where?
16:49 tenplus1 enable_client_modding = true    inside   minetest.conf
16:49 rdococ ah
16:49 tenplus1 and in the clientmods directory a text file called   mods.conf     with each mod set to true
16:49 tenplus1 e.g.    load_mod_chest_inspector = true
16:50 rdococ ah
16:50 rdococ wait, uppercase letters aren't allowed in clientside mods?
16:51 tenplus1 lowercase filenames by default, just incase :)
16:53 rdococ can you minetest.send_chat_message() in a minetest.register_on_sending_chat_message(function (message)) callback?
16:53 tenplus1 I think you return "text"    to print instead
16:54 rdococ oh.
16:54 tenplus1 that's how my swear filter works... changes text and returns "new text"
16:54 rdococ it doesn't seem to work
16:55 rdococ no, nothing seems to show up
16:55 rdococ can I see your swear filter?
17:02 Shara Hello all
17:02 shivajiva Hi Shara
17:02 Shara Hi shivajiva
17:02 tenplus1 hi shara :P
17:02 Shara tenplus1: You were just beaten :P
17:03 Shara How's everyone doing? :)
17:03 tenplus1 das ok... am having a chill day :D
17:04 tenplus1 busy day but okie... you /
17:04 Shara Sooo glad it's the weekend.
17:05 tenplus1 heh, not I... am working sat/sun :P
17:10 Shara Ewww :P
17:14 * CWz wonder why c++11 doesn't support XP
17:15 tenplus1 brb
17:18 Calinou https://pbs.twimg.com/media/C0yg9SyVEAAbYtK.jpg:large
17:18 Calinou dankest meme ever
17:20 paramat joined #minetest-hub
17:23 tenplus1 lol Cal
17:33 Natechip joined #minetest-hub
17:46 CWz i remember there used to be a mapgen called indev back in the old 0.4.7 days
17:46 tenplus1 yeh, huge caves :P
17:47 CWz which version removed it again?
17:48 tenplus1 0.4.13 I think
17:49 tenplus1 but the indev caves are still in use for certain mapgens :D
17:50 paramat massive caverns yes, but completely different code, indev caverns were horribly hacky, and very cuboid
17:51 Bobr2 hello all
17:51 tenplus1 wb bob
17:51 Bobr2 thank you
17:51 Bobr2 you too
17:52 tenplus1 I remember having a lot of fun in those oddly cuboid caverns ;D
17:52 Bobr2 lol
17:53 sofar tbh the current mgv7 lava caves are fairly cuboid too
17:54 tenplus1 hi sofar
17:54 DS-minetest what would you think of a mod that brings back minetest.register_on_receiving_chat_messages in csm for stable users? it would be one line heh
17:55 paramat no, they're wormlike :] but they sometimes have flat top and bottom
17:55 DS-minetest so, brings back the s version and gives the without s version
17:55 soupfly joined #minetest-hub
17:56 rdococ hm.
17:56 rdococ how can I update a node to check if it will fall?
17:56 rdococ e.g. sand
17:57 tenplus1 minetest.check_for_falling(p)
17:58 rdococ k
17:58 rdococ I'm updating my conveyors to act on gravity-affected nodes like sand
18:06 DS-minetest done: https://github.com/DS-Minetest/s_compatibility
18:19 LazyJ joined #minetest-hub
18:19 tenplus1 hi LazyJ
18:20 LazyJ Howdy tenplus1 ;)
18:20 tenplus1 :P
18:22 rdococ lazy j detected
18:36 lisac Hi tenplus1
18:36 tenplus1 hi lisac
18:36 lisac did you ever try Kvass, tenplus1?
18:36 tenplus1 kvass?
18:37 lisac https://en.wikipedia.org/wiki/Kvass
18:37 tenplus1 fermented beverage made from rye bread
18:37 tenplus1 nope, cant say I have :P
18:38 lisac :( if you ever happen to find some, don't get the one with fruit in it
18:38 lisac plain kvass is the best kvass
18:38 lisac Raven and me tried making our own Kvass once
18:38 lisac wasn't the best Kvass ever.
18:39 tenplus1 what's it taste like ?
