Time |
Nick |
Message |
00:34 |
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00:52 |
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01:13 |
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03:00 |
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03:37 |
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03:50 |
benrob0329 |
Is it bad that I ordered a unicom classic (model m) keyboard the same day I found them? |
03:53 |
* kaeza |
read that as an unicorn classic keyboard |
03:53 |
* Sokomine |
waits for benrob0329s new keyboard to arrive, then grabs it and runs away with it |
03:53 |
Sokomine |
same here, kaeza. but it's late |
03:54 |
kaeza |
would have been nice :( |
03:55 |
benrob0329 |
A unicorn classic? |
03:55 |
benrob0329 |
Is that where the keys are rainbow colored? |
03:55 |
kaeza |
Sokomine, it's never too late |
03:56 |
kaeza |
night is young or whatever that was |
03:57 |
benrob0329 |
Its not even tomorrow yet |
04:42 |
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05:06 |
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05:26 |
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06:55 |
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07:02 |
Calinou |
hi |
07:02 |
Calinou |
https://i.imgur.com/nEyxjAe.png |
07:02 |
Calinou |
seen on /r/linuxmasterrace :P |
07:02 |
Calinou |
so true |
07:49 |
CWz |
is it possible to change rails while riding the cart |
07:53 |
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07:54 |
IhrFussel |
The default mod crashed my server...the causing line was "if def.drawtype == "airlike" or" apparently def was nil (nodes.lua L1788) ... anyone a clue what could cause a node definition of a pointed pos to be nil? |
08:52 |
shivajiva |
wow, is it repeatable or just a random event? |
09:19 |
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09:27 |
IhrFussel |
shivajiva, it happened once since June 4 so...pretty unlikely to happen again I guess |
09:34 |
shivajiva |
I can't find it in my logs so it's pretty rare |
09:35 |
IhrFussel |
Here is the exact error line ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): ...hare/minetest/games/minetest_game/mods/default/nodes.lua:1788: attempt to index local 'def' (a nil value) |
09:37 |
shivajiva |
wondering if its caused by a specific player but with one example it's impossible to tell I guess |
09:48 |
IhrFussel |
My guess is either pos for pointing returned nil or the pointed node returned nil |
09:51 |
shivajiva |
I would think it's the pos given the error checking I have had to add in various places to stop crashes related to nil being returned for a coord |
10:07 |
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10:12 |
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lisac joined #minetest-hub |
10:19 |
IhrFussel |
shivajiva, so it's NOT just me who sees "pos.x" and some huge number in error messages? It ends like e+08 or something like that |
10:23 |
IhrFussel |
I can't find it right now but it says something like "value too high (expected < [somehugenumber]+e[0-9] got [somebiggernumber]+e[0-9]) |
10:28 |
shivajiva |
yes that's the gist of the error, I added a function to validate coords to stop the crash in areas and item_drop |
10:29 |
shivajiva |
those were the 2 mods that produced the error consistently |
10:35 |
IhrFussel |
Yes I remember now I added a minetest.log() for that scenario to see when pos.x returns something larger than map_gen_limit |
10:36 |
IhrFussel |
It last happened a few days ago 2017-06-10 17:54:02: ACTION[Server]: AREAS X POS ERROR ... and it happened every few minutes back then...I really wonder what causes it |
10:37 |
shivajiva |
wilkgr showed it to me as a way to crash the server by using maptools bouncer to get outside the map and then all you have to do is drop an item to cause a crash |
10:38 |
shivajiva |
talk about thinking outside the box :) |
10:43 |
shivajiva |
I spent a few hours cleaning up the methods he found, in the end I asked him to stop trying to abuse the server via his privs |
11:28 |
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11:30 |
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Raven262 joined #minetest-hub |
11:44 |
IhrFussel |
shivajiva, do you have an example error message for me? I'm trying to find the definition of the error in the src |
11:44 |
Bobr2 |
hi IhrFussel |
11:45 |
IhrFussel |
Hello Bobr2 =) |
11:45 |
Bobr2 |
how are u =) |
11:47 |
IhrFussel |
I'm fine and you? ... hm I think the error isn't defined by core/c++ ... it's likely a Lua parse error |
11:47 |
Bobr2 |
stressed but over all im fine thanks |
11:49 |
Bobr2 |
does that mean u dont think its in the core which has some faulty coding |
11:52 |
IhrFussel |
I grepped for "expected .{1,} got 1.{1,}" and it returns no results, so it's likely a Lua parse error |
11:52 |
IhrFussel |
OOps not 1.{1,} I mean .{1,} |
11:52 |
Bobr2 |
dont worry i dont know that much so i wont notice lol |
11:53 |
Bobr2 |
can i post an eroror in here |
12:01 |
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Darcidride joined #minetest-hub |
