Time |
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00:15 |
benrob0329-latop |
Aaaand im back |
00:16 |
benrob0329-latop |
What is everyone up to? |
00:16 |
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00:28 |
benrob0329 |
Idea: change model to newest MC skin version, and provide a shell script to convert existing skins |
00:37 |
paramat |
there's an issue for that somewhere, has been discussed a lot |
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02:40 |
paramat |
best to discuss this in channel octacian |
02:41 |
paramat |
oops in dev channel i mean |
02:41 |
octacian |
heh, I suppose so |
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07:42 |
VanessaE |
can someone tell me, how do I prevent a node that's just been dug, from actually being added to the user's inventory? |
07:42 |
VanessaE |
(e.g. in a node's on_dig or after_dig_node or on_destruct) |
07:45 |
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07:45 |
tenplus1 |
hi folks |
07:45 |
VanessaE |
hi |
07:45 |
tenplus1 |
hi Vanessa |
07:49 |
tenplus1 |
since we're breaking compatibility in 0.5.0 would it be possible to change liquids to only flow over solid objects and not over other liquids ? |
07:52 |
Raven262 |
Hello tenplus1 |
07:52 |
tenplus1 |
hi raven |
07:52 |
Raven262 |
tenplus1, that feature would possibly break the valleys mapgen |
07:53 |
tenplus1 |
damn, never thought of that... |
07:53 |
tenplus1 |
it's annoying though having water flowing on top of water... shouldnt be happening |
07:53 |
Raven262 |
Yes... maybe do that for ordinary water while leaving river water untouched? |
07:55 |
tenplus1 |
not so sure, if it were changed it would affect all liquids I'd imagine |
07:56 |
tenplus1 |
how kewl would it be to add a 'density' setting that allows for instance oil to float on water, yet have water flow into oil :P |
07:57 |
* tenplus1 |
wishes he was better at c++ coding |
08:02 |
nerzhul |
tenplus1, seems my communication was good then :p |
08:03 |
tenplus1 |
hi nrz |
08:04 |
tenplus1 |
I take it all of the deprecated functions will finally be removed with warnings also... since you will essentially force ppl to update to 0.5.0 |
08:06 |
Jordach |
>breaking compatability |
08:06 |
Jordach |
remove the Lua API |
08:07 |
Raven262 |
really? |
08:07 |
Raven262 |
If mods were made in cpp it would be much faster i heard |
08:07 |
tenplus1 |
hi Jordach |
08:07 |
tenplus1 |
faster, yes... but not everyone knows cpp code |
08:07 |
Calinou |
problem is, nobody wants to spend time compiling mods for all platforms |
08:07 |
Calinou |
and hiding malicious code is easier, too |
08:08 |
nerzhul |
Faster if you code them correctly :p |
08:08 |
* tenplus1 |
tries to do just that |
08:08 |
tenplus1 |
code them correctly that is... not hide malicious code :D |
08:08 |
Raven262 |
yes i see why lua was chosen :P |
08:23 |
tenplus1 |
is it possible to pre-compile lua code into cpp modules on connect ? |
08:27 |
nerzhul |
no |
08:27 |
tenplus1 |
buuuuuu |
08:27 |
nerzhul |
lua = interpreted, excepted in JIT |
08:27 |
tenplus1 |
shame... if it could pre-compile and use as native cpp module then it would really speed thigns up :P |
08:31 |
Calinou |
compiling high-level languages to lower-level ones is really hard |
08:31 |
tenplus1 |
doesnt the luajit do that as it runs ? |
08:32 |
Calinou |
no, it uses JIT, that's a different thing |
08:33 |
tenplus1 |
heh |
08:33 |
tenplus1 |
wishful thinking for me I think |
08:38 |
Raven262 |
Does anyone know how to make 32-bit wine prefix? |
08:38 |
Raven262 |
I seem to be getting an error for which i found no solutions on the internet |
08:38 |
tenplus1 |
WINEPREFIX="$HOME/prefix32" WINEARCH=win32 wine wineboot |
08:38 |
Raven262 |
yes i tried that |
08:39 |
Raven262 |
wine: WINEARCH set to win32 but '/home/corvus/gzprefix' is a 64-bit installation. |
08:39 |
Raven262 |
trying to run gzdoombuilder |
08:39 |
Raven262 |
and i can't install dotnet |
08:39 |
tenplus1 |
same problem dotnet40 has issues |
08:39 |
Shara |
Morning all |
08:40 |
Raven262 |
it won't install on 64bit |
08:40 |
tenplus1 |
hi shara |
08:40 |
Raven262 |
Hello Shara |
08:40 |
tenplus1 |
https://askubuntu.com/questions/177192/how-do-i-create-a-32-bit-wine-prefix |
08:40 |
Shara |
And no breaking valleys mapgen, really!! |
08:40 |
* tenplus1 |
didnt touch it... honest |
08:40 |
Shara |
>.> |
08:41 |
Shara |
Why am I worried 0.5 is going to destroy MT for me? :( |
08:41 |
Raven262 |
thanks tenplus1 it seems to work now :D |
08:42 |
tenplus1 |
w00t |
08:42 |
Raven262 |
i made the dir prior to setting the prefix |
08:42 |
Raven262 |
that was my error |
08:47 |
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08:47 |
tenplus1 |
hi octacian |
08:47 |
tenplus1 |
nice vid btw |
09:02 |
* CWz |
has feeling that 14.04 is nolonger supported in the ppa |
09:03 |
Calinou |
why not use 16.04? :p |
09:04 |
tenplus1 |
hi CWz |
09:04 |
CWz |
Steam doesn't run properly on it |
09:05 |
tenplus1 |
wut 16.04 ??? works fine here... using xubu 16.04 |
09:08 |
nerzhul |
use archlinux, versions are useless |
09:21 |
Calinou |
