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07:27 |
tenplus1 |
hi folks |
07:31 |
tenplus1 |
https://cdn.pbrd.co/images/GzK1Ryi.jpg |
07:32 |
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07:32 |
tenplus1 |
hi behalebabo |
07:34 |
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Raven262 joined #minetest-hub |
07:34 |
tenplus1 |
hi raven |
07:41 |
Dumbeldor |
hi |
07:41 |
tenplus1 |
hi Dumbeldor |
07:42 |
Dumbeldor |
how are you ? |
07:43 |
tenplus1 |
good ta, you ? |
07:43 |
tenplus1 |
https://plus.google.com/photos/albums/pi90hh85bfa8tc38620dan63sci4hmd6i?pid=6439931171617212050&oid=107116593485722236807 |
07:43 |
tenplus1 |
noooooooooooooooooooo dont click that |
07:43 |
tenplus1 |
wrong window |
07:43 |
tenplus1 |
https://cdn.pbrd.co/images/GzK1Ryi.jpg <-- click dat |
07:44 |
Dumbeldor |
good thanks |
07:44 |
Dumbeldor |
haha |
07:44 |
Dumbeldor |
sorry i click :D but i dont have a permission ;) |
07:44 |
tenplus1 |
lolol |
07:44 |
Dumbeldor |
xD |
07:45 |
Dumbeldor |
beautiful |
07:45 |
tenplus1 |
she's losing at Uno so not a happy kid |
07:45 |
Dumbeldor |
is it your creation ? |
07:45 |
tenplus1 |
lol no |
07:53 |
Raven262 |
Hello tenplus1 |
07:53 |
tenplus1 |
o/ |
07:53 |
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paramat joined #minetest-hub |
07:53 |
tenplus1 |
hi paramat |
07:54 |
* tenplus1 |
is trying new mapgen... niiiiice |
07:54 |
Raven262 |
Its awesome |
07:54 |
Raven262 |
I already found a "bug" |
07:54 |
tenplus1 |
ooh, lemmie try it with Ethereal.... also.... what bug ????? |
07:55 |
Raven262 |
YOu know those mountain lakes that generate above the water level? |
07:55 |
Raven262 |
Well they seem to generate even if there is grass, trees and stuff already there |
07:55 |
tenplus1 |
arent those highland pools ? |
07:55 |
Raven262 |
Yea |
07:55 |
Raven262 |
So i have submerged grass in the lakes |
07:55 |
tenplus1 |
ouch, that's not good |
07:55 |
Raven262 |
But trees growing out of the lake look good :D |
07:55 |
tenplus1 |
looking up mountains for bug |
07:56 |
tenplus1 |
I do like the river trails it shows... those are a nice touch |
07:57 |
Raven262 |
I love the mountains, they look really realistic |
07:57 |
paramat |
bug in carpathian? that has no highland lakes |
07:57 |
Raven262 |
Well, how did i find it then? |
07:58 |
paramat |
but if you raise water_level above 1 biomes are misaligned and have submerged grass amd trees |
07:58 |
paramat |
check your water_level setting |
07:59 |
Raven262 |
Its on default, i didn't change anything |
07:59 |
tenplus1 |
it's a very nice mapgen but seems to generate slow |
08:00 |
paramat |
hm weird |
08:00 |
Raven262 |
Found one of these lakes: http://i.imgur.com/abYLthO.png |
08:01 |
tenplus1 |
gonna try with etehreal ?DDD |
08:01 |
tenplus1 |
o.O that's not right |
08:01 |
Raven262 |
Gonna try it with LOTT xD |
08:02 |
paramat |
looks like river water |
08:02 |
Raven262 |
It is river water |
08:02 |
tenplus1 |
so this mapgen has different heatmaps thehigher you go |
08:03 |
paramat |
carpathian doesn't place river water at all, oddly |
08:03 |
paramat |
in the code |
08:03 |
Raven262 |
That is very odd |
08:03 |
tenplus1 |
ooh, snow biome next to jungle :) |
08:04 |
paramat |
the terrain is very '3D noise' looks more like one of my mapgens |
08:05 |
Raven262 |
I have checked the surroundings on that place an found the mountains that don't appear in v6 or 7 |
08:05 |
Raven262 |
*and |
08:05 |
Raven262 |
So i ts not v7 or v6 |
08:05 |
Raven262 |
*its |
08:05 |
Raven262 |
And i have created the world with carpathian selected |
08:06 |
paramat |
ok i'll check the seed and co-ords. no mods running? |
08:06 |
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behalebabo joined #minetest-hub |
08:07 |
Raven262 |
No mapgen mods except villages |
08:07 |
tenplus1 |
I really like the landscape it makes... turning ambience on to test with sounds/music :DD |
08:08 |
paramat |
it should not generate slow, i'll check by timing it |
08:08 |
tenplus1 |
weirdly it's faster now I'm using ethereal... |
08:08 |
tenplus1 |
could simply be the amount of biomes/ores registered in default |
08:09 |
tenplus1 |
I feel it on my wee net-top more than others |
08:10 |
tenplus1 |
ooOOOOoh, the ambiance music makes it eery as hell exploring at night :D |
08:10 |
Raven262 |
paramat, i'm not sure but now that i have disabled the villages modpack and running a new world, no river water seem to generate |
08:13 |
tenplus1 |
cant find any crystal or grey biome |
08:14 |
Raven262 |
me never found those at all |
08:14 |
Raven262 |
*me |
08:14 |
Raven262 |
*/me |
08:14 |
Raven262 |
well then |
08:14 |
tenplus1 |
you need to use ethereal to add those :D |
08:14 |
* Raven262 |
never found those at all |
08:14 |
Raven262 |
I know |
08:15 |
Raven262 |
I never found them in it |
08:15 |
tenplus1 |
weird... am using my 'test' seed and typicalyl find them quick... maybe the heatmap in this mapgen is different |
08:15 |
tenplus1 |
ooh, mesa biome :D |
08:16 |
tenplus1 |
willows :) yay |
08:16 |
Raven262 |
How many bioms are there in ethereal? |
08:17 |
Raven262 |
*biomes |
08:17 |
tenplus1 |
22 I think... |
08:17 |
tenplus1 |
gotta re-count... added swamps last time |
08:17 |
Raven262 |
Well, i found some 6 i think |
08:17 |
Raven262 |
:P |
08:17 |
Raven262 |
Also, oceans don't count |
08:17 |
tenplus1 |
I found a willow forest and prairie |
08:17 |
tenplus1 |
just need crystal biome and we've got em all |
08:17 |
tenplus1 |
lol I know |
08:17 |
Raven262 |
So its 22 without oceans?! |
08:18 |
Raven262 |
Well thats a lot |
08:18 |
tenplus1 |
24 |
08:18 |
Raven262 |
Nice |
08:19 |
tenplus1 |
glacier, bamboo, mesa, alpine, healing, snowy, frost, grassy, caves, grayness, grassytwo, prairie, jumble, junglee, desert, grove, mushroom, quicksand, plains, savannah, fiery, sandclay, swamp |
08:20 |
tenplus1 |
gotat find swamp and frost and then I'll be happy |
08:21 |
Raven262 |
Okay, i found: glacier, bamboo, frost, grassy, mushroom, quicksand, fiery, sandclay. Heh thats 8! |
08:22 |
tenplus1 |
omg, I found the tiniest frost biome with 4x crystal trees... ahahahahaha |
08:22 |
tenplus1 |
it's kinda rare in this mapgen, but that's not so bad... I wanted crystal ingots to be hard to make |
08:22 |
Raven262 |
I never found a large one tbh |
08:23 |
Raven262 |
Do they even get large? |
08:23 |
tenplus1 |
