Time |
Nick |
Message |
03:23 |
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LazyJ joined #minetest-hub |
03:25 |
LazyJ |
VanessaE, kaeza: Unified Inventory suggestion - placing nodes in a special formspec to set auto-trash function. https://github.com/minetest-technic/unified_inventory/issues/100 |
03:56 |
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octacian_ joined #minetest-hub |
05:00 |
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kaeza joined #minetest-hub |
06:09 |
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nerzhul joined #minetest-hub |
06:23 |
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DS-minetest joined #minetest-hub |
06:38 |
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CWz joined #minetest-hub |
07:09 |
nerzhul |
nice, in git 2.13 log now shows direct the remote and local positions :D |
07:37 |
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tenplus1 joined #minetest-hub |
07:37 |
tenplus1 |
hi folks |
07:39 |
nerzhul |
h ite |
07:39 |
nerzhul |
hi tenplus1 |
07:39 |
tenplus1 |
hi nrz, how's thigns ;) |
07:43 |
CWz |
Spy around here! |
07:43 |
tenplus1 |
hi CWz |
07:44 |
CWz |
That tenplus1 is a spy! |
07:44 |
tenplus1 |
I spy with my little eye, something beginning with D |
07:44 |
CWz |
Dumbeldor? |
07:44 |
tenplus1 |
nope |
07:45 |
CWz |
Monkey D luffy? |
07:45 |
tenplus1 |
lolol |
07:59 |
benrob0329 |
tenplus1: ok now I know ive been awake for way too long |
07:59 |
tenplus1 |
hi benrob |
08:00 |
tenplus1 |
you been up all night ? |
08:00 |
benrob0329 |
uhhh...umm... |
08:00 |
benrob0329 |
Its not light out yet |
08:00 |
benrob0329 |
So no :P |
08:00 |
benrob0329 |
Still got an hour or 2 before then |
08:01 |
tenplus1 |
ehehe |
08:01 |
benrob0329 |
But i should probably go to bed.. |
08:01 |
benrob0329 |
But hey, I think Gentoo is here to stay |
08:01 |
tenplus1 |
just reading today's news... nsa exploit code stolen and used to bring the NHS (british hospital services) in London to it's knees in a malware attack |
08:02 |
benrob0329 |
Screw the NSA |
08:02 |
tenplus1 |
http://www.dailymail.co.uk/news/article-4501220/Cyber-hackers-cripple-NHS.html |
08:02 |
benrob0329 |
Amyways, gnight |
08:02 |
tenplus1 |
na nite |
08:02 |
benrob0329 |
Or good morning, I suppose :P |
08:02 |
tenplus1 |
lol |
08:17 |
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Krock joined #minetest-hub |
08:17 |
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Krock joined #minetest-hub |
08:17 |
Krock |
hello tenplus1 |
08:17 |
Krock |
YES |
08:17 |
tenplus1 |
hi Krock :) how's you ? |
08:17 |
Krock |
happy again. internet connection problems seem to be gone |
08:18 |
tenplus1 |
sweet, what was the issue ? |
08:19 |
Krock |
no clue but it works for now. I kept losing the connection a few minutes after connecting any WiFi receiver |
08:19 |
tenplus1 |
strange indeed |
08:26 |
tenplus1 |
https://github.com/Uberi/Minetest-WorldEdit/pull/131 Worldedit GUI privs fix |
08:29 |
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cx384 joined #minetest-hub |
08:30 |
tenplus1 |
hi cx384 |
08:30 |
cx384 |
hi tenplus1 |
08:31 |
rdococ |
hi rdococ |
08:32 |
tenplus1 |
hi rdococ |
08:32 |
rdococ |
hi tenplus1 |
08:32 |
* rdococ |
walks through a mirror, only to hit his head on an invisible wall 1 meter through |
08:33 |
tenplus1 |
damn collisionbox issue :P |
08:33 |
rdococ |
:P |
08:34 |
* rdococ |
transforms into a vampire, and walks through the mirror. |
08:34 |
tenplus1 |
lol |
08:35 |
rdococ |
Hm. |
08:35 |
rdococ |
I'm still thinking about the mirror desyncing thing. |
