Time |
Nick |
Message |
00:54 |
|
kaeza joined #minetest-hub |
00:56 |
ircSparky |
would anyone like to spend an hour or two helping me make a minetest video? |
00:57 |
ircSparky |
I need "actors" |
00:57 |
ircSparky |
right, run, talk |
00:57 |
ircSparky |
basic |
00:57 |
ircSparky |
nothing too fancy |
00:57 |
ircSparky |
its for a "trailer" |
00:58 |
ircSparky |
ok |
00:58 |
ircSparky |
my server :P |
00:58 |
ircSparky |
Persistent Kingdoms |
01:00 |
ircSparky |
yes |
01:01 |
ircSparky |
ok |
01:01 |
ircSparky |
let me know when you're coming |
01:02 |
ircSparky |
k |
01:21 |
|
lumidify_ joined #minetest-hub |
04:44 |
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octacian_ joined #minetest-hub |
05:47 |
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ssieb joined #minetest-hub |
06:07 |
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nerzhul joined #minetest-hub |
06:47 |
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CWz joined #minetest-hub |
07:17 |
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tenplus1 joined #minetest-hub |
07:17 |
tenplus1 |
hi folks |
07:21 |
|
lisac joined #minetest-hub |
07:22 |
tenplus1 |
hi lisac |
07:23 |
lisac |
Hey tenplus1 |
07:23 |
lisac |
Hi Calinou |
07:23 |
lisac |
sorry for us leaving yesterday |
07:23 |
lisac |
power loss |
07:59 |
Calinou |
lisac: ah |
08:00 |
Calinou |
lisac: do you live in the same household as Raven262? :P |
08:05 |
tenplus1 |
hi Cal |
08:12 |
tenplus1 |
Mobs Redo API updated with optimizations and a few fixes for default nodes |
08:14 |
|
Raven262 joined #minetest-hub |
08:14 |
tenplus1 |
wb raven |
08:14 |
Raven262 |
Thanks tenplus1 |
08:15 |
Raven262 |
I had a thunderstorm here yesterday, lost electricity for a while |
08:15 |
tenplus1 |
ouch |
08:15 |
Raven262 |
Calinou, and thats basically why i suddenly left the server. |
08:16 |
Raven262 |
Yep, tenplus1, i didn't plug in my PC until this morning |
08:16 |
Raven262 |
I didn't want it to get burned by thunder, so i went earlier to sleep |
08:17 |
tenplus1 |
good idea, dont wanna break your pc incase of strike... das why I have a UPS |
08:18 |
Calinou |
Raven262: you're in the same household as lisac? I was wondering |
08:19 |
Raven262 |
Yes, we are brothers. |
08:32 |
* tenplus1 |
wonders how easy it would be to separate player from default and place inside it's own mod |
08:39 |
|
Krock joined #minetest-hub |
08:40 |
tenplus1 |
hi Krock |
08:40 |
Krock |
hi tenplus1 |
08:41 |
tenplus1 |
do you think it would be an advantage to separate player into it's own mod ?? |
08:42 |
Krock |
the player.lua file? |
08:42 |
tenplus1 |
anything related to player itself... yes |
08:44 |
Krock |
hmm.. it's independent with the other "default" code, so it would be easily possible to do this. The problem is keeping the support with mods that make use of these functions |
08:44 |
tenplus1 |
so that games who replace default. can simply use player. for most things |
08:44 |
tenplus1 |
0.5.0 idea |
08:44 |
tenplus1 |
since we'll break compatibility in that release anyhoo |
08:45 |
Krock |
question is, if it's going to break everywhere or just in the protocol |
08:45 |
tenplus1 |
this will let us replace parts, add extra animations and features etc to players |
08:46 |
Krock |
indeed |
08:46 |
tenplus1 |
e.g. in mobs redo to ride a mob I need 'default' only because default.player_attached is used instead of player.attached for instance |
08:47 |
tenplus1 |
so dropping it into any [game] can be difficult without modification |
08:47 |
tenplus1 |
also default.player_get_animation could easily be player.get_animatino |
