Time Nick Message 03:50 benrob0329 Is it bad that I ordered a unicom classic (model m) keyboard the same day I found them? 03:52 bigfoot547 no 03:53 * kaeza read that as an unicorn classic keyboard 03:53 * Sokomine waits for benrob0329s new keyboard to arrive, then grabs it and runs away with it 03:53 Sokomine same here, kaeza. but it's late 03:54 kaeza would have been nice :( 03:55 benrob0329 A unicorn classic? 03:55 benrob0329 Is that where the keys are rainbow colored? 03:55 kaeza Sokomine, it's never too late 03:56 kaeza night is young or whatever that was 03:57 benrob0329 Its not even tomorrow yet 07:02 Calinou hi 07:02 Calinou https://i.imgur.com/nEyxjAe.png 07:02 Calinou seen on /r/linuxmasterrace :P 07:02 Calinou so true 07:49 CWz is it possible to change rails while riding the cart 07:54 IhrFussel The default mod crashed my server...the causing line was "if def.drawtype == "airlike" or" apparently def was nil (nodes.lua L1788) ... anyone a clue what could cause a node definition of a pointed pos to be nil? 08:52 shivajiva wow, is it repeatable or just a random event? 09:27 IhrFussel shivajiva, it happened once since June 4 so...pretty unlikely to happen again I guess 09:34 shivajiva I can't find it in my logs so it's pretty rare 09:35 IhrFussel Here is the exact error line ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): ...hare/minetest/games/minetest_game/mods/default/nodes.lua:1788: attempt to index local 'def' (a nil value) 09:37 shivajiva wondering if its caused by a specific player but with one example it's impossible to tell I guess 09:48 IhrFussel My guess is either pos for pointing returned nil or the pointed node returned nil 09:51 shivajiva I would think it's the pos given the error checking I have had to add in various places to stop crashes related to nil being returned for a coord 10:19 IhrFussel shivajiva, so it's NOT just me who sees "pos.x" and some huge number in error messages? It ends like e+08 or something like that 10:23 IhrFussel I can't find it right now but it says something like "value too high (expected < [somehugenumber]+e[0-9] got [somebiggernumber]+e[0-9]) 10:28 shivajiva yes that's the gist of the error, I added a function to validate coords to stop the crash in areas and item_drop 10:29 shivajiva those were the 2 mods that produced the error consistently 10:35 IhrFussel Yes I remember now I added a minetest.log() for that scenario to see when pos.x returns something larger than map_gen_limit 10:36 IhrFussel It last happened a few days ago 2017-06-10 17:54:02: ACTION[Server]: AREAS X POS ERROR ... and it happened every few minutes back then...I really wonder what causes it 10:37 shivajiva wilkgr showed it to me as a way to crash the server by using maptools bouncer to get outside the map and then all you have to do is drop an item to cause a crash 10:38 shivajiva talk about thinking outside the box :) 10:43 shivajiva I spent a few hours cleaning up the methods he found, in the end I asked him to stop trying to abuse the server via his privs 11:44 IhrFussel shivajiva, do you have an example error message for me? I'm trying to find the definition of the error in the src 11:44 Bobr2 hi IhrFussel 11:45 IhrFussel Hello Bobr2 =) 11:45 Bobr2 how are u =) 11:47 IhrFussel I'm fine and you? ... hm I think the error isn't defined by core/c++ ... it's likely a Lua parse error 11:47 Bobr2 stressed but over all im fine thanks 11:49 Bobr2 does that mean u dont think its in the core which has some faulty coding 11:52 IhrFussel I grepped for "expected .{1,} got 1.{1,}" and it returns no results, so it's likely a Lua parse error 11:52 IhrFussel OOps not 1.{1,} I mean .{1,} 11:52 Bobr2 dont worry i dont know that much so i wont notice lol 11:53 Bobr2 can i post an eroror in here 12:01 Bobr2 hi Darcidride 12:04 shivajiva ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_playerReceiveFields(): Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got -2.14748e+06). 12:08 shivajiva ERROR[Main]: ServerError: Runtime error from mod 'areas' in callback environment_Step(): Invalid float vector dimension range 'z' (expected -2.14748e+06 < z < 2.14748e+06 got -2.14748e+06). 