08:35 |
tenplus1 |
:P |
08:39 |
rdococ |
yay |
08:40 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1732 |
08:44 |
tenplus1 |
http://memes2.fjcdn.com/pictures/Interesting+stuff+here_d41810_6264775.jpg |
08:49 |
rdococ |
lol |
08:52 |
tenplus1 |
rdococ: https://www.psychologytoday.com/blog/making-sense-chaos/201408/monsters-in-the-mirror-no-really-literal-monsters |
08:54 |
rdococ |
the brain is a weird thing, scaring itself |
08:55 |
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davisonio joined #minetest-hub |
08:56 |
tenplus1 |
wb davisonio |
08:56 |
davisonio |
thanks :) |
08:57 |
davisonio |
for some reason I can't send messages to #minetest-dev |
08:57 |
davisonio |
they were mentioning some exploit in world edit_gui |
08:57 |
davisonio |
wondering if that's still a problem anyone's experiencing? |
08:59 |
rdococ |
I'm watching someone play Sonic 06, and I'm thinking "I could create a better playing game on a 4-bit console" |
09:00 |
tenplus1 |
davisonio: https://github.com/Uberi/Minetest-WorldEdit/pull/131 |
09:04 |
davisonio |
tenplus1: thanks so much, I'm patching my server with that right now |
09:05 |
tenplus1 |
:) |
09:06 |
VanessaE |
davisonio: you need to use a real IRC client, not webchat, to talk in #-dev |
09:07 |
rdococ |
what was the exploit? |
09:07 |
rdococ |
ah |
09:07 |
tenplus1 |
forgot to add the priv check, so anyone could use worldedit to run lua code and do all sorts |
09:07 |
VanessaE |
rdococ: the one that you saw in my servers. |
09:10 |
rdococ |
I wasn't there |
09:10 |
* rdococ |
is sad, he always misses the fun stuff |
09:11 |
VanessaE |
rdococ: see /msg |
09:13 |
davisonio |
Hmm that's annoying I'm using an online irc client app |
09:13 |
VanessaE |
use a real client. |
09:13 |
VanessaE |
hexchat, andchat, whatever works, as long as it's not a webchat |
09:13 |
* tenplus1 |
uses Pidgin |
09:13 |
davisonio |
Reminds me of the circular saw bug where you could duplicate blocks. Think that one is fixed now |
09:13 |
VanessaE |
that works too. |
09:14 |
VanessaE |
not sure if that's fixed, but this was far worse. |
09:14 |
VanessaE |
about as bad as it gets, in fact. |
09:14 |
tenplus1 |
thankfully things tend to get patched quick, it's just waiting for the pull to go in that's the issue :P |
09:14 |
rdococ |
o-o |
09:15 |
rdococ |
hm |
09:15 |
tenplus1 |
this goes for mt-game as well |
09:15 |
VanessaE |
the problem is the mod in question is not well-maintained |
09:16 |
tenplus1 |
sfan5 maintains it now |
09:16 |
davisonio |
Yeah this looks really bad, don't even know why this feature in necessary in the mod |
09:16 |
tenplus1 |
agreed, should be removed |
09:16 |
VanessaE |
from _gui yes |
09:17 |
VanessaE |
from the main worldedit mod, it's fine. priv checks there. |
09:21 |
sfan5 |
VanessaE: if by not well-maintained you mean no frequent changes: yes, if you mean bugs not being fixed: rather not |
09:22 |
VanessaE |
sfan5: there are 5 outstanding PRs, 15 outstanding issues, and the last commits were back in march. |
09:22 |
VanessaE |
(though I see tenplus1's fix was just merged) |
09:22 |
tenplus1 |
w00t! |
09:22 |
VanessaE |
so 4 and 15. |
09:24 |
VanessaE |
two of those issues are from me, now a year and a half old, for which patches supposedly exist (ask HybridDog)...so you'll forgive me if it looks somewhat dead. |
09:24 |
sfan5 |
most of those issues are either 1) nontrivial 2) strange bugs |
09:24 |
sfan5 |
about prs: yes i haven't had time to look at them |
09:24 |
VanessaE |
I understand. |
09:29 |
sfan5 |
does it sound correct that someone with "server" priv is able to use //lua |