12:01 |
Bobr2 |
hi Darcidride |
12:04 |
shivajiva |
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_playerReceiveFields(): Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got -2.14748e+06). |
12:08 |
shivajiva |
ERROR[Main]: ServerError: Runtime error from mod 'areas' in callback environment_Step(): Invalid float vector dimension range 'z' (expected -2.14748e+06 < z < 2.14748e+06 got -2.14748e+06). |
12:10 |
IhrFussel |
There were already 2 issues regarding that error, but nothing got fixed it seems |
12:11 |
Darcidride |
Hi Bobr2, Hi everybody |
12:15 |
red-001 |
:( CSM doesn't have find_nodes_in_area |
12:15 |
red-001 |
well I guess I will have to rewrite the ambince mod more |
12:17 |
Bobr2 |
sounds fun |
12:18 |
nerzhul |
red-001, can you close your serialization try catch hide problem exception please ? |
12:19 |
red-001 |
sure |
12:19 |
nerzhul |
ty |
12:19 |
red-001 |
but please merge https://github.com/minetest/minetest_game/pull/1776 or something similar asap |
12:19 |
red-001 |
!title |
12:19 |
ShadowBot |
Book: Also limit the max size of the title. by red-001 · Pull Request #1776 · minetest/minetest_game · GitHub |
12:19 |
nerzhul |
i hope a coredev can help me by reviwing my last C++11 conversion PR i really want to finish that boring stuff earliest time possible in the rleease cycle |
12:20 |
nerzhul |
i'm not minetest_game powered dev :p |
12:21 |
red-001 |
well it already has a "high priority" lable |
12:21 |
nerzhul |
i'm not minetest_game powered dev :p |
12:21 |
nerzhul |
oops |
12:22 |
red-001 |
nerzhul, is there a reason that CSM doesn't have find_nodes_in_area but has other similar functions? |
12:29 |
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Fixer joined #minetest-hub |
12:30 |
nerzhul |
red-001, i think either nobody did the PR or it wasn't merged :p |
12:30 |
nerzhul |
we really should finish to find a consensus on the flavour PR |
12:30 |
nerzhul |
esspecially for nodes |
12:31 |
nerzhul |
after that i will work on mod channels |
12:31 |
red-001 |
maybe we could replace the functions with less cheaty ones |
12:31 |
red-001 |
or add two clases of node functions |
12:32 |
red-001 |
one that just tells you how many nodes are in an area and the other that gives more excat information |
12:33 |
nerzhul |
add a hard range limit to prevent reading very far nodes, for example more than 100 nodes is not normal, because logically you cannot hear or see them correctly |
12:33 |
nerzhul |
or 64 |
12:34 |
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RobbieF joined #minetest-hub |
12:34 |
Bobr2 |
may i ask what an error means |
12:35 |
Bobr2 |
this is the error |
12:35 |
Bobr2 |
2017-06-15 12:28:50: ERROR[Server]: 3d_armor: Player position is nil [set_player_armor] |
12:36 |
red-001 |
i n v a l i d s t a t e ? ? ? |
12:37 |
shivajiva |
that error usually appears when a player joins, my logs have plenty of examples of it |
12:37 |
IhrFussel |
Bobr2, the game somehow didn't return a player pos |
12:38 |
Bobr2 |
https://pastebin.com/SnfdzbJh |
12:38 |
IhrFussel |
pos = player:getpos() if not pos then minetest.log("error", "3d_armor: Player position is nil "..msg) return end << this is the relevant line in the code |
12:39 |
red-001 |
huh |
12:39 |
red-001 |
I wonder how that could happen |
12:40 |
Bobr2 |
i dont kow |
12:40 |
IhrFussel |
Most likely cause the player left the game as the function ran? |
12:41 |
nerzhul |
IhrFussel, no serverthread and lua state is on the same thread, there is no concurrency problem |
12:41 |
nerzhul |
are* |
12:41 |
IhrFussel |
Then getpos() is broken and nobody wants to fix it |
12:42 |
Bobr2 |
is it a bad error? |
12:42 |
shivajiva |
definitely a possibility but I have that error on my dev server with just me joining |
12:43 |
IhrFussel |
Bobr2, does it happen a lot or only sometimes? |
12:43 |
Bobr2 |
alot |
12:45 |
Fixer |
red-001: i n v a l i d f o n t ! ! ! |
12:47 |
shivajiva |
lol I have a player named error1 spamming my grep search for errors |
12:47 |
Bobr2 |
how they doing that |
12:47 |
shivajiva |
by having that name |
12:48 |
red-001 |
so .. who is error0? |
12:48 |
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DS-minetest joined #minetest-hub |
12:48 |
shivajiva |
:') |
12:57 |
Fixer |
tl;dr |
13:01 |
Bobr2 |
dmobs had a problem but i fixed it thanks to shivajiva do you guys want the fix for it? |
13:10 |
red-001 |
eh make a PR to the dmobs repo? |
13:11 |
Fixer |
^^ |
13:11 |
Bobr2 |
urm ok |
13:14 |
Bobr2 |
wont let me |
13:15 |
shivajiva |
do you have an account @ github? |
13:18 |
Bobr2 |
yeah it might let me now |
13:27 |
benrob0329 |
Hello all |
13:27 |
shivajiva |
Hi benrob |
13:27 |
benrob0329 |
My new keyboard shipped |
13:28 |
benrob0329 |
Shouldn't take too long to get here, as im only a couple States north |
13:29 |
shivajiva |
I don't like waiting for things, kinda spoilt by nextday deliveries |
13:29 |
benrob0329 |
Heh, I didn't feel like dishing out $50 for it |
13:30 |
shivajiva |
unless it's farnel who like to take the site down for maintenance when you process your order |