08:47 |
tenplus1 |
*ion |
08:49 |
Krock |
all skin and armor mods would break if there's not at least a soft-dependency on default to provide backwards compability |
08:49 |
Krock |
(if possible) |
08:49 |
tenplus1 |
true, but since 0.5.0 will break compatibility anyhow many mods will be changed to work |
08:50 |
Krock |
"<Krock> question is, if it's going to break everywhere or just in the protocol" |
08:50 |
tenplus1 |
and a few function changes to player. is easy enough to alter... especially since minetest has changed many already :D |
08:50 |
Krock |
I'm not sure if there are API breaks planned yet |
08:53 |
tenplus1 |
from what I read networking protocol changes will be implemented which means 0.5.0 servers need 0.5.0 clients to run |
08:53 |
tenplus1 |
lemmie check this... brb |
08:54 |
Shara |
Morning all |
08:56 |
Krock |
tenplus1, yes. The network communication will break. But nothings know about the API for mods or the world support |
08:57 |
tenplus1 |
ah |
09:04 |
* Shara |
wonders why the usual greeters ignored her and finds a corner to hide in |
09:04 |
tenplus1 |
hi Shara |
09:04 |
Shara |
Nope, too late! |
09:04 |
Shara |
World clearly ended! |
09:05 |
* tenplus1 |
offers Shara donut n coffee |
09:05 |
* Shara |
takes only the doughnut, then hides again |
09:05 |
Shara |
Tea? :P |
09:05 |
tenplus1 |
{_}p <-- dainty tea cup |
09:05 |
Shara |
Yay! |
09:06 |
Shara |
Though when it comes to tea, I'm quite happy with a great big mug. |
09:06 |
Shara |
Or a bucket. |
09:06 |
Shara |
:D |
09:06 |
tenplus1 |
that's a lotta tea :P |
09:06 |
Shara |
Yup! |
09:07 |
Shara |
tenplus1: Is there currently anyway for your teleport potions not to work if the coord is a protected area which isn't protected by the user? |
09:08 |
Shara |
They are being abused a lot on DL by people who teleport through walls to get inside people's bases |
09:09 |
tenplus1 |
that would interfere with normal usage though, if a public TP pad was setup to go to a mine that was protected then player couldnt go there |
09:09 |
tenplus1 |
will think of a way to lock/unlock areas |
09:10 |
Shara |
No, you misunderstand |
09:10 |
Shara |
The check should be when the coordinate is entered |
09:10 |
Shara |
So if I use a potion to go to my area, and people follow me through before it closes, that should work |
09:10 |
Shara |
But if I use a potion are enter a coordinate to YOUR area, it should fail to activate |
09:11 |
Shara |
and enter* |
09:11 |
|
DS-minetest joined #minetest-hub |
09:11 |
tenplus1 |
hi DS |
09:11 |
tenplus1 |
hrm, gonna have to think about teleport usage and protection |
09:11 |
Shara |
That would mean any public teleport pad set up by an admin could still take players anywhere |
09:12 |
Shara |
I've got players in danger of leaving, since those who like PVP have started collecting coordinates of bases so they can just teleport there any time |
09:13 |
Shara |
It makes building a base to protect yourself redundant, but I really don't want to remove the mod |
09:13 |
tenplus1 |
for now how about disabling teleport pad recipe and have them only use 1-time portal |
09:14 |
Shara |
That was done from the start |
09:14 |
Shara |
But for well established players, making lots of potions is easy anyway |
09:14 |
Shara |
I also had to chop out the irc mod's whereis command |
09:15 |
Shara |
Since they had learned to sign into irc, use that, then a potion to instantly find their target |
09:15 |
DS-minetest |
hi |
09:15 |
Shara |