12:10 IhrFussel There were already 2 issues regarding that error, but nothing got fixed it seems 12:11 Darcidride Hi Bobr2, Hi everybody 12:15 red-001 :( CSM doesn't have find_nodes_in_area 12:15 red-001 well I guess I will have to rewrite the ambince mod more 12:17 Bobr2 sounds fun 12:18 nerzhul red-001, can you close your serialization try catch hide problem exception please ? 12:19 red-001 sure 12:19 nerzhul ty 12:19 red-001 but please merge https://github.com/minetest/minetest_game/pull/1776 or something similar asap 12:19 red-001 !title 12:19 ShadowBot Book: Also limit the max size of the title. by red-001 · Pull Request #1776 · minetest/minetest_game · GitHub 12:19 nerzhul i hope a coredev can help me by reviwing my last C++11 conversion PR i really want to finish that boring stuff earliest time possible in the rleease cycle 12:20 nerzhul i'm not minetest_game powered dev :p 12:21 red-001 well it already has a "high priority" lable 12:21 nerzhul i'm not minetest_game powered dev :p 12:21 nerzhul oops 12:22 red-001 nerzhul, is there a reason that CSM doesn't have find_nodes_in_area but has other similar functions? 12:30 nerzhul red-001, i think either nobody did the PR or it wasn't merged :p 12:30 nerzhul we really should finish to find a consensus on the flavour PR 12:30 nerzhul esspecially for nodes 12:31 nerzhul after that i will work on mod channels 12:31 red-001 maybe we could replace the functions with less cheaty ones 12:31 red-001 or add two clases of node functions 12:32 red-001 one that just tells you how many nodes are in an area and the other that gives more excat information 12:33 nerzhul add a hard range limit to prevent reading very far nodes, for example more than 100 nodes is not normal, because logically you cannot hear or see them correctly 12:33 nerzhul or 64 12:34 Bobr2 may i ask what an error means 12:35 Bobr2 this is the error 12:35 Bobr2 2017-06-15 12:28:50: ERROR[Server]: 3d_armor: Player position is nil [set_player_armor] 12:36 red-001 i n v a l i d s t a t e ? ? ? 12:37 shivajiva that error usually appears when a player joins, my logs have plenty of examples of it 12:37 IhrFussel Bobr2, the game somehow didn't return a player pos 12:38 Bobr2 https://pastebin.com/SnfdzbJh 12:38 IhrFussel pos = player:getpos() if not pos then minetest.log("error", "3d_armor: Player position is nil "..msg) return end << this is the relevant line in the code 12:39 red-001 huh 12:39 red-001 I wonder how that could happen 12:40 Bobr2 i dont kow 12:40 IhrFussel Most likely cause the player left the game as the function ran? 12:41 nerzhul IhrFussel, no serverthread and lua state is on the same thread, there is no concurrency problem 12:41 nerzhul are* 12:41 IhrFussel Then getpos() is broken and nobody wants to fix it 12:42 Bobr2 is it a bad error? 12:42 shivajiva definitely a possibility but I have that error on my dev server with just me joining 12:43 IhrFussel Bobr2, does it happen a lot or only sometimes? 12:43 Bobr2 alot 12:45 Fixer red-001: i n v a l i d f o n t ! ! ! 12:47 shivajiva lol I have a player named error1 spamming my grep search for errors 12:47 Bobr2 how they doing that 12:47 shivajiva by having that name 12:48 red-001 so .. who is error0? 12:48 shivajiva :') 12:57 Fixer tl;dr 13:01 Bobr2 dmobs had a problem but i fixed it thanks to shivajiva do you guys want the fix for it? 13:10 red-001 eh make a PR to the dmobs repo? 13:11 Fixer ^^ 13:11 Bobr2 urm ok 13:14 Bobr2 wont let me 13:15 shivajiva do you have an account @ github? 13:18 Bobr2 yeah it might let me now 13:27 benrob0329 Hello all 13:27 shivajiva Hi benrob 13:27 benrob0329 My new keyboard shipped 13:28 benrob0329 Shouldn't take too long to get here, as im only a couple States north 13:29 shivajiva I don't like waiting for things, kinda spoilt by nextday deliveries 13:29 benrob0329 Heh, I didn't feel like dishing out $50 for it 13:30 shivajiva unless it's farnel who like to take the site down for maintenance when you process your order 13:30 shivajiva it will be worth it :) 13:31 benrob0329 shivajiva: not when shipping costs half as much as the product itself at that point 13:32 shivajiva eww 13:32 shivajiva that's not nice 13:33 shivajiva how heavy is this KB lol 13:33 benrob0329 3 pounds 13:34 * shivajiva gets his scales out to weigh his KB 13:34 benrob0329 Its a Unicomp Classic 103 (descendent of the model M) 13:34 shivajiva 430g 13:35 benrob0329 I kinda wish they still put the steel backplates in :P 13:36 benrob0329 Yes, itd probably double the weight 13:36 Bobr2 any one know how to fix this 13:36 Bobr2 2017-06-15 15:00:45: ERROR[Server]: 3d_armor: Player position is nil [set_player_armor] 13:36 benrob0329 But it would increase the build quality a lot 13:36 benrob0329 Bobr2: does it crash the server? 