13:30 |
shivajiva |
it will be worth it :) |
13:31 |
benrob0329 |
shivajiva: not when shipping costs half as much as the product itself at that point |
13:32 |
shivajiva |
eww |
13:32 |
shivajiva |
that's not nice |
13:33 |
shivajiva |
how heavy is this KB lol |
13:33 |
benrob0329 |
3 pounds |
13:34 |
* shivajiva |
gets his scales out to weigh his KB |
13:34 |
benrob0329 |
Its a Unicomp Classic 103 (descendent of the model M) |
13:34 |
shivajiva |
430g |
13:35 |
benrob0329 |
I kinda wish they still put the steel backplates in :P |
13:36 |
benrob0329 |
Yes, itd probably double the weight |
13:36 |
Bobr2 |
any one know how to fix this |
13:36 |
Bobr2 |
2017-06-15 15:00:45: ERROR[Server]: 3d_armor: Player position is nil [set_player_armor] |
13:36 |
benrob0329 |
But it would increase the build quality a lot |
13:36 |
benrob0329 |
Bobr2: does it crash the server? |
13:37 |
Bobr2 |
i dont know |
13:37 |
benrob0329 |
If it doesn't, don't worry about it |
13:37 |
shivajiva |
just reading their bumf on the Ultra Classic...t's Ultra because it uses a newly designed clamshell cover set reducing the footprint by 20% and eliminating almost ½ pound of plastic. |
13:38 |
benrob0329 |
shivajiva: yes, but its not as pretty |
13:38 |
shivajiva |
are you dating this KB? :D |
13:39 |
shivajiva |
sorry, couldn't resist :P |
13:39 |
benrob0329 |
It have a mouse button blank at the bottom, and is $10 more expensive |
13:39 |
benrob0329 |
Well, I think LGR probably does |
13:39 |
benrob0329 |
*it has |
13:40 |
shivajiva |
I use a Humlin with a membrane, sick of wearing the letters off normal KB's |
13:41 |
benrob0329 |
So you like bottoming out your keys? |
13:42 |
shivajiva |
everything is a compromise but it doesn't trigger adjacent keys so I'm learning to live with it |
13:44 |
shivajiva |
I work with ECU's that have oil and grease films on them so unless I want to wash my hands every time I type it's the best way |
13:47 |
benrob0329 |
Fair enough |
13:50 |
Calinou |
<shivajiva> I don't like waiting for things, kinda spoilt by nextday deliveries |
13:50 |
Calinou |
:D |
13:50 |
Calinou |
many places have next-day delivery in France, including Amazon |
13:51 |
Bobr2 |
am i allowed to ask if another error is a problem as well? |
13:54 |
shivajiva |
Calinou: I like the concept of JIT, who wants to hold excessive stock these days unless it's obsolete and you have a requirement ;) |
13:54 |
Calinou |
you can even get delivery on the same evening in the largest French cities, but it's expensive |
14:09 |
IhrFussel |
benrob0329, it doesn't crash the server because the mod returns the function before it can crash..but IMO that's NOT the solution to the nil pos bug in the engine |
14:11 |
IhrFussel |
There are many other mods that don't check the pos value before using it and it shouldn't be the modders responsibility to validate the player pos |
14:12 |
IhrFussel |
The weird thing is ONLY the X pos seems to be buggy sometimes... Y and Z are fine |
14:14 |
IhrFussel |
Or maybe they are 2 separate bugs: One is pos returning nil and the other one is pos X giving a silly value like -2.14748e+06 |
14:23 |
red-001 |
hey DS-minetest does the client load all sounds in the soundpack? |
14:23 |
red-001 |
and where is the sound pack? |
14:30 |
Calinou |
https://stackoverflow.blog/2017/06/15/developers-use-spaces-make-money-use-tabs/ |
14:30 |
Calinou |
:D |
14:30 |
Bobr |
problem |
14:30 |
Bobr |
2017-06-12 06:14:23: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback on_chat_message(): ...games/minetest/games/minetest_game/mods/irc/callback.lua:34: attempt to call field 'strip_colors' (a nil value) |
14:30 |
red-001 |
can't fix |
14:31 |
red-001 |
update your server |
14:31 |
red-001 |
or use an old version of the IRC mod |
14:32 |
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kaeza joined #minetest-hub |
14:34 |
DS-minetest |
red-001: the soundpack is in minetest/sounds (not user path) |
14:34 |
DS-minetest |
normally it loads the sound at the moment when it's played |
14:35 |
red-001 |
neat |
14:35 |
red-001 |
that worked |
14:37 |
red-001 |
I still want to turn my sound off because of how bad the default sounds are |
14:39 |
red-001 |
btw the thing I'm working on that needs this is https://github.com/red-001/MinetestAmbience |
14:40 |
DS-minetest |
maybe it would be good if there was another type of soundpack that would contain sounds that are played instead of the default ones. (the current soundpacks are only used if a sound is missing) |
14:40 |
red-001 |
wow watch out |
14:41 |
red-001 |
someone could use it for cheating |
14:42 |
kaeza |
greetings |
14:43 |
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CWz joined #minetest-hub |
14:43 |
Bobr |
wb CWz |
14:44 |
CWz |
hey |
14:44 |
Wayward_One |
hi all :) |
14:44 |
Bobr |
je;;p :) |
14:44 |
Bobr |
hello :) |
14:56 |
benrob0329 |
Greetings kaeza |
15:12 |
Jordach |
https://twitter.com/austinnotduncan/status/875098061856362496 |
15:12 |
Jordach |
https://www.youtube.com/watch?v=ld2nWfIap2k |
15:12 |
Jordach |
mrw ^ |
15:12 |