jungle and healing tree to go now |
08:23 |
tenplus1 |
they use to... I dunno what changed but you woudl find huge bimoes ages ago |
08:23 |
tenplus1 |
prolly just depends on the seed used for mapgen |
08:23 |
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08:24 |
tenplus1 |
ahh, found a large one :D nice |
08:24 |
tenplus1 |
just as the music kicked in...... ominous :PP |
08:24 |
Raven262 |
Hope its not bamboo biome |
08:24 |
tenplus1 |
no no, large crystal biome :D |
08:24 |
Raven262 |
Ah :D |
08:24 |
paramat |
ok |
08:26 |
tenplus1 |
still weird that the jungle appears next to a snow biome |
08:26 |
paramat |
the villages modpack may include a 'highland pools' type mod |
08:27 |
Raven262 |
Nice that nothing is wrong with the mapgen then |
08:27 |
tenplus1 |
I may need to squeeze a bimoe inbetween jungle and glacier |
08:27 |
tenplus1 |
something aint right |
08:28 |
paramat |
hehe |
08:29 |
tenplus1 |
219 high bahemoth mountain |
08:30 |
paramat |
do you have a forum link to the modpack? |
08:30 |
tenplus1 |
villages ? isnt that in github.com/minetest-mods/ |
08:31 |
paramat |
the modpack Raven was using |
08:31 |
paramat |
just want to see what mods are included |
08:32 |
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08:33 |
tenplus1 |
crap, healing tree's arent being placed on map |
08:34 |
tenplus1 |
paramat: https://forum.minetest.net/viewtopic.php?f=9&t=13589&hilit=villages+modpack |
08:35 |
paramat |
thanks |
08:37 |
Raven262 |
Yea that is the one. |
08:37 |
paramat |
ok i don't see it but my highland pools mod is probably incuded in there somewhere, which is indeed buggy |
08:38 |
tenplus1 |
kill it with fire |
08:44 |
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08:56 |
tenplus1 |
back later |
08:56 |
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08:57 |
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lisac joined #minetest-hub |
09:04 |
paramat |
ok tested speed of carpathian, no slower than mgv7, about 100ms per chunk |
09:07 |
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09:14 |
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JordachL joined #minetest-hub |
09:40 |
JordachL |
mow |
09:40 |
JordachL |
meow |
09:40 |
Raven262 |
MOW! |
09:41 |
JordachL |
what the actual fuck |
09:41 |
JordachL |
i was making food at my microwave and the wifi didn't cut out one bie |
09:41 |
JordachL |
bit |
09:41 |
JordachL |
yes, this surface was beside it |
09:42 |
Raven262 |
Your microwave disrupts you wifi? |
09:42 |
Raven262 |
*your |
09:42 |
JordachL |
they sometimes do, but most now have shielding for the 2.4ghz bands |
09:42 |
Raven262 |
Mine never cut my wifi so i guess mine has that kinda shielding |
09:43 |
Raven262 |
Wait, that means i can disrupt other people's wifi using microwaves? NIce. |
09:43 |
JordachL |
probably because of new FCC regulations related to https://xkcd.com/654/ |
09:44 |
Raven262 |
xD |
09:44 |
JordachL |
i think i know why the wifi specifically potatos on this machine |
09:45 |
JordachL |
it's the 5ghz band causing issues' |
09:45 |
JordachL |
the thing is, the main Asus router emits 5G and 2.4G |
09:46 |
JordachL |
and this wants to use 5G mostly |
09:46 |
Raven262 |
Can't you connect via LAN? Makes stuff easier |
09:46 |
JordachL |
no ethernet option downstairs |
09:46 |
Raven262 |
I mean, look at my room, it might be full of cables but everything works. |
09:47 |
Raven262 |
Ah |
09:47 |
Raven262 |
I would never play games over wifi though |
09:47 |
Raven262 |
Its too inconvenient |
09:48 |
JordachL |
i use my desktop for games |
09:48 |
JordachL |
in home streaming with a bluetoom xb controller if needed |
09:49 |
Raven262 |
Nice |
09:50 |
Raven262 |
I only have a desktop, since i can use it for almost everything, so i have no need for tablet or a phone. |
09:51 |
JordachL |
Raven262, http://i.imgur.com/2MlOcMF.png# |
09:51 |
JordachL |
there's two networks with that name, i'm assuming that might be the cause |
09:52 |
Raven262 |
I wonder how did you manage that :P |
09:52 |
JordachL |
it's a dualband router |
09:52 |
JordachL |
both 5ghz and 2.4ghz |
09:52 |
Raven262 |
There are three |
09:53 |
Raven262 |
and its not the only one of which there are three |
09:53 |
JordachL |
Raven262, my phone and tablet are android based and do the same thing |
09:53 |
JordachL |
even the linux laptop does it |
10:09 |
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10:10 |
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10:10 |
tenplus1 |
hi folks |
10:17 |
Raven262 |
Hello tenplus1 |
10:17 |
tenplus1 |
heyas |
10:17 |
Raven262 |
That is, wb tenplus1 |
10:18 |
tenplus1 |
ehe, I has foody now :D |
10:20 |
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10:20 |
tenplus1 |
am watching a Vice show on the sisterhood festival in columbia :P |
10:20 |
tenplus1 |
hi DS |
10:20 |
DS-minetest |
hi tenplus1 |
10:25 |
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10:26 |
tenplus1 |
hi ruben |
10:40 |
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10:40 |
tenplus1 |
wb Jordach |
10:58 |
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10:59 |
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11:01 |
tenplus1 |
hif ixer, hi lisac |
11:35 |
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11:35 |
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11:39 |
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11:50 |
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11:52 |
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11:59 |
Fixer |
hi |
12:00 |
tenplus1 |
o/ |
12:01 |
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12:13 |
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12:27 |
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12:28 |
tenplus1 |
hi RobbieF |
12:30 |
RobbieF |
Hi tenplus1! how are you today? |
12:30 |
tenplus1 |
not too shabby... you / |
12:32 |
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12:32 |
tenplus1 |
got a question for ya, who do you think will win: Intel Core i9 or AMD Ryzen Threadripper CPU's ??? |
12:39 |
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12:53 |
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12:58 |
tenplus1 |
hi nrz |
13:01 |
nerzhul |
hi |
13:07 |
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13:23 |
Fixer |
*,...,* |
13:31 |
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13:40 |
