Time |
Nick |
Message |
00:16 |
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00:16 |
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01:27 |
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02:24 |
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02:38 |
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02:39 |
Zeno` |
oops :) |
02:46 |
VanessaE |
well it's about fucking time |
02:46 |
VanessaE |
that you showed up ;) |
02:47 |
Zeno` |
I've been around |
02:47 |
Zeno` |
But being mentally ill I sometimes forget where I am |
02:47 |
VanessaE |
oh that's easy |
02:47 |
VanessaE |
you're right....... THERE *points at a random spot in Australia* |
02:47 |
VanessaE |
see? |
02:47 |
* Zeno` |
looks |
02:47 |
Zeno` |
wow, you're right! |
02:48 |
VanessaE |
lol |
02:48 |
Zeno` |
and look! A book with my name on it! :-o |
02:48 |
VanessaE |
:D |
02:53 |
* benrob0329 |
finally has some time to tweak configs n stuff |
02:53 |
benrob0329 |
including vimrc |
03:02 |
Zeno` |
make sure it has pretty colours |
03:10 |
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03:22 |
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03:27 |
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03:32 |
benrob0329 |
Zeno`: all my terminals have pretty colors :PP |
03:34 |
Zeno` |
mine are just kind of very dark bluish background |
03:35 |
Zeno` |
basically a slightly modified version of solarized dark for everything |
03:37 |
Zeno` |
benrob0329, do you have one of these? http://www.wasdkeyboards.com/media/vim_layout/vim_qwerty_black.jpg |
03:37 |
Zeno` |
it's a "help" keyboard O.o |
03:38 |
benrob0329 |
Zeno`: no, but might be helpful :PPP |
03:38 |
benrob0329 |
i'll learn all the shortcuts eventually, just takes time |
03:39 |
Zeno` |
I have a different keyboard for every program I use |
03:39 |
Zeno` |
a minetest one, a vim one, a shell one, a tmux one, a firefox one, etc etc |
03:39 |
benrob0329 |
different monitors? |
03:39 |
benrob0329 |
in a big tri setup? |
03:39 |
Zeno` |
yes of course because I put little post-it notes on them |
03:41 |
Zeno` |
I did have a tri setup but have gone back to two monitors now: a 2550x1440 and a 1920x1200 |
03:41 |
Zeno` |
2560* |
03:41 |
benrob0329 |
im not sure if i should try to move all files manually (im finally organizing my youtube stuff) or just pack everything into the blend |
03:42 |
Zeno` |
I think this is VanessaE's colour scheme: http://community.smartbear.com/nwkab66374/attachments/nwkab66374/Functional_Web_Testing/15688/1/1.jpg |
03:42 |
benrob0329 |
MY EYES |
03:43 |
VanessaE |
not. even. close. |
03:44 |
VanessaE |
http://i.imgur.com/3t8VDKZ.png |
03:45 |
VanessaE |
(yes, I'm browsing through old Dilbert comics out of boredom) |
03:45 |
kaeza |
well, at least you changed that script font :P |
03:45 |
kaeza |
...for...Comic Sans? :(( |
03:46 |
VanessaE |
I use comic sans for window title bars :) |
03:46 |
Zeno` |
lol |
03:46 |
Zeno` |
those desktop backgrounds aren't photos I took, VanessaE |
03:46 |
Zeno` |
traitor |
03:47 |
VanessaE |
:P |
03:50 |
Zeno` |
benrob0329, here is OSZero booting: https://www.youtube.com/watch?v=WKERPeOwed4 |
03:50 |
benrob0329 |
https://www.youtube.com/watch?v=feA64wXhbjo |
03:50 |
benrob0329 |
wait |
03:50 |
Zeno` |
perhaps I could make it so it works in xterms as well |
03:50 |
benrob0329 |
https://i.imgur.com/TCROI2k.jpg |
03:50 |
benrob0329 |
why is middle click sidderent than shift crtl v? |
03:50 |
kaeza |
404 |
03:51 |
VanessaE |
nice imagery, benrob0329 |
03:51 |
kaeza |
because you're pressing cortrol instead of control? |
03:51 |
Zeno` |
https://www.youtube.com/watch?v=AsppgpwMxUI |
03:51 |
Zeno` |
very space like benrob0329 |
03:52 |
Zeno` |
I wish Tuomo didn't slow my plasma down :( |
03:53 |
benrob0329 |
x11 vs DE (probably gtk actually) clipboards |
04:21 |
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05:24 |
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kaeza joined #minetest-hub |
05:27 |
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05:28 |
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06:12 |
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07:05 |
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08:11 |
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08:38 |
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Krock joined #minetest-hub |
09:29 |
kaeza |
off I go. good night o/ |
09:37 |
shivajiva |
Morning :) |
09:55 |
* Zeno` |
fries up some spam for shivajiva |
09:55 |
Zeno` |
yummy |
10:10 |
Shara |
Morning all |
10:11 |
Raven262 |
Greetings, Shara |
10:15 |
Calinou |
hi |
10:24 |
shivajiva |
Zeno: you know I'm vegetarian :P |
10:24 |
shivajiva |
Hi Shara :) |
10:24 |
Shara |
Hi Raven262, hi shivajiva |
10:35 |
Krock |
hello everybody |
10:35 |
Raven262 |
Hello Krock |
10:35 |
Shara |
Hi Krock |
10:37 |
Krock |
I almost couldn't believe what I found today in a shop - a Rick Astley LP and if it wasn't enough, the first track is Never Gonna Give You Up |
10:38 |
Krock |
pranks guaranteed |
10:46 |
Zeno` |
of course it was the first track |
11:02 |
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11:11 |
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11:12 |
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DI3HARD139 joined #minetest-hub |
11:14 |
Raven262 |
o/ lisac |
11:15 |
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Jordach joined #minetest-hub |
11:15 |
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Fixer joined #minetest-hub |
11:25 |
DI3HARD139 |
Hello Jordach and Fixer |
11:35 |
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ThomasMonroe joined #minetest-hub |
11:42 |