I'm happy for people to PVP on DL, but they shouldn't be able to kill who they want any time they feel like, or get into people's bases like that |
09:15 |
tenplus1 |
if I find any books or signs containing player coords I remove them |
09:16 |
Shara |
I don't think they are recording this in game |
09:16 |
Shara |
Updating potions to respect area protection would fix the whole thing |
09:16 |
|
cheapie left #minetest-hub |
09:16 |
Shara |
Hi DS-minetest :) |
09:22 |
tenplus1 |
hrm, technical challenge to check protected area without teleporting player there 1st |
09:22 |
DS-minetest |
hi Shara :) |
09:22 |
Shara |
If the check is done when setting coord, that would be before the teleport anyway |
09:23 |
Shara |
I don't want to prevent a teleport if setting the coord was judged "allowed" |
09:23 |
tenplus1 |
but that part of the map MUST be loaded to check for protection |
09:23 |
Shara |
Hmmm |
09:23 |
tenplus1 |
areas stores all protected areas in memory and inside a file... protector redo checks require you to actually be there |
09:23 |
Shara |
That makes it difficult |
09:23 |
Shara |
Ugh, really don't want to remove the mod :( |
09:29 |
|
Megaf joined #minetest-hub |
09:29 |
tenplus1 |
hi Megaf |
09:29 |
Shara |
Hello Roary Tiger |
09:47 |
Megaf |
Hi tenplus1 |
09:47 |
tenplus1 |
o/ |
09:48 |
tenplus1 |
back laters... |
09:54 |
Megaf |
Hi Shara |
11:09 |
|
sniper338 joined #minetest-hub |
11:09 |
|
sniper338 joined #minetest-hub |
11:12 |
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paramat joined #minetest-hub |
11:45 |
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ThomasMonroe joined #minetest-hub |
11:45 |
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ThomasMonroe joined #minetest-hub |
12:15 |
|
Jordach joined #minetest-hub |
12:28 |
|
Krock joined #minetest-hub |
13:24 |
|
cx384 joined #minetest-hub |
13:26 |
Megaf |
Hi Jordach |
13:32 |
Megaf |
http://imgur.com/a/yWAd1 |
13:32 |
|
bigfoot547 joined #minetest-hub |
13:32 |
Megaf |
That's an old photo of my old Nokia |
13:32 |
|
DS-minetest joined #minetest-hub |
13:32 |
Megaf |
To proove once and for all how strong they really are |
13:34 |
Megaf |
Hey bigfoot547 |
13:34 |
Megaf |
[10:32:29] <Megaf> http://imgur.com/a/yWAd1 |
13:35 |
Megaf |
[10:32:39] <Megaf> That's an old photo of my old Nokia |
13:37 |
DS-minetest |
on a new photo of the same phone, the phone would be undestroyed again because … nokia |
13:48 |
Megaf |
I had two Nokias in my life |
13:48 |
Megaf |
Hated both, destroyed both |
13:49 |
Megaf |
all other phones I had were Motorolas, never had a single issue with any |
14:08 |
|
kaeza joined #minetest-hub |
14:08 |
kaeza |
hi tenplus1 |
14:08 |
Megaf |
he is not here |
14:09 |
kaeza |
preventive measure :P |
14:09 |
Megaf |
kaeza: I almost had a heart attack now. Was uploading my photo library, photos from 2005 to the cloud, and then I begin to listen some hard disk clicks! |
14:09 |
kaeza |
bom dia Megaf |
14:09 |
Megaf |
those loud clicks a HD make just before dying or failing |
14:09 |
kaeza |
Megaf, that's bad |
14:10 |
Megaf |
thankfully, it was not coming from my HDs, but from my phone! I rebooted it, and since its encrypted it clicks to warn that I have to input the password |
14:10 |
Megaf |
:D |
14:10 |
kaeza |
I had an HDD die on me recently. it's not a nice situation :( |
14:10 |
Megaf |
That's why Im uploaded dozens of thousands of photos |
14:10 |
kaeza |
heh |
14:11 |
Megaf |
the current batch is 10147 photos |
14:23 |
benrob0329 |
Ndew desktop config stuffs: http://imgur.com/a/DkhOH |
14:24 |
Megaf |
I just turned on my air conditioner, after nearly 3 years |
14:24 |