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13:58 |
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14:06 |
Fixer |
f-ing firefox |
14:08 |
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14:10 |
KaadmY |
^ |
14:14 |
IhrFussel |
Hi^^ ... my connection seems to be stable now since my ISP replaced my router box ... maybe it was a hardware problem after all |
14:14 |
Fixer |
IhrFussel: nobody cares, move along :D |
14:15 |
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14:15 |
IhrFussel |
It's just funny how my ISP told me a week ago "Your router is perfectly fine we see no internal issues" |
14:16 |
IhrFussel |
And I still wonder how they can even KNOW how healthy my router is without taking it apart |
14:17 |
KaadmY |
Supper sekrit NSA bakdorz |
14:18 |
IhrFussel |
They told me they can connect to my router and literally see if there's something wrong...but I don't think you can detect a hardware problem via software |
14:19 |
KaadmY |
They probably have diagnostics |
14:19 |
KaadmY |
Plus you could just run a speedtest to see if it's working |
14:20 |
KaadmY |
Depends on the actual issue though |
14:20 |
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14:22 |
IhrFussel |
They didn't test the connection or speed...they said they are able to see if the router is working properly and I wonder how...I mean yes it is THEIR router so they likely implemented some kind of diagnostic tools into it and made it accessible ... but can you really tell a computer to write down ANY kind of hardware problems? |
14:48 |
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14:54 |
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15:03 |
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15:13 |
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15:13 |
tenplus1 |
http://lolsnaps.com/upload_pic/bb330faf-encryption.png |
15:15 |
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15:17 |
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15:17 |
ThomasMonroe |
hehe |
15:17 |
tenplus1 |
wb octacian, hi Thomas |
15:17 |
ThomasMonroe |
thats actually funny |
15:17 |
ThomasMonroe |
hi ten |
15:17 |
tenplus1 |
:pPpP |
15:17 |
ThomasMonroe |
XDP |
15:18 |
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15:18 |
tenplus1 |
hu tumeninodes |
15:19 |
tenplus1 |
*hi |
15:19 |
tumeninodes |
hu tenplus1 :P |
15:19 |
tenplus1 |
lol |
15:21 |
tumeninodes |
hey, there was (or is a PR) to change desert cobble texture..., is it considered ok to add other texture ideas to someone else's PR? |
15:22 |
tenplus1 |
you can attach an alternative, yes... but tbh I like current texture :PP |
15:23 |
tumeninodes |
Hold on, let me upload these ex to a host site (which works best here?) |
15:24 |
tenplus1 |
but... you never know, a texture might appear that's better still :DD |
15:26 |
paramat |
you can drag images into the github posts, many do that to add a 16x16px texture to a post |
15:26 |
paramat |
and yes that's ok |
15:27 |
tenplus1 |
hi para:P |
15:27 |
tumeninodes |
er, these are a bit bigger example, comparison type images. and hi paramat... |
15:30 |
Sokomine |
i don't like changes of textures. adding new blocks is fine, but changing existing textures usually is not. i build my structures with the existing textures as found on the server. if the texture changes my creation is modified against my will. it's almost like griefing |
15:30 |
Sokomine |
but then, some few texture changes are good... |
15:31 |
tumeninodes |
I can fully understand and relate to that |
15:32 |
Sokomine |
it's diffrent if a player chooses to play with a texture pack. that's the player's choice then. but changes to mtg's textures are...critical most of the time. unless it's something rarely used in buildings |
15:32 |
tenplus1 |
true |
15:32 |
tenplus1 |
am still miffed that Nyan was removed :P |
15:34 |
tumeninodes |
awwww get over it :P |
15:34 |
tenplus1 |
lol |
15:34 |
tenplus1 |
I did... with Nyan Redo :DDDD |
15:34 |
tumeninodes |
ha |
15:34 |
tenplus1 |
it has the pup included as well |
15:35 |
Sokomine |
:-) good |
15:35 |
tenplus1 |
and MooGnu has it's own mod :D |
15:36 |
ThomasMonroe |
who likes to program in c++ here? |
15:37 |
tumeninodes |
these are uuuge! hope irc accepts. https://ibb.co/fGDU7v |
15:38 |
tenplus1 |
http://media.routard.com/image/67/2/pt845.1213672.w430.jpg actual desert stone |
15:38 |
tumeninodes |
doh, hit enter before I added the 2d. https://ibb.co/kx5LEa the one on far right is done with a layer so can be faded to taste. but I need to redo as I closed out without saving the xfc :P |
15:44 |
tumeninodes |
I love desert photos. Never been to one, but love the imagery. |
15:47 |
tumeninodes |
file:///home/paul/Downloads/default_desert_cobble-2.png |
15:47 |
tumeninodes |
file:///home/paul/Downloads/default_desert_cobble_3.png |
15:47 |
tumeninodes |
file:///home/paul/Downloads/default_desert_cobble_4.png |
15:47 |
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15:47 |
tenplus1 |
http://www.funnyjunk.com/Fake+news/funny-pictures/6324168/ |
15:48 |
Fixer |
https://video.twimg.com/tweet_video/DEI2KSaXcAAMvDT.mp4 |
15:48 |
tumeninodes |
well those didnt work :P I thought drag n drop worked here? |
15:49 |
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15:49 |
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TommyTreasure joined #minetest-hub |
15:49 |
KaadmY |
Hehe |
15:50 |
tenplus1 |
hi KaadmY |
15:50 |
KaadmY |
Yo tenplus1 |
15:50 |
tumeninodes |
hi Kaadmy. Well, now you all know my computer's name... |
15:50 |
KaadmY |
:P |
15:51 |
KaadmY |
Fun fact: if you have a WM binding to toggle between two window sizes (windows and fullscreen for me) some nodes and objects randomly don't draw in Minetest |
15:52 |
tenplus1 |
strange |
15:52 |
KaadmY |
Well and if you hold that binding down |
15:54 |
ThomasMonroe |
tenplus1 do you do any c++ programming of your own? |
15:54 |
tenplus1 |
http://68.media.tumblr.com/048c74776df48d621d77f26529df9a82/tumblr_mpxeoj265Z1rhrzbzo1_500.png dawww, tiny Danger Noodle |
15:54 |
tenplus1 |
I only tinker thomas, the line_of_sight change pull took me a week to figure out... hah |
15:55 |
KaadmY |
Trying to get good shader lighting in Minetest |
15:55 |
ThomasMonroe |
lol |
15:55 |
KaadmY |
Ie. directional lighting on all models |
15:55 |
KaadmY |
Including the world |
15:55 |
KaadmY |