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13:33 |
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13:44 |
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13:56 |
Zeno` |
fucking OC |
13:56 |
* Zeno` |
grumbles |
13:56 |
Jordach |
hai Zeno` |
13:56 |
* Zeno` |
will bbs |
13:56 |
Zeno` |
hi Jordach |
13:57 |
nerzhul |
Debian 9 is out |
13:57 |
nerzhul |
Zeno`, don't answer him let him talking alone |
13:58 |
Zeno` |
yeah I know... don't feed the troll |
14:01 |
Zeno` |
the problem is that I cannot stand liars and people making false accusations |
14:01 |
nerzhul |
Zeno`, lgtm |
14:02 |
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14:05 |
* red-001 |
tries very hard to forget Oldcoder |
14:05 |
red-001 |
Zeno`, he doesn't deserve to be remebered even in a bad way |
14:08 |
DI3HARD139 |
Quick question. Are there any major bugs I should be aware of with 0.4.16-stable? |
14:08 |
red-001 |
in minetest_game then I say yes |
14:09 |
red-001 |
the book issue is somewhat major |
14:09 |
red-001 |
well it depends what you see as major I suppose |
14:09 |
DI3HARD139 |
Meh. Not really an issue for me then. I don't run that portion of minetest. Just the core |
14:09 |
DI3HARD139 |
I only use custom games. Most of which are still running mods from the 0.4.13 era |
14:33 |
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cx384 joined #minetest-hub |
14:36 |
Wayward_One |
hi all :) |
14:49 |
red-001 |
does anyone know which ambience mod has the best enviromental effects? |
14:50 |
red-001 |
the orginal had a bunch but the code is a nightmare and there are a lot of random effects mixed in |
14:50 |
red-001 |
tenplus1 version is better codewise and has a lot less random effects but it seems to be lacking in the amount of sounds |
14:51 |
red-001 |
maybe I could try and merge the two together |
14:51 |
red-001 |
since I guess they are both a bit light on dynmaicly triggered effects since they run on the server |
14:51 |
Shara |
Ten tried to keep his very light. |
14:51 |
red-001 |
but a CSM port can do more stuff |
14:52 |
Shara |
I will probably stop hating CSM so much if a good ambience mod shows up for it |
14:52 |
red-001 |
maybe I should just write a mod from scratch |
14:52 |
Shara |
It's something really needed. |
14:53 |
red-001 |
too bad CSM doesn't have the functions an ambicne mod needs |
14:53 |
red-001 |
I'm using getnode to read nodes since thats the only way I can |
14:54 |
* red-001 |
wishs the someone just addded node counting functions instead of the find_node family |
14:54 |
red-001 |
Shara, my two attempts at a CSM abience mod so far https://github.com/red-001/ambience and https://github.com/red-001/MinetestAmbience |
14:55 |
red-001 |
you need to copy the sounds folder to a server mod or your soundpack |
14:55 |
Shara |
Can't look at the moment |
14:55 |
Shara |
Found a bug that's... bugging me. |
14:55 |
Shara |
So playing with ways to fix it :) |
14:56 |
DI3HARD139 |
Quick question. Is it possible to manually re-add 'sneak' via a mod? |
14:56 |
Shara |
At the moment yes |
14:56 |
DI3HARD139 |
Usual physics override? |
14:56 |
Shara |
new_move = false |
14:56 |
red-001 |
there is a forum post in the news section about the override name |
14:57 |
Shara |
just set that as an override on join |
14:58 |
DI3HARD139 |
Using the usual minetest.set_physics_override({})? |
14:59 |
Shara |
minetest.register_on_joinplayer(function(player) |
14:59 |
Shara |
player:set_physics_override({new_move = false}) |
15:00 |
Shara |
something like that. Worked on singleplayer tests for me anyway |
15:13 |
Krock |
inb4 https://forum.minetest.net/viewtopic.php?t=17734 |
15:32 |
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paramat joined #minetest-hub |
15:34 |
paramat |
DI3HARD139 i guess you mean 're-add classic sneak behaviour including sneak ladders and sneak-jump'? |
15:34 |
DI3HARD139 |
I put PilzAdam's fix into a lua file in the game's mod dir. and changed 'false' to 'true'. Works wonderfully. |
15:34 |
DI3HARD139 |
@paramat Yep! |
15:35 |
DI3HARD139 |
From here: https://github.com/minetest/minetest/issues/1484 |
15:39 |
Shara |
Krock: thanks for link to my mod. Just noticed :) |
15:40 |
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mransom joined #minetest-hub |
15:40 |
Shara |
and hi paramat |
15:40 |
Krock |
^^ |
15:40 |
Krock |
offtopic: http://imgur.com/gallery/aH4ppoz |
15:42 |
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Hijiri joined #minetest-hub |
15:43 |
benrob0329 |
Ambiance mods need music imo |
15:43 |
Shara |
Agreed |
15:43 |
benrob0329 |
Although its probably different logic, so perhaps not |
15:44 |
Shara |
Sound effects alone are... not enough for me |
15:45 |
benrob0329 |
We need some good (short and loopable) ambiant tracks, that blend in with the background well |
15:45 |
benrob0329 |
They shouldn't be in your face |
15:46 |
benrob0329 |
They should just immerse you |
15:48 |
Calinou |
[heavy metal intensifies] |
15:49 |
Raven262 |
yes! |
15:49 |
Raven262 |
xD |
15:49 |
benrob0329 |
https://github.com/oamldev/oaml |
15:57 |
Calinou |
Serious Sam has adaptive music, it works quite well I've found |
15:59 |
Fixer |
current mood: https://i.imgur.com/ERoARYV.png |
16:01 |
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16:02 |
Fixer |
Calinou: +1 |
16:13 |
Jordach |
benrob0329, Calinou pointless endeavour |
16:14 |
Jordach |
Minetest has reached the point where the core devs don't want modders to have a reasonable toolkit |
16:14 |
Jordach |
this is minetest; http://i.imgur.com/hYYz1If.gifv |
16:18 |
Jordach |
>says voxel engine on the cover |
16:18 |
Jordach |
>doesn't do much other than be a FOSS MC |
16:19 |
paramat |