13:37 Bobr2 i dont know 13:37 benrob0329 If it doesn't, don't worry about it 13:37 shivajiva just reading their bumf on the Ultra Classic...t's Ultra because it uses a newly designed clamshell cover set reducing the footprint by 20% and eliminating almost ½ pound of plastic. 13:38 benrob0329 shivajiva: yes, but its not as pretty 13:38 shivajiva are you dating this KB? :D 13:39 shivajiva sorry, couldn't resist :P 13:39 benrob0329 It have a mouse button blank at the bottom, and is $10 more expensive 13:39 benrob0329 Well, I think LGR probably does 13:39 benrob0329 *it has 13:40 shivajiva I use a Humlin with a membrane, sick of wearing the letters off normal KB's 13:41 benrob0329 So you like bottoming out your keys? 13:42 shivajiva everything is a compromise but it doesn't trigger adjacent keys so I'm learning to live with it 13:44 shivajiva I work with ECU's that have oil and grease films on them so unless I want to wash my hands every time I type it's the best way 13:47 benrob0329 Fair enough 13:50 Calinou I don't like waiting for things, kinda spoilt by nextday deliveries 13:50 Calinou :D 13:50 Calinou many places have next-day delivery in France, including Amazon 13:51 Bobr2 am i allowed to ask if another error is a problem as well? 13:54 shivajiva Calinou: I like the concept of JIT, who wants to hold excessive stock these days unless it's obsolete and you have a requirement ;) 13:54 Calinou you can even get delivery on the same evening in the largest French cities, but it's expensive 14:09 IhrFussel benrob0329, it doesn't crash the server because the mod returns the function before it can crash..but IMO that's NOT the solution to the nil pos bug in the engine 14:11 IhrFussel There are many other mods that don't check the pos value before using it and it shouldn't be the modders responsibility to validate the player pos 14:12 IhrFussel The weird thing is ONLY the X pos seems to be buggy sometimes... Y and Z are fine 14:14 IhrFussel Or maybe they are 2 separate bugs: One is pos returning nil and the other one is pos X giving a silly value like -2.14748e+06 14:23 red-001 hey DS-minetest does the client load all sounds in the soundpack? 14:23 red-001 and where is the sound pack? 14:30 Calinou https://stackoverflow.blog/2017/06/15/developers-use-spaces-make-money-use-tabs/ 14:30 Calinou :D 14:30 Bobr problem 14:30 Bobr 2017-06-12 06:14:23: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback on_chat_message(): ...games/minetest/games/minetest_game/mods/irc/callback.lua:34: attempt to call field 'strip_colors' (a nil value) 14:30 red-001 can't fix 14:31 red-001 update your server 14:31 red-001 or use an old version of the IRC mod 14:34 DS-minetest red-001: the soundpack is in minetest/sounds (not user path) 14:34 DS-minetest normally it loads the sound at the moment when it's played 14:35 red-001 neat 14:35 red-001 that worked 14:37 red-001 I still want to turn my sound off because of how bad the default sounds are 14:39 red-001 btw the thing I'm working on that needs this is https://github.com/red-001/MinetestAmbience 14:40 DS-minetest maybe it would be good if there was another type of soundpack that would contain sounds that are played instead of the default ones. (the current soundpacks are only used if a sound is missing) 14:40 red-001 wow watch out 14:41 red-001 someone could use it for cheating 14:42 kaeza greetings 14:43 Bobr wb CWz 14:44 CWz hey 14:44 Wayward_One hi all :) 14:44 Bobr je;;p :) 14:44 Bobr hello :) 14:56 benrob0329 Greetings kaeza 15:12 Jordach https://twitter.com/austinnotduncan/status/875098061856362496 15:12 Jordach https://www.youtube.com/watch?v=ld2nWfIap2k 15:12 Jordach mrw ^ 15:21 rubenwardy Calinou, that'll be because spaces are more popular 15:22 rubenwardy so bigger companies are more likely to use spaces, and enforce code style 15:54 benrob0329 Hi Megaf 16:27 Calinou https://forum.minetest.net/viewtopic.php?f=5&t=17887 16:27 Calinou apparently, people aren't understanding you *cannot* use legally the Steam APIs in an open source game 16:27 Calinou especially a LGPL one 16:27 Calinou steam_api.dll is proprietary 16:28 red-001 eh dynamic linking? 