18:39 LazyJ joined #minetest-hub
18:40 lisac hmm it's sweet
18:40 tenplus1 will give it a bash sometimes :PP
18:40 lisac :D
18:40 lisac too bad you can't find 2l bottles here
18:40 lisac only .5l ones
18:41 tenplus1 heh, they prolly want ppl to drink responsibly
18:41 lisac y lol
18:42 tenplus1 z
18:42 tenplus1 :P
18:47 Jordach lisac, i bet it tasted like Kvass
18:47 * rdococ is sad
18:47 tenplus1 whassup rdococ?
18:47 * Bobr2 is annoyed
18:47 tenplus1 ?
18:47 rdococ tenplus1: 2 + 2 = 4, and I wanted it to be 5. it's terrible.
18:49 tenplus1 will this help: https://i.stack.imgur.com/c0rxM.jpg
18:49 lisac rdococ, https://www.youtube.com/watch?v=5xdbPhnfFEI
18:55 CWz Time for a Pun! a smart daring person should always be familiar and know the Ledge they are standing on.
18:56 CWz ^ bad pun
18:56 rdococ Sounds like you're not the sharpest tool in the shedge when it comes to puns.
18:56 tenplus1 a skeleton walks into a bar and orders a drink and a mop
18:56 CWz well know the Ledge is a pun off knowLedge
18:58 rdococ a bad pun
18:58 CWz The Skeleton said to the Zombie comedian i found your jokes to be Humerus
18:59 CWz Another bad pun
18:59 tenplus1 lol
19:02 rdococ What did the car say to the other car?
19:02 tenplus1 beep
19:02 rdococ Nothing. Cars can't talk, and aren't even sentient.
19:03 rdococ YAY FOR ANTI-HUMOR! :P
19:03 tenplus1 lolol
19:06 tenplus1 I am terrified of elevators. I’m going to start taking steps to avoid them.
19:08 tenplus1 here's one for VanessaE since she is working on colours so much
19:08 tenplus1 A red and a blue ship have just collided in the Caribbean. Apparently the survivors are marooned.
19:09 * tenplus1 hides
19:11 rdococ ...
19:12 tenplus1 lol
19:20 tenplus1 wb lumidify
19:20 lumidify Hi tenplus1
19:26 rdococ yay
19:37 DS-minetest joined #minetest-hub
19:37 tenplus1 wb
19:37 DS-minetest thx
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19:42 tenplus1 havin' problems Nate ?
19:42 ThomasMonroe_ apparently XD
19:43 rdococ I'm working on an assistant mod that will provide useful functions like math.round, and vectors with metatables (so you can do #x for magnitude, x.normalize for normalizing (or you could do x/#x, I guess, etc)
19:43 tenplus1 would need examples of use
19:45 rdococ you mean in the readme? of course
19:45 tenplus1 just to see what you would use them for :))
19:46 rdococ it'd be much easier to type #x than vector.length(x)
19:46 rdococ and x+y than vector.add(x,y)
19:47 DS-minetest rdococ: such a mod would be easy to do but very often it's not used vector.new(x,y,z) but {x=x,y=y,z=z}
19:47 tenplus1 ooh, interesting
19:47 Krock joined #minetest-hub
19:47 Krock hi tenplus1
19:47 DS-minetest hi Krock
19:47 tenplus1 hey Krock :)
19:47 Krock hi DS-minetest
19:47 DS-minetest wow, we both were faster than tenplus1 O_o
19:48 tenplus1 :P
19:48 rdococ DS-minetest: mods that use the assistant mod will, of course, know that
19:49 DS-minetest rdococ: yeah, but if a mod that uses the assistant mod adds an api and that api is used with a simple table instead of a vector table with metatable
19:50 rdococ eh
19:51 rdococ you might be right
19:52 tenplus1 helpers are handy :P
19:52 DS-minetest and if you initialize many vectors in short time it could decrease performance
19:55 rdococ hm
19:55 rdococ I might add complex numbers
19:55 tenplus1 nooooooooooooooo
19:55 rdococ aw
19:56 rdococ what should I do then?
19:56 tenplus1 use simple numbers
19:56 rdococ quaternions would be cool
19:56 rdococ yeah! quaternions!
19:56 tenplus1 wut ?