"core devs don't want modders to have a reasonable toolkit" yeah yeah of course :] |
16:19 |
Jordach |
i'd rather have a shitty codebase that does more shit than something that looks like a sunbleached flag |
16:20 |
Jordach |
it's been 5 fucking years and no progress on "MobAI" |
16:20 |
Jordach |
nodeboxes came out around 5 years ago |
16:20 |
Jordach |
and yet Minetest Game is virtually IDENTICAL |
16:21 |
DI3HARD139 |
dev.minetest.net is the toolkit that I use |
16:22 |
Jordach |
DI3HARD139, plantlike meshoptions isn't even properly fucking documented |
16:22 |
Jordach |
"yes we're a game engine" |
16:22 |
Jordach |
"wheres the documentation" |
16:22 |
Jordach |
uhhhhhh |
16:23 |
DI3HARD139 |
Thats probably my one complaint about the docs. It doesn't have much for mesh design and requirements |
16:23 |
Jordach |
DI3HARD139, the modding API is a fucking afterthought |
16:25 |
paramat |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L802 if these docs are not good enough improve them :] |
16:25 |
Jordach |
and then spend a week in PR hell because 6/10 |
16:25 |
Jordach |
devs need to sign off on shit |
16:25 |
Jordach |
or because of a simple typo people won't notice |
16:26 |
paramat |
'afterthought'. the whole of 0.4 is built around the modding API as the central feature |
16:27 |
Jordach |
paramat, 0.3 was monolithic in design entirely |
16:28 |
paramat |
Jordach no one takes your nonsensical rants seriously, but it's ok they're not particularly irritating because we know you just do this ;] |
16:28 |
Jordach |
paramat, except when the truth is told you run the fuck away |
16:29 |
paramat |
go count the number of PRs by sofar and me in MTG |
16:30 |
Jordach |
paramat, and they're all under the hood |
16:31 |
paramat |
like the under the hood new biomes and decorations |
16:31 |
Jordach |
which have no gameplay value other than looking shiny |
16:33 |
Jordach |
the million-and-one open world surival crafting games on steam have more shit to do than MT |
16:33 |
paramat |
anyway, you're still here so you like it really :] |
16:33 |
Jordach |
and by extension, a real set of shaders |
16:34 |
paramat |
'no gameplay value' |
16:34 |
paramat |
well write a subgame with stuff to do, it's down to contributors |
16:34 |
shivajiva |
any issues building latest, it bombs for me at 37% whilst building srp.cpp |
16:36 |
shivajiva |
srp.cpp:45: |
16:36 |
shivajiva |
/usr/include/c++/4.9/cstddef:51:11: error: ‘::max_align_t’ has not been declared |
16:36 |
shivajiva |
using ::max_align_t; |
16:37 |
shivajiva |
starts... In file included from /usr/include/x86_64-linux-gnu/gmp.h:51:0, |
16:37 |
paramat |
you're a valued person, but please try to minimise the nonsensical insulting rants, and please be a little more restrained with expletives, using them casually is unpleasant |
16:37 |
Jordach |
swearing and diagnosed from childhood autism are two good friends indeed |
16:38 |
shivajiva |
yea but you have to physically write it, that's the point to censor ^ |
16:39 |
Jordach |
words don't hurt anyone |
16:39 |
shivajiva |
words are weapons, sharper than knives, makes you wonder how the other half dies.... |
16:40 |
shivajiva |
inxs ^ |
16:40 |
paramat |
i'm not sure expletives are an unavoidable symptom, i'm borderline aspergers myself. words have effect |
16:41 |
paramat |
you were not this bad a few years ago |
16:41 |
red-001 |
you can't take my -g̶u̶n̶s̶ expletives |
16:42 |
Shara |
Also can't seem to build latest. |
16:55 |
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17:14 |
red-001 |
yeah I think I will just write a new ambience mod |
17:15 |
red-001 |
all of the existing mods have major flaws of some sort |
17:18 |
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17:38 |
Fixer |
Jordach: develope your game @ include in official distrib |
17:38 |
Jordach |
Fixer, pfft |
17:39 |
Fixer |
Jordach: but MTG has carts [i n 2 0 1 6 ] |
17:39 |
Jordach |
y t h i |
17:39 |
Jordach |
y t h o |
17:40 |
* Jordach |
thinks about putting a variant of Solar Plains into MC:W10 |
17:43 |
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sniper338 joined #minetest-hub |
17:47 |
Jordach |
Fixer, look at this fucking draw distance |
17:47 |
Jordach |
blob:http://imgur.com/e1db559f-cce0-4ee8-93d3-441d3ef67795 |
17:47 |
Jordach |
http://i.imgur.com/TwHC1xU.jpg |
17:47 |
Jordach |
solid 60fps |
17:48 |
Fixer |
Jordach: how much mem used by it? |
17:48 |
Jordach |
2gb |
17:48 |
Jordach |
http://i.imgur.com/s6JVgBa.png |
17:50 |
Jordach |
that render distance is 16*60 |
17:50 |
Jordach |
not forgetting the anti-aliasing |
17:52 |
paramat |
red-001 the flaw of ambience mods for me is they use sounds of stuff or animals not actually present in the MT world, the result is it sounds ridiculous. what's needed is running water, fire and wind in trees sort of stuff, animal sounds should stay in animal mods |
17:52 |
Jordach |
Fixer, more specifically: add-ons are downloaded to the client if they are used by a server |
17:53 |
Jordach |
fek |
17:53 |
|
Fixer joined #minetest-hub |
17:53 |
Jordach |
Fixer, more specifically: add-ons are downloaded to the client if they are used by a server |
17:58 |
Fixer |
Jordach: not bad |
17:58 |
Fixer |
Jordach: that means MT can be speed up too (in theory) |
17:59 |
Fixer |
Jordach: also, on your screenshot there are lots of water, go into land only area on top of some mountain |
17:59 |
Fixer |
paramat: get biome info will be nice for ambience mods i guess |
18:03 |
paramat |
oh, meeting in dev |
18:05 |
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18:20 |
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18:26 |
Fixer |
Jordach: 300 fps in mc beta 1.7.3 (with optifine) |