16:28 Calinou and if you start requiring it for mods, you're pure evil 16:28 Calinou yeah, it might be allowed per LGPL, but still evil in my book if mods start to require it 16:28 Calinou Steamworks doesn't play well with others, IIRC 16:28 red-001 pretty sure the issue if there is one will be with value and not LGPL 16:29 Calinou also, selling mods is... meh, I find 16:29 Calinou it'll drive the creation of proprietary mods which can't be redistributed 16:29 Calinou (possibly violating the LGPL in the process, again) 16:30 red-001 pretty sure LGPL is suppose to be fine with this 16:30 red-001 GPL isn't 16:31 Calinou the LGPL doesn't make proprietary mods automatically legal 16:31 Calinou and on an ethical standpoint, it's questionable, I hate seeing proprietary mods for games 16:31 Calinou (regardless if the game is proprietary or not) 16:31 Calinou and I don't think modding should be a business anyway 16:52 Bobr welcome back 16:53 paramat Ihrfussel your default crash is easily fixed by checking that the node above the chest exists 16:53 paramat could you open an issue to remind us? 17:10 paramat i'll add a check for def being nil 17:10 paramat the node may have been unloaded or 'unknown' 17:22 Shara Hello all 17:23 benrob0329 Hi Shara, nerzhul 17:25 Raven262 hello Shara 17:25 Shara Hi benrob0329, Raven262. How goes? 17:25 benrob0329 Good, ordered my first mechanical keyboard 17:25 Raven262 Good, won a round of dota2, again 17:26 Raven262 lisac and I are becoming an invincible team 17:26 * benrob0329 dreams of a minetest mmo 17:26 Shara Make one :P 17:26 Raven262 well, lag is the main problem imo 17:26 Shara Yea, I know. 17:27 benrob0329 And camera placement 17:27 benrob0329 And shaders 17:27 Raven262 well shaders are not required but would be nice 17:28 Raven262 still, client side prediction and turn based combat would probably solve the lag problem 17:28 Raven262 if there were anyone who would write that stuff 17:29 benrob0329 Fortunately and unfortunately, my peers are wanting to get into gamedev 17:30 Shara If you want turn based, I think you have the wrong game :P 17:30 benrob0329 So C++ got moved down the list (Godot was the decided engine) 17:31 benrob0329 I hate it when you plan something, and then everything else happens 17:31 Raven262 Shara, minetest has no hope to do otherwise :P 17:31 Raven262 lag is just to intense 17:32 benrob0329 imho minetest's combat is lacking 17:32 Shara Doesn't seem 'that' bad for me 17:32 Shara Combat is just rather flat. But that's the case in many games 17:33 benrob0329 No good projectiles (should be an item + weapon group/type thing) 17:33 Raven262 yes 17:33 benrob0329 No knockback 17:33 Shara Aren't there knockback PRs? 17:33 benrob0329 Yes, good luck getting them merged 17:33 Raven262 no projectiles also limits us to non ranged weapons 17:33 Raven262 but 17:33 Raven262 did anyone think of hitscans like in doom? 17:34 Raven262 no need for projectiles that way 17:34 Shara No projectiles? 17:34 benrob0329 Mele combat isn't a bad thing, but its rather uninvolved atm 17:34 Shara Tere's stuff in mods even if not in MTG 17:34 Shara There's* 17:34 Raven262 yes and that is very laggy 17:34 benrob0329 Like, no sword + shield combo 17:35 benrob0329 No blocking (no pun intended) 17:35 Raven262 hey, you always have shield in 3d armour xD 17:35 Raven262 though you can't block 17:35 benrob0329 But that's not fun 17:35 Raven262 nah it isn't 17:35 Raven262 its basic 17:35 benrob0329 Its just like any other bit of protection 17:36 benrob0329 A potion would be more exciting 17:36 Raven262 there is witchcraft for that 17:36 benrob0329 Also, you cant throw anything 17:36 benrob0329 Potion != withcraft 17:36 Raven262 well, throwing mod? 17:36 Shara Mods let you throw all kinds of things... 