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15:12 |
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octacian joined #minetest-hub |
15:21 |
rubenwardy |
Calinou, that'll be because spaces are more popular |
15:22 |
rubenwardy |
so bigger companies are more likely to use spaces, and enforce code style |
15:33 |
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Megaf joined #minetest-hub |
15:54 |
benrob0329 |
Hi Megaf |
16:05 |
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Raven262 joined #minetest-hub |
16:10 |
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cx384 joined #minetest-hub |
16:19 |
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Darcidride joined #minetest-hub |
16:27 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=5&t=17887 |
16:27 |
Calinou |
apparently, people aren't understanding you *cannot* use legally the Steam APIs in an open source game |
16:27 |
Calinou |
especially a LGPL one |
16:27 |
Calinou |
steam_api.dll is proprietary |
16:28 |
red-001 |
eh dynamic linking? |
16:28 |
Calinou |
and if you start requiring it for mods, you're pure evil |
16:28 |
Calinou |
yeah, it might be allowed per LGPL, but still evil in my book if mods start to require it |
16:28 |
Calinou |
Steamworks doesn't play well with others, IIRC |
16:28 |
red-001 |
pretty sure the issue if there is one will be with value and not LGPL |
16:29 |
Calinou |
also, selling mods is... meh, I find |
16:29 |
Calinou |
it'll drive the creation of proprietary mods which can't be redistributed |
16:29 |
Calinou |
(possibly violating the LGPL in the process, again) |
16:30 |
red-001 |
pretty sure LGPL is suppose to be fine with this |
16:30 |
red-001 |
GPL isn't |
16:31 |
Calinou |
the LGPL doesn't make proprietary mods automatically legal |
16:31 |
Calinou |
and on an ethical standpoint, it's questionable, I hate seeing proprietary mods for games |
16:31 |
Calinou |
(regardless if the game is proprietary or not) |
16:31 |
Calinou |
and I don't think modding should be a business anyway |
16:51 |
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16:52 |
Bobr |
welcome back |
16:53 |
paramat |
Ihrfussel your default crash is easily fixed by checking that the node above the chest exists |
16:53 |
paramat |
could you open an issue to remind us? |
17:10 |
paramat |
i'll add a check for def being nil |
17:10 |
paramat |
the node may have been unloaded or 'unknown' |
17:20 |
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nerzhul joined #minetest-hub |
17:22 |
Shara |
Hello all |
17:23 |
benrob0329 |
Hi Shara, nerzhul |
17:25 |
Raven262 |
hello Shara |
17:25 |
Shara |
Hi benrob0329, Raven262. How goes? |
17:25 |
benrob0329 |
Good, ordered my first mechanical keyboard |
17:25 |
Raven262 |
Good, won a round of dota2, again |
17:26 |
Raven262 |
lisac and I are becoming an invincible team |
17:26 |
* benrob0329 |
dreams of a minetest mmo |
17:26 |
Shara |
Make one :P |
17:26 |
Raven262 |
well, lag is the main problem imo |
17:26 |
Shara |
Yea, I know. |
17:27 |
benrob0329 |
And camera placement |
17:27 |
benrob0329 |
And shaders |
17:27 |
Raven262 |
well shaders are not required but would be nice |
17:28 |
Raven262 |
still, client side prediction and turn based combat would probably solve the lag problem |
17:28 |
Raven262 |
if there were anyone who would write that stuff |
17:29 |
benrob0329 |
Fortunately and unfortunately, my peers are wanting to get into gamedev |
17:30 |
Shara |
If you want turn based, I think you have the wrong game :P |
17:30 |
benrob0329 |
So C++ got moved down the list (Godot was the decided engine) |
17:31 |
benrob0329 |
I hate it when you plan something, and then everything else happens |
17:31 |
Raven262 |
Shara, minetest has no hope to do otherwise :P |
17:31 |
Raven262 |
lag is just to intense |
17:32 |
benrob0329 |
imho minetest's combat is lacking |
17:32 |
Shara |
Doesn't seem 'that' bad for me |
17:32 |
Shara |
Combat is just rather flat. But that's the case in many games |
17:33 |
benrob0329 |
No good projectiles (should be an item + weapon group/type thing) |
17:33 |
Raven262 |
yes |
17:33 |
benrob0329 |
No knockback |
17:33 |
Shara |
Aren't there knockback PRs? |
17:33 |
benrob0329 |
Yes, good luck getting them merged |
17:33 |
Raven262 |
no projectiles also limits us to non ranged weapons |
17:33 |
Raven262 |
but |
17:33 |
Raven262 |
did anyone think of hitscans like in doom? |
17:34 |
Raven262 |
no need for projectiles that way |
17:34 |
Shara |
No projectiles? |
17:34 |
benrob0329 |
Mele combat isn't a bad thing, but its rather uninvolved atm |
17:34 |
Shara |
Tere's stuff in mods even if not in MTG |
17:34 |
Shara |
There's* |
17:34 |
Raven262 |
yes and that is very laggy |
17:34 |
benrob0329 |
Like, no sword + shield combo |
17:35 |
benrob0329 |
No blocking (no pun intended) |
17:35 |
Raven262 |
hey, you always have shield in 3d armour xD |
17:35 |
Raven262 |
though you can't block |
17:35 |
benrob0329 |
But that's not fun |
17:35 |
Raven262 |
nah it isn't |
17:35 |
Raven262 |
its basic |
17:35 |
benrob0329 |
Its just like any other bit of protection |