18:41 |
Jordach |
30C in my room right now |
18:41 |
Jordach |
t o a s t y |
18:48 |
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18:49 |
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18:50 |
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18:51 |
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18:54 |
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18:57 |
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paramat joined #minetest-hub |
19:01 |
Fixer |
Jordach: remove PC heat |
19:08 |
Krock |
sudo apt-get remove pc_heat or sudo apt-get autoremove will do it |
19:08 |
Krock |
also remove kebab, if you're on the way :P |
19:12 |
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19:12 |
tenplus1 |
hi folks |
19:12 |
VanessaE |
hi ten |
19:12 |
tenplus1 |
hi Vanessa |
19:12 |
tenplus1 |
what's new ' |
19:13 |
nerzhul |
you can disable some CPU cores too :p |
19:13 |
VanessaE |
nothing much here. |
19:13 |
tenplus1 |
same... *sips coffee* |
19:13 |
tenplus1 |
hi nrz |
19:14 |
nerzhul |
hi tenplus1 |
19:14 |
tenplus1 |
o/ |
19:20 |
Raven262 |
Hello tenplus1 |
19:20 |
tenplus1 |
hi raven |
19:20 |
Raven262 |
I'm having a very hard time working on this texture pack i'm making, can't get stuff just as i want. |
19:21 |
tenplus1 |
textures are always fiddly :P especially if you are a perfectionist :D |
19:21 |
Raven262 |
I seem to be :P |
19:21 |
Raven262 |
Should I be disappointed in myself? xD |
19:21 |
tenplus1 |
ehehe |
19:21 |
tenplus1 |
showcase your textures and let everyone else decide :D |
19:22 |
Raven262 |
I made 4 different stone texture today, none of them was.. what i expected |
19:22 |
Raven262 |
sure, when i finish the basic support for mt game i'll post it on the forums :D |
19:22 |
tenplus1 |
github is good for things like this also :P |
19:22 |
Raven262 |
*textures |
19:22 |
tenplus1 |
you can always get users helping out |
19:23 |
Raven262 |
nah i'm not posting it on github, bad preview |
19:24 |
tenplus1 |
:P |
19:25 |
Raven262 |
Heh lets try this again :P |
19:25 |
Raven262 |
5th time |
19:25 |
Raven262 |
gl hf |
19:43 |
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kaeza joined #minetest-hub |
19:43 |
tenplus1 |
hi kaeza |
19:44 |
kaeza |
hi tenplus1 |
19:52 |
Krock |
hi tenplus1 |
19:52 |
tenplus1 |
hi krock :0 hows u |
19:54 |
Krock |
I'm fine thanks. Got some cheap but used records (LP) today. They still sound quite good <3 |
19:54 |
Krock |
how about you, ten? |
19:55 |
tenplus1 |
not played a record in a long time... |
19:55 |
tenplus1 |
am good thx, just tired :P |
19:56 |
Krock |
in contrast to the digital music it's also nice to have tracks in a material form :) |
19:57 |
paramat |
well, digital is material form :] |
19:57 |
tenplus1 |
hi paramat |
19:57 |
tenplus1 |
lp's do tend to sound really good tho |
19:59 |
paramat |
yes |
19:59 |
Krock |
paramat, well yeah but it's quite volatile - once deleted, it's complicated to restore |
20:00 |
paramat |
yeah i prefer CDs as that is permanent material form |
20:00 |
Krock |
and CDs can be scratched easily, which makes it hard to read them for some drives |
20:01 |
garywhite |
I have Prime Music, but now I'm gonna have to go back to CDs, cause they're pulling all their songs so that people will pay extra |
20:01 |
paramat |
vinyl is very scratchable, possibly more delicate |
20:01 |
shivajiva |
in a blind test with decent equipment and a clean vinyl most people think the LP is the digital source based on the fact they are told it's a better system |
20:02 |
tenplus1 |
paramat: since dirt with snow is no longer considered soil, any chance of now adding dirt_with_pine_needles or something simliar for pine biomes |
20:02 |
Krock |
I believe that also depends on the material quality |
20:02 |
Raven262 |
Is this acceptable as a stone texture? http://i.imgur.com/BKjAogO.png |
20:02 |
tenplus1 |
hi shiva and gary :D |
20:02 |
paramat |
tenplus1 taiga or temperate coniferous forest? |
20:02 |
shivajiva |
the only thing vinyl can't do is stereo bass as that represents the groove depth |
20:02 |
Krock |
looks more like hardened lava |
20:03 |
Calinou |
record as in vinyls? |
20:03 |
shivajiva |
Hi ten |
20:03 |
tenplus1 |
yar... same thing you did with rainforest litter only with pine :D |
20:03 |
Krock |
Calinou, yes |
20:03 |
tenplus1 |
ooh, that stone looks creepy as hell :DDDDD love it.... would make a kewl END realm |
20:03 |
Raven262 |
I'm making a whole tp in that style |
20:04 |
Raven262 |
xD |
20:04 |
paramat |
yes the lack of stereo bass bothers me, i always preferred cassette tapes anyway even if they sounded worse |
20:04 |
red-001 |
tenplus1, do you know of an ambience mod that has a large amount of sounds? |
20:04 |
Krock |
shivajiva, from the aspect of quality, digital surely wins. (well, as long you don't encode it with 32kbit/s MP3) |
20:04 |
paramat |
nice stone |
20:04 |
Calinou |
this will be released soon, IIRC, https://store-uk.nin.com/collections/music/products/quake-ost-1xlp-1 |
20:04 |
Calinou |
:D |
20:04 |
garywhite |
hi |
20:04 |
Krock |
wohoo |
20:04 |
tenplus1 |
hi red, nothing too huge I dont think... my own ambience redo has a good selection but no music |
20:04 |
Raven262 |
And it seems that after 5 tried i finally made stone texture, good for me. |
20:05 |
Raven262 |
*tries |
20:05 |
red-001 |
I see |
20:05 |
paramat |
tenplus1 which biome? temperate pine forest will get 'dirt with dead needles' but taiga will remain 'dirt with snow' |
20:05 |
tenplus1 |
red-001: github.com/tenplus1/ambience |
20:05 |
red-001 |
I already ported your mod but it seems to be using locationless sounds |
20:05 |
red-001 |
which is sub optimal |
20:06 |