It's almost working.. |
15:56 |
tumeninodes |
ooooo... Kaadmy does shaders? nice |
15:56 |
tenplus1 |
ooh, sounds good... what kinda performance drop ? |
15:56 |
KaadmY |
tumeninodes: yea |
15:56 |
KaadmY |
tenplus1: no performance drop |
15:56 |
KaadmY |
That I'm noticing at least |
15:57 |
KaadmY |
On a potato laptop |
15:57 |
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15:57 |
tenplus1 |
:)) add pull when it's all working :D would love to see that inengine |
15:57 |
tumeninodes |
lotta work |
15:57 |
tenplus1 |
i can imagine |
15:57 |
KaadmY |
It's like 20 lines actually |
15:58 |
KaadmY |
For world geometry at least |
15:58 |
KaadmY |
Models will be a bit harder |
15:58 |
KaadmY |
Since I'll have to get nearby light sources and adjust for that |
15:58 |
KaadmY |
BTW models don't use shaders, at all |
15:58 |
paramat |
Sokomine how about desert cobble just having mortar recoloured to dark red instead of pink? |
15:58 |
tumeninodes |
paramat, that is what I was doing last night |
15:59 |
tenplus1 |
broken desert stone irl has a white/light chalky dust when broken.. current texture is accurate |
15:59 |
tumeninodes |
thpltpltpltplt |
15:59 |
ThomasMonroe |
paramat, does the desert cobble texture line up with the cobble one? |
16:00 |
paramat |
well that's meant to be mortar i think not dust |
16:00 |
tumeninodes |
current texture is .... pink |
16:00 |
KaadmY |
*LIGHT RED |
16:00 |
tenplus1 |
lol, light is good |
16:00 |
tumeninodes |
:P well, it could do with some darkening |
16:01 |
KaadmY |
Hm now I have a problem |
16:01 |
KaadmY |
Outdoors, torches actually darken stuff |
16:01 |
paramat |
it doesn't line up |
16:01 |
tumeninodes |
even if just a bit... |
16:01 |
tenplus1 |
http://unique-landscapes.com/wp-content/gallery/belgard-pavers/cambridgecobble_desert.jpg pink mortar |
16:02 |
tenplus1 |
https://cdn.shopify.com/s/files/1/0914/3722/products/LPT-35_large.jpg?v=1495256373 light mortar |
16:02 |
VanessaE |
get your eyes fixed, tenplus1. that's amber colored :) |
16:02 |
tumeninodes |
Kaadmy, as long as you don't see red.. you're on the right track :D |
16:02 |
tenplus1 |
heh, hi Vanessa |
16:02 |
tumeninodes |
hi Vanessa |
16:02 |
VanessaE |
also hi :) |
16:02 |
tenplus1 |
http://www.rueletfrere.com/meganet/media/images/catalogue/pierre/BuechelMosaicLine/Desert_Webwall_River_Rock.jpg |
16:03 |
tenplus1 |
in other words, the current texture is good.. leave changes for texture packs |
16:03 |
tumeninodes |
is looking for shiny things to distract tenplus1 |
16:03 |
tenplus1 |
lol |
16:03 |
KaadmY |
tumeninodes: I can make everything neon red if you'd like |
16:03 |
VanessaE |
heh |
16:04 |
tenplus1 |
I got no end of complaints when snow texture was changed, had to go back to the old one to keep players happy |
16:04 |
tumeninodes |
Kaadmy: I meant regarding shaders |
16:04 |
tenplus1 |
so much is built on servers atm with current textures |
16:04 |
VanessaE |
tumeninodes: if it's wanted, I could make a PR for that "extra material" revision on the stairs after your code goes in |
16:04 |
KaadmY |
tumeninodes: yes |
16:04 |
KaadmY |
BTW if shaders are red, that means you're using D3D |
16:04 |
KaadmY |
Which I can't use because Linux |
16:05 |
KaadmY |
The closest I can do is intentionally making everything red |
16:05 |
tumeninodes |
it means you done fucked up |
16:05 |
KaadmY |
:P |
16:05 |
KaadmY |
Actually if you f**k up everything loses transparency for me |
16:05 |
tumeninodes |
Vanessa, that sounds good |
16:05 |
KaadmY |
If the shaders don't compile |
16:05 |
KaadmY |
This is what happens if I completely disable all shading on everything https://cdn.discordapp.com/attachments/305843485687414796/332636822209560577/screenshot_20170706_143930.png |
16:06 |
KaadmY |
And this happens when I'm bored https://cdn.discordapp.com/attachments/305843485687414796/332626239275794434/screenshot_20170706_135733.png |
16:06 |
tenplus1 |
ooh |
16:06 |
KaadmY |
How slow is g_settings->getBool? |
16:06 |
KaadmY |
Or is there a better global way of seeing of shaders are enabled |
16:07 |
tumeninodes |
I actually like the 2d pic... I got there once :P |
16:07 |
KaadmY |
:P |
16:07 |
tumeninodes |
my water was red though |
16:08 |
tumeninodes |
have to go afk for a few |
16:08 |
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16:08 |
tenplus1 |
hi red |
16:08 |
KaadmY |
Hm |
16:09 |
KaadmY |
For basically every face in the world, I'm checking `g_settings->getBool("enable_shaders")` |
16:09 |
KaadmY |
And I don't see a performance drop |
16:09 |
tenplus1 |
wont it be cached on load anyhow ? |
16:09 |
KaadmY |
Yeah |
16:10 |
KaadmY |
But you can't toggle shaders while a map's loaded IIRC |
16:10 |
KaadmY |
Haha you can |
16:10 |
KaadmY |
Looks creepy when parts of the map have no lighting |
16:11 |
KaadmY |
https://cdn.discordapp.com/attachments/305843485687414796/332916548916346892/screenshot_20170707_091055.png |
16:12 |
Calinou |
hi |
16:12 |
tenplus1 |
hi cal |
16:12 |
Calinou |
tenplus1: for what it's worth, the Intel Core i9 is a joke, lol |
16:12 |
Fixer |
ih |
16:13 |
Fixer |
Calinou: buy it |
16:13 |
tenplus1 |
agree'd... checked reviews and tech specs... it's quite unstable |
16:13 |
tenplus1 |
the new AMD is much bette |
16:15 |
Fixer |
C O M P I L E __ T I M E |
16:16 |
paramat |
KaadmY a setting should be cached in a variable, shaders are not toggled in-game so a cache is fine, or use a 'const' variable |
16:16 |
KaadmY |
Yeah doing that |
16:21 |
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16:21 |
KaadmY |
Is there a global structure for state storage? |
16:33 |
Sokomine |
KaadmY: if i don't update lighting in mg_villages quite a lot of them end up in shadow |
16:46 |
Calinou |
https://matrix.org/blog/2017/07/07/a-call-to-arms-supporting-matrix/ |
16:46 |
Calinou |
rip in pepperoni |
16:59 |
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17:05 |
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17:05 |
Krock |
hi tenplus1 |
17:06 |
tenplus1 |
hi Krock |
17:06 |
* tenplus1 |
is trying to redeem steam codes on steam's own website... cant seem to do it without actual program... pah! |
17:09 |
Krock |
http://gaben.tv/ |
17:09 |
KaadmY |
tenplus1: FYI Steam gift cards need a street address still |
17:10 |
tenplus1 |
I got a bundle stars pack a whlie back and forgot to add games to steam account, need to isntall steam to do that |