19:57 rdococ look them up
19:58 * tenplus1 is confused
19:58 rdococ me too :P
19:58 DI3HARD139 joined #minetest-hub
19:58 tenplus1 hi DI3HARD139
19:59 DI3HARD139 Hello tenplus1
20:04 rdococ I guess I could add helper functions
20:05 rdococ e.g. vector.fslength(v), which stands for "fast square length", and could be used in comparisons where vector.length itself would be slower.
20:06 rubenwardy rdococ, sqdistance would fit in more with the api
20:06 rdococ true
20:06 CWz Lol at tenplus1
20:06 rubenwardy I was sure this function existed, but apparently not
20:07 CWz That was a nice pun
20:07 tenplus1 ?
20:07 rdococ sqdistance(a, b)?
20:07 CWz #lateresponce
20:07 tenplus1 :PPPP
20:07 rdococ rubenwardy: would that be square distance between two vectors then?
20:07 ThomasMonroe joined #minetest-hub
20:08 rubenwardy rdococ: yeah,    dx^2 + dy^2 + dz^2
20:09 rdococ I guess you would subtract(a, b), and then calculate the square distance of the result.
20:09 rdococ s/distance/magnitude/
20:10 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/common/vector.lua#L58
20:10 rdococ Yes, I'm aware of the vector.distance function.
20:10 rubenwardy wait what
20:10 rubenwardy that is a strange implementation
20:10 rdococ math.hypot?
20:11 rubenwardy I was going to say remove the sqrt
20:11 rdococ I assume that stands for hypotenuse.
20:11 rdococ Yeah, that would make sense.
20:11 rdococ Even weirder is that I can't find any reference to math.hypot in the lua 5.3 reference manual.
20:12 rubenwardy https://springrts.com/wiki/Lua_MathExtra
20:12 rubenwardy that's all I could fine
20:12 rubenwardy -e+d
20:12 rdococ That's weird. Minetest doesn't have math.round, as far as I know.
20:12 tenplus1 do we have a distance helper between two vectors ?
20:12 rubenwardy tenplus1, vector.distance
20:13 tenplus1 w00t
20:13 tenplus1 ooh, uses math.hypot, isnt that slow?
20:14 rubenwardy yeah, slower than sqrt
20:14 tenplus1 local get_distance = function(a, b)
20:14 tenplus1 local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
20:14 tenplus1 return square(x * x + y * y + z * z)
20:14 tenplus1 end
20:14 rubenwardy handles overflows better though, apparently
20:14 rdococ tenplus1: square? you mean sqrt, right?
20:14 tenplus1 yeah
20:14 tenplus1 I localise many functions :D
20:15 tenplus1 for speeeeeeeeed
20:15 rubenwardy tenplus1,   local function get_distance(a, b)
20:15 rdococ heh
20:15 DS-minetest square = ^2, sqrt = ^0.5 i thought
20:15 rdococ DS-minetest: yes, that's correct. tenplus1 just got confused :P
20:16 tenplus1 square is a local for math.sqrt()
20:16 tenplus1 ehehe
20:16 rdococ tenplus1: That has got to confuse people :P
20:16 rdococ (I mean, I'd find it easier to slap parentheses and ^0.5, but eh.)
20:16 tenplus1 I comment it in code :P so they know
20:16 rubenwardy discourages people from forking mobs again
20:17 tenplus1 mwhehehe
20:17 tenplus1 but yeah, that function runs faster than vector.distance
20:17 rdococ What would be the best name for a faster helper function?
20:18 rubenwardy vfsdh
20:18 rubenwardy obviously
20:18 tenplus1 if it gives the exact same number as vector.distance then replace the code inside function to faster version
20:18 sniper570 joined #minetest-hub
20:18 tenplus1 hi sniper
20:18 rdococ har
20:19 rdococ Hm, do you think using vector.subtract(a, b) would be slower than subtracting the values manually?
20:19 rubenwardy yes
20:19 rubenwardy function call
20:20 benrob0329 https://mail.incredible.ninja/cloud/index.php/s/jQGTKj0Rbnm3epV
20:20 rubenwardy the question is, how much does it matter
20:20 rubenwardy > mail
20:20 rubenwardy > is nextcloud
20:20 rdococ Depends on the mod you're writing, and how good your modding skills are, I suppose.