09:29 |
tenplus1 |
yes, since only those the server owner trusts with that priv could do anything |
09:30 |
VanessaE |
yes. |
09:44 |
Shara |
Hello |
09:44 |
tenplus1 |
hi Shara |
09:46 |
cx384 |
hi |
09:47 |
Shara |
How's it going? |
09:47 |
tenplus1 |
good thx, you ? |
09:48 |
Shara |
Ask me when I wake up a bit :P |
10:47 |
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Fixer joined #minetest-hub |
10:48 |
tenplus1 |
hi fixer |
10:49 |
Fixer |
hi |
10:50 |
shivajiva |
Hi folks o/ |
10:50 |
tenplus1 |
hi shiva |
10:50 |
Calinou |
hi |
10:51 |
shivajiva |
interesting reading here today :) |
10:51 |
tenplus1 |
o.O |
10:52 |
shivajiva |
better pull n restart my server |
10:53 |
rdococ |
https://www.theguardian.com/science/brain-flapping/2013/sep/20/video-games-cause-violence-claims-cause-violence |
10:54 |
tenplus1 |
?!?!?! |
10:54 |
rdococ |
lol |
10:55 |
shivajiva |
I had a hell of a job getting a player out of a server recently, had to use WE lua to find the accounts on the fly they were granting server priv to, until I had a list of the accounts and managed to eject them |
10:56 |
tenplus1 |
ouch... |
10:57 |
red-002 |
I suppose talking about the exploit is ok but it would be best to give server owners ~1 week or so to update the server before going into too much detail about how it worked |
10:57 |
Hijiri |
could override the set privilege functions to just ban anyone who is granted server |
10:57 |
tenplus1 |
hi red, hi Hijiri |
10:57 |
Hijiri |
hi 11 |
11:02 |
shivajiva |
heh my server is compromised, when a player joins they get banned |
11:02 |
tenplus1 |
am adding feature to ip_per_names on Xanadu just now that kicks anyone with server priv apart from myself and shinji |
11:02 |
shivajiva |
[11:57:08] <Serpe> 2017-05-13 12:54:34: ERROR[Main]: Access denied. Reason: Your ip is banned. Banned name was Serpe |
11:02 |
shivajiva |
[11:59:55] <Serpe> Seems there is no player on the server ATM. I guess some hack code is running. |
11:02 |
shivajiva |
[12:01:11] <Serpe> Each time someone tries to connect, there is an immediate disconnection probably coupled with some encoded permanent ban. |
11:03 |
shivajiva |
nice! |
11:04 |
red-002 |
I hope you have mod security enabled and backups |
11:05 |
shivajiva |
backups yes, mod security no |
11:05 |
red-002 |
I would suggest turning your server off then |
11:06 |
red-002 |
unless you like being part of someones botnet |
11:06 |
Shara |
need some kind of whitelist, so only people who are on it can have certain privs... otherwise ban :) |
11:13 |
Hijiri |
yes, like allowed_to_have_fly_priv_priv |
11:14 |
red-002 |
lets just add another priv system just more secure |
11:14 |
red-002 |
and then wait half a year till an api for it is added |
11:14 |
tenplus1 |
Xanadu now has a priv check on login, if you have any server style privs and arent myself or shinji you get booted |
11:15 |
Shara |
probem is if they can escalate after join |
11:18 |
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Jordach joined #minetest-hub |
11:18 |
tenplus1 |
hi Jordach |
11:29 |
tenplus1 |
I'd recommend a protection_bypass priv check as well... can give players access to many things/mods |
11:30 |
Shara |
can get to the point of too many checks at this rate |
11:31 |
tenplus1 |
I'm only checking those two privs 'server' and 'protection_bypass' as those give players too much access to commands and builds |
11:31 |
red-002 |
I mean you are adding a system to check if a player should be able to have a privledge that another system gives out |