Megaf |
(Im back in Brazil visiting my family) |
14:24 |
Megaf |
it made some interesting noises |
14:25 |
Megaf |
what kind of WM/DE is that? |
14:32 |
|
tenplus1 joined #minetest-hub |
14:32 |
tenplus1 |
hi folks |
14:34 |
tenplus1 |
hi bigfoot5 |
14:35 |
Megaf |
Hi tenplus1 |
14:36 |
tenplus1 |
hi megaf |
14:36 |
Megaf |
"Time For Pride" on Spotify, meh |
14:38 |
Raven262 |
hi 11 |
14:39 |
tenplus1 |
hi raven |
14:39 |
tenplus1 |
which mod is it that has a teleport pad that links up with a destination pad ? |
14:40 |
Raven262 |
I'm wondering, did you set up your irc client to highlight 11 as your nick too? |
14:40 |
tenplus1 |
lol nope |
14:40 |
Raven262 |
xD |
14:40 |
tenplus1 |
I use Pidgin for irc, so very limited usage |
14:40 |
Raven262 |
I recommend hexchat |
14:41 |
Raven262 |
Since you can place an image in the background |
14:41 |
tenplus1 |
tried it, is very good but all my chats are through the one client to save me opening multiple programs |
14:41 |
* Shara |
has same issue as Ten |
14:41 |
Raven262 |
Ah |
14:41 |
tenplus1 |
hi shara... am looking for a teleport mod I think you'd like on server |
14:41 |
Shara |
Ohhh, okay :D |
14:41 |
tenplus1 |
it has you place outgoing portal/pad and arrival pad so taht players MUST place both for them to work |
14:42 |
tenplus1 |
but for the life of me I cannot remember it's anme |
14:42 |
Shara |
I actually have a request for you as well. (another one, yea, I know :P) |
14:42 |
tenplus1 |
*name |
14:42 |
tenplus1 |
lol |
14:42 |
Shara |
I finally went ahead and opened my own fork of bewarethedark, so I can start building in some of the things I want for it |
14:42 |
tenplus1 |
ooh nice |
14:42 |
Shara |
But I have no idea if what I'm change is just bad bad bad modding :P |
14:42 |
Shara |
changing* |
14:42 |
tenplus1 |
found it, Translocators: https://forum.minetest.net/viewtopic.php?f=9&t=17845&hilit=teleport+mod check this |
14:43 |
Shara |
So would you be willing to take a look when I stick this on github? |
14:43 |
tenplus1 |
lemmie see git link when you're done and I'll let ya know :D |
14:43 |
Shara |
Ohhhhh. This looks interesting |
14:43 |
* Shara |
saves link |
14:43 |
tenplus1 |
translocators needs a portal on each side, so no teleport griefing into someone's house |
14:43 |
Megaf |
tenplus1: I migrated most of my stuff to Google Chrome man. Skype, WhatsApp, Hangouts, Office, all on Chrome |
14:43 |
Megaf |
less things open |
14:44 |
Shara |
tenplus1: I'm basically looking to use the hidden inventory system to add a mechanism to let moderators not take darkness damage |
14:44 |
tenplus1 |
I like keeping things apart from browser just incase it crashes |
14:44 |
Megaf |
web.skype.com web.whatsapp.com hangouts.google.com play.spotify.com music.google.com |
14:44 |
Shara |
But not sure if I am doing this right, or even if it's a good idea / approach |
14:44 |
Megaf |
This is true portability |
14:45 |
Shara |
I'm playing with code I only half understand here :D |
14:58 |
|
IhrFussel joined #minetest-hub |
15:00 |
tenplus1 |
hi fussel |
15:01 |
IhrFussel |
Hello |
15:09 |
Shara |
Hi Fussel |
15:12 |
Megaf |
Shara: What'd be the fun if you dominated the code: |
15:12 |
Megaf |
? |
15:12 |
Shara |
Megaf: I feed my code to tigers on a regular basis :) |
15:13 |
Megaf |
oh |
15:13 |
Megaf |
I better hide |
15:14 |
Megaf |
And I think travelnet is the best teleport mod ever |
15:14 |
Megaf |
the network idea is genius |
15:14 |
kaeza |
^ |
15:15 |
Megaf |
kaeza: Buenos dias, by the way :) |
15:17 |
Shara |
Megaf: Kind of depends on what fits the server in my opinion |