20:20 benrob0329 rubenwardy: Same server
20:20 rubenwardy use virtual hosts :)
20:21 rubenwardy all of rubenwardy.com is on the same server
20:21 rdococ To be honest, though, I'm going to try to reduce function calls anyway because it will at least speed up technic. Even if technic doesn't touch vector. :P
20:21 benrob0329 rubenwardy: im boy the maintainer, my friend is
20:21 benrob0329 *not
20:21 rubenwardy ah fair
20:22 tenplus1 ooh, you re-writing technic rdococ?
20:22 rdococ No. :P
20:22 rdococ I just meant reducing function calls in the vector functions.
20:22 rdococ Maybe Lua could do with a preprocessing extension, like the C-family's #define.
20:22 rubenwardy nah
20:22 rubenwardy it needs compiler optimisations
20:22 rdococ Then again, that'd require preprocessing.
20:23 rubenwardy so it does it automatically
20:23 rdococ Ah, true.
20:23 tenplus1 would placing the current helpers in c++ code make them any faster ?
20:23 rubenwardy I'm not offering though
20:23 rubenwardy no, tenplus1
20:23 Krock joined #minetest-hub
20:23 tenplus1 wb Krock
20:23 rubenwardy the biggest slow down isn't Lua, but transfering data between Lua and C++
20:23 rubenwardy and switching between them
20:23 tenplus1 ahh
20:24 Krock ty
20:24 tenplus1 nite folks :P
20:24 rubenwardy o/
20:24 ThomasMonroe night
20:24 tenplus1 left #minetest-hub
20:25 benrob0329 rubenwardy: but yeah that's my current desktop
20:25 rdococ convert minetest's core to lua /s
20:25 rubenwardy very nice, benrob0329
20:25 rubenwardy is that i3?
20:25 benrob0329 s/lua/clisp
20:26 benrob0329 rubenwardy: Bspwm + Polybar
20:26 rdococ Actually, what would help speed things up a ton is a C++ api.
20:26 rubenwardy sweet
20:26 rdococ Or, hell, let's create our own programming language, /specifically designed for/ Minetest mods.
20:27 benrob0329 NO!
20:27 rubenwardy lets use Kotlin!
20:27 rubenwardy wooo
20:27 rdococ Mw ha ha ha!
20:27 rubenwardy sneak the JVM in
20:27 benrob0329 No custom languages!
20:27 rdococ Let's use Malbolge!
20:27 CalebDavis joined #minetest-hub
20:27 ThomasMonroe html?
20:27 benrob0329 Lets use Lisp >:-)
20:27 ThomasMonroe yeah :)
20:27 Krock what? brainfk?
20:27 rdococ benrob0329, one word.
20:27 rdococ Haskell.
20:28 rdococ Funge-98!
20:28 ThomasMonroe Golang?
20:28 rubenwardy Rufunge!
20:28 rdococ Scratch!...wait.
20:28 ThomasMonroe R
20:28 benrob0329 Haskell isnt extendable like lisp though
20:28 Krock I can get to to suicide with one word: PHP
20:28 ThomasMonroe Krock: nope
20:28 ThomasMonroe this: XML
20:28 benrob0329 Brainfuck
20:28 rubenwardy Krock, PHP sucks so much
20:28 ThomasMonroe javascript
20:28 rubenwardy I'm trying to get my work to at least move over to hacklang.org
20:29 rdococ On a different, but still similar note, it's funny how people compare Minecraft and Roblox when the latter has a Lua API like Minetest. :P
20:29 benrob0329 Gmod uses Lua too
20:29 benrob0329 And has *gasp* gamemodes
20:29 * rdococ dies
20:29 Krock rubenwardy, "foo" == TRUE and "foo" == 0 but TRUE != 0
20:30 benrob0329 I often compare MT and Gmod
20:30 rdococ Krock: "foo" == love and "foo" == life
20:30 ThomasMonroe has anyone seen the voxel game BlackVoxel?
20:30 rdococ benrob0329: I have a Minetest mod called the RMod. Unfortunately, it's not related to GMod. :P
20:31 benrob0329 NIL == False T == True
20:31 Krock no, is it yet another android client, ThomasMonroe ?
20:31 benrob0329 that's lisp logic
20:31 ThomasMonroe no
20:31 benrob0329 Its a CPP modded voxel game (?)