11:31 |
red-002 |
I say you reached that point long ago |
11:32 |
* rdococ |
hugs red |
11:32 |
tenplus1 |
too many hacked clients around that give out privs like candy... this way it saves the server hassle |
11:32 |
red-002 |
... |
11:33 |
red-002 |
or you know just fix exploits in your server |
11:33 |
red-002 |
if you can run any lua code you don't care about privs |
11:33 |
tenplus1 |
we shouldnt have any... this is a cehck for hacked clients giving out privs to normal players |
11:34 |
rdococ |
how do hacked clients give privs to normal players without the privs priv in the first place? |
11:34 |
tenplus1 |
no idea... |
11:34 |
red-002 |
thats impossbile unless these clients include a "exploit server" feature |
11:34 |
rdococ |
sounds like these servers are made of glass |
11:34 |
red-002 |
in which case thats more likely then not pretty illegal |
11:36 |
red-002 |
the client doesn't even know if the player has 'server'/'protection_bypass' |
11:36 |
Shara |
when a client grants an ability it usually doesn't show as a priv |
11:36 |
tenplus1 |
on xanadu mk2 we had an issue where a player managed to use a custom client to sign on with "delprotect" priv... from there he could open any protected door, chest, place blocks and remove from ppl's protected builds... |
11:37 |
red-002 |
are you sure you don't an exploit in your server? |
11:37 |
tenplus1 |
positive... |
11:37 |
red-002 |
cause it sounds like you do |
11:38 |
tenplus1 |
no-one can run lua code, no-one has privs to do anything apart from play and even admin have a custom 'limit' priv to allow them to boot players from server |
11:38 |
red-002 |
do you have any custom mods for granting privs? |
11:38 |
tenplus1 |
nope |
11:39 |
red-002 |
did the user have the "delprotect'/'protection_bypass' privilege and did you see this first hand or is this a second hand report? |
11:40 |
tenplus1 |
they had the ability to break all protected blocks... I knew protection worked fine (this was tested)... and a /priv check showed they did indeed have 'delprotect' priv... so they were limited and banned |
11:41 |
red-002 |
we should really log priv granting |
11:41 |
tenplus1 |
+100 |
11:41 |
red-002 |
and you searched the logs and no-one granted the user that priv? |
11:41 |
tenplus1 |
nothing |
11:41 |
red-002 |
maybe they got access to an old account? |
11:41 |
red-002 |
how far back do your logs go? |
11:41 |
tenplus1 |
nope, only myself and "titaniumanglesmithe" (shinji) has access |
11:45 |
red-002 |
thats really werid |
11:46 |
red-002 |
but thats not the work of some random hacked client |
11:47 |
red-002 |
either this player found an exploit or they accidently got the privilege granted |
11:59 |
tenplus1 |
I have a new found respect for the Amiga computer... was amazing that a system with 8-bit sound could be tweaked using software alone to enable 14-bit audio |
12:01 |
shivajiva |
how was it implemented? |
12:01 |
VanessaE |
gang two voices of the Paula chip together. |
12:01 |
tenplus1 |
the trick was to put PAL screen mode into 31khz so they could free up the frequency so that audio can be played up to 44khz (14-bit) |
12:02 |
tenplus1 |
https://www.youtube.com/watch?v=O_GSzuxGUvQ |
12:02 |
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Jordach joined #minetest-hub |
12:02 |
VanessaE |
the same trick works on any system that has two or more DAC channels with volume controls feeding into a common wire |
12:02 |
tenplus1 |
wn Jordach |
12:02 |
tenplus1 |
*wb |
12:02 |
Jordach |
there, installed latest windows 10 crap |
12:02 |
Jordach |
not a single bug |