17:18 |
RobbieF |
sorry tenplus1 - I lose chats if people don't say 'RobbieF' -- get so busy at work. |
17:18 |
RobbieF |
Definitely intel |
17:18 |
tenplus1 |
ehehe |
17:19 |
RobbieF |
Especially when you consider Macs are Intel now |
17:19 |
RobbieF |
so they have both the PC and Mac market |
17:20 |
tenplus1 |
was reading tech specs, they kinda released the Intel i9 too soon as it has stability issues |
17:24 |
RobbieF |
uh oh |
17:24 |
RobbieF |
hadn't heard that |
17:25 |
RobbieF |
PS - VR videos are up! |
17:25 |
tenplus1 |
yeah, watched the VR one earlier... did you get the see the youtube link I sent ? |
17:25 |
RobbieF |
nope |
17:25 |
RobbieF |
does it need sound? |
17:25 |
tenplus1 |
you can mute, it's the visual aspect that's amazing... |
17:26 |
tenplus1 |
a brand new 3d engine |
17:27 |
tenplus1 |
but is worth a watch with sound :D |
17:34 |
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17:35 |
tenplus1 |
wb Jordach |
17:48 |
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17:55 |
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17:59 |
tumeninodes |
Hi everyone |
17:59 |
tenplus1 |
wb |
17:59 |
tumeninodes |
Man you're quick :P |
17:59 |
tenplus1 |
:P |
18:00 |
tumeninodes |
VanessaE: I think stairs texturing is going to need a revamp going into 0.5.0 |
18:01 |
tenplus1 |
how so ? |
18:01 |
tumeninodes |
just using a static, single texture is always going to look odd |
18:02 |
tenplus1 |
does minecraft use a wrap-around texture for stairs ? |
18:03 |
tumeninodes |
idk, I have never used it, only have watched my kid play but never actually "looked" at them |
18:03 |
tumeninodes |
I do know MC using a far more sophisticated placement system |
18:04 |
tumeninodes |
it can decipher inner or outer corner stair based in the angle of normal stairs on each side |
18:06 |
Krock |
octacian, the links in https://forum.minetest.net/viewtopic.php?t=15095 are down - do you still have a copy of the mod? Someone demanded it in #minetest |
18:06 |
tumeninodes |
using a single texture is a 50/50 crapshoot with MTG |
18:06 |
Shara |
Hello all |
18:06 |
tenplus1 |
hi shara |
18:06 |
Shara |
Hi 11 |
18:06 |
tumeninodes |
Hi Shara, hi Krock |
18:06 |
Shara |
Hi tumeninodes |
18:06 |
Krock |
hi tumeninodes, Shara |
18:06 |
* Krock |
tries to write "tsunaminodes" |
18:06 |
tumeninodes |
Hi Johnboy |
18:07 |
tumeninodes |
haha |
18:07 |
* Shara |
offers Krock a doughnut. |
18:07 |
Shara |
Ten can't have any, because he ran off with all of them the other day. :) |
18:07 |
* Krock |
noms and thanks |
18:07 |
tumeninodes |
I like that actually... hmmm, another name change? (contemplating) |
18:07 |
tenplus1 |
k, I checked minecraft texture pack and only slabs have an alternative texture for top/side... so stairs must make use of the current textures... so if we find out how they do that we could possibly apply |
18:07 |
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18:08 |
Krock |
tumeninodes, it's not the community that decides over your nick. Find your best matching :) tumeninodes is good as well |
18:08 |
tumeninodes |
can only have 1 because "the diabetes" |
18:08 |
tumeninodes |
Krock, well, I changed from "the GreatOne" early on |
18:09 |
Krock |
with space in the middle? wow, nice hack, bro ;) |
18:09 |
tumeninodes |
:P |
18:10 |
tumeninodes |
it's all about spaces |
18:11 |
paramat |
textures for stairs is ok and the inner/outer stairs look ok, that issue i posted may be fixable in the model |
18:11 |
tumeninodes |
I had just watched a Jackie Gleason movie before first opening an acct |
18:12 |
tumeninodes |
paramat: I just tried the new model, the riser is off and the top with inner stair |
18:12 |
tumeninodes |
fixable will be via uvmap layouts, which means no more wrap around |
18:19 |
paramat |
will test |
18:22 |
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18:22 |
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18:24 |
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18:24 |
tenplus1 |
hi nrz |
18:24 |
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18:24 |
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18:25 |
paramat |
yeah it was wrong but we now have the correct one |
18:28 |
tumeninodes |
yes, the latest looks very nice. But please see my comment... I honestly feel going into 0.5.0 some serious considerations/choices should be made, but it is just my opinion. 0.5.0 is the opportunity to do many things the right way |
18:28 |
tumeninodes |
this current solution could be kept for 0.4.xx compat |
18:31 |
paramat |
this is good for merge once updated |
18:32 |
tumeninodes |
:) |
18:33 |
paramat |
i'll try out various materials to see if any look bad |
18:34 |
tumeninodes |
my concern about other TPs, is irrelevent actually, as the focus should be about how it all looks in default settings |
18:34 |
KaadmY |
Has anybody considered a fog API for modding? |
18:35 |
KaadmY |
It would be really helpful for weather effects like heavy rain or snow |
18:35 |
paramat |
ok, i expect what looks best (the fixed model) for our default texture pack will look best for other TPs too |
18:35 |
paramat |
fog API would be good |
18:36 |
KaadmY |
The only problem I can think of for a fog API is that it'd have to also use the client's fog |
18:36 |
KaadmY |
So it'd have to be a multiplier < 1 |
18:36 |
KaadmY |
Even that isn't really sufficient |
18:36 |
KaadmY |
Since if the client has really far fog or even disabled fog it wouldn't work |
18:39 |
tenplus1 |
an api to set fog distance and colour would be great for potions of darkness/sight loss etc |
18:39 |
tenplus1 |
also multi layered dimensions :DD |
18:39 |
KaadmY |
^ above issues though |
18:39 |
KaadmY |
What if the client disables fog? |
18:39 |
KaadmY |
Or makes the fog distance really far so it's useless? |
18:40 |
tenplus1 |
so long as it GETS fog distance before changing and returns back to it's old value after... |
18:43 |
KaadmY |
Well the fog should always be <= the client's setting |
18:43 |
KaadmY |
So every client will have different fog |
18:44 |
tenplus1 |
if a mod changed fog setting and distance it has to remember it's original status... so long as it goes back to that after change it's fine |
18:45 |
tenplus1 |
this would make me enable fog since it has a good use |
18:47 |
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18:50 |