pretty sure Steam works on any mainstream desktop distro :P |
09:21 |
tenplus1 |
you can also get it as a flatpak now if you need to run it, check omgubuntu.co.uk |
10:10 |
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10:16 |
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IhrFussel joined #minetest-hub |
10:17 |
IhrFussel |
Okay I decided to try Blender and it doesn't seem THAT complicated (non-animated) ... now I created my first entity but it's very small ingame ... how can I make it bigger? |
10:17 |
tenplus1 |
hi fussel |
10:17 |
tenplus1 |
when adding entity use: visual_scale = {x=1, y=1} to scale |
10:29 |
IhrFussel |
tenplus1, thanks =) but it seems visual_scale can only downscale not upscale? Anyways I found the solution in Blender -> Transform -> Scale |
10:30 |
tenplus1 |
what ? it shrinks and enlarges model... I use it in redo a lot |
10:30 |
IhrFussel |
Well I tried x=2, y=2 but it's still only 1 node big |
10:30 |
tenplus1 |
visual_scale = {x = 0.5, y = 0.5} -- half size..... visual_scale = {x = 2, y = 2} -- double size |
10:30 |
tenplus1 |
it definitely works dude, try 3 or 4 as values |
10:31 |
IhrFussel |
Oh so X/Y do not mean "node size" |
10:33 |
tenplus1 |
wait, are you adding model as a node and not an entity ??? |
10:35 |
IhrFussel |
No...the code is minetest.register_entity("a:test_monster", {visual_scale = {x=5, y=5}, collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, visual = "mesh", mesh = "a_untitled.obj", textures = {{"default_wood.png"},},}) ... but the size stays the same |
10:36 |
tenplus1 |
visual_size = {x=2,y=2} |
10:37 |
tenplus1 |
wrong word :PPPPPP it was size, not scale |
10:39 |
IhrFussel |
tenplus1, now it works =P thanks a lot =D |
10:39 |
tenplus1 |
eheheh, the difference a word makes ;D |
10:40 |
IhrFussel |
But I wonder why the wood textures doesn't show...I created a "depends.txt" with default in it |
10:41 |
tenplus1 |
try textures = {"default_wood.png"}, |
10:50 |
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lumidify joined #minetest-hub |
10:50 |
tenplus1 |
hi lumidify |
10:50 |
lumidify |
Hi tenplus1 |
10:51 |
tenplus1 |
fussel, did it wokr? |
10:51 |
tenplus1 |
*work |
11:03 |
IhrFussel |
tenplus1, well the color of my entity changes based on the texture I use, but the actual texture is not there |
11:06 |
tenplus1 |
:P |
11:15 |
Raven262 |
I just found one really nicely designed linux app |
11:15 |
tenplus1 |
ooh, do tell ? |
11:15 |
Raven262 |
screenfetch |
11:16 |
tenplus1 |
nice, looks pretty good :P |
11:16 |
Calinou |
that's more of a command-line tool than an actual app |
11:16 |
tenplus1 |
sys info and logo for distro :P |
11:16 |
Calinou |
mostly to tell the world you're using Arch Linux or whatever hipster distro |
11:16 |
Calinou |
:) |
11:16 |
Raven262 |
it changes the style depending on your os |
11:16 |
Raven262 |
xD |
11:16 |
Raven262 |
I'm on peppermint linux |
11:16 |
tenplus1 |
installing |
11:17 |
tenplus1 |
./+o+- johnAspire-R3700 |
11:17 |
tenplus1 |
yyyyy- -yyyyyy+ OS: Ubuntu 17.04 zesty |
11:17 |
tenplus1 |
://+//////-yyyyyyo Kernel: x86_64 Linux 4.10.0-22-generic |
11:17 |
tenplus1 |
.++ .:/++++++/-.+sss/` Uptime: 3h 35m |
11:17 |
tenplus1 |
.:++o: /++++++++/:--:/- Packages: 1370 |
11:17 |
tenplus1 |
o:+o+:++.`..```.-/oo+++++/ Shell: bash 4.4.7 |
11:17 |
tenplus1 |
.:+o:+o/. `+sssoo+/ Resolution: 1920x1080 |
11:17 |
tenplus1 |
.++/+:+oo+o:` /sssooo. DE: LXDE |
11:17 |
tenplus1 |
/+++//+:`oo+o /::--:. WM: OpenBox |
11:17 |
tenplus1 |
\+/+o+++`o++o ++////. WM Theme: Onyx |
11:17 |
tenplus1 |
.++.o+++oo+:` /dddhhh. CPU: Intel Atom CPU D525 @ 1.796GHz |
11:17 |
tenplus1 |
.+.o+oo:. `oddhhhh+ GPU: ION |
11:17 |
tenplus1 |
\+.++o+o``-````.:ohdhhhhh+ RAM: 1113MiB / 3949MiB |
11:17 |
tenplus1 |
`:o+++ `ohhhhhhhhyo++os: |
11:17 |
tenplus1 |
.o:`.syhhhhhhh/.oo++o` |
11:17 |
tenplus1 |
/osyyyyyyo++ooo+++/ |
11:17 |
tenplus1 |
````` +oo+++o\: |
11:17 |
tenplus1 |
`oo++. |
11:17 |
Raven262 |
lol |
11:17 |
tenplus1 |
omg, oops... that was suppose to be a msg |
11:17 |
Raven262 |
8ZZZZZZMMMMM corvusCorvus-PC |
11:17 |
Raven262 |
.ZZZZZZZZZMMMMMMM. OS: Peppermint 8 null |
11:17 |
Raven262 |
MMZZZZZZZZZMMMMMMMZZZZ Kernel: x86_64 Linux 4.11.6 |
11:17 |
Raven262 |
MMMMMZZZZZZZZMMMMMZZZZZZZM Uptime: 4h 3m |
11:17 |
Raven262 |
MMMMMMMZZZZZZZMMMMZZZZZZZZZ. Packages: 2049 |
11:17 |
Raven262 |
MMMMMMMMMZZZZZZMMMZZZZZZZZZZZI Shell: bash 4.3.48 |
11:17 |
Raven262 |
MMMMMMMMMMMZZZZZZMMZZZZZZZZZZMMM Resolution: 1280x1024 |
11:17 |
Raven262 |
.ZZZMMMMMMMMMMIZZMMZZZZZMMMMMMMMM DE: LXDE |
11:17 |
Raven262 |
ZZZZZZZMMMMMMMMZZMZZZZMMMMMMMMMMM WM: Xfwm4 |
11:18 |
Raven262 |
ZZZZZZZZZZZZZZZZMZMMMMMMMMMMMMMMM WM Theme: Numix |
11:18 |
Raven262 |
.ZZZZZZZZZZZZZMMMZMZZZZZZZZZZMMMM CPU: AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G @ 3.1GHz |
11:18 |
Raven262 |
.ZZZZZZZZZZZMMM7ZZMMZZZZZZZZZZ7M GPU: Gallium 0.4 on AMD KAVERI (DRM 3.10.0 / 4.11.6, LLVM 4.0.0) |
11:18 |
Raven262 |
ZZZZZZZZZMMMMZZZZMMMMZZZZZZZ77 RAM: 1211MiB / 5914MiB |
11:18 |
Raven262 |
MMMMMMMMMMMMZZZZZMMMMZZZZZ77 |
11:18 |
Raven262 |
MMMMMMMMMM7ZZZZZZMMMMMZZ77 |
11:18 |
Raven262 |
.MMMMMMMZZZZZZZZMMMMMZ7Z |