17:36 benrob0329 To an extent 17:37 Shara THrowing teleport potions is kind of fun 17:37 benrob0329 Its laggy, and you cant say..hurl a rock or sand at someone 17:37 Raven262 yes 17:37 Raven262 its laggy 17:37 Raven262 and there we go again 17:37 Shara AGain, I don't seem to encounter so much lag. 17:38 Raven262 well not in singleplayer 17:38 benrob0329 Throwing should be part of dropping 17:38 Shara Or on my server unless it's been running a long time 17:38 benrob0329 Like Teresolagy 17:39 benrob0329 (If you hold down q, a power meter appears allowing you to chunk the item your holding) 17:39 paramat many servers are just running too many overly-heavy mods (like moretrees) 17:39 Shara Yup 17:39 IhrFussel My server peaks at 3 secs max_lag mostly (which isn't too much) with 153 mods 17:39 Raven262 well you can't make a server with mtgame only :P 17:39 benrob0329 I mean you can 17:40 Shara On DL I've been known to ride around on a dragon which I can make shoot fireballs at players :) 17:40 benrob0329 But MTG isn't fun 17:40 benrob0329 Which is a problem 17:40 Shara So not even limiting protectiles to the player only there 17:40 benrob0329 MTG should be fun, period. 17:40 Shara projectiles* 17:41 Raven262 no, mtg should be a placeholder 17:41 benrob0329 Why? 17:41 Raven262 for other games to develop upon it 17:41 benrob0329 MTG is THE DEFAULT game 17:41 Raven262 yes 17:41 Shara I'd like it to be a nice base to build on top of 17:41 Raven262 thats what i'm talking about 17:41 benrob0329 The default game should be fun 17:41 Shara But this is why it stays in limbo - everyone wants it to be something else 17:42 benrob0329 Im not saying heavy 17:42 benrob0329 Im saying fun 17:42 benrob0329 It should be fun in its simplicity 17:42 Raven262 i would suggest that minetest should be bundled with some more subgames not only mtg 17:42 Shara benrob0329: Fun is not always so easy to quantify. 17:43 benrob0329 Shara: well its not fun, that much is certain 17:43 Shara If you want stuff added or changed in MTG, talk to the devs/submit PRs. 17:43 benrob0329 So many things need to be overhauled right now 17:44 benrob0329 Like we have boats, and carts. But no vehicle class in the engine 17:44 Shara Then help. Everyone knows there are problems. 17:44 Shara Hard part is doing something about it. 17:45 Shara I personally like Raven262 suggestion, but not seeing any sign of it happening soon 17:45 Raven262 I can only do some textures... 17:45 benrob0329 Bows will be unimmersive if added currently, because there isn't any way of doing animations or proper physics 17:46 Raven262 animated wielded items? are they possible? 17:46 Shara paramat: Your params suggestion is what I was thinking of in work today :) 17:46 benrob0329 Raven262: there is a PR for it, sitting there 17:46 Raven262 oh 17:47 Raven262 well, ask paramat about it i guess 17:47 benrob0329 We don't have a way of doing smooth animations either 17:47 Raven262 textures could compensate there 17:48 benrob0329 What we really need for a bow is layered animated textures 17:48 benrob0329 Ie bow on top of arrow 17:48 Raven262 yes 17:48 Raven262 that wouldn't be too hard to do 17:48 Raven262 with animated textures 17:48 benrob0329 Compositing is best for it 17:49 * Raven262 is a bit afk, replies may delay. 18:04 paramat the main issue is dev time, and we can't do anything about that 18:30 paramat Shara shivajiva tenplus1 and server admin, i assume you want all CSM functions disabled by default? see https://github.com/minetest/minetest/pull/5930#issuecomment-308821530 and please support 18:31 Shara I would certainly prefer anything that can send something to the server off by default 18:32 Shara It sort of feels like something you should choose to enable once you understand CSM enough to make that judgement call 18:37 paramat yeah 18:40 octacian paramat: You know, I'm personally no longer against being able to control some CSM functions, however, I'd like to see server side-injection first. The ability to disable only specific functions would still be good though IMO. 18:41 octacian I can rotate an entity on the y axis with set_yaw, how do I rotate it on the x and z axis? 18:41 paramat yes server-provided CSM has much more potential, and less potential for player abuse 18:42 octacian paramat: However, I'd still like to see the ability to at least use client-side mods for formspecs. For example, a formspec to provide a GUI for teleporting to, kicking, banning, and messaging players. 18:42 paramat set_look_vertical lua_api L3206 18:43 octacian Thank you. 18:43 Bobr hi octacian XD 18:43 octacian Hello Bobr. 18:43 lisac hey, does MT use width & height settings when not fullscreen? 