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13:31 |
kaeza |
mornings |
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13:36 |
octacian |
Hey kaeza :D |
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15:07 |
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15:12 |
benrob0329 |
Could someone please give some extra input on #6111 ? |
15:12 |
benrob0329 |
https://github.com/minetest/minetest/issues/6111 |
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16:45 |
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17:23 |
Krock |
Do we support nested texture modifiers? example: [combine:WxH:16,16=default_dirt.png^\[colorize:#000:200 |
17:23 |
Krock |
minetest seems to have troubles with it |
17:50 |
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17:50 |
IhrFussel |
Hi guys...how do I find out if the player inventory has AT LEAST 5 empty slots left in main? |
17:52 |
KaadmY |
IhrFussel: if you just need to put items in it, you can do player:get_inventory():room_for_item(itemstack) |
17:52 |
DS-minetest |
go it through in a loop and count it. if the counter gets 5, break. after the loop return if the counter is smaller than 5 |
17:54 |
IhrFussel |
KaadmY, I need to make sure though that there is room for 5 different items, cause what I'm implementing is some sort of loot packs players can purchase |
17:54 |
IhrFussel |
Purchase with ingame currency* |
17:56 |
IhrFussel |
Couldn't I just use get_size("main") ? |
17:57 |
IhrFussel |
I guess that will only return the size of all slots not the ones in use |
17:58 |
IhrFussel |
DS-minetest, I can't exactly follow you...loop through what exactly? |
18:00 |
DS-minetest |
through the inventory |
18:01 |
IhrFussel |
So loop through this variable? local pinv = getp:get_inventory() |
18:01 |
DS-minetest |
like local counter = 0 for i = 1, inv:get_size() do if inv:get_stack(i):is_empty() then counter = counter + 1 if counter == 5 then break end end end if counter < 5 then return end |
18:01 |
DS-minetest |
something like that |
18:06 |
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18:06 |
IhrFussel |
DS-minetest, I see... and do you happen to know what the format to add new items is? Or can I only add 1 at a time? |
18:07 |
DS-minetest |
i dont know much about inventories |
18:07 |
DS-minetest |
http://dev.minetest.net/InvRef |
18:07 |
DS-minetest |
set_stack("listname", i, stack) |
18:08 |
DS-minetest |
look into the api |
18:08 |
IhrFussel |
I'm already on that page but I don't know what the format of "stack" should be...will do thanks |
18:08 |
DS-minetest |
stack is an itemstack |
18:09 |
DS-minetest |
http://dev.minetest.net/ItemStack |
18:11 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/chapters/itemstacks.html |
18:11 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/chapters/inventories.html |
18:11 |
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18:11 |
rubenwardy |
alternatively |
18:12 |
rubenwardy |
oh wow, that's an old image of the creative inventory |
18:15 |
IhrFussel |
So JUST local var = ItemStack(table) ? That looks weird considering almost all other API functions start with minetest. |
18:15 |
rubenwardy |
it's a class |
18:15 |
rubenwardy |
well, a constructor for a class |
18:16 |
rubenwardy |
I mean, classes are quite inconsistent |
18:16 |
rubenwardy |
ItemStack(), Vector:new(), AreaStore() |
18:16 |
IhrFussel |
rubenwardy, can I do local table = {"default:apple","default:dirt"} local stack = ItemStack(table) ? |
18:16 |
rubenwardy |
no |
18:16 |
rubenwardy |
as a stack is by definition only one item |
18:16 |
rubenwardy |
you can't have multiple items in a stack |
18:17 |
rubenwardy |
you'd do inv:add_item("main", ItemStack("default:apple")) and inv:add_item("main", ItemStack("default:dirt")) instead |
18:18 |
IhrFussel |
So I HAVE TO call add_item as many times as I want to add different items..okay |
18:18 |
rubenwardy |
you could do ItemStack({ name = "default:dirt", count = 3 }) which is what it means when it says a table constructor |