20:31 ThomasMonroe look it up, it a very optimized open source Voxel game
20:31 ThomasMonroe idk if it can be modded
20:31 ThomasMonroe everything is in c++ so i dont think so
20:31 ThomasMonroe but it is very fast
20:32 benrob0329 That looks like crap iirc
20:32 Krock can't look it up. my connection stalls again
20:32 benrob0329 No lighting
20:32 CalebDavis it can be modified but you have to edit the source to do it tre
20:32 ThomasMonroe wel true
20:32 ThomasMonroe its a good game for technical folk
20:33 benrob0329 On another note: my contacts and such now sync via WebDAV
20:33 CalebDavis it is more complex then using technic in some areas
20:33 benrob0329 So I don't need to use Gmail as much anymore
20:33 * rubenwardy uses contacts.google.com
20:34 rubenwardy **TRIGGER WARNING**
20:34 * rdococ farts
20:34 rubenwardy Wait, did my client make that **bold**?
20:34 rubenwardy no, it's just the font for me
20:34 rdococ TRIGGER WARNING...wait, +c, aw
20:34 rubenwardy DAMN IT
20:35 rubenwardy Funge-98 is basically my language
20:35 benrob0329 lisp
20:35 rdococ hm.
20:35 Fixer PROMISE ME THE LIGHT__
20:35 benrob0329 So we do or don't have colors?
20:35 benrob0329 In this channel
20:35 rubenwardy test
20:36 benrob0329 Nope
20:36 rdococ which one is faster: "return math.floor(x + .5)", or "if x % 1 < .5 then return x - x%1 else return 1 + x - x%1 end"?
20:36 rubenwardy erm
20:36 benrob0329 The one that is more clear is usually best
20:36 rubenwardy preoptimisation much? :P
20:36 rdococ heh :P
20:37 benrob0329 Make simple code, and it will run fast
20:37 rdococ What I'd have preferred is different vector types for different numbers of dimensions.
20:37 rubenwardy https://github.com/rubenwardy/rufunge    and     https://github.com/rubenwardy/rufunge/blob/master/specification.md
20:37 rdococ vector3.new(x, y, z), vector2.new(x, y), and vector4.new(x, y, z, w).
20:38 benrob0329 rubenwardy: so you forked a language because it wasn't practical?
20:38 rubenwardy yes
20:38 rubenwardy I decided that befunge wasn't serious enough
20:38 benrob0329 What kind of language is that??
20:38 rdococ Rufunge.
20:38 rubenwardy !g befunge
20:39 ShadowBot rubenwardy: Befunge - Wikipedia - Befunge is a stack-based, reflective, esoteric programming language. It differs from conventional languages in that programs are arranged on a two-dimensional grid. " ... </l/?kh=-1&uddg=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FBefunge>, Befunge - Esolang - Befunge was preceded in 1991 by a similar but less featureful language Biota, which was designed for (6 more messages)
20:39 benrob0329 !g common lisp
20:39 ShadowBot benrob0329: Welcome to Common-Lisp.net! - Introduction. Welcome to the amazing world of Common Lisp, the programmable programming language. This site is one among many gateways to Common Lisp. </l/?kh=-1&uddg=https%3A%2F%2Fcommon%2Dlisp.net%2F>, Common Lisp - Wikipedia - History. Work on Common Lisp started in 1981 after an initiative by ARPA manager Bob Engelmore to develop a single (6 more messages)
20:39 rubenwardy rufunge and Funge-98 are both supersets of Befunge
20:39 rubenwardy my one focuses on subprograms
20:39 rubenwardy Funge-98 focuses on blocks and multiple stack
20:40 benrob0329 Again, if its not practical, or useful, why is it still around?
20:40 rubenwardy !g esoteric languages
20:40 ShadowBot rubenwardy: Esoteric programming language - Wikipedia - An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design ... </l/?kh=-1&uddg=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FEsoteric_programming_language>, Esolang, the esoteric programming languages wiki - One of the best-known (7 more messages)
20:40 Calinou hi
20:40 rdococ Because it's fun, benrob0329.
20:41 CalebDavis hi Calinou
20:41 benrob0329 You shouldn't have to fork the language, the language should be extendable
20:41 benrob0329 Hi Cal
20:41 rubenwardy I didn't fork the language, benrob0329
20:41 Calinou fork the system
20:41 rubenwardy I'm a super set
20:41 * Calinou hides
20:41 rubenwardy like C and C++
20:41 rubenwardy if C++ was a proper superset, that is
20:41 rdococ Anyway, do you think MT mods could use quaternions?