tenplus1 |
tumeninodes: will this help, minecraft stair definition/textures: http://minecraftmodcustomstuff.wikia.com/wiki/Stairs |
18:53 |
paramat |
i can't see issues, clouds are clientside too but now have an API |
18:54 |
KaadmY |
But fog is also tied to viewing range or it would look strange |
18:55 |
paramat |
ahh |
18:57 |
KaadmY |
Schematics and decorations should also have a "replace" mode |
18:57 |
KaadmY |
So they'll only place nodes if the node's space is already occupied |
18:57 |
KaadmY |
Like dungeons |
18:57 |
paramat |
i think the modder will just have to keep that in mind when setting fog |
18:58 |
KaadmY |
Should it be a thing like get_fog/set_fog? |
18:58 |
tumeninodes |
tenplus1: thanks. haha MC has a similar issue (from that page) "Custom Stuff will give an error when you use metadata values, so you cannot, for example, make the stairs texture chang depending on its facing." |
18:58 |
KaadmY |
And get_fog returns the client's settings? |
18:58 |
tenplus1 |
they have an outer stair for left and right sides, and an inner stair for left and right sides.. that's why they look better cause it registers twice the amount |
18:59 |
tumeninodes |
...tumeninodes :P |
19:00 |
tumeninodes |
updating branch,,, Grrrr, what is Travis' problem >:( |
19:02 |
Krock |
click on the red cross/orange bullet to get the logs |
19:03 |
tumeninodes |
tenplus1, That is what I did with angled stairs, it fixes the issue somewhat, but adds much to inventory. I imagine MC has those extras not set to show in inv, same as MTG does for the 5 various heights of grass and dry grass |
19:03 |
Krock |
sometimes it's just our code style check bot "LINT" who complains about some nonsense changes |
19:04 |
tenplus1 |
mc only has 1 stair in inventory, they auto join depending on placement |
19:04 |
tumeninodes |
Thanks Krock. yeh, I think it's just running slow right now? "Hang tight, the log cannot be shown until the build has started." |
19:04 |
Hijiri |
tumeninodes: would you say it adds too many nodes? |
19:05 |
tumeninodes |
HiHijiri (see what I did)? and YES, that's what I'm sayin' I mean, Im not sayin'... Im just sayin' |
19:06 |
tumeninodes |
it adds "tsunaminodes" |
19:07 |
Krock |
tumeninodes, this means it's in the queue. You can look at all pending builds in a some kind of overview page to see when yours is going to start |
19:08 |
tumeninodes |
sigh... "Travis was always a very slow child..." (the Travis documentary) |
19:09 |
tumeninodes |
Krock, can't someone write a script to cut into the queue? :P |
19:10 |
tumeninodes |
afk |
19:12 |
Krock |
either access violation (segfault) or access denied |
19:14 |
paramat |
checks passed :] |
19:17 |
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19:17 |
tenplus1 |
hi DI3HARD139 |
19:18 |
DI3HARD139 |
Hello |
19:28 |
octacian |
Krock: Yes, I do still have a copy of the mod. Maybe. Depends on if I get can server-side git directory to restore properly |
19:29 |
octacian |
If all else fails, I'll just rewrite it. That was one of my first mods, so IMO the code wasn't the best |
19:29 |
octacian |
Krock: Who asked? |
19:31 |
octacian |
Krock: Ah, found the person. Thanks for forwarding the request to me :D |
19:33 |
tumeninodes |
tenplus1: "mc only has 1 stair in inventory, they auto join depending on placement" Yep, this would be great to see if it could be added to MT as well, placement prediction. |
19:34 |
tenplus1 |
yeah... pain in the butt though :P hehe... I kinda like stairs redo as-is... |
19:35 |
tumeninodes |
paramat: "checks passed" :D yeehaa. When you do add the new placement, what are the chances of attempting a predictive placement function? just asking |
19:35 |
tumeninodes |
I like stairs redo as well, it's pretty crafty the way you set it up |
19:36 |
paramat |
it was suggested, but i'm not keen because it would place in ways you don't want it to when building creatively. better (and simpler) to just place according to diagonal view direction as with most MT nodes |
19:37 |
tenplus1 |
yeah... stairs redo lets me place quite easily by clicking on floor/side/ceiling or holding sneak... all angles detected |
19:37 |
tumeninodes |
paramat, ok, I'm good with that, as I am mostly a creative builder anyway |
19:39 |
tenplus1 |
did you see the screenshot I pasted earlier ? |
19:39 |
tumeninodes |
the only thing that can get me at times is upright slabs when placing a whole bunch, quickly :P |
19:40 |
tenplus1 |
https://cdn.pbrd.co/images/GzK1Ryi.jpg |
19:40 |
tumeninodes |
tenplus1, I probably did but with my memory issues I forget :( |
19:41 |
tumeninodes |
oh yes, I did see that... beautiful build |
19:41 |
tenplus1 |
that's using stairs/corners/slopes... was nicely done :D |
19:41 |
tumeninodes |
nice colors and style |
19:42 |
tenplus1 |
louie is indeed a good builder, as is skrote and a few other players :D |
19:42 |
tumeninodes |
some of the things I see people build are breathtaking... PEAK for one, especially |
19:42 |
tenplus1 |
we had someone re-create the shakespear theatre... so detailed |
19:43 |
tumeninodes |
I would love to see that! |
19:44 |
tumeninodes |
I have rebuilt a castle which is roughly 300+ x 300+ nodes diameter, etc.. about 5 times now, and never finished because I am still tinkering with a mapgen that is just right for it before I try again |
19:44 |
tenplus1 |
I think it's on the white path from spawn |
19:44 |
tenplus1 |
next to a huge desertstone and purple stained wood castle |
19:45 |
tumeninodes |
I'm going to have to check that out. To date, I still have not once gone onto any server :P |
19:45 |
tenplus1 |
sometimes a day trip on someone else's server is a good thing, it gived you ideas and lets you chill |
19:46 |
Shara |
I love exploring servers for nice builds |
19:46 |
tumeninodes |
the biggest thing which has held me back is.... "kids" |
19:46 |
KaadmY |
|
19:46 |
Shara |
You can get good ideas for mods to experiment with or improve on as well |
19:47 |
tenplus1 |
setup an account for the kids and wander as a family :) day trip :D |
19:47 |
tumeninodes |
Kaadmy turned off text shaders? :P |
19:47 |
Shara |
Yup, lots of servers are family friendly |
19:47 |
Shara |
I've had a few parent with kids groups on mine |
19:47 |
tumeninodes |
oh I didn't mean my kids... I meant dealing with the PSI kids on servers haha |
19:48 |
tumeninodes |