tenplus1 |
yeah, it just plays in players ear :DDD |
20:06 |
tenplus1 |
keeps it simple but works |
20:06 |
* Sokomine |
is glad that two villager mods got released today :-) finally some life in my villages |
20:06 |
tenplus1 |
hi Sokomine, yeah saw those... looking good |
20:06 |
red-001 |
well I guess I should write a mod from sratch |
20:06 |
tenplus1 |
if you do red, add an api :) would be great |
20:06 |
tenplus1 |
kept meaning to do that but no time |
20:06 |
paramat |
just dig and replace 'dirt with snow' to get dirt, then plant in that, that represents breaking up frozen soil |
20:06 |
shivajiva |
nyquest criteria is phooey, you might not hear the stuff they throw away but it affects the harmonics interpolating from a series of samples |
20:07 |
red-001 |
yeah I'm planning to implement it with an API |
20:07 |
tenplus1 |
yeah paramat, gotta change Ethereal cause it relies on snowy dirt for some saplings |
20:07 |
red-001 |
but the client doesn't really support mod packs yet |
20:07 |
paramat |
ok |
20:07 |
red-001 |
and it lacks some of the functions I need so I have to manually loop through the near by mods using getnode |
20:08 |
Raven262 |
I see minetest is finally getting some proper npcs :D |
20:08 |
Raven262 |
And two mods in a same day? Oo |
20:09 |
Sokomine |
yes :-) and they're both already very fine. not complete, but good |
20:09 |
tenplus1 |
Question: Should I change Ethereal so that saplings grow on ANY soil ??? |
20:09 |
tenplus1 |
or keep it specific ?? |
20:10 |
Sokomine |
tenplus1: hmm. ethereal has something in that it requires special soil...maybe make it configurable? |
20:17 |
Krock |
Calinou, FYI: we also have a DPI setting.. but yes, it's quite limited: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L811 |
20:18 |
Calinou |
Krock: it doesn't work for many things, I've seen |
20:18 |
Calinou |
need to try it again... |
20:18 |
Krock |
could be - I haven't tested it at all |
20:21 |
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20:22 |
tenplus1 |
hi bigfoot |
20:31 |
tenplus1 |
ethereal NG updated, farming redo updated |
20:40 |
tenplus1 |
nite all :D |
20:40 |
|
tenplus1 left #minetest-hub |
21:06 |
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AndChat|188244 joined #minetest-hub |
21:42 |
Fixer |
PART FISH |
21:42 |
benrob0329 |
My new keyboard came in |
21:42 |
Fixer |
had no problems compiling prelates build |
21:42 |
Fixer |
lets test again on newest git |
21:47 |
* Jordach |
creates a RGB profile containing the Solar Plains palette |
21:50 |
Fixer |
8f778577 |
21:50 |
Fixer |
very nice |
21:51 |
Fixer |
time to test GC64 again via that simple mod |
21:51 |
Fixer |
a = {}; for i = 1,1500000 do a[i] = table.copy(minetest.registered_nodes); end |
21:52 |
Fixer |
waiting for crash within 30-60 sec, lets see |
21:52 |
Fixer |
minetest.exe mem usage at 3gb |
21:54 |
Fixer |
still no crash, interesting |
21:54 |
red-001 |
wow |
21:54 |
red-001 |
nice |
21:59 |
|
ThomasMonroe joined #minetest-hub |
21:59 |
|
ThomasMonroe joined #minetest-hub |
22:02 |
Jordach |
>sfan5 didn't believe me that gc64 was stable |
22:03 |
sfan5 |
it's not stable on my machine |
22:03 |
Jordach |
(((linux))) |
22:05 |
Jordach |
>puts solar plains on a keyboard |
22:05 |
Jordach |
http://i.imgur.com/zygBidh.png |
22:05 |
ThomasMonroe |
compiler stability vary from machine to machine |
22:05 |
ThomasMonroe |
thanks Shiva |
22:08 |
Fixer |
sfan5: at least it does not crash on my test anymore, which is good |
22:10 |
sfan5 |
i don't remember which version i tested so it might've been fixed in the meantime |
22:13 |
Fixer |
https://i.imgur.com/waWJxCn.jpg |
22:14 |
|
paramat joined #minetest-hub |
22:15 |
Fixer |
i have two more methods |
22:15 |
Fixer |
1) dreambuilder_fatso |
22:15 |
Fixer |
2) xxxxxxx subgame from actual server that OOMs a lot |
22:16 |
VanessaE |
... |
22:16 |
Fixer |
updating my mod database first |
22:17 |
Fixer |
last time i checked gc64 it crashed on both iirc |
22:17 |
Fixer |
and quite ridiculously |
22:17 |
Fixer |
lua mem usage at most 90mb and then SUDDEN OOM |
22:18 |
Fixer |
will check that too |
22:19 |
Fixer |
technic_worldgen on_generated and darkage on_generated are usual fuckers |
22:20 |
Fixer |
even after fixes |
22:20 |
paramat |
apparently the memory usage displayed at OOM is not the actual memory usage that causes OOM |
22:21 |
VanessaE |
it really *really* needs to tell us what mod and what line of code triggered the OOM (and how big the attempt weas) |
22:21 |
ThomasMonroe |
well, this is goodbye guys, im headed to camp i might be on later tonight, but that is a maybe, cya in a week if not then |
22:21 |
VanessaE |
(was*) |
22:21 |
VanessaE |
have fun, ThomasMonroe |
22:21 |
Fixer |
paramat: could be, but mem usage was 90mb at most all the time |
22:22 |
|
ThomasMonroe left #minetest-hub |
22:22 |
Fixer |
Jordach: W10E has paid only texture packs? o_0 |
22:22 |
Jordach |
Fixer, they can be installed for free under /appdata/ |
22:22 |
Jordach |
(but those ones will always be up to date, compared to manual installs) |
22:26 |
red-001 |
how is the modding scene for it |
22:26 |
Jordach |
minimal at the moment |
22:27 |
Jordach |
it's getting closer to MT levels of moddability |
22:27 |
Jordach |
but at LEAST THAT HAS WORKING MOB AI IN CORE |
22:27 |
red-001 |
calm down |
22:27 |
Jordach |
ah nuuu https://www.youtube.com/watch?v=zh_p20lHqtA |
22:27 |
red-001 |
hey atleast we can be sure MS isn't not intertsted in someones shitty idea |
22:28 |
Jordach |
red-001, servers can host modded content and serve it to connected clients |
22:28 |
red-001 |
but what sort of modded content? |
22:28 |
red-001 |