15:23 |
Raven262 |
Calinou, wanna play Quake3 again? I promise there will be no power surges xD |
15:23 |
Raven262 |
At least i don't see any thunderstorms nearby. |
15:26 |
tenplus1 |
lol |
15:30 |
Calinou |
Raven262: I'll go for a walk soon |
15:30 |
Calinou |
so, not right now |
15:32 |
|
octacian__ joined #minetest-hub |
15:34 |
Raven262 |
Sure. |
15:38 |
Megaf |
I still want a rail that works |
15:40 |
Raven262 |
https://forum.minetest.net/viewtopic.php?t=14726 <<--- A rail that works. |
15:41 |
Megaf |
Great |
15:41 |
Megaf |
Now I need someone to build the network in my server |
15:41 |
Megaf |
We already dug the tunels |
15:42 |
Megaf |
and built the stations for the underground] |
15:42 |
Raven262 |
They have to be 3 nodes wide for that mod |
15:42 |
Megaf |
we just need the rail and trains |
15:42 |
Megaf |
oh dear |
15:42 |
Megaf |
tunnels are like 5x2 |
15:42 |
Raven262 |
Well, you could use carts for that :P |
15:43 |
|
calcul0n joined #minetest-hub |
15:43 |
Raven262 |
Also, this mod doesn't support 45 degree uphill route |
15:43 |
tenplus1 |
hi calcul0n |
15:44 |
calcul0n |
hi |
15:44 |
kaeza |
greetings, tenplus1 |
15:45 |
* kaeza |
wonders why he tried to tab-complete "greetings" |
15:45 |
tenplus1 |
ehehehe |
15:47 |
Megaf |
I have to get my ex back to me so we can upgrade the undergraund infrastructure we built when together |
15:48 |
Megaf |
Raven262: anyway, thanks for the link, it looks brilliant |
15:50 |
Krock |
o/ kaeza |
15:50 |
kaeza |
o/ Krock |
15:52 |
|
nerzhul joined #minetest-hub |
15:52 |
tenplus1 |
hi nrz |
15:59 |
IhrFussel |
If a website crashes the browser the webmaster of that site is doing something wrong by the way |
15:59 |
red-001 |
https://www.youtube.com/watch?v=jre-aMAgP5I |
16:01 |
tenplus1 |
hi red |
16:30 |
Raven262 |
Megaf, I'm suprised you didn't know of it actually Oo |
16:31 |
Raven262 |
I thought it is a rather popular mod |
16:45 |
Megaf |
well, Ive been quite away from Minetest in this last year |
16:51 |
red-001 |
https://www.youtube.com/watch?v=PBMOG_dTbWo |
16:51 |
red-001 |
!title |
16:51 |
ShadowBot |
red-001: Error: That URL appears to have no HTML title within the first 4KB. |
16:51 |
red-001 |
'Dynamic shadows with shaders! (proof of concept for Minetest :P)' |
16:52 |
tenplus1 |
sweet, that looks awesome |
16:53 |
tenplus1 |
any performance hits when using it ? |
16:53 |
* red-001 |
hopes Blockmen will allow it to be backported |
16:54 |
tenplus1 |
blockmen has been a busy chappie :P |
16:56 |
|
Natechip joined #minetest-hub |
17:05 |
Megaf |
red-001: ok, now we can remove all other shader stuff and that stupid centered in the sky unreal light source |
17:05 |
Megaf |
and use actually the sun and torches to light everything |
17:05 |
tenplus1 |
:PP |
17:10 |
Megaf |
red-001: how can I test that: |
17:10 |
Megaf |
? |
17:16 |
red-001 |
you can't |
17:16 |
red-001 |
blockmen hasn't made any of the code public |
17:28 |
* Megaf |
mentally punches Blockman in his brain |
17:28 |
Raven262 |
red-001, i see that blockmen has done many effects on his own like this one: https://www.youtube.com/watch?v=ZV3pzd2Tz_g |
17:28 |
Raven262 |
*blockman |
17:29 |
Raven262 |
I have seen that he did many different water shaders actually |
17:30 |
* Raven262 |
wonders why did he correct the correctly written name. |
17:30 |
tenplus1 |
:P |
17:31 |
Megaf |
we just need two shaders, one for light sources and their shadows, and one for reflections, IMHO |
17:45 |
Megaf |
Get Lucky from Sopitfy actually sounds great on a descent stereo |
17:48 |
benrob0329 |