11:18 |
Raven262 |
MMMMMZZZZZZZZZMMMMMMM |
11:18 |
Raven262 |
NZZZZZZZZZZZMMMMM |
11:18 |
Raven262 |
ZZZZZZZZZMM |
11:18 |
Raven262 |
^broken peppermint logo :/ |
11:18 |
tenplus1 |
heh, nice spec tho |
11:18 |
Raven262 |
Arch logo looks the best tbh |
11:19 |
tenplus1 |
hows the amd speed boost with new kernel ? |
11:19 |
Raven262 |
The new graphics drivers do work really good |
11:19 |
Raven262 |
the open source ones |
11:19 |
tenplus1 |
according to phoronix the open-source drivers actually beat the binary blob in most tests... impressive |
11:20 |
tenplus1 |
kinda wish nvidia would help work on noveau |
11:20 |
Raven262 |
But one has to compile the kernel to use them |
11:20 |
Raven262 |
My peppermint arrived with an older kernel that had no support for these drivers |
11:20 |
Raven262 |
lisac's arch was compiled by lisac so he had his drivers open source already |
11:21 |
Raven262 |
and thats the main reason why game son his PC worked better |
11:21 |
Raven262 |
*games |
11:21 |
Raven262 |
though i'll be testing these drivers today even more |
11:21 |
Raven262 |
some games didn't work really well the last time |
11:21 |
tenplus1 |
you can get latest *compiled* kernel's here for ubuntu: http://kernel.ubuntu.com/~kernel-ppa/mainline/ |
11:22 |
Raven262 |
yes but it has to be configured before the compiling |
11:22 |
Raven262 |
in order to support these drivers |
11:26 |
tenplus1 |
ooh, thought it would autodetect |
11:34 |
|
Fixer joined #minetest-hub |
11:34 |
tenplus1 |
hi Fixer |
11:57 |
nerzhul |
-` |
11:57 |
nerzhul |
.o+` lblotArchInfoBlot |
11:57 |
nerzhul |
`ooo/ OS: Arch Linux |
11:57 |
nerzhul |
`+oooo: Kernel: x86_64 Linux 4.11.5-1-ARCH |
11:57 |
nerzhul |
`+oooooo: Uptime: 4h 27m |
11:57 |
nerzhul |
-+oooooo+: Packages: 1290 |
11:57 |
nerzhul |
`/:-:++oooo+: Shell: zsh 5.3.1 |
11:57 |
nerzhul |
`/++++/+++++++: Resolution: 2960x1050 |
11:57 |
nerzhul |
`/++++++++++++++: DE: GNOME |
11:57 |
nerzhul |
`/+++ooooooooooooo/` WM: GNOME Shell |
11:57 |
nerzhul |
./ooosssso++osssssso+` WM Theme: |
11:57 |
nerzhul |
.oossssso-````/ossssss+` GTK Theme: Adwaita [GTK2/3] |
11:57 |
nerzhul |
-osssssso. :ssssssso. Icon Theme: Paper |
11:57 |
nerzhul |
:osssssss/ osssso+++. Font: Cantarell 11 |
11:57 |
nerzhul |
/ossssssss/ +ssssooo/- CPU: Intel Core i3-2130 @ 4x 3.4GHz [54.0°C] |
11:57 |
nerzhul |
`/ossssso+/:- -:/+osssso+- GPU: Gallium 0.4 on AMD RV620 (DRM 2.49.0 / 4.11.5-1-ARCH, LLVM 4.0.0) |
11:57 |
tenplus1 |
ooh, wide screen :DDDD |
11:57 |
Raven262 |
:O |
11:57 |
nerzhul |
`+sso+:-` `.-/+oso: RAM: 4427MiB / 7943MiB |
11:57 |
nerzhul |
`++:. `-/+/ |
11:57 |
nerzhul |
.` `/ |
11:57 |
nerzhul |
haha |
11:57 |
nerzhul |
(it's my PC at work) |
11:57 |
nerzhul |
2 screens |
11:58 |
Raven262 |
Is my graphics card weaker that yours? |
11:58 |
* Raven262 |
wonders if he could support two or more screens |
12:00 |
Calinou |
pretty much all graphics cards (and modern IGPs) have two video outputs |
12:00 |
Calinou |
most graphics cards have 3 outputs today, some have even 5 or 6 |
12:00 |
Calinou |
(mine has 3 DisplayPort, 1 HDMI, 1 DVI, so 5 in total) |
12:00 |
Calinou |
(not sure if you could drive 5 displays at once on it, though) |
12:00 |
Calinou |
(I only need two anyway, currently I'm using 1 HDMI + 1 DVI) |
12:00 |
tenplus1 |
oof... I got hdmi and vga :P just about handles 1 |
12:00 |
Calinou |
my IGP has 1 HDMI, 1 DVI I think |
12:02 |
Raven262 |
I have only VGA on my card, since its an APU |
12:03 |
Calinou |
it's an old one then |
12:03 |
Calinou |
it's been years since IGPs don't have VGA anymore |
12:03 |
Calinou |
(and dedicated graphics cards, since more recently) |
12:03 |
Raven262 |
Odd |
12:03 |
Raven262 |
I bought my PC about 10 months ago |
12:10 |
* Jordach |
reserved two kittens from a shelter |
12:10 |
Jordach |
http://imgur.com/a/868or |
12:11 |
Raven262 |
Nice |
12:11 |
tenplus1 |
kitteh |
12:11 |
tenplus1 |
hi Jordach |
12:16 |
Jordach |
tenplus1, they're shy kittens but they showed plenty of interest in me specifically |
12:16 |
tenplus1 |
yeah, cats can spot a sucker at 100 yards :DDDD eheheheheh jk |
12:17 |
Raven262 |
lol |
12:29 |
tenplus1 |
back later |
12:31 |
Fixer |
tea pot is breaking, wtf |
12:31 |
Bobr2 |
lol |
12:31 |
Fixer |
how this is even possible |
12:31 |
Fixer |
fucking china |
12:31 |
Fixer |
fuck you |
12:31 |
Bobr2 |
lol |
12:32 |
Bobr2 |
your putting tea in a china tea pot?? |
12:32 |
Fixer |
correction: pot for boiling water |
12:33 |
Fixer |
that i use for tea |
12:33 |
Bobr2 |
then idk maybe its just worn out |
12:33 |
Fixer |
it is just 1-2 years old at most |
12:34 |
Fixer |
pos china quality |
12:35 |
|
nerzhul joined #minetest-hub |
12:35 |
Bobr2 |
wb nerzhul |
12:40 |
nerzhul |
ty |
12:45 |
* Bobr2 |
has big error |
12:47 |
|
NathanS21 joined #minetest-hub |
12:47 |
Bobr2 |
Hello Nathans21 |
12:47 |
NathanS21 |
hi Bobr2 |
12:53 |
|
Shara left #minetest-hub |
12:54 |
Bobr2 |
hhmm |
13:00 |
Jordach |
Fixer, https://www.youtube.com/watch?v=Ja1vMy88_bA |
13:06 |
|
Darcidride joined #minetest-hub |
13:07 |
Darcidride |
Hi everybody |
13:08 |
red-001 |
hi |
13:08 |