I assume it's all messing around with data right? |
22:29 |
Jordach |
yep |
22:29 |
Jordach |
it's getting to the point that it's ready to get a Lua like API |
22:29 |
red-001 |
huh they are going to add a scripting api? |
22:29 |
red-001 |
well I guess they have to set up killing off the java version somehow |
22:30 |
red-001 |
I assume they back ported it to old versions of windows right? |
22:30 |
Jordach |
red-001, it may be likely that the java version gets open sourced as an engine |
22:31 |
Jordach |
and just left with a few blocks and mobs removed |
22:31 |
Jordach |
and then fill in the blanks eg forge |
22:31 |
Fixer |
Jordach: hhaaha |
22:31 |
Fixer |
Jordach: to good to be true |
22:31 |
Fixer |
too* |
22:31 |
Jordach |
Fixer, considering .net got open sourced... |
22:32 |
Fixer |
Jordach: java one still a cash cow |
22:32 |
red-001 |
dream on |
22:32 |
Fixer |
Jordach: wtf they don't support older OSes? |
22:32 |
Fixer |
Jordach: i mean W10 edition |
22:32 |
red-001 |
.net is diffrent |
22:33 |
red-001 |
they don't get money from that |
22:33 |
Fixer |
what is so special for it to be w10 only? |
22:33 |
red-001 |
Fixer, nothing |
22:33 |
Jordach |
Fixer, Xbox Live cross play with both PE, XBL, Nintendo Switch... |
22:33 |
Jordach |
they're all the same version |
22:33 |
red-001 |
it's just that MS needs to promote winshit 100 |
22:33 |
red-001 |
10* |
22:33 |
Jordach |
mods will run under all platforms |
22:34 |
red-001 |
since it's pretty hard to get people to enjoy using adware unless you do that |
22:34 |
Fixer |
Jordach: i want it on W7, where is it? :} |
22:34 |
Jordach |
UWP |
22:35 |
Fixer |
Jordach: deUWP it |
22:35 |
red-001 |
oh thats a shit excuse |
22:35 |
Jordach |
UWP is not Win32 compatible |
22:35 |
Fixer |
ha? |
22:35 |
Jordach |
or Win64 or even WoW |
22:35 |
red-001 |
like some people said in the halo modding community "there is no reason it needs UWP" |
22:36 |
red-001 |
it's pretty clear it's just an advertisment for windows 10 and UWP |
22:37 |
Fixer |
holy fuuuuck |
22:37 |
Fixer |
saw the price in my country MS store |
22:37 |
Fixer |
fuuuuuuuuuuuuuuuuuuuuuuuuu |
22:37 |
Fixer |
insane |
22:37 |
Fixer |
HAR HAR~~~ |
22:37 |
Jordach |
Fixer, free copy if you own the java version |
22:38 |
Fixer |
Jordach: haha, no, it is East Europe |
22:38 |
Fixer |
good luck with that |
22:38 |
Jordach |
c h e e k i b r e e k i |
22:38 |
Jordach |
Fixer, thing is |
22:38 |
red-001 |
in fairness it's possible that minecraft is somehow magical and it needs UWP to even be possible to implement |
22:38 |
Jordach |
UWP allows those mods to run on ARM64 windows |
22:38 |
Fixer |
continuing testing dreambuilder |
22:38 |
Jordach |
red-001, UWP allows basically anything to run on basically any processor arch |
22:38 |
Fixer |
who needs arm64.... |
22:38 |
red-001 |
^ |
22:39 |
VanessaE |
make sure you're on the latest release of dreambuilder, btw |
22:39 |
Fixer |
VanessaE: it is |
22:39 |
Fixer |
every time I hear ARM, i almost feel that anal thing... |
22:39 |
red-001 |
Jordach, wow so they invented cross compiling? |
22:39 |
Jordach |
red-001, Fixer: UWP is what NT truly is: portable windows for any architecture |
22:39 |
Jordach |
(NT was meant for both x86 and non x86 platforms) |
22:39 |
Jordach |
go figure it's turned up now |
22:39 |
red-001 |
I didn't know it was possible for c++ to be compiled for diffrent archs |
22:39 |
Jordach |
</sarcasm> |
22:40 |
Fixer |
ha? |
22:40 |
Jordach |
think about how much 9X era shit still lives inside of windows 10 |
22:40 |
red-001 |
call the bloody newspapers they need to stop the presses and print this discoverey |
22:40 |
Fixer |
win 7 is x64, problem? |
22:41 |
red-001 |
this will change the course of western civilization |
22:41 |
Jordach |
Fixer, remember that WOW16 and Win9x is still part of it |
22:41 |
Fixer |
so I'm forced to use UWP, wonder what is the fate of linux MC users |
22:41 |
Jordach |
Fixer, dual booting |
22:41 |
red-001 |
no, the whole history of humanity |
22:41 |
Fixer |
Jordach: not in 64 bit one iirc |
22:41 |
red-001 |
this is one par with the invention of the wheel |
22:42 |
Fixer |
Jordach: no, fuck MS |
22:42 |
Jordach |
Fixer, your other option is OSX |
22:42 |
red-001 |
Jordach, if minetest can figure out cross-platform support then microsoft can use thier monutains of cash to figure out cross framework support |
22:42 |
Fixer |
Jordach: if I'm gay - yes |
22:43 |
Fixer |
but i'm not |
22:43 |
Fixer |
osx and win - same shit with different looks |
22:43 |
red-001 |
hell they reimplemented the linux kernal as a windows subsystem |
22:43 |
Fixer |
you bend over in both anyway |
22:44 |
red-001 |
and they can use the code for UWP unlike linux |
22:44 |
Fixer |
even in linux there are problems |
22:44 |
Fixer |
that Lennart related stuff was pushed furiously |
22:44 |
Jordach |
s y s t e m D i s c a n c e r |
22:45 |
red-001 |
pretty sure they had internal ports of windows for all sorts of platfroms for ages |
22:45 |
Fixer |
VanessaE: blox:glowore - you should probably tune its light level, it is bright as hell since new light curve |
22:45 |
Jordach |
red-001, i think the idea of UWP was to allow writing bytecode that's portable across all variants of W10 |
22:45 |
red-001 |
... |
22:46 |
red-001 |
.... |
22:46 |
Jordach |
for example you can start writing something on a tablet then finish on a desktop |
22:46 |
VanessaE |
Fixer: I noticed. make an issue on blox mod and I'll tweak it later |
22:46 |
Fixer |
will make later, if not forgot |
22:46 |
red-001 |
I don't think you understand UWP |
22:46 |
red-001 |
it's just a subsystem like win32 |
22:46 |
red-001 |
or the linux subsystem |
22:46 |
red-001 |