18:43 octacian I figured I'd make an item entity with a collision box only the size of the object with slight 18:43 octacian ugh 18:43 IhrFussel Someone on my server just connected as "Gaylord581" I really hope that was no pre-defined name from the app in use xD 18:43 octacian paramat: Is it possible to rotate the collision box? 18:44 paramat and use 'set_look_horizontal', 'set yaw' is deprecated 18:44 octacian Since when? 18:44 paramat not possible 18:44 octacian Oh well... At least it'll look nice. 18:44 paramat since a few months 18:44 octacian hmm, OK 18:45 paramat octacian don't worry, we're asking for optional restrictions, not removing client-provided CSM completely 18:46 octacian Good. 18:46 * octacian has forgotten how to check if an itemstring refers to a node. 18:47 octacian OK, IK I can check minetest.registered_items, but nodes are there too. What do I do then? 18:47 paramat lisac yes, but the format of screen dimension settings changed in 0.4.16, you may need to edit your .conf 18:51 octacian paramat: set_look_vertical doesn't seem to work. I want to rotate the item so that it sits flat rather than upright. 18:51 octacian (working on item entity) 18:53 lisac paramat, So if I set my width and height, and maximize the screen, it should be the width and height size? 18:55 octacian paramat: It seems as though set_look_* and get_look_* only works for the player 18:56 octacian paramat: Just confirmed, they only work on the player. Is there any particular reason? 18:59 Fixer PART FIST @ PART GIRLL 19:01 paramat no maximise just fills your screen 19:01 paramat octacian because mobs only have horizontal rotation 19:01 octacian Why can they not have vertical as well? 19:02 octacian All it does is rotate the visual AFAIK anyways 19:02 paramat it has not been needed yet 19:02 octacian So, there is no particular reason why it hasn't been added or why get_yaw and set_yaw is still used on entities? 19:02 octacian (non-player entities, that is) 19:02 paramat simplicity 19:03 octacian I feel like simplicity is better with consistency 19:03 paramat and mobs do not have heads that pitch 19:03 paramat nor do players 19:03 paramat in a way, seen from outside 19:03 Raven262 lol imagine mobs rotating on x and z 19:03 octacian So that's why set_yaw wasn't renamed? 19:04 Raven262 or player camera rotation on x and z 19:04 octacian (on non-player entities - I need to be more clear) 19:04 octacian Raven262: Would be incredibly useful for both :P 19:04 Raven262 yes i already see many possibilities, octacian 19:04 octacian Think about it. Airplanes, causing entities to do stuff like fall over. lol 19:05 Raven262 birds rotation during flight too 19:05 octacian hmm, Well, maybe I'll take a look. Seems like that might be a slightly simpler task that attempting to rewrite the entire HUD API. 19:05 octacian heh, Attempting to rewrite the HUD API is not a good way to try to learn C++, just FYI. 19:06 Raven262 xD 19:06 * octacian is finally listening to Wuzzy and trying to learn to implement useful features in an engine rather than as an extra mod that you have to depend on 19:07 Raven262 I actually didn't see many mods that have many non-optional dependencies 19:08 Fixer octacian: learn cpp by implementing z-sorting :trollface: 19:08 octacian Fixer: Mind starting off with what z-sorting is? :P 19:09 Fixer octacian: exactly 19:09 Fixer octacian: install any stained glass mod 19:09 Fixer octacian: put one glass behind another behind another - observe 19:09 octacian Ah, yes. And place multiple layers. 19:10 octacian I once wrote my own stained glass mod. In fact, it was the first mod I ever wrote. 19:10 Raven262 you can get stuff invisible that way 19:10 Raven262 heh i always start making a stainglass mod, end up unfinished cause i don't like how i started 19:10 * octacian didn't finish his because his HDD failed last year 19:11 octacian Man, when that HDD failed... 