red-001 |
wow 47 users |
13:09 |
Bobr2 |
hello |
13:10 |
Raven262 |
Hello |
13:14 |
Fixer |
Jordach: lolol |
13:18 |
|
DI3HARD139 joined #minetest-hub |
13:19 |
twoelk |
opening some local maps and joining certain servers takes extremely long with mt-0416 on windows - have similar problems been reported by others? |
13:22 |
Raven262 |
Is this strictly a windows problem? |
13:23 |
Raven262 |
Also, when connecting to the certain servers, on which point of the connection process does it slow? |
13:23 |
twoelk |
seems so |
13:24 |
Raven262 |
I have one problem concerning one specific server, when i join i find myself floating inside a gray area for about a minute before i can do anything |
13:24 |
Raven262 |
And then i have a flash of the movements that i did in the gray area |
13:24 |
twoelk |
when writing to the cache would be my best guess - similar to when it large amounts of media need to be downloaded - only that it seems to be on the client side |
13:25 |
Raven262 |
I didn't experience this bug. |
13:26 |
twoelk |
also the one local map I experimented on is not much more than mtg and yet needs 15-20 minutes to load |
13:26 |
|
RobbieF joined #minetest-hub |
13:26 |
Raven262 |
Are you sure you didn't have any other processes that would consume your PC's resources in the background? |
13:26 |
twoelk |
others seem to load fine, so I would exclude write permission problems |
13:26 |
Raven262 |
Ah |
13:27 |
twoelk |
for example justtest2 loads fine but hometown not |
13:28 |
Raven262 |
I'll try connecting to these two. |
13:31 |
Raven262 |
I tried both, JT2 is faster to connect to, even though hometown does load long i can not say that it loads *that* long |
13:32 |
twoelk |
JT2 is indeed lightweight compared to most others - mostly stone there :-P |
13:32 |
Raven262 |
xD |
13:32 |
Raven262 |
It is an anarchy server after all |
13:33 |
twoelk |
not really |
13:33 |
twoelk |
not as much as the original JT |
13:33 |
Bobr2 |
lol |
13:36 |
twoelk |
hmm loading my local map was at 35% when I started talking, now it is at 82% (15 minutes later) |
13:41 |
* twoelk |
fears his usb harddisk might be getting slow as it's respond time seems to be the bottleneck |
13:46 |
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13:48 |
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DS-minetest joined #minetest-hub |
13:48 |
Bobr2 |
wb DS-minetest |
13:49 |
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Krock joined #minetest-hub |
13:52 |
DS-minetest |
hi Bobr2, Krock and everyone else |
13:52 |
Krock |
ℋⅇℸℸℴ |
14:00 |
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Shara joined #minetest-hub |
14:00 |
Bobr2 |
WB shara |
14:02 |
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14:25 |
Raven262 |
Does anybody know how to give command to an application that was run by wine at the same time? |
14:26 |
Raven262 |
e.g. wine application.exe -command |
14:26 |
Raven262 |
but i need to give the command to the application, not to the wine |
14:28 |
RobbieF |
you mean a command line argument for that app? |
14:28 |
Raven262 |
yes |
14:29 |
RobbieF |
Perhaps https://superuser.com/questions/1058985/launch-program-with-wine-using-exe-arguments?answertab=votes#tab-top ? |
14:30 |
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14:31 |
Raven262 |
I'll try to see if it works |
14:31 |
RobbieF |
good luck |
14:37 |
Raven262 |
It still doesn't work. |
14:38 |
Raven262 |
Maybe the application i'm trying to run demands the windows path format |
14:43 |
Raven262 |
Nope |
14:43 |
Raven262 |
Neither path formats work |
14:49 |
Raven262 |
Ahhhh no matter, i found a way around the whole thing |
14:54 |
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15:45 |
Calinou |
http://www.phoronix.com/scan.php?page=news_item&px=Ubuntu-Wants-Default-VA |
15:51 |
Calinou |
https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/958403-fedora-continues-working-on-better-nvidia-support-pipewire-could-replace-pulseaudio?p=958429#post958429 |
15:51 |
Calinou |
based on this, Fedora is going to include the proprietary NVIDIA driver as a first-party option |
15:51 |
Calinou |
as in, it'll immediately be available for installation, without enabling RPMFusion |
15:52 |
nerzhul |
nouveau is not good, but it seems redhat doesn't care about free software anymore |
15:53 |
Calinou |
yeah |
15:53 |
Calinou |
their wiki still claims the NVIDIA driver is violating the GPL |
15:53 |
Calinou |
(which may be true, but nobody has tried to sue them for this) |
15:53 |
Calinou |
typical "it's good so we don't sue" :) |
15:54 |
Calinou |
now, Red Hat just wants to be a Canonical competitor on the desktop, it's fairly obvious |
15:57 |
Fixer |
Calinou: Fedora is not that popular |
15:57 |
Calinou |
Fixer: yeah, but they want to be more popular :) |
15:58 |
Fixer |
top is ubuntu/mint/debian/arch |
15:58 |
Fixer |
everything else is lagging behind a lot |
15:58 |
Fixer |
deb based wins with huge margin |
15:58 |
Fixer |
in polls i seen |
15:58 |
Fixer |
Fedora also has legacy of unstable distro |
15:58 |
Fixer |
beta distro |
16:02 |
Calinou |