or the old OS/2 subsystem |
22:47 |
VanessaE |
Fixer: what's it at now, and what do you figure it needs to be? |
22:47 |
Fixer |
less bright |
22:47 |
VanessaE |
light_source = 12 , |
22:48 |
Fixer |
try 7 |
22:48 |
VanessaE |
do some testing, tell me what you think looks best |
22:48 |
Fixer |
tommorrow |
22:48 |
Jordach |
red-001, Microsoft is trying to phase out the old 9x style UI and replace it with something modern but also looks exactly like 9x |
22:48 |
VanessaE |
(meanwhile, glow stones are 30 (!). I'll fix those when I fix that ^ ( |
22:48 |
VanessaE |
) |
22:48 |
Fixer |
i'm testing dreambuilder in general |
22:49 |
Fixer |
lua mem use is under 100mb most of the time |
22:49 |
Fixer |
VanessaE: ferns on jungle trees? o_0 |
22:49 |
red-001 |
I'm just saying the reason they didn't backport minecraft c++ to older versions of windows was to advertise the adware commenly known as windows 10 |
22:49 |
VanessaE |
Fixer: if you say so :P |
22:50 |
VanessaE |
more likely a giant tree fern embedded among jungle trees |
22:50 |
Fixer |
VanessaE: https://i.imgur.com/zv9MpLh.png |
22:50 |
VanessaE |
weird |
22:50 |
* VanessaE |
shrugs |
22:51 |
VanessaE |
the only thing recently changed in the ferns mod was just the visual_scale |
22:51 |
Fixer |
VanessaE: maybe they did not find place to gen, so they gen on top of tree nodes |
22:51 |
Jordach |
red-001, in short, linux lost the battle ages ago |
22:51 |
VanessaE |
Fixer: a light level of 8 looks good to me, btw. |
22:52 |
Jordach |
users want shit that works at all time with what they have and what their used to |
22:52 |
Jordach |
moral high ground does nothing for them |
22:52 |
red-001 |
humans confuse me |
22:52 |
Jordach |
fortunately, UWP allows those to do what ever they need to do across any device they choose |
22:53 |
Fixer |
Jordach: "normies" |
22:53 |
red-001 |
Well sorry I prefer versions of windows that don't have the nice builtin feature of adware |
22:53 |
red-001 |
fuck ms for being shitty to consumers |
22:53 |
VanessaE |
Fixer: lighting fixed in blox git. |
22:53 |
Fixer |
red-001: MS went with cancerous road of google and other |
22:54 |
Fixer |
VanessaE: ty |
22:54 |
Jordach |
red-001, it's not MS |
22:54 |
red-001 |
if you add ads to something it better be fucking free |
22:54 |
Jordach |
it's the users problem for not being educated by the fucking companies that sell you it |
22:54 |
Fixer |
i'm continuing walking to trigger some crash or oom |
22:54 |
red-001 |
wait MS doesn't make windows? |
22:54 |
red-001 |
shit I missed that part |
22:55 |
Fixer |
VanessaE: failed tree https://i.imgur.com/BmuOna7.png |
22:55 |
Fixer |
bigfoot547: yes |
22:55 |
Jordach |
red-001, another OS won't ever take off again. period. |
22:56 |
Fixer |
1100 11 1636 y102 on that seed |
22:56 |
Jordach |
users want their youtube, facebook, whatsapp, snapchat |
22:56 |
VanessaE |
Fixer: idk how that happens, except I know it's the engine doing it |
22:56 |
red-001 |
what strawman are you talking too?? |
22:56 |
Jordach |
red-001, users won't flock to any OS anymore because it's "better" |
22:57 |
Fixer |
Jordach: thats niche |
22:57 |
Jordach |
but it has to have the normie shit there or it gets left in the dust |
22:57 |
Jordach |
see Sailfish, Jolla, etc |
22:57 |
Fixer |
linux has some normie shit |
22:57 |
red-001 |
I mean you are winning agaist the strawman |
22:57 |
red-001 |
mostly because strawmen can't talk |
22:59 |
red-001 |
still I do wonder what OS this strawman advocates that it doesn't have a web browser |
22:59 |
red-001 |
maybe it's windows phone |
23:02 |
Jordach |
red-001, and i don't see UWP taking off as a thing |
23:02 |
Jordach |
think of CAD users, graphics pros |
23:02 |
Jordach |
their usual software isn't on it |
23:02 |
red-001 |
don't worry they will get rid of non-UWP apps in time |
23:03 |
Jordach |
red-001, some CAD packages still have Win95 era code left in them |
23:03 |
Jordach |
i wouldn't put it past autodesk |
23:03 |
VanessaE |
Fixer: pushing another dreambuilder build in a few mins |
23:03 |
red-001 |
you can easily port normal programs to UWP apps |
23:04 |
red-001 |
huh |
23:04 |
red-001 |
I think it might actually be built on top of win32 |
23:04 |
red-001 |
and not a new subsyste, |
23:07 |
Fixer |
VanessaE: walked for 30 minutes, no crash, big progress to me (GC64) |
23:08 |
Jordach |
red-001, MC:W10 has massive performance gains on my system compared to Java |
23:09 |
Fixer |
bigfoot547: without GC64 it needs 5-10 minutes at most to OOM |
23:09 |
red-001 |
Jordach, neat |
23:09 |
red-001 |
but it probally has almost nothing to do with UWP |
23:09 |
Fixer |
bigfoot547: luajit with GC64 enabled |
23:09 |
Jordach |
red-001, 60 chunks (16x60 blocks in a straight line), at 60fps |
23:09 |
red-001 |
but a large professional rewrite in a decent langague |
23:10 |
Jordach |
red-001, it's in C++ |
23:10 |
red-001 |
yeah so in the end thats asmbelly code vs java bytecode |
23:10 |
red-001 |
one level further down |
23:11 |
Jordach |
red-001, it's also the end of those malware laden adf.ly links |
23:11 |
Jordach |
because of the inbuilt store |
23:11 |
Jordach |
(afaik they're stored DRM free) |
23:14 |
Jordach |
also top fuckin kek |
23:14 |
Jordach |
>PureBDcraft PE can be purchased one time on any platform and then be downloaded on any other platform (where the Minecraft Marketplace is available). |
23:14 |
Jordach |
>port PureBDcraft to any other device without explicit written authorization |
23:14 |
Jordach |
>any other device |
23:14 |
Jordach |
nice fucking meme |
23:18 |
Fixer |
"It's cross platform in the sense that they crossed mac os, linux, windows 7 and windows 8 off the list of supported platforms" |