Megaf: Bspwm + Polybar |
17:48 |
Megaf |
polybar, aha |
17:48 |
Megaf |
GTK? |
17:48 |
benrob0329 |
Nope |
17:49 |
Megaf |
ok |
17:49 |
benrob0329 |
I believe its based on Lemonbar |
17:49 |
Megaf |
Am I the only one who get a good feeling when opening my own website with Ghostery active and theres absolutely nothing to block: |
17:49 |
Megaf |
? |
17:49 |
Megaf |
on my site I put no tracker/add at all |
17:50 |
Megaf |
Im qutie proud of it |
17:50 |
Megaf |
and its wordpress based |
17:50 |
benrob0329 |
Nice |
17:51 |
Megaf |
Not even the Instagram plugin that get my photos from my instagram and shows nicely tracks users |
18:05 |
IhrFussel |
I just noticed sometimes when I dig leaves with the "plantlike" setting enabled my entire HUD refreshes for a fraction of a sec ... very weird |
18:05 |
tenplus1 |
strange... haev the fixed the flickering hand issue ? |
18:06 |
IhrFussel |
It still happens but less frequent...seems like they were right when they said my client mapblock settings were too low |
18:07 |
tenplus1 |
:P |
18:17 |
IhrFussel |
I need to figure out what eats so much RAM in my Bash script...sometimes suddenly I see my script in top with 30+ % memory usage which is almost 1 GB |
18:21 |
Megaf |
What does your script do: |
18:21 |
Megaf |
? |
18:27 |
|
bigfoot547 joined #minetest-hub |
18:28 |
tenplus1 |
hi bigfoot |
18:29 |
Megaf |
wb bigfoot547 |
18:29 |
Megaf |
tenplus1: you failed |
18:29 |
tenplus1 |
I did ? |
18:29 |
Megaf |
it should have been wp not hi |
18:29 |
Megaf |
wb* |
18:29 |
tenplus1 |
eheheh |
18:30 |
tenplus1 |
*hi=wb fixed |
18:31 |
Megaf |
tenplus1: careful man, might cause floating point overflow |
18:31 |
Megaf |
the 128 bit kind of it |
18:31 |
Megaf |
can you imagine a 128 FP overflow? |
18:31 |
Calinou |
<Megaf> I have to get my ex back to me so we can upgrade the undergraund infrastructure we built when together |
18:31 |
Calinou |
#PrayForMegaf |
18:31 |
tenplus1 |
speaking of which, got the serialize.h error again using nothing but default... what gives ?!?!?! |
18:31 |
Megaf |
Calinou: I'd actually be happy if somebody did man =/ |
18:32 |
Megaf |
the subway infrastructure is quite huge |
18:32 |
tenplus1 |
infrastructure ? |
18:32 |
Megaf |
we built the tunels and stations |
18:33 |
* Megaf |
listenting to https://open.spotify.com/user/spotify/playlist/37i9dQZF1DX9loJQLuEvap |
18:33 |
Megaf |
well, I can show one or two subway stations we made if you care to join Megaf Server... |
18:34 |
Bobr2 |
thank you |
18:34 |
tenplus1 |
:P |
18:35 |
Megaf |
I got a weird bug in the latest master client minetest |
18:35 |
Megaf |
I just cycled F7 |
18:36 |
Megaf |
and now I see in my screen the animation of action |
18:36 |
Megaf |
like using the sword or whatever |
18:36 |
Megaf |
but no action is been performed |
18:39 |
Megaf |
hm |
18:40 |
Megaf |
I cant ssh into my server |
18:40 |
Calinou |
also, I thought it was IRL underground infrastructure |
18:40 |
Megaf |
oh, no |
18:40 |
Megaf |
we hadnt gotten to that point yet |
18:40 |
Megaf |
we could tho |
18:41 |
Megaf |
she is architect and urbanist and I have some design/engineering skills |
19:08 |
IhrFussel |
Megaf, it's the MT Server chat bot, so depending on what players say in the chat it will do different things |
19:29 |
Jordach |
sofar, https://i.imgur.com/HAoatwA.png |
19:30 |
tenplus1 |
lolol |
19:30 |
Jordach |
https://imgur.com/a/lWNqa |
19:30 |
Jordach |
here's more, caution, this is a 4chan album |
19:31 |
Jordach |
https://i.imgur.com/xiEDW7v.png |
19:32 |
Jordach |
https://i.imgur.com/BkInKnr.png |
19:32 |
Jordach |