PSI = Parental Supervision Impaired |
19:48 |
Shara |
Oh, just make sure it's well moderated servers |
19:48 |
tenplus1 |
lol |
19:48 |
tumeninodes |
I'm gonna make it a "thing" and get govt funding to study it :D |
19:48 |
KaadmY |
tumeninodes: :P |
19:48 |
KaadmY |
|
19:48 |
KaadmY |
You can type spaces in IRC |
19:49 |
tumeninodes |
I really think I will actually give in and visit a couple servers this weekend |
19:49 |
Shara |
You're very welcome to look at RedCat if you like creative :P |
19:49 |
tenplus1 |
ooh, do the library maze :DDD |
19:50 |
Shara |
Hehehe... now now 11, I don't want to scare new players away that quick :P |
19:50 |
tumeninodes |
I've seen some RedCat shots and Xanadu and LazyJ's looks cool too.., so many |
19:50 |
Shara |
Two winners to date... in a good bit over a year now. |
19:50 |
Shara |
That maze murders people. |
19:51 |
tenplus1 |
yep, your will to live is sapped :PPP |
19:51 |
KaadmY |
tumeninodes: if you want to try experimental survival, Pixture :P |
19:51 |
Shara |
tumeninodes: http://rc.minetest.tv/building-projects/ :) |
19:51 |
tumeninodes |
oh... just like in RL? :P |
19:51 |
tumeninodes |
Kaadmy: I will visit all of these |
19:52 |
Shara |
I'm so bad at updating the screeshots there. |
19:53 |
KaadmY |
Actually there's no Pixture servers up right now |
19:53 |
KaadmY |
Calinou's hosting one but it's not listed yet |
19:53 |
tumeninodes |
8 o so many awesome looking builds! my eyes are boggling |
19:53 |
tenplus1 |
so many servers now... the list has exploded |
19:53 |
Shara |
Only so many really active ones though |
19:53 |
tenplus1 |
true... I dare say many personal one's |
19:54 |
tumeninodes |
eventually I will get goffy and go troll some kids haha |
19:54 |
tenplus1 |
mwhehehe |
19:54 |
Shara |
And very few active Creative servers |
19:54 |
tumeninodes |
*goofy |
19:54 |
tenplus1 |
sigh on as "SkyDoesMinecraft" ;PPPP |
19:54 |
tenplus1 |
*sign |
19:55 |
tumeninodes |
ha |
19:56 |
tenplus1 |
converting books to transfer to kindle :PP Calibre is a damn good tool |
19:56 |
tumeninodes |
I have been thinking about Exploding Chests for a while |
19:57 |
tenplus1 |
ooh, the mc like mobs should have the mimic mob we can skin to look like minetest chests and have it attack player DD |
19:57 |
tumeninodes |
I just saw that on YawCraft haha Love those guys |
19:58 |
tumeninodes |
would be so cool to get people together to create a quick game map and ask them to try it |
19:58 |
ThomasMonroe |
lol |
19:59 |
tumeninodes |
the idea I have for chest is like chance-chests. If it has good stuff inside, it opens with a "tada" sound, if not it makes a "wah wah wahhhh" then explodes and kills you :P |
19:59 |
tumeninodes |
Hi Thomas |
20:00 |
tenplus1 |
heh, sounds like lucky blocks mod :DDD |
20:00 |
Shara |
Pet mimics as house guards would be fun |
20:01 |
tenplus1 |
yeah... someone wrote a guard mod as well |
20:01 |
tumeninodes |
there are two, aren't there? One build off of the original |
20:02 |
tenplus1 |
which mod is this ? |
20:02 |
tumeninodes |
the guards jump pretty dang high though when following up an incline |
20:02 |
tenplus1 |
heh |
20:03 |
tumeninodes |
https://forum.minetest.net/viewtopic.php?f=9&t=17483&hilit=guards |
20:03 |
tumeninodes |
I have tested with the 2d version |
20:04 |
tenplus1 |
ah yes, that one looks good |
20:04 |
tenplus1 |
in Xanadu we tame wolves into dogs that follow us around and protect player from harm, same with npc and Igors (halloween special mob) |
20:04 |
tumeninodes |
it's fun. but, if they are following you up a hill, they launch like superman |
20:05 |
tumeninodes |
I want an owl |
20:06 |
tenplus1 |
heh |
20:06 |
tenplus1 |
nite all :P |
20:06 |
tenplus1 |
o/ |
20:06 |
tumeninodes |
nite |
20:06 |
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20:07 |
tumeninodes |
I need to go feed my diabetes :P ttyl everyone |
20:07 |
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20:11 |
lisac |
Calinou, Wanna play Quake 3? |
20:14 |
Raven262 |
Yea, Calinou, we are a bunch of Quake3 noobs and wanna play :D |
20:15 |
lisac |
|tell everyone Hi |
20:15 |
lisac |
!tell |
20:15 |
ShadowBot |
lisac: tell <nick1[,nick2[,...]]> <text> |
20:15 |
lisac |
!tell everyone Hi |
20:15 |
ShadowBot |
lisac: O.K. |
20:15 |
lisac |
wow |
20:15 |
lisac |
oh everyone is a nick |
20:15 |
Raven262 |
xD |
20:15 |
lisac |
!tell * Hi |
20:15 |
ShadowBot |
lisac: O.K. |
20:15 |
lisac |
wow |
20:15 |
lisac |
:P |
20:15 |
lisac |
Hi lisac. |
20:15 |
Raven262 |
I believe * is red's nick |
20:16 |
lisac |
possibly |
20:29 |
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20:40 |
Fixer |
hi |
20:44 |
Sokomine |
hi fixer |
20:45 |
KaadmY |
hi |
20:53 |
KaadmY |
WTH |
20:54 |
KaadmY |
I tried copying 2 different specular implementations off the internet |
20:54 |
KaadmY |
They both act the same as mine |
21:03 |
Fixer |
t e s t i n g s t a i r s |
21:03 |
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21:07 |
Shara |
Have to love when a new player shows up and makes something interesting: http://i.imgur.com/vMCQfNB.png |
21:07 |
Raven262 |
Nice build. |
21:08 |
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21:08 |
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21:08 |
Sokomine |
Shara: very nice build. ought to be day to see it in full |
21:09 |
Shara |
I didn't take the screenshot myself. |
21:09 |
Shara |
But it's by a player I never came across before, so really happy to see something so creative :) |
21:09 |
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21:10 |
Calinou |
lisac: Raven262: maybe |
21:10 |
Calinou |
I have a server |
21:10 |
Calinou |
(not on the list) |
21:11 |
Calinou |
/connect hugo.pro:27961 |
21:13 |
Raven262 |
Okay Calinou, i'll check it out |
21:13 |
red-001 |
dunno why I just tried to connect to that using my IRC client |
21:17 |
Raven262 |
xD |
21:23 |
Fixer |
It is time https://github.com/minetest/minetest_game/pull/1822 |
21:23 |
Fixer |
Calinou: enjoying MC beta 1.7.3 |
21:24 |
Fixer |
i feel like MTG can move in this direction, it is not overcomplicated, just add mobs, ambience, weather and simple automation, more interactivity - voila |
21:24 |
Fixer |
basicly things described in nore issue for MTG direction |
21:27 |
KaadmY |
Hehe |
21:30 |
Sokomine |
Shara: a new good buildier is always a very welcomed sight :-) |
21:31 |
Fixer |