17:36 |
benrob0329 |
A potion would be more exciting |
17:36 |
Raven262 |
there is witchcraft for that |
17:36 |
benrob0329 |
Also, you cant throw anything |
17:36 |
benrob0329 |
Potion != withcraft |
17:36 |
Raven262 |
well, throwing mod? |
17:36 |
Shara |
Mods let you throw all kinds of things... |
17:36 |
benrob0329 |
To an extent |
17:37 |
Shara |
THrowing teleport potions is kind of fun |
17:37 |
benrob0329 |
Its laggy, and you cant say..hurl a rock or sand at someone |
17:37 |
Raven262 |
yes |
17:37 |
Raven262 |
its laggy |
17:37 |
Raven262 |
and there we go again |
17:37 |
Shara |
AGain, I don't seem to encounter so much lag. |
17:38 |
Raven262 |
well not in singleplayer |
17:38 |
benrob0329 |
Throwing should be part of dropping |
17:38 |
Shara |
Or on my server unless it's been running a long time |
17:38 |
benrob0329 |
Like Teresolagy |
17:39 |
benrob0329 |
(If you hold down q, a power meter appears allowing you to chunk the item your holding) |
17:39 |
paramat |
many servers are just running too many overly-heavy mods (like moretrees) |
17:39 |
Shara |
Yup |
17:39 |
IhrFussel |
My server peaks at 3 secs max_lag mostly (which isn't too much) with 153 mods |
17:39 |
Raven262 |
well you can't make a server with mtgame only :P |
17:39 |
benrob0329 |
I mean you can |
17:40 |
Shara |
On DL I've been known to ride around on a dragon which I can make shoot fireballs at players :) |
17:40 |
benrob0329 |
But MTG isn't fun |
17:40 |
benrob0329 |
Which is a problem |
17:40 |
Shara |
So not even limiting protectiles to the player only there |
17:40 |
benrob0329 |
MTG should be fun, period. |
17:40 |
Shara |
projectiles* |
17:41 |
Raven262 |
no, mtg should be a placeholder |
17:41 |
benrob0329 |
Why? |
17:41 |
Raven262 |
for other games to develop upon it |
17:41 |
benrob0329 |
MTG is THE DEFAULT game |
17:41 |
Raven262 |
yes |
17:41 |
Shara |
I'd like it to be a nice base to build on top of |
17:41 |
Raven262 |
thats what i'm talking about |
17:41 |
benrob0329 |
The default game should be fun |
17:41 |
Shara |
But this is why it stays in limbo - everyone wants it to be something else |
17:42 |
benrob0329 |
Im not saying heavy |
17:42 |
benrob0329 |
Im saying fun |
17:42 |
benrob0329 |
It should be fun in its simplicity |
17:42 |
Raven262 |
i would suggest that minetest should be bundled with some more subgames not only mtg |
17:42 |
Shara |
benrob0329: Fun is not always so easy to quantify. |
17:43 |
benrob0329 |
Shara: well its not fun, that much is certain |
17:43 |
Shara |
If you want stuff added or changed in MTG, talk to the devs/submit PRs. |
17:43 |
benrob0329 |
So many things need to be overhauled right now |
17:44 |
benrob0329 |
Like we have boats, and carts. But no vehicle class in the engine |
17:44 |
Shara |
Then help. Everyone knows there are problems. |
17:44 |
Shara |
Hard part is doing something about it. |
17:45 |
Shara |
I personally like Raven262 suggestion, but not seeing any sign of it happening soon |
17:45 |
Raven262 |
I can only do some textures... |
17:45 |
benrob0329 |
Bows will be unimmersive if added currently, because there isn't any way of doing animations or proper physics |
17:46 |
Raven262 |
animated wielded items? are they possible? |
17:46 |
Shara |
paramat: Your params suggestion is what I was thinking of in work today :) |
17:46 |
benrob0329 |
Raven262: there is a PR for it, sitting there |
17:46 |
Raven262 |
oh |
17:47 |
Raven262 |
well, ask paramat about it i guess |
17:47 |
benrob0329 |
We don't have a way of doing smooth animations either |
17:47 |
Raven262 |
textures could compensate there |
17:48 |
benrob0329 |
What we really need for a bow is layered animated textures |
17:48 |
benrob0329 |
Ie bow on top of arrow |
17:48 |
Raven262 |
yes |
17:48 |
Raven262 |
that wouldn't be too hard to do |
17:48 |
Raven262 |
with animated textures |
17:48 |
benrob0329 |
Compositing is best for it |
17:49 |
* Raven262 |
is a bit afk, replies may delay. |
18:04 |
paramat |
the main issue is dev time, and we can't do anything about that |
18:11 |
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18:30 |
paramat |
Shara shivajiva tenplus1 and server admin, i assume you want all CSM functions disabled by default? see https://github.com/minetest/minetest/pull/5930#issuecomment-308821530 and please support |
18:31 |
Shara |
I would certainly prefer anything that can send something to the server off by default |
18:32 |
Shara |
It sort of feels like something you should choose to enable once you understand CSM enough to make that judgement call |
18:37 |
paramat |
yeah |
18:39 |
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octacian joined #minetest-hub |
18:40 |
octacian |
paramat: You know, I'm personally no longer against being able to control some CSM functions, however, I'd like to see server side-injection first. The ability to disable only specific functions would still be good though IMO. |
18:41 |
octacian |
I can rotate an entity on the y axis with set_yaw, how do I rotate it on the x and z axis? |
18:41 |
paramat |