yeah, unfortunately a lot of people don't trust it |
16:02 |
IhrFussel |
Fixer, not just polls...almost every major hoster here only offers Ubuntu as Linux OS for dedis |
16:03 |
Fuchs |
fedora is not interesting |
16:03 |
Fuchs |
RHEL is the cash cow |
16:03 |
Fuchs |
and obviously with RHEL you tend to not care about GPUs or video acceleration |
16:52 |
IhrFussel |
So since you plan to merge a PR at the end of the week that completely breaks compatibility with older versions...should server owner NOT update their servers to the latest dev anymore? |
16:53 |
Krock |
if it was possible to move PRs to another branch... |
16:53 |
IhrFussel |
@ core devs |
16:54 |
Krock |
so we could keep master, being backwards compatible, while moving the development to a temporary 0.5.0 branch |
16:54 |
* Krock |
's two cents |
16:54 |
IhrFussel |
Krock, does this mean my observation is right (for now)? |
16:55 |
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16:55 |
tenplus1 |
hi folks |
16:55 |
Bobr2 |
hey tenplus1 |
16:55 |
Krock |
hi tenplus1 |
16:55 |
tenplus1 |
hi bob, krock o/ |
16:56 |
Krock |
yes, as it goes on like we've always done it, then master will become unsuitable for dev servers |
16:56 |
IhrFussel |
I'm not sure how many PRs exist for 0.5.0 but IF you merge ALL of them into master soon servers with dev will BREAK completely |
16:57 |
shivajiva |
Hiya folks :) |
16:57 |
tenplus1 |
hi shiva, fussel |
16:57 |
Krock |
FOSS development rule #814: Never, ever all PRs get merged |
16:58 |
Krock |
might it be due requested changes, missing code quality or WIP |
16:58 |
IhrFussel |
Hello tenplus1 ... question regarding Mobs Redo: My monster glitches through the ground when I spawn it at ground level ... if I spawn it mid-air it floats a bit on the ground and then glitches through the ground as soon as it stands still...am I missing something? Like physical = true? |
16:58 |
shivajiva |
nerzhul states servers should stay on stable-0.4 in his post to prevent problems :) |
16:58 |
Krock |
IhrFussel, they must be physical when moving |
16:59 |
Krock |
indeed, "dev" is meant to be instable |
16:59 |
Krock |
which would mean in this case: compat breaking |
16:59 |
tenplus1 |
physical = true is default to all mobs |
16:59 |
IhrFussel |
shivajiva, some servers have an auto script that updates the server version daily...so those are f... |
17:00 |
Krock |
yes, those are finally down |
17:00 |
tenplus1 |
if it glitches through the ground then check collisionbox and make sure it's set ok for model |
17:00 |
IhrFussel |
Oh okay so the Y collision box is likely too large (-2, 2) |
17:01 |
Krock |
mhm. 4 nodes large |
17:02 |
IhrFussel |
Oh I somehow thought it means 2 large... yes -1,1 is enough then thanks |
17:03 |
IhrFussel |
And what does "floats" do? What is the difference between floating and walking? |
17:04 |
IhrFussel |
I think it's obsolete for non-flying monsters |
17:04 |
tenplus1 |
floats in water |
17:04 |
tenplus1 |
floats = true, -- floats when in water |
17:04 |
tenplus1 |
the api.txt file explains all settings |
17:05 |
IhrFussel |
So the monster will not go up and down continously? |
17:05 |
tenplus1 |
only when flying/swimming |
17:05 |
tenplus1 |
I should really round that position to stop it doing that |
17:07 |
benrob0329 |
https://youtu.be/xE6OPiCjIEM |
17:07 |
benrob0329 |
That, is, Awesome! |
17:07 |
tenplus1 |
hi benrob |
17:08 |
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17:08 |
IhrFussel |
Krock, that wasn't always the case...when I started my server back in May 2016 I was told that "dev versions are pretty much stable" |
17:08 |
tenplus1 |
wb nrz |
17:08 |
benrob0329 |
Hi tenplus1 |
17:08 |
nerzhul |
ty |
17:08 |
tenplus1 |
ooh, awesome wm :P nice |
17:09 |
IhrFussel |
Hi nerzhul |
17:09 |
benrob0329 |
Not mine, but im thinking about installing it :P |
17:09 |
Raven262 |
Anyone wanna play doom? |
17:09 |
Raven262 |
:D |
17:09 |
tenplus1 |
it's pretty feature rich but you have to code it that way with scripts/ |
17:10 |
benrob0329 |
Yes, which I don't mind |
17:10 |
tenplus1 |
:P |
17:10 |
benrob0329 |
AwesomeWM is configured using Lua |
17:10 |
* tenplus1 |
uses openbox and lxpanel for simplicity :P |
17:10 |
benrob0329 |
But Lua can be a bit wierd at times |
17:11 |
Krock |
IhrFussel, yes because "stable" is just a point in the long commit history. even if there are weeks of feature freeze for a new release, bugs may still remain undiscovered/unfixed |
17:11 |
benrob0329 |
Like, if I want to use zenity for a quit dialog its difficult to get the exit status of a program |
17:18 |
Raven262 |
What was the name of the .ini parameter for local map saving? |
17:22 |
tenplus1 |
enable_local_map_saving = true in minetest.conf |
17:23 |
Raven262 |
got it |
17:24 |
lumidify |
benrob0329: dwm is configured using C :) |
17:27 |
benrob0329 |
lumidify: ouch |
17:34 |
* CWz |
wonders why there so many 0.4.13 servers |
17:34 |
Bobr2 |
any one remember how to register an irc channel |
17:35 |
Fuchs |
Bobr2: see #freenode |
17:36 |
Fuchs |
and make sure it's in the right namespace, or I'll bite |
17:36 |
Bobr2 |
ok lol |
17:49 |