tenplus1, https://i.imgur.com/i8zCJ0G.png |
19:33 |
tenplus1 |
:pPpP |
19:33 |
Jordach |
tenplus1, https://i.imgur.com/1VM48LD.png |
19:34 |
Jordach |
https://i.imgur.com/kuYtWkR.png |
19:43 |
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19:43 |
tenplus1 |
hi lisac |
19:50 |
lisac |
Hi tenplus1 |
19:52 |
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19:52 |
tenplus1 |
hi paramat |
19:57 |
tenplus1 |
Q. should mob explosions use tnt.boom() from TNT mod for simplicity ? |
19:59 |
DS-minetest |
sure |
20:00 |
DS-minetest |
but tnt.boom destroys the node at the center |
20:00 |
DS-minetest |
and doesn't drop it |
20:01 |
tenplus1 |
typically is creeper explodes the node at centre is empty anyhoo (it's inside creeper) |
20:01 |
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20:01 |
Sokomine |
mob sould be safe from exploding. exploding isn't a very good way for a mob to survive. make them run away. these explosions are more than annyoing. yes, it might be needed in mineclone2, but it's not a good feature and ought not to be used elsewhere |
20:01 |
* Sokomine |
creates a virus that terminates all exploding mobs |
20:02 |
tenplus1 |
it's an attack mode in mobs api... only 1 mob uses it so far and it's creeper |
20:02 |
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20:03 |
tenplus1 |
if I use tnt.boom from TNT mod then it handles drops and all function calls instead of me doing it all |
20:03 |
tenplus1 |
hi fixer |
20:03 |
Sokomine |
they're griefers, those mobs. down with them :-) |
20:03 |
tenplus1 |
lol |
20:04 |
Fixer |
hi |
20:04 |
Sokomine |
hi fixer |
20:06 |
lisac |
Calinou, Wanna play Quake3? |
20:06 |
Calinou |
ok |
20:08 |
Calinou |
I'm on hugo.pro:27961 again |
20:09 |
Megaf |
IhrFussel: whos the bot? |
20:10 |
Megaf |
Jordach: image editing from command line |
20:10 |
* Megaf |
has done that |
20:11 |
IhrFussel |
I use a Bash script as game bot ... it is easier to code in Bash than in Lua PLUS you can modify the bot contents runtime |
20:12 |
* DS-minetest |
finally finished his csm_worldname mod |
20:12 |
DS-minetest |
https://github.com/DS-Minetest/csm_worldname |
20:12 |
IhrFussel |
Of course there are some functions the bot can't access, but whenever I can I use Bash for commands/features |
20:12 |
tenplus1 |
Mobs Redo API updated to use tnt mod's functions instead of it's own mobs:explosion |
20:14 |
Megaf |
tenplus1: I dont use/have tnt stuff |
20:15 |
lisac |
k :) |
20:15 |
tenplus1 |
tnt mod is disabled on multiplayer by default which is good, but mobs api only uses tnt.boom function to make explosion and handle drops and hurt |
20:23 |
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20:23 |
tenplus1 |
hi LazyJ |
20:23 |
tenplus1 |
Megaf: I've amended it... if no TNT mod found it'll do entity damage only (hurt player/mobs) |
20:23 |
tenplus1 |
that ok ? |
20:23 |
LazyJ |
Howdy tenplus1 ;) |
20:23 |
Megaf |
better |
20:23 |
Megaf |
LazyJ: ! |
20:23 |
Megaf |
Hi :) |
20:24 |
LazyJ |
Howdy Megaf ;) |
20:24 |
Megaf |
https://open.spotify.com/user/johanbrook/playlist/2mtlhuFVOFMn6Ho3JmrLc2 (Playlist for programming) (Begins with epic song from Tron soundtrack, by Daft Punk) |
20:25 |
Megaf |
song is Sola Saller |
20:25 |
Megaf |
song is Solar Saller |
20:25 |
Megaf |
song is Solar Sailer |
20:25 |
Megaf |
there ^ |
20:25 |
Krock |
too bad.. no Parov Stelar |
20:26 |
Megaf |
listening the playlist for some hardcore building;compiling |
20:27 |
tenplus1 |
nite folks o/ |
20:27 |
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20:44 |
Sokomine |