23:18 |
Fixer |
lol |
23:18 |
Fixer |
Jordach: purchased? is not it was free? |
23:18 |
red-001 |
is android still on the menu? |
23:18 |
Jordach |
Fixer, forge just stopped modders from using coremods |
23:18 |
Jordach |
MC is imploding java wise |
23:19 |
red-001 |
or are they commited to only relase it on the gratest mobile platfrom of all |
23:19 |
red-001 |
windows phone 10 |
23:19 |
red-001 |
^ said no-one ever |
23:19 |
Jordach |
i had a windows phone 8 for a while |
23:20 |
Jordach |
wasn't half bad |
23:20 |
red-001 |
well I think I have to increment a number from 2 to 3 |
23:20 |
Fixer |
Jordach: it was scary at first @ but then you enjoyed it |
23:21 |
red-001 |
3 people I have every talked to that I know used a windows phone |
23:21 |
Jordach |
red-001, i've noticed MC:PE supports both kb/m and touch controls |
23:21 |
Fixer |
never seen windows phone in my life |
23:21 |
Jordach |
even xinput controllers if need be |
23:22 |
red-001 |
I mean bloody desktop linux has a similar market share to windows phone |
23:22 |
Jordach |
want to find out who's a linux user? they'll tell you |
23:23 |
Fixer |
Antinormie |
23:23 |
red-001 |
linux 1.66% windows phone 0.7% |
23:23 |
Jordach |
Fixer, i use W10 with most of it's brains killed |
23:23 |
red-001 |
linux 1 windows phone 0 |
23:24 |
Jordach |
because i use the best tools for the job |
23:24 |
Fixer |
Jordach: what tools? :trollface: |
23:24 |
Jordach |
"best" being partially ambiguous with W7 |
23:24 |
red-001 |
in what universe is windows phone good? |
23:24 |
red-001 |
I would like to see that universe and talk some sense into it |
23:24 |
red-001 |
market share doesn't lie |
23:25 |
Jordach |
red-001, it was fucking pretty good in WP8.1 |
23:25 |
Jordach |
shit was fluid as fuck |
23:25 |
paramat |
language please |
23:25 |
red-001 |
hey lets port our software to linux/windows phone so we get a lot of profit - Said no-one ever |
23:26 |
Jordach |
red-001, and that's why the world basically runs windows |
23:26 |
Jordach |
not our fault |
23:26 |
red-001 |
windows phone is dead and microsoft should just give up on it |
23:26 |
Jordach |
it's all because of the 8bit micros having Microsoft DoS/Basic giving them the foothold |
23:26 |
Jordach |
from the 70s |
23:26 |
red-001 |
it's not happening MS and it's not worth being able to put "phone" in your cross platform support ads |
23:27 |
Jordach |
(it's also why intel is such a fegging problem) |
23:27 |
Jordach |
red-001, iirc MS has UWP for android |
23:27 |
red-001 |
wasn't it the other way around? |
23:27 |
red-001 |
android in windows but the project got scraped because they relaised they were funding a dead platfrom |
23:28 |
paramat |
Fixer those failed trees are likely because the tree is being generated too soon after mapgen. L-system was never meant to run during or very soon after mapgen |
23:28 |
Jordach |
https://blogs.windows.com/buildingapps/2016/03/10/uwp-porting-guidance-for-android-and-ios-developers/ |
23:28 |
Jordach |
https://developer.microsoft.com/en-us/windows/bridges/ios |
23:28 |
Jordach |
huh, there's an iOS support for UWP |
23:28 |
Jordach |
neat |
23:28 |
red-001 |
oh never mind it was .7 last year |
23:29 |
red-001 |
now it's 99.6% android + iOS |
23:29 |
Fixer |
android support was dropped :trollface: |
23:29 |
red-001 |
well I guess windows phone can be added to the "other" category |
23:30 |
Fixer |
still, MC (java) was quite customisable |
23:30 |
paramat |
L-system moretrees can't run on or very soon after mapgen because the trees are so big they will extend out of the mapchunk, there needs to be a good few seconds for surrounding mapchunks to generate first, so saplings by ABM are best |
23:33 |
Fixer |
pity there is little interest in Truecraft |
23:33 |
paramat |
so yeah it's the engine doing that, but the cause is a design flaw in moretrees |
23:37 |
VanessaE |
paramat: which is why moretrees has a "generate saplings only" mode, which uses an ABM to grow then a bit later. |
23:37 |
VanessaE |
so in that mode, those trees are NOT grown during mapgen |
23:38 |
VanessaE |
Fixer: dreambuilder update is done. |
23:38 |
Fixer |
VanessaE: nice |
23:39 |
Fixer |
https://i.imgur.com/jvylwnb.png what the fuck is this |
23:39 |
Fixer |
REMOVE |
23:39 |
VanessaE |
(had to make a couple changes to homedecor first. the new overlays feature is actually rather powerful, taking time to get it just right)( |
23:39 |
paramat |
yeah, saplings should be the default |
23:39 |
VanessaE |
paramat: easily changed. |
23:40 |
paramat |
i look forward to the default being changed then ;] |
23:40 |
VanessaE |
changed. |
23:41 |
VanessaE |
you'll need to change it in your world config also |
23:41 |
VanessaE |
(if you have one) |
23:42 |
VanessaE |
(worlds/your_world/moretrees_settings.txt) |
23:42 |
VanessaE |
either delete ^ that file, or just edit it. |
23:45 |
VanessaE |
dreambuilder updated with that change. |
23:45 |
paramat |
nice |
23:46 |
paramat |
'max block generate distance' is critical here as it needs to be large enough to generate all the mapchunks around the mapchunk containing the sapling before a player gets within range (48 nodes) of the sapling |
23:51 |
VanessaE |
I wonder if maybe moretrees should just force-load a bunch of blocks around/above each sapling :P |
23:52 |
VanessaE |
(at the moment that they're grown I mean) |
23:52 |
VanessaE |
actually, you know...that might just workl |
23:52 |
VanessaE |
-l |
23:55 |
paramat |
it seems that the default 'max block generate distance' of 6 is just big enough to avoid problems |
23:55 |
VanessaE |
sounds good then |
23:59 |
paramat |
yes i doubt force-loading is needed |