yes server-provided CSM has much more potential, and less potential for player abuse |
18:42 |
octacian |
paramat: However, I'd still like to see the ability to at least use client-side mods for formspecs. For example, a formspec to provide a GUI for teleporting to, kicking, banning, and messaging players. |
18:42 |
paramat |
set_look_vertical lua_api L3206 |
18:43 |
octacian |
Thank you. |
18:43 |
Bobr |
hi octacian XD |
18:43 |
octacian |
Hello Bobr. |
18:43 |
lisac |
hey, does MT use width & height settings when not fullscreen? |
18:43 |
octacian |
I figured I'd make an item entity with a collision box only the size of the object with slight |
18:43 |
octacian |
ugh |
18:43 |
IhrFussel |
Someone on my server just connected as "Gaylord581" I really hope that was no pre-defined name from the app in use xD |
18:43 |
octacian |
paramat: Is it possible to rotate the collision box? |
18:44 |
paramat |
and use 'set_look_horizontal', 'set yaw' is deprecated |
18:44 |
octacian |
Since when? |
18:44 |
paramat |
not possible |
18:44 |
octacian |
Oh well... At least it'll look nice. |
18:44 |
paramat |
since a few months |
18:44 |
octacian |
hmm, OK |
18:45 |
paramat |
octacian don't worry, we're asking for optional restrictions, not removing client-provided CSM completely |
18:46 |
octacian |
Good. |
18:46 |
* octacian |
has forgotten how to check if an itemstring refers to a node. |
18:47 |
octacian |
OK, IK I can check minetest.registered_items, but nodes are there too. What do I do then? |
18:47 |
paramat |
lisac yes, but the format of screen dimension settings changed in 0.4.16, you may need to edit your .conf |
18:51 |
octacian |
paramat: set_look_vertical doesn't seem to work. I want to rotate the item so that it sits flat rather than upright. |
18:51 |
octacian |
(working on item entity) |
18:53 |
lisac |
paramat, So if I set my width and height, and maximize the screen, it should be the width and height size? |
18:55 |
octacian |
paramat: It seems as though set_look_* and get_look_* only works for the player |
18:56 |
octacian |
paramat: Just confirmed, they only work on the player. Is there any particular reason? |
18:59 |
Fixer |
PART FIST @ PART GIRLL |
19:01 |
paramat |
no maximise just fills your screen |
19:01 |
paramat |
octacian because mobs only have horizontal rotation |
19:01 |
octacian |
Why can they not have vertical as well? |
19:02 |
octacian |
All it does is rotate the visual AFAIK anyways |
19:02 |
paramat |
it has not been needed yet |
19:02 |
octacian |
So, there is no particular reason why it hasn't been added or why get_yaw and set_yaw is still used on entities? |
19:02 |
octacian |
(non-player entities, that is) |
19:02 |
paramat |
simplicity |
19:03 |
octacian |
I feel like simplicity is better with consistency |
19:03 |
paramat |
and mobs do not have heads that pitch |
19:03 |
paramat |
nor do players |
19:03 |
paramat |
in a way, seen from outside |
19:03 |
Raven262 |
lol imagine mobs rotating on x and z |
19:03 |
octacian |
So that's why set_yaw wasn't renamed? |
19:04 |
Raven262 |
or player camera rotation on x and z |
19:04 |
octacian |
(on non-player entities - I need to be more clear) |
19:04 |
octacian |
Raven262: Would be incredibly useful for both :P |
19:04 |
Raven262 |
yes i already see many possibilities, octacian |
19:04 |
octacian |
Think about it. Airplanes, causing entities to do stuff like fall over. lol |
19:05 |
Raven262 |
birds rotation during flight too |
19:05 |
octacian |
hmm, Well, maybe I'll take a look. Seems like that might be a slightly simpler task that attempting to rewrite the entire HUD API. |
19:05 |
octacian |
heh, Attempting to rewrite the HUD API is not a good way to try to learn C++, just FYI. |
19:06 |
Raven262 |
xD |
19:06 |
* octacian |
is finally listening to Wuzzy and trying to learn to implement useful features in an engine rather than as an extra mod that you have to depend on |
19:07 |
Raven262 |
I actually didn't see many mods that have many non-optional dependencies |
19:08 |
Fixer |
octacian: learn cpp by implementing z-sorting :trollface: |
19:08 |
octacian |
Fixer: Mind starting off with what z-sorting is? :P |
19:09 |
Fixer |
octacian: exactly |
19:09 |
Fixer |
octacian: install any stained glass mod |
19:09 |
Fixer |
octacian: put one glass behind another behind another - observe |
19:09 |
octacian |
Ah, yes. And place multiple layers. |
19:10 |
octacian |
I once wrote my own stained glass mod. In fact, it was the first mod I ever wrote. |
19:10 |
Raven262 |
you can get stuff invisible that way |
19:10 |
Raven262 |
heh i always start making a stainglass mod, end up unfinished cause i don't like how i started |
19:10 |
* octacian |
didn't finish his because his HDD failed last year |
19:11 |
octacian |
Man, when that HDD failed... |
19:11 |
octacian |
I had to rewrite over 800 lines of a computer mod |
19:11 |
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19:11 |
tenplus1 |
hi folks |
19:11 |
Shara |
Hi Ten :) |
19:11 |
tenplus1 |
hi shara :P |
19:11 |
Raven262 |
its kinda really simple to make stainglass mod, for loop + colorize modifier do the thing in few lines of code |