19:11 octacian I had to rewrite over 800 lines of a computer mod 19:11 tenplus1 hi folks 19:11 Shara Hi Ten :) 19:11 tenplus1 hi shara :P 19:11 Raven262 its kinda really simple to make stainglass mod, for loop + colorize modifier do the thing in few lines of code 19:11 Raven262 Hello tenplus1 19:11 tenplus1 hi raven :D 19:11 Shara Raven262: Yup, my glass mod does that :P 19:11 * octacian remembers that he REALLY needs to work on his computer mod 19:11 Calinou hi 19:12 tenplus1 hi cal, hi octacian 19:12 octacian Hey tenplus1 19:12 Raven262 Yep, Shara, thats the easiest colorization approach 19:12 Raven262 but now there is another option too which i didn't manage to implement 19:12 Raven262 colorization using metadata 19:12 * octacian wishes he'd known about the colorize modifying when he wrote his stained glass mod 2 years ago 19:12 Calinou I now do local backups on a NAS, which is in RAID 1 19:13 Shara I need to actually update my servers before looking at that stuff, but apparently I'm too busy making silly PRs instead :) 19:13 Calinou more convenient than plugging and unplugging an external HDD all the time 19:13 tenplus1 who said that shara ? 19:13 Shara I said it :D 19:13 tenplus1 :P 19:14 Shara I finally decided to actually play writer, so I've been correctly silly capitalisation issues in descriptions and things :D 19:14 Shara correcting* 19:14 Fixer 270 fps during rain in mc beta 1.7.3 19:14 Shara And hoping params PR I made so they display correctly in /help all will get in now as well 19:14 * tenplus1 checks pulls 19:15 Raven262 I found that one mod on the forums with some descriptions capitalized and some not... 19:15 Raven262 it was hard to look at it 19:15 tenplus1 ehehe, prolly mine :P 19:15 Shara Raven262: Lots of mods have the issue. I made a PR to fix it accross the whole of MTG a couple of nights back 19:15 Raven262 lol 19:15 Raven262 i didn't know that was a global case 19:16 Shara Got tired of seeing "Dark Green Wool" but "Dark green dye" 19:16 Raven262 heh 19:16 Raven262 since most of my testing mods lately only use for loops, my capitalization is good. 19:16 Raven262 i never fail to capitalize 19:16 Shara Yes, best to use loops when you can :) 19:17 Calinou "My favourite colour is grey!" 19:17 * Calinou runs 19:17 Raven262 lol 19:17 Raven262 well he might be colorblind, Calinou. 19:17 Raven262 like lisac 19:17 Raven262 right lisac? 19:18 lisac . 19:18 Raven262 Lisac hates that kind of jokes 19:18 Calinou I'm not colorblind 19:18 Raven262 he likes grey color a lot 19:18 Raven262 not you, Calinou 19:18 Raven262 the one who stated that 19:18 Calinou ah :p 19:18 Raven262 xD 19:18 lisac Hey, what do you call a person without a nose or a body? 19:18 lisac Nobody knows 19:18 lisac ^ a joke 19:18 Raven262 ^ a lisac 19:18 Calinou heh 19:19 lisac ^ a heh 19:19 tenplus1 lol, hi lisac 19:19 tenplus1 http://lolsnaps.com/upload_pic/50592b9d-cut-the-rid-wire.jpeg 19:19 Raven262 lisac, whats your favourite colour? 19:19 Shara tenplus1: Love it :) 19:19 Raven262 xD 19:19 paramat or perhaps a nose without a body 19:20 Raven262 paramat sure has some odd ideas Oo 19:21 Fixer tenplus1: proper keyboard detected 19:21 tenplus1 :) 19:21 Fixer not this todays gay shit 19:21 Fixer even plastic feels toyish 19:21 Fixer low quality shit 19:21 Raven262 my keyboard is actually very nice, but is really old 19:22 Raven262 i think it has more than 15 years 19:23 tenplus1 das my keyboard http://www.geeky-gadgets.com/wp-content/uploads/2012/02/Acer-Revo-70.jpg 19:24 Raven262 well that looks oddly flat 19:24 Jordach mine https://i.ytimg.com/vi/hN19bR6KqqA/maxresdefault.jpg 19:25 tenplus1 yup P 19:25 Jordach R G B b o i s 19:25 tenplus1 ooh nice Jordach 19:25 Jordach mechanical clicky 19:25 Raven262 Jordach, mine looks basically the same just with no lights and white 19:29 Calinou https://lut.im/OeAKVa6rKf/L5vzxj6iVuexJT0z.png 19:29 Calinou Memetest 19:29 Calinou (:D) 19:29 Calinou I made this 19:30 Raven262 lol 19:31 Fixer Calinou: there is no spoon 19:40 paramat tenplus1 see https://github.com/minetest/minetest/pull/5930#issuecomment-308821530 perhaps you can add a comment with your opinion? 