Fixer |
Bobr2: 11 servers with just 2 players online |
17:49 |
Fixer |
also looks like VanessaE is also hosting few 0.4.13 servers... |
17:50 |
tenplus1 |
0.5.0 will force server updates |
17:50 |
Fixer |
BlueLobster4All and Onez minetest server |
17:54 |
red-001 |
IhrFussel, dev used to be fairly stable |
17:54 |
red-001 |
but since we have a compat break coming up that changed |
17:54 |
tenplus1 |
hi red |
17:54 |
red-001 |
hi tenplus1 |
17:55 |
tenplus1 |
there's gonna be that 1 pull that breaks it all |
17:55 |
red-001 |
which one is that? |
17:55 |
IhrFussel |
Settable collision box for players? |
17:55 |
tenplus1 |
the one for map/network protocol that was announcesd on forum |
17:55 |
red-001 |
sorry I wasn't paying much attention to mt-dev in the past two weeks |
17:56 |
red-001 |
oh that |
17:57 |
tenplus1 |
I try to keep my mods 0.4.14 compatible and over, but like I said, that 1 pull (especially removing deprecated functions for 0.5.0) will force me to update them all |
18:02 |
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18:02 |
tenplus1 |
hi paramat |
18:03 |
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18:03 |
tenplus1 |
wb Jordach |
18:04 |
tenplus1 |
so now I wonder, what sort of 0.5.0 changes are going to break compatibility completely |
18:06 |
Bobr2 |
alot maybe |
18:07 |
paramat |
"would it be possible to change liquids to only flow over solid objects and not over other liquids ?" there was a PR for that but it created ugly rivers in mgvalleys so was refused |
18:08 |
tenplus1 |
shame... water looks funny when it flows on top of itself |
18:11 |
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18:11 |
tenplus1 |
hi ssieb |
18:12 |
paramat |
MT liquids are funny in many ways |
18:13 |
tenplus1 |
I was thinking of a way to make liquids flow in a direction |
18:13 |
tenplus1 |
instead of ever increasing flows |
18:15 |
ssieb |
I've thought many times about how to make liquids better, but haven't come up with any real solution... |
18:16 |
tenplus1 |
place source, it finds 1x empty space to flow into and from there it uses flow direction (param2) to select next available space to flow into until range is met |
18:16 |
tenplus1 |
that way it flows like true water, in one direction and not everyone at once |
18:18 |
tenplus1 |
if block placed in stream it'll recalc the direction of the one flowing water hitting it |
18:18 |
ssieb |
and of course there's the bigger problem of how can you have liquids flowing around other nodes (e.g. stairs under water) |
18:19 |
ssieb |
I've been wondering if maybe liquids should be metadata instead of nodes |
18:19 |
tenplus1 |
it could easily be done with param2 in a stream like river instead of flat area in all directions, |
18:30 |
* Bobr2 |
just found a usb pen literaly XD |
18:30 |
tenplus1 |
ooh, what size ? |
18:31 |
* Bobr2 |
doesnt know at the moment |
18:31 |
tenplus1 |
place your bets... I guess 8gb |
18:32 |
Bobr2 |
8.1 |
18:32 |
tenplus1 |
eheheh |
18:34 |
* Bobr2 |
forgot how to delete things using termina; |
18:34 |
tenplus1 |
sudo rm -r *.* |
18:34 |
Bobr2 |
thanks |
18:34 |
tenplus1 |
make sure you're on usb flash 1st :PPP |
18:35 |
Bobr2 |
im on it but its read only file system |
18:35 |
tenplus1 |
buuuuuu... run gparted or gnome-disks and format it |
18:36 |
Bobr2 |
lol |
18:38 |
CWz |
just drank my first cup of Shampain, how the call anyone drink that shit |
18:38 |
Bobr2 |
CWz i know right its horrible |
18:38 |
Bobr2 |
so is redwine |
18:38 |
CWz |
I hate the taste of wine and alcohol in general. |
18:39 |
Bobr2 |
same dont mind a shandy on specal occasions |
18:42 |
tenplus1 |
brb |
18:42 |
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18:42 |
Bobr2 |
its not a nite folks its a brb |
18:43 |
Calinou |
<Raven262> Anyone wanna play doom? |
18:43 |
Calinou |
Raven262: what source port? |
18:43 |
Calinou |
unfortunately, Doom is fragmented enough that you have to mention it |
18:43 |
Calinou |
:P |
18:43 |
Calinou |
I do have a Zandronum server up |
18:43 |
Bobr2 |
whats doom |
18:43 |
Calinou |
(you should see it in Doomseeker) |
18:43 |
Raven262 |
lol |
18:43 |
Calinou |
Bobr2: >:( |
18:43 |
Raven262 |
Sorry Calinou, i was plying untill few moments ago now i'm in another game :/ |
18:43 |
Raven262 |
*playing |
18:44 |
Calinou |
it's ok |
18:44 |
Bobr2 |
ill play doom if its free |
18:44 |
IhrFussel |
The moment when one of your moderators marks a region with WE then saves that region for copying, then loads it but it's wrong and then does //set air forgetting that pos2 is still set >.< |
18:44 |
Calinou |
the source code is freely available, the game data isn't |
18:44 |
Calinou |
(of course, nothing prevents you from acquiring it in less-than-legit manners) |
18:44 |
Calinou |
(or playing Freedoom) |
18:45 |
Bobr2 |
IhrFussel doesnt go well does it lol |
18:45 |
Bobr2 |
i dont care if its legit or not manners lol |
18:45 |
IhrFussel |
Bobr2, I was thinking about automatically restting the marked pos after each action...but that could be very annoying |
18:46 |
Bobr2 |
yeah it would |
18:49 |
* Bobr2 |