20:42 benrob0329 O_O
20:42 rdococ O_O
20:42 benrob0329 o_o
20:42 Fixer ._.
20:42 benrob0329 -_-
20:42 rdococ ^_^
20:42 benrob0329 >_>
20:43 rdococ <_<
20:43 rubenwardy > "hello" > , <
20:43 benrob0329 Was that the eye dance or something?
20:43 rdococ > , < "olleh" <
20:44 rubenwardy that's valid rufunge code. Infinite loop which prints hello then a bunch of null characters
20:44 rubenwardy or "olleh", I forget
20:44 rdococ ‮ this text is technically not in reverse.‭‭
20:45 benrob0329 (loop (format t "Hello ~%"))
20:45 rdococ cmon, if you want a program to say hello world you type hello world
20:45 rdococ easiest programming language ever: "hello world"
20:45 rdococ bum
20:48 rubenwardy I should write an interpreter for rufunge in rufunge
20:48 rubenwardy although that'll likely be difficult
20:48 rubenwardy easier for compilers :P
20:49 rdococ rubenwardy: do you think quaternions could actually be useful in minetest?
20:49 Calinou anyone wants to play Doom (Zandronum)? I'm playing TNT on my server
20:49 Calinou you should see it in Doomseeker
20:50 rubenwardy rdococ, not sure
20:51 rdococ rubenwardy: Additionally, do you think I should store the "w" value, or calculate it from the x, y and z values?
21:05 Natechip joined #minetest-hub
21:05 Natechip joined #minetest-hub
21:07 Jordach ERROR 1547 (HY000): Column count of mysql.user is wrong. Expected 42, found 43. The table is probably corrupted
21:07 Jordach *autistic screeching*
21:08 paramat joined #minetest-hub
21:09 rubenwardy > column count
21:09 rubenwardy > 43
21:09 rubenwardy wat
21:09 Jordach fresh install of debian 8.2 too
21:09 Jordach wat
21:09 rubenwardy how are you using that many columns?
21:09 rubenwardy is it storing a biography
21:11 Jordach yolo sudo rm -r /var/lib/mysql/mysql
21:11 Jordach nextcloud being a cunt to install
21:12 Jordach now it works
21:12 Jordach WTF
21:12 paramat eh, language please :]
21:12 Jordach paramat, you want to 1v1 mysql
21:12 Jordach the worst software devised
21:13 Jordach so many forks they can start a damn cutlery business and never run out of stock
21:16 KaadmY ^
21:16 bigfoot548 joined #minetest-hub
21:17 * rubenwardy uses PostreSQL
21:17 benrob0329 Nexcloud can use sqlite, no?
21:19 Megaf owncloud can
21:22 Jordach benrob0329, https://cdn.discordapp.com/attachments/104703448997445632/343141626811514881/unknown.png
21:24 benrob0329 Jordach: did you loose everything??
21:24 Jordach lolno
21:26 benrob0329 Okgood
21:41 sofar nextcloud is good, but I have to poke nerzhul about shitty android app power usage
21:42 sofar I run an instance myself too
21:44 benrob0329 OpenTasks + Nextcloud = On the go task scheduling for projects
21:44 benrob0329 I can write ideas and plans down with a checklist anywhere, its really nice
21:45 benrob0329 I just with that I could combine the powers of Nextcloud and git so that when writing scripts I can push from my desktop without having to manually upload
21:45 benrob0329 *wish
21:45 rubenwardy !g OpenTasks
21:45 ShadowBot rubenwardy: OpenTasks - Android Apps on Google Play - An Open Source task app in Material Design. This app supports basic task management and provides user friendly user interface. To complete a task in the ... </l/?kh=-1&uddg=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dorg.dmfs.tasks>, OpenTasks - Android-Apps auf Google Play - An Open Source task app in Material Design. (6 more messages)
21:46 rubenwardy noooooo
21:46 rubenwardy they have a wrongly colored status bar
21:46 * rubenwardy can never use that app
21:47 rubenwardy also, the padding is odd
21:47 rubenwardy might try it out and submit a PR if I like it
21:48 benrob0329 Its nice, though not the most stable
21:48 benrob0329 Had it crash a couple times while making a new task
21:48 benrob0329 Might look for an alternative
21:48 benrob0329 But then again, I could just wait for it ti mature
21:48 benrob0329 I did sent a crash report
21:49 rubenwardy ah, when I ran the app the status bar is correct
21:49 rubenwardy however the search is on its own tab :'(
21:50 rubenwardy search should look like that: https://i.rubenwardy.com/YK8QMskMmh.png
21:58 benrob0329 rubenwardy: probably should, I don't really mind though
21:58 benrob0329 I mean I suppose Google is trying to get a more consistent UI
21:59 benrob0329 rubenwardy: note: local tasks arent synced
22:00 rubenwardy material design <3
22:00 benrob0329 You have to create a category in your sync app/Nextcloud
22:02 rubenwardy would next cloud be appropriate as place to backup my music, and also stream it?