19:42 paramat all please note, an emoticon of support in a comment or 1st post isn't very noticeable, please add a comment if you feel strongly about something 19:44 tenplus1 hi twoelk 19:45 twoelk hi11 19:45 Bobr hi ten 19:45 tenplus1 hi bob 19:45 paramat i moved my additional request to the main issue thread https://github.com/minetest/minetest/issues/5915#issuecomment-308844357 19:46 tenplus1 commented 19:47 twoelk I was just trying to grow trees fast and dearly missed the fertilizer mod - wonder what chance it has to be included in mtg :-D 19:48 tenplus1 twoelk: my bonemeal mod does the same and quick grows crops and grass also :) github.com/tenplus1/bonemeal 19:49 Bobr can some one help me with this error 19:49 Bobr 2017-06-15 21:41:16: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback item_OnUse(): /home/di3hard139/.minetest/games/dcb/mods/default/tools.lua:398: attempt to index a nil value 19:49 twoelk duh, bonemeal it was :-P 19:51 tenplus1 :PPP 19:53 Bobr this error is confusing 20:07 kaeza Bobr, start by looking at that line 20:07 kaeza ? 20:07 Bobr hmh 20:08 kaeza the full traceback is also useful 20:09 paramat for the moment we still consider MTG to be a simple 'core' to add modules to, so for the moment we are trying to resist adding anything specialist like fertiliser 20:10 tenplus1 keep that as a mod 20:10 paramat new subgames are needed to be 'fun' or 'complete' as they are, MTG is not for that 20:12 paramat the future of MTG is so uncertain it's best we are restrained for now, we are just adding some content (nodes, improving biomes) instead of fancy new features 20:14 tenplus1 fix bugs and add the small things that improves gameplay 20:14 paramat exactly, for now 20:16 benrob0329 Hi tenplus1 20:16 tenplus1 hi benrob 20:17 benrob0329 Whats up? 20:17 tenplus1 chillin :PPP u? 20:17 benrob0329 Waiting for my new keyboard 20:18 tenplus1 kewl 20:20 tenplus1 nite folks 22:09 paramat interesting, my hand is red in creative mode 22:09 Fixer paramat: I've asked that before 22:09 Fixer is this intended? 22:11 paramat noooo 22:12 paramat started in the last few commits 22:12 Fixer yeah 22:12 paramat does look good though, like a superpower glove 22:14 paramat i know there's a graphics/shader issue that can make the whole world red 22:18 paramat i have a cute red mitten =3 22:20 Jordach sfan5, gc64 build pl0x 22:21 sfan5 uh? 22:21 sfan5 https://kitsunemimi.pw/tmp/minetest-0.4.16-gc64-win64.7z 22:21 Jordach one with at least commit 7bfd53b 22:21 sfan5 why 22:21 Jordach >Plantlike meshoptions: Fix inverted random vertical offset 22:22 Jordach l o o k s l i k e t r a s h 22:22 sfan5 doesnt the gc64 crash too often to be useful? 22:22 Jordach j u s t l i k e y o u r w a i f u 22:22 Jordach no, doesn't crash for me 22:22 sfan5 ok i'll make you one 22:22 Jordach just make it latest 22:25 Jordach i've had 0 crashes in Solar Plains with GC64 22:30 sfan5 Jordach: https://a.uguu.se/SnMHFMwmELBL_minetest-0.4.16-2ab09bb-gc64-win64.7z 22:31 Jordach sfan5, why not make GC64 experimental builds every 2-4 weeks 22:31 sfan5 >effort 22:31 Jordach you spent more effort making one build than automating it 22:31 Jordach :thinking: 22:32 sfan5 swapping library files once in a while is less work than editing scripts & the html generator to deal with another category 22:32 Jordach make a new directorly and let nginx handle that 22:33 Jordach just https://minetest.kitsunemimi.pw/builds/experimental/ 22:38 Jordach >SnMHFMwmELBL_minetest-0.4.16-2ab09bb-gc64-win64.7z 22:38 Jordach >14.4 KB/s - 5.8 MB of 10.5 MB, 6 mins left 22:38 sfan5 blame uguu 22:40 Jordach >chromecast 22:40 Jordach >youtube live steam 22:40 Jordach >this stream is offline 22:41 Jordach >still playing 22:41 Jordach really activates the almonds 23:12 paramat good grief it just gets worse the more i look https://github.com/minetest/minetest/pull/5930/files#r122332900 23:12 paramat nerz is resisting as much as he can 23:14 bigfoot547 Or, you shouldn't disturb him until he finishes his baguette. :P (No hard feelings nrz, baguettes are awesome) 23:14 paramat few devs are around to stand up to him, so i have to make a fuss 23:14 sfan5 paramat: how about you let him finish his damn pr before you come criticizing that it's not good enough 23:17 paramat my comment there is valid 23:20 paramat review happens before a PR is finished, and review is criticism 23:23 red-001 the pr doesn't even do anything yet 23:24 red-001 I say limit node and chat for now 23:25 paramat does nothing because the of the default? 23:28 paramat if the PR does nothing that's part of the problem with it :] and why i ask for default disabled 23:32 paramat anything that is part of flavours is potentially harmful and therefore should be disabled by default 23:40 Fixer sfan5: nice, will try it with Dreambuilder OOM modpack