doesnt know how to install doom it seems to complicated |
18:50 |
Calinou |
the game never was particularly easy to install |
18:50 |
Calinou |
the fact the game data isn't redistributable doesn't help |
18:58 |
* twoelk |
rather not remembers all the hours of work he has way too often destroyed with WE |
18:58 |
Bobr2 |
same |
19:29 |
Fixer |
MAAKEE A <MOOOOOOOOOOVE |
19:41 |
Fixer |
ha? |
19:41 |
Fixer |
extract doom.zip, ???, run |
19:42 |
Calinou |
Fixer: well, you need data files |
19:42 |
Fixer |
Calinou: problem? |
19:42 |
Calinou |
although, if you are cheap: |
19:42 |
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19:42 |
Calinou |
1) download GZDoom from https://zdoom.org/downloads |
19:42 |
Calinou |
2) get Freedoom WADs from https://github.com/freedoom/freedoom/releases/download/v0.11.2/freedoom-0.11.2.zip (extract it), place them in the same folder as the GZDoom binaries |
19:42 |
Calinou |
3) start GZDoom :P |
19:43 |
Fixer |
i have original DOOM in Dosbox |
19:43 |
Calinou |
http://distro.ibiblio.org/pub/linux/distributions/slitaz/sources/packages/d/doom1.wad |
19:43 |
Calinou |
or use this WAD, it's the shareware Doom |
19:43 |
Calinou |
(only has the first episode, can't really be used to play custom maps or multiplayer) |
19:49 |
Raven262 |
Or use the pirate bay like the rest of the world :P |
19:50 |
Raven262 |
Calinou, did you play tnt team's eternal doom 4 demo? |
19:50 |
Raven262 |
its demo cause it was never finished |
19:51 |
Raven262 |
but those 7 maps are probably the greatest architectural achievement done in the doom engine |
19:51 |
Raven262 |
aside from some extremes who made the maps to show off |
19:53 |
Calinou |
Raven262: nope |
19:53 |
Calinou |
I did play Knee-Deep in ZDoom |
19:53 |
Calinou |
and Plutonia/TNT of course |
19:53 |
Raven262 |
oh that one is gold too, the kdizd |
19:53 |
Calinou |
(I actually bought the original games last year, on Steam sale) |
19:54 |
Raven262 |
i would do too if i had the money actually xD |
19:54 |
Calinou |
I even have the censored IWADs from Doom 3 BFG, with NERVE.WAD |
19:54 |
Raven262 |
for this eternal doom, you can get it using the wadseeker, ed4_rfo1.wad |
19:54 |
Raven262 |
doesn't reqquire anything else except the doom2.wad |
19:54 |
Calinou |
anyway, if you want to play Doom, tell me |
19:55 |
Raven262 |
:D |
19:55 |
Calinou |
I can restart my server to change mode or IWAD |
19:55 |
Calinou |
(it's on Doom 2 coop right now) |
19:55 |
Raven262 |
okay, but can we play it tomorrow, i'm a bit tired now :P |
19:55 |
Calinou |
sure |
19:56 |
Raven262 |
is it zandronum 3.0? |
19:56 |
Calinou |
no, 2.1.2... |
19:56 |
Raven262 |
damn i can't use 2.1.2 |
19:56 |
Raven262 |
rendering problems |
19:58 |
Raven262 |
maybe it wasn't such a good idea to update to the open source drivers, i mean they work really nice aside from the shattering that happens in zandronum |
19:58 |
Fixer |
Calinou: are there OSS engines for Quake II ? |
19:59 |
Calinou |
Fixer: yes, many |
19:59 |
Calinou |
Q2PRO for multiplayer, Yamagi Quake 2 for singleplayer, usually |
19:59 |
Calinou |
Raven262: try using a software renderer instead of OpenGL? |
19:59 |
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20:00 |
Raven262 |
I'll try, but later, have to make dinner now :P |
20:00 |
* Raven262 |
is away |
20:01 |
Fixer |
Calinou: okay, ty |
20:07 |
Fixer |
ok, gzdoom with doom1,doom2,heretic is done |
20:26 |
* Raven262 |
is back |
20:26 |
Raven262 |
Did you forget Hexen and Strife then, Fixer? |
20:27 |
Raven262 |
The two best games in doom engine imo |
20:32 |
Fixer |
Raven262: added |
20:32 |
Raven262 |
If you are into old games, strife might prove to be quite an adventure |
20:32 |
Raven262 |
just don't forget that it has two wads |
20:32 |
Raven262 |
the strife1.wad and voices.wad |
20:32 |
Raven262 |
gzdoom recognizes both |
20:33 |
Fixer |
Raven262: i dislike doom controls somewhat, I also like duke nukem |
20:34 |
Raven262 |
What do you mean by controls? |
20:34 |
Fixer |
keyboard controls |
20:34 |
Raven262 |
Mouse + keyboard? |
20:35 |
Raven262 |
You can use mouse look in gzdoom |
20:35 |
Fixer |
yes |
20:36 |
Raven262 |
I though most of the fps game shave the same controls :P |
20:43 |
Raven262 |
*game shave |
20:43 |
Raven262 |
well it took me a while to find that error |
20:53 |
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21:30 |
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21:36 |
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21:58 |
Fixer |
Q2 is still so fresh |
21:59 |
Fixer |
good textures, good lighting |
21:59 |
Fixer |
nice enemies |
22:01 |
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22:02 |
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22:06 |
Fixer |
https://en.wikipedia.org/wiki/List_of_open-source_video_games#Open_engine_and_free_content |
22:06 |
Fixer |
scroll down to minetest |
22:06 |
Fixer |
realise it is literally only one fucking project without wiki page |
22:09 |
Jordach |
r e k t |
22:10 |
nerzhul |
at least it's noted we did a release in 2017 |
22:14 |
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22:14 |