22:03 rubenwardy found this: https://github.com/owncloud/music/
22:15 Jordach http://i.imgur.com/DYQ9eSr.png
22:15 Jordach MMMMM https
22:15 Jordach benrob0329, rubenwardy ^
22:15 rubenwardy nice
22:15 rubenwardy let's encrypt
22:16 rubenwardy also, nice domain
22:16 Jordach rubenwardy, not mine ;)
22:16 rubenwardy dang
22:16 Jordach we're sharing the server since it's got fucking 8c/8t
22:16 Jordach 32GB RAM
22:16 rubenwardy sweet
22:16 Jordach 250GB SSD and an internal 50GB SSD
22:16 Jordach 200Mbit/s unmetered
22:17 Jordach jordach.net will be merged/moved into it eventually
22:17 Jordach many owncloud shares from my server will die in the coming month
22:18 Jordach but not the images directory since that will be kept as is
22:21 rubenwardy A-   https://www.ssllabs.com/ssltest/analyze.html?d=core.lunar.cloud
22:23 Calinou Jordach is now hosting his files on lunar butt? :D
22:33 Jordach rubenwardy, tfw digitalocean will be phased out by a new server
22:33 Jordach paying the same £12/mo
22:33 rubenwardy I use Kimsufi
22:33 rubenwardy dedi :)
22:33 Jordach this is a physical dedi
22:35 Calinou I love the "Kimsufi" name, since spelling it in French gives you "qui me suffit", which translates to "which suffices me"
22:44 benrob0329 Friend of mine moved a few sites from DO to Linode
22:44 benrob0329 Same price, more ram
22:46 rubenwardy I moved to DO from Linode
22:47 rubenwardy oops
22:47 rubenwardy I moved from DO to Linode
22:47 rubenwardy then from Linode to Kimsufi
22:47 benrob0329 gonna move my Mother's website to Linode when the time comes to renew
22:47 rubenwardy so, I'm trying to set up NextCloud
22:47 rubenwardy but it keeps redirecting from foobar.rubenwardy.com to 127.0.0.1 :(
22:48 benrob0329 do away with the crappy shared hosting my parents have had for more than a decade
22:48 rubenwardy I
22:48 rubenwardy I'm using https://github.com/sameersbn/docker-nextcloud
22:48 benrob0329 rubenwardy: did you set the external IP?
22:48 benrob0329 or leave it at default?
22:48 rubenwardy I changed the NEXTCLOUD_URL variable
22:49 benrob0329 (I havent set up Own/Nextcloud in a while, so its a shot in the dark)
22:49 rubenwardy which adds the correct subdomain to trusted domains in config.php
22:49 benrob0329 i see
22:49 benrob0329 Webserver setting?
22:51 rubenwardy hmmm
22:51 rubenwardy foobar.rubenwardy.com -> https://127.0.0.1/index.php/login
22:52 rubenwardy so looks like the base URL is wrong
22:52 rubenwardy maybe the host isn't being passed in
22:52 * benrob0329 emerges nextcloud-client
22:54 rdococ eating
22:55 rubenwardy wooo
22:55 rubenwardy forgot to add   proxy_set_header Host
22:58 rdococ yay
22:59 * rdococ hugs rubenwardy suddenly
23:46 paramat good looks like we have a fix for https://github.com/minetest/minetest/issues/6197
23:51 Shara paramat: good to see :)
23:54 DS-minetest hm, is are texture modifiers intendedly limited?
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