18:18 |
rubenwardy |
but yeah, you need to call multiple times |
18:19 |
rubenwardy |
you could make a help function though |
18:21 |
rubenwardy |
IhrFussel: https://gist.github.com/rubenwardy/42b51bcce4738c208dca83fba5553f69 |
18:23 |
rubenwardy |
!tell rubenwardy update your book! |
18:23 |
ShadowBot |
rubenwardy: O.K. |
18:23 |
Calinou |
KaadmY: you playing CS:GO it seems? you bought the game? |
18:23 |
Calinou |
hi |
18:24 |
IhrFussel |
rubenwardy, thank you^^ now I got one more problem: What's the best way to choose a random element from a table? Since I want loot boxes I need to choose 5 random table elements |
18:24 |
rubenwardy |
!g lua choose random element in table |
18:24 |
ShadowBot |
rubenwardy: Lua choose random item from table - Stack Overflow - Lua choose random item from table. ... getting random elements from the table would be faster his ... Browse other questions tagged random lua or ask your own ... </l/?kh=-1&uddg=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F2988246%2Flua%2Dchoose%2Drandom%2Ditem%2Dfrom%2Dtable>, arrays - Love2d: random element from table - (7 more messages) |
18:25 |
IhrFussel |
I already read that...so that seems to be the most efficient way then |
18:37 |
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18:38 |
KaadmY |
Calinou: yep |
18:38 |
KaadmY |
Runs like shit though :P |
18:39 |
KaadmY |
<30 fps most of the time, I can play a round or two before my laptop gets too hot and throttles to like 10 fps |
18:40 |
Calinou |
KaadmY: ah :( |
18:41 |
Calinou |
KaadmY: time to save for a new laptop :P |
18:41 |
KaadmY |
Calinou: I have my eye on a laptop already |
18:41 |
* KaadmY |
goes to PM to avoid spam |
18:42 |
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19:05 |
IhrFussel |
rubenwardy, this can't be right :/ pinv:get_stack(i):is_empty() |
19:05 |
IhrFussel |
i is the loop number |
19:05 |
rubenwardy |
you forget the listname |
19:05 |
IhrFussel |
So get_stack("main",i) ? |
19:05 |
rubenwardy |
yes |
19:15 |
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19:16 |
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19:21 |
benrob0329 |
screw it, vim keys are just too powerful, and vim's config is just too nice |
19:22 |
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19:23 |
benrob0329 |
oops, wrong channel :-) |
19:42 |
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20:34 |
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20:38 |
IhrFussel |
Raven262, can you verify that your brother is on my server right now? |
20:39 |
Raven262 |
Yes. |
20:39 |
IhrFussel |
He lost his password and joined as "hijenacvuk" correct? |
20:55 |
Raven262 |
yes |
20:56 |
Raven262 |
Sorry for late response, i'm quite busy in real life |
20:56 |
Raven262 |
Well, not actually busy, but i forget to check the irc |
21:13 |
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21:13 |
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21:25 |
IhrFussel |
Raven262, No problem, I just need to make sure that I don't set the password for a faker |
21:32 |
IhrFussel |
Does the engine support glowing wield items now? Last time I checked it was not possible to make a meselamp glow inside your hand for example |
21:33 |
IhrFussel |
in your hand* |
21:35 |
IhrFussel |
Someone told me he saw servers with torches that glow while wielding ... or are those mods likely using some hacky way to make it possible? |
21:40 |
calcul0n |
IhrFussel, the torches mod does that, but i had a quick look at the code and didn't get how it works :) |
21:48 |
Raven262 |
I think it lags, i had it on my home server, it produced some lag |
21:49 |
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22:13 |
KaadmY |
IhrFussel: it's hacky |
22:13 |
KaadmY |
It replaces the air node at your position with a custom air node that glows |
22:13 |
KaadmY |
It's really inefficient |
22:24 |
Raven262 |
it lags a lot |
22:27 |
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