red-001 |
one of the main deletionists that wanted to get rid of the minetest article got banned from wikipedia |
22:14 |
red-001 |
how the hell does warzone2100 have an article?? |
22:14 |
red-001 |
but not minetest |
22:14 |
red-001 |
we have as many members on the forum as they have posts in total |
22:14 |
red-001 |
I mean it's a good game but it has a gaint article about thier whole history |
22:15 |
paramat |
MT is refused by wikipedia for stupid reasons, nevermind |
22:16 |
Shara |
I was involved with a much smaller game previously that somehow manages to have (or at least had - haven't checked if it still does) a page... |
22:16 |
red-001 |
I say we ask them to recreate the page? |
22:16 |
red-001 |
it was deleted in 2012 |
22:19 |
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22:21 |
red-001 |
oh great I can't even join #wikipedia |
22:22 |
paramat |
we have lots of good media coverage, more than enough |
22:23 |
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22:23 |
red-001 |
well someone get in contact with them, I don't know where to ask and I can't join thier IRC channel |
22:23 |
red-001 |
* Cannot join #wikipedia (You are banned). |
22:23 |
Shara |
Do we have a quick and easy way to build for windows now? For some reason I think I caught half a conversation about something for that, but I am, in short, clueless. |
22:24 |
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22:24 |
paramat |
we even had 'best open source voxel game' from one media publication |
22:24 |
Shara |
I really want to test something, but can't spent a couple hours arguing with the compiler. |
22:24 |
paramat |
not as far as i know |
22:25 |
Shara |
I know something works on Linux, but not if it works on Windows... Me being mainly a Windows user. Fun :( |
22:26 |
red-001 |
Fixer, had something |
22:26 |
red-001 |
is it ok to hate the lua c api? |
22:26 |
Shara |
I'm sure it is. |
22:27 |
paramat |
https://opensource.com/alternatives/minecraft |
22:28 |
paramat |
no bias here but we really are the best free open source voxel game |
22:29 |
red-001 |
hey even 0.4.7 was important enough for softsonic to enbedded it in thier adware |
22:34 |
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23:07 |
red-001 |
!seen Zeno` |
23:07 |
ShadowBot |
red-001: I saw Zeno` in #minetest-hub 23 hours, 35 minutes, and 39 seconds ago saying "feature" |
23:10 |
ShadowBot |
bigfoot547: seen [channel] <nick> |
23:10 |
ShadowBot |
bigfoot547: I haven't seen YER_MOM in #minetest-hub. |
23:14 |
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23:15 |
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23:15 |
red-001 |
huh I noticed that OC uses a domain that seems to be only known for scamming |
23:15 |
Jordach |
:pastathinking: |
23:16 |
Jordach |
Fixer, vaporwave is magic |
23:16 |
red-001 |
and it looks like they like scamming the bitcoin community |
23:16 |
red-001 |
and it's documented that OC dislikes that community or at least some of it's members |
23:17 |
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23:17 |
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23:17 |
red-001 |
I do have do wonder why this law abiding and totally great person associates with scammers |
23:18 |
red-001 |
I was going to go for him being a scammer |
23:18 |
red-001 |
but that works too |
23:19 |
red-001 |
still even if he isn't one thats still a big link to the criminals that scam people |
23:19 |
red-001 |
fuck scammers |
23:20 |
red-001 |
since it seems that scaming is the domains main use |
23:20 |
red-001 |
and if you try to go to it you just see a regular unused domain ad page |
23:21 |
red-001 |
no sign up or anything so it's clear it not just a normal web mail service that scammers happen to link |
23:22 |
red-001 |
https://forums.digitalpoint.com/threads/paypal-scammer-buyer-techie-com.2753166/ https://bitcointalk.org/index.php?topic=131009.0 https://bitcoingarden.org/forum/index.php?topic=9217.0 |
23:22 |
red-001 |
why not |
23:23 |
red-001 |
he isn't a nation state so I doubt he can do much |
23:23 |
red-001 |
he can't even bother to figure out my email when talking shit about me |
23:25 |
red-001 |
ah I was wrong |
23:25 |
red-001 |
the domain is used for scamming but it seems it's main use is spam |
23:25 |
red-001 |
https://stopforumspam.com/domain/techie.com |
23:26 |
red-001 |
the last report is as recent as last month |
23:28 |
Jordach |
:thinking: |
23:28 |
red-001 |
it seems that oldcoder is involved in the spam and scamming scene |
23:29 |
red-001 |
yeah you don't have to be smart to be a scammer or spammer |
23:29 |
red-001 |
the first isn't ussually investigated that well for small sums |
23:30 |
red-001 |
and law enforcement basically doesn't care about the second |
23:30 |
red-001 |
even if they have a law on the books about spam |
23:31 |
red-001 |
well just when I though I couldn't dislike OC anymore this happens |
23:39 |
red-001 |
huh |
23:39 |
red-001 |
I think I might actually be right |
23:40 |
red-001 |
oh nvm |
23:41 |
red-001 |
this is pointless |
23:45 |
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