19:11 |
Raven262 |
Hello tenplus1 |
19:11 |
tenplus1 |
hi raven :D |
19:11 |
Shara |
Raven262: Yup, my glass mod does that :P |
19:11 |
* octacian |
remembers that he REALLY needs to work on his computer mod |
19:11 |
Calinou |
hi |
19:12 |
tenplus1 |
hi cal, hi octacian |
19:12 |
octacian |
Hey tenplus1 |
19:12 |
Raven262 |
Yep, Shara, thats the easiest colorization approach |
19:12 |
Raven262 |
but now there is another option too which i didn't manage to implement |
19:12 |
Raven262 |
colorization using metadata |
19:12 |
* octacian |
wishes he'd known about the colorize modifying when he wrote his stained glass mod 2 years ago |
19:12 |
Calinou |
I now do local backups on a NAS, which is in RAID 1 |
19:13 |
Shara |
I need to actually update my servers before looking at that stuff, but apparently I'm too busy making silly PRs instead :) |
19:13 |
Calinou |
more convenient than plugging and unplugging an external HDD all the time |
19:13 |
tenplus1 |
who said that shara ? |
19:13 |
Shara |
I said it :D |
19:13 |
tenplus1 |
:P |
19:14 |
Shara |
I finally decided to actually play writer, so I've been correctly silly capitalisation issues in descriptions and things :D |
19:14 |
Shara |
correcting* |
19:14 |
Fixer |
270 fps during rain in mc beta 1.7.3 |
19:14 |
Shara |
And hoping params PR I made so they display correctly in /help all will get in now as well |
19:14 |
* tenplus1 |
checks pulls |
19:15 |
Raven262 |
I found that one mod on the forums with some descriptions capitalized and some not... |
19:15 |
Raven262 |
it was hard to look at it |
19:15 |
tenplus1 |
ehehe, prolly mine :P |
19:15 |
Shara |
Raven262: Lots of mods have the issue. I made a PR to fix it accross the whole of MTG a couple of nights back |
19:15 |
Raven262 |
lol |
19:15 |
Raven262 |
i didn't know that was a global case |
19:16 |
Shara |
Got tired of seeing "Dark Green Wool" but "Dark green dye" |
19:16 |
Raven262 |
heh |
19:16 |
Raven262 |
since most of my testing mods lately only use for loops, my capitalization is good. |
19:16 |
Raven262 |
i never fail to capitalize |
19:16 |
Shara |
Yes, best to use loops when you can :) |
19:17 |
Calinou |
"My favourite colour is grey!" |
19:17 |
* Calinou |
runs |
19:17 |
Raven262 |
lol |
19:17 |
Raven262 |
well he might be colorblind, Calinou. |
19:17 |
Raven262 |
like lisac |
19:17 |
Raven262 |
right lisac? |
19:18 |
lisac |
. |
19:18 |
Raven262 |
Lisac hates that kind of jokes |
19:18 |
Calinou |
I'm not colorblind |
19:18 |
Raven262 |
he likes grey color a lot |
19:18 |
Raven262 |
not you, Calinou |
19:18 |
Raven262 |
the one who stated that |
19:18 |
Calinou |
ah :p |
19:18 |
Raven262 |
xD |
19:18 |
lisac |
Hey, what do you call a person without a nose or a body? |
19:18 |
lisac |
Nobody knows |
19:18 |
lisac |
^ a joke |
19:18 |
Raven262 |
^ a lisac |
19:18 |
Calinou |
heh |
19:19 |
lisac |
^ a heh |
19:19 |
tenplus1 |
lol, hi lisac |
19:19 |
tenplus1 |
http://lolsnaps.com/upload_pic/50592b9d-cut-the-rid-wire.jpeg |
19:19 |
Raven262 |
lisac, whats your favourite colour? |
19:19 |
Shara |
tenplus1: Love it :) |
19:19 |
Raven262 |
xD |
19:19 |
paramat |
or perhaps a nose without a body |
19:20 |
Raven262 |
paramat sure has some odd ideas Oo |
19:21 |
Fixer |
tenplus1: proper keyboard detected |
19:21 |
tenplus1 |
:) |
19:21 |
Fixer |
not this todays gay shit |
19:21 |
Fixer |
even plastic feels toyish |
19:21 |
Fixer |
low quality shit |
19:21 |
Raven262 |
my keyboard is actually very nice, but is really old |
19:22 |
Raven262 |
i think it has more than 15 years |
19:23 |
tenplus1 |
das my keyboard http://www.geeky-gadgets.com/wp-content/uploads/2012/02/Acer-Revo-70.jpg |
19:24 |
Raven262 |
well that looks oddly flat |
19:24 |
Jordach |
mine https://i.ytimg.com/vi/hN19bR6KqqA/maxresdefault.jpg |
19:25 |
tenplus1 |
yup P |
19:25 |
Jordach |
R G B b o i s |
19:25 |
tenplus1 |
ooh nice Jordach |
19:25 |
Jordach |
mechanical clicky |
19:25 |
Raven262 |
Jordach, mine looks basically the same just with no lights and white |
19:29 |
Calinou |
https://lut.im/OeAKVa6rKf/L5vzxj6iVuexJT0z.png |
19:29 |
Calinou |
Memetest |
19:29 |
Calinou |
(:D) |
19:29 |
Calinou |
I made this |
19:30 |
Raven262 |
lol |
19:31 |
Fixer |
Calinou: there is no spoon |
19:40 |
paramat |
tenplus1 see https://github.com/minetest/minetest/pull/5930#issuecomment-308821530 perhaps you can add a comment with your opinion? |
19:42 |
paramat |
all please note, an emoticon of support in a comment or 1st post isn't very noticeable, please add a comment if you feel strongly about something |
19:44 |
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19:44 |
tenplus1 |
hi twoelk |
19:45 |
twoelk |
hi11 |
19:45 |
Bobr |
hi ten |
19:45 |
tenplus1 |
hi bob |
19:45 |
paramat |
i moved my additional request to the main issue thread https://github.com/minetest/minetest/issues/5915#issuecomment-308844357 |
19:46 |
tenplus1 |
commented |
19:47 |
twoelk |
I was just trying to grow trees fast and dearly missed the fertilizer mod - wonder what chance it has to be included in mtg :-D |