Sokomine: square cobble housing intensifies* |
21:31 |
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21:34 |
Fixer |
carpathian mapgen has altitude chill or not? |
21:40 |
KaadmY |
^ That sounds neat |
21:46 |
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21:50 |
paramat |
no altitude chill |
21:54 |
Calinou |
Raven262, lisac, you guys both timed out it seems |
21:54 |
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21:55 |
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21:55 |
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ThomasMonroe joined #minetest-hub |
21:55 |
Megaf_ |
Hi all |
21:55 |
Megaf_ |
Im back home! |
21:55 |
Megaf_ |
After nearly 3 years away from my family and my computer |
21:55 |
Megaf_ |
so good to be using my old workstation again :) |
21:56 |
KaadmY |
WB Megaf_ ;) |
21:56 |
Fixer |
mmmm, carpathian, very tall mountains - my dream comes true |
21:56 |
Megaf_ |
Just add to add this channel to my old XChat channel list |
21:57 |
Megaf_ |
Fixer, link |
21:57 |
Fixer |
Megaf_: it is ingame already |
21:57 |
Megaf_ |
Now, I have absolutely no idea where Megaf nick is connected from |
21:57 |
Fixer |
i've seen as high as 400 |
21:57 |
Megaf_ |
Fixer, Oh my |
21:58 |
Megaf_ |
!server Megaf |
21:58 |
ShadowBot |
Megaf_: server [--{name,address,ip,players,ping,port} <value>] |
21:58 |
Megaf_ |
we still dont have that command here |
21:58 |
Fixer |
hold on |
21:58 |
Megaf_ |
my server was migrated from Xen to KVM |
21:59 |
Fixer |
nevermind |
21:59 |
Megaf_ |
uat? |
21:59 |
Megaf_ |
what |
22:00 |
Megaf_ |
meh, I had forgotten how painfully slow HDs are |
22:02 |
Fixer |
paramat: tin st/slab will not conflict, i've actually tested it with inner/outer stairs PR and it worked |
22:02 |
Fixer |
https://i.imgur.com/UkG5a0p.png |
22:03 |
Fixer |
carpathian with clouds at 40 |
22:03 |
Fixer |
for dramatic look |
22:03 |
Calinou |
also, I made a dank quotememe on a Discord server: |
22:03 |
Calinou |
https://lut.im/iz91vsD4cn/hJ2vSFhe361fKKBc.png |
22:04 |
Calinou |
lol, "quotememe", wanted to remove "meme" |
22:04 |
Calinou |
:D |
22:04 |
KaadmY |
Aw come ON |
22:04 |
KaadmY |
If you do /giveme default:stone 10000 it splits it up into stacks now |
22:05 |
KaadmY |
WHYYYYYYYY |
22:05 |
Megaf_ |
KaadmY, Thats terrible |
22:05 |
Fixer |
look at this https://i.imgur.com/pi9rHN8.jpg |
22:05 |
Megaf_ |
KaadmY, do you have github? |
22:06 |
Megaf_ |
Fixer, totally unrealistic (This is bad) |
22:06 |
Fixer |
Megaf_: totally realistic here |
22:06 |
KaadmY |
Megaf_: yep |
22:07 |
Fixer |
even Brasil has those kinds of mountains |
22:07 |
Megaf_ |
KaadmY, open issue, describe how behaviour was, how it is, and how you thing is the ideal one. You will have my support and commend on that issue |
22:07 |
KaadmY |
Megaf_: it's intentional I bet |
22:07 |
Megaf_ |
yep |
22:07 |
Calinou |
KaadmY: btw, /giveme default:stone -1 |
22:07 |
Calinou |
gives you 65535 cobble |
22:07 |
Calinou |
thanks integer overflow! :D |
22:07 |
KaadmY |
LOL |
22:07 |
Calinou |
stone, not cobble, here |
22:07 |
KaadmY |
Nope |
22:07 |
KaadmY |
Doesn't work |
22:07 |
Calinou |
it used to work |
22:08 |
Megaf_ |
Calinou, report bug |
22:08 |
Calinou |
that was really handy |
22:08 |
KaadmY |
It just adds a partial stack now and limits it |
22:08 |
KaadmY |
WHYYYYYYYYYYYYYYYYYYYY |
22:08 |
* Megaf_ |
using his old 40" FullHD monitor |
22:08 |
* Megaf_ |
is happy |
22:08 |
Megaf_ |
I dont want to come back to my life in Ireland |
22:11 |
paramat |
carpathian mountain up to 500 https://user-images.githubusercontent.com/3686677/27852417-f66bc80c-6156-11e7-9970-149fce9983ba.png |
22:11 |
KaadmY |
:O |
22:12 |
KaadmY |
:OO |
22:12 |
KaadmY |
:OOO |
22:12 |
Fixer |
paramat: seeeeed |
22:12 |
paramat |
didn't take long to find that so higher is possible |
22:13 |
paramat |
not sure i have the seed |
22:14 |
Fixer |
i've very complex one up to 400 iirc, it was very big and nice |
22:14 |
Fixer |
huuge |
22:14 |
Fixer |
not just spiked |
22:14 |
Fixer |
but huuuge complex |
22:15 |
KaadmY |
MGv5 probably has the most fantasy mountains |
22:16 |
Megaf_ |
paramat, that looks like a Disney castle |
22:17 |
Megaf_ |
with a hot air balloon in the back even |
22:17 |
Megaf_ |
terrible man |
22:19 |
Fixer |
KaadmY: it is not fanstasy, more like mountaineous |
22:19 |
paramat |
ok got seed and co-ords |
22:19 |
Fixer |
nice |
22:19 |
Fixer |
lets see how fast i can climb it |
22:21 |
paramat |
https://github.com/minetest/minetest/pull/6015#issuecomment-313806618 |
22:22 |
Fixer |
paramat: thanks |
22:22 |
paramat |
turns out i did take a screenshot with seed and co-ords because i was so impressed |
22:24 |
paramat |
oddly enough i called that world 'ass' |
22:24 |
Fixer |
found it, height is 506 |
22:25 |
KaadmY |
:D |
22:25 |
Fixer |
starting from nearby 0 now |
22:32 |
Megaf_ |
voice: |
22:32 |
Megaf_ |
? |
22:32 |
Megaf_ |
that is +v |
22:33 |
Fixer |
it has caves |
22:33 |
paramat |
yeah tunnels exist high up too |
22:34 |
Fixer |
climbed |
22:34 |
Fixer |
9 minutes to climb |
22:34 |
Fixer |
tried to do it without much pillaring |
22:35 |
Fixer |
often bumping up by 1 block |
22:36 |
Fixer |
view from top https://i.imgur.com/gmDFSM6.png |
22:38 |
Fixer |
view from starting position https://i.imgur.com/RKpIQOT.png |
22:38 |
Fixer |
another screen after cloud |
22:39 |
Fixer |
https://i.imgur.com/cipHPRf.png |
22:39 |
Fixer |
reminds me of Alps |
22:41 |
Fixer |
https://i.imgur.com/TLDaKnc.jpg |
22:41 |
Fixer |
another world breaking ascent by Fixer |
22:42 |
Fixer |
after Mountain Meru |
22:42 |
Fixer |
in survival on multiplayer server |
22:42 |
Calinou |
https://lut.im/3626Apu4dM/tkQaxLUfVANJrptO.jpg |
22:42 |
Calinou |
https://lut.im/K860MxQ3cF/OJLXz987nSU4h8Kf.png |
22:42 |
Calinou |
https://lut.im/JHebl0QBnn/wmKJyxSPu8S5aCTf.png |
22:42 |
Calinou |
https://lut.im/MC1b0w2kHb/AnKCGijKjE493VfX.png |
22:42 |
Calinou |
https://lut.im/aGzhToCct0/7Iw1Itl5z3sb0Km6.png |
22:42 |
Calinou |
I gave my old Godot games (Veraball and Platshoot) a run today, Veraball was made in November 2015, and Platshoot in January 2016 |
22:42 |
Calinou |
both over 1-2 weeks (not full-time) |
22:43 |
Calinou |
I was studying at university during these times :P |
22:43 |
Fixer |
nice |
22:49 |
Fixer |
ghosting on my LCD |
23:07 |
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23:18 |
Fixer |
gn |