hardcore building? sounds nice. show us a screenshot eventually |
20:44 |
Fixer |
holy fuck, we have outer and inner stairs... |
20:50 |
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20:52 |
Sokomine |
didn't we have them for quite a while? or do you mean in mtg? |
20:58 |
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21:15 |
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21:18 |
KaadmY |
YASS SPECULAR WORKS.. KINDA |
21:31 |
Fixer |
Sokomine: in mtg |
21:41 |
Sokomine |
fixer: aah. fine. they're in almost all games anyway. glad they got added to mtg as well |
21:41 |
Fixer |
it is about time :-) |
21:45 |
Fixer |
~Vaporwave~ time |
21:46 |
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21:47 |
Fixer |
nice sporadic text aligning |
21:54 |
KaadmY |
Egh, worldPosition is wrapped when it gets too large in the shader? |
21:54 |
KaadmY |
But eyePosition doesn't.. |
21:55 |
KaadmY |
So specular works, minus that |
21:55 |
KaadmY |
So as soon as the worldPosition wraps, specular goes borked |
21:55 |
Calinou |
specular makes no sense in Minecraft/Minetest by the way |
21:55 |
KaadmY |
Why? |
21:55 |
Jordach |
Calinou, yes |
21:55 |
Calinou |
1) the sun/moon position are usually not accurately reflected |
21:55 |
Calinou |
2) same goes for any block light |
21:56 |
KaadmY |
Yes |
21:56 |
KaadmY |
Who cares about realism anyway |
21:56 |
KaadmY |
If it looks good |
21:56 |
Calinou |
I remember seeing screenshots of Misa's texture pack (in Minecraft) with specular, it looked goofy and tended to reflect even in dark caves |
21:58 |
* KaadmY |
looks at the Minec***t Super Duper Graphics Pack |
21:59 |
Calinou |
I once used a 512x pack in Minecraft |
21:59 |
Calinou |
I remember the LBP Photorealism thing, that was a gooffest |
21:59 |
Calinou |
if you thought cferril1's Minecraft Enhanced was goofy... |
21:59 |
Calinou |
:D |
22:00 |
KaadmY |
I don't think I'll try to add bloom just yet |
22:01 |
KaadmY |
Since that would require screen space shaders |
22:01 |
Calinou |
AND EVEN MORE BLOOM! |
22:01 |
KaadmY |
YAS |
22:01 |
Calinou |
what about water reflections? I used a Minecraft mod that had that once |
22:02 |
Calinou |
and refractions |
22:02 |
Calinou |
underwater caustics? |
22:02 |
KaadmY |
Water refractions are easier I think |
22:02 |
Calinou |
the last one shouldn't be very hard |
22:02 |
Calinou |
it's just overlaying an animated texture on all underwater nodes |
22:02 |
KaadmY |
But reflections, refractions, bloom, all require screen space shaders I think |
22:02 |
KaadmY |
Caustics require knowlege of being underwater, which shaders can't get |
22:03 |
KaadmY |
Shaders are unique for the entire mapblock chunk |
22:03 |
KaadmY |
So you can't change uniforms depending on node type or other factors |
22:03 |
KaadmY |
I think |
22:09 |
KaadmY |
Does anybody know where/when the world is wrapped back to zero while the camera moves around? |
22:09 |
KaadmY |
It's wrapped somewhere and I can't find any obvious pointers as to where it's done |
22:20 |
paramat |
i'll find the PR |
22:21 |
paramat |
#1119 |
22:22 |
paramat |
https://github.com/minetest/minetest/pull/1119 |
22:33 |
benrob0329 |
"Linux is too complicated!" |
22:33 |
benrob0329 |
>literally has a built in manual |
22:36 |
KaadmY |
200 nodes? |
22:36 |
KaadmY |
At least I was on the right track finding that |
23:40 |
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23:41 |
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23:56 |
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23:56 |
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