19:48 |
tenplus1 |
twoelk: my bonemeal mod does the same and quick grows crops and grass also :) github.com/tenplus1/bonemeal |
19:49 |
Bobr |
can some one help me with this error |
19:49 |
Bobr |
2017-06-15 21:41:16: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback item_OnUse(): /home/di3hard139/.minetest/games/dcb/mods/default/tools.lua:398: attempt to index a nil value |
19:49 |
twoelk |
duh, bonemeal it was :-P |
19:51 |
tenplus1 |
:PPP |
19:53 |
Bobr |
this error is confusing |
20:06 |
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20:07 |
kaeza |
Bobr, start by looking at that line |
20:07 |
kaeza |
? |
20:07 |
Bobr |
hmh |
20:08 |
kaeza |
the full traceback is also useful |
20:09 |
paramat |
for the moment we still consider MTG to be a simple 'core' to add modules to, so for the moment we are trying to resist adding anything specialist like fertiliser |
20:10 |
tenplus1 |
keep that as a mod |
20:10 |
paramat |
new subgames are needed to be 'fun' or 'complete' as they are, MTG is not for that |
20:12 |
paramat |
the future of MTG is so uncertain it's best we are restrained for now, we are just adding some content (nodes, improving biomes) instead of fancy new features |
20:14 |
tenplus1 |
fix bugs and add the small things that improves gameplay |
20:14 |
paramat |
exactly, for now |
20:16 |
benrob0329 |
Hi tenplus1 |
20:16 |
tenplus1 |
hi benrob |
20:17 |
benrob0329 |
Whats up? |
20:17 |
tenplus1 |
chillin :PPP u? |
20:17 |
benrob0329 |
Waiting for my new keyboard |
20:18 |
tenplus1 |
kewl |
20:20 |
tenplus1 |
nite folks |
20:20 |
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20:37 |
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21:28 |
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21:43 |
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21:53 |
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22:09 |
paramat |
interesting, my hand is red in creative mode |
22:09 |
Fixer |
paramat: I've asked that before |
22:09 |
Fixer |
is this intended? |
22:11 |
paramat |
noooo |
22:12 |
paramat |
started in the last few commits |
22:12 |
Fixer |
yeah |
22:12 |
paramat |
does look good though, like a superpower glove |
22:14 |
paramat |
i know there's a graphics/shader issue that can make the whole world red |
22:18 |
paramat |
i have a cute red mitten =3 |
22:20 |
Jordach |
sfan5, gc64 build pl0x |
22:21 |
sfan5 |
uh? |
22:21 |
sfan5 |
https://kitsunemimi.pw/tmp/minetest-0.4.16-gc64-win64.7z |
22:21 |
Jordach |
one with at least commit 7bfd53b |
22:21 |
sfan5 |
why |
22:21 |
Jordach |
>Plantlike meshoptions: Fix inverted random vertical offset |
22:22 |
Jordach |
l o o k s l i k e t r a s h |
22:22 |
sfan5 |
doesnt the gc64 crash too often to be useful? |
22:22 |
Jordach |
j u s t l i k e y o u r w a i f u |
22:22 |
Jordach |
no, doesn't crash for me |
22:22 |
sfan5 |
ok i'll make you one |
22:22 |
Jordach |
just make it latest |
22:25 |
Jordach |
i've had 0 crashes in Solar Plains with GC64 |
22:30 |
sfan5 |
Jordach: https://a.uguu.se/SnMHFMwmELBL_minetest-0.4.16-2ab09bb-gc64-win64.7z |
22:31 |
Jordach |
sfan5, why not make GC64 experimental builds every 2-4 weeks |
22:31 |
sfan5 |
>effort |
22:31 |
Jordach |
you spent more effort making one build than automating it |
22:31 |
Jordach |
:thinking: |
22:32 |
sfan5 |
swapping library files once in a while is less work than editing scripts & the html generator to deal with another category |
22:32 |
Jordach |
make a new directorly and let nginx handle that |
22:33 |
Jordach |
just https://minetest.kitsunemimi.pw/builds/experimental/ |
22:38 |
Jordach |
>SnMHFMwmELBL_minetest-0.4.16-2ab09bb-gc64-win64.7z |
22:38 |
Jordach |
>14.4 KB/s - 5.8 MB of 10.5 MB, 6 mins left |
22:38 |
sfan5 |
blame uguu |
22:40 |
Jordach |
>chromecast |
22:40 |
Jordach |
>youtube live steam |
22:40 |
Jordach |
>this stream is offline |
22:41 |
Jordach |
>still playing |
22:41 |
Jordach |
really activates the almonds |
22:50 |
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23:10 |
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23:12 |
paramat |
good grief it just gets worse the more i look https://github.com/minetest/minetest/pull/5930/files#r122332900 |
23:12 |
paramat |
nerz is resisting as much as he can |
23:14 |
paramat |
few devs are around to stand up to him, so i have to make a fuss |
23:14 |
sfan5 |
paramat: how about you let him finish his damn pr before you come criticizing that it's not good enough |
23:17 |
paramat |
my comment there is valid |
23:20 |
paramat |
review happens before a PR is finished, and review is criticism |
23:23 |
red-001 |
the pr doesn't even do anything yet |
23:24 |
red-001 |
I say limit node and chat for now |
23:25 |
paramat |
does nothing because the of the default? |
23:28 |
paramat |
if the PR does nothing that's part of the problem with it :] and why i ask for default disabled |
23:32 |
paramat |
anything that is part of flavours is potentially harmful and therefore should be disabled by default |
23:40 |
Fixer |
sfan5: nice, will try it with Dreambuilder OOM modpack |