12:02 |
tenplus1 |
I remember using OctaMod and gaining 8-channels from a 4-channel setup :) was kewl |
12:02 |
rdococ |
... |
12:02 |
VanessaE |
I used that trick to get full 8-bit audio from the C64 SID chip, in a very primitive method (others have since done it better) |
12:03 |
tenplus1 |
the demos on the older audio chips are amazing :) commodore were ahead of them all at the tiem :D |
12:03 |
VanessaE |
yup |
12:05 |
tenplus1 |
I have a huge respect for Amiga audio and the mods I grew up with... I still think we need .mod/.xm support for minetest to help with server audio :))) |
12:09 |
Fixer |
Krock: btw, are you using Posready hack on your XP? |
12:11 |
Krock |
Fixer, according to my regedit, no. |
12:12 |
Fixer |
Krock: ms issued a patch for XP to fix that smbv1 critical vulner |
12:12 |
Krock |
Fixer, what are you doing with my name? I don't see a red highlight bullet |
12:12 |
Fixer |
Krock: no idea |
12:13 |
Krock |
!ping |
12:13 |
red-002 |
Krock: ? |
12:13 |
ShadowBot |
pong |
12:13 |
Krock |
hmm... weird |
12:13 |
red-002 |
Krock: huh? |
12:13 |
Fixer |
there are claims that vulnerability goes back up to win 3.11 |
12:13 |
Krock |
nvm, it's my fault - freenode was apparently marked as "Inactive" |
12:13 |
Krock |
thus, no highlights. |
12:14 |
rdococ |
meow. |
12:14 |
Krock |
Thanks Fixer for pointing this out, however I'm not sure if I'll actually get the updates before Minetest goes C++11 |
12:14 |
Krock |
which is my milestone to burry Win XP |
12:14 |
tenplus1 |
will moving to C++11 speed things up ? |
12:15 |
Krock |
the only thing that speeds up is the coding job itself |
12:15 |
rdococ |
yay, faster updates?! |
12:15 |
Fixer |
Krock: btw, if you enable posready hack, you will keep receiving win xp updates to 2019, for different edition of XP (embedded) |
12:15 |
Krock |
auto i = m_list.begin(); instead of std::vector<what::ever_stuff>::iterator t = m_list.begin(); |
12:16 |
red-002 |
yeah if you are still using xp it's a good idea to enable that |
12:16 |
Krock |
Fixer, I'm aware of that hack but it's nearly impossible to get modern software to run on it |
12:17 |
nerzhul |
tenplus1, it will permit to have some faciltiies and high level API |
12:17 |
Fixer |
Krock: what modern software? |
12:17 |
tenplus1 |
ooh, like what nrz ? |
12:17 |
nerzhul |
for example, removing an element in a list according to a condition in C++11: std::remove_if(c.begin(), c.end(), [] (a) { a < 3; }); |
12:17 |
nerzhul |
return a < 3; |
12:17 |
nerzhul |
sorry :) |
12:18 |
nerzhul |
it's an schematic example but an example |
12:18 |
Krock |
Fixer, Visual Studio 201?, M$ Word, Atom, OBS Project, |
12:18 |
Krock |
and many other don't support Win 5.1 anymore |
12:18 |
nerzhul |
we already start to use C++11 containers in a compatible way with unordered_map & unordered_set, which are selected when using a c++11 compiler |
12:18 |
Fixer |
Krock: -> Win7 |
12:18 |
Krock |
even FF dropped the support |
12:18 |
Fixer |
Krock: FF does support XP |
12:19 |
tenplus1 |
latest FF only runs on newer processors p4 and above |
12:19 |
Krock |
Fixer, yeah, until version 52 |
12:19 |
Fixer |
Krock: i've just upgraded one XP machine from SP1 to SP3 and installed newest firefox |
12:19 |
nerzhul |
after release, i will wait for 1 week and propose multiple patchsets to remove old compat and use: std::mutex, std::thread, std::recursive_mutex, std::lock_guard, std::unordered_map & std::unordered_set directly |
12:19 |
Krock |
https://support.mozilla.org/de/kb/end-support-windows-xp-and-vista?as=u&utm_source=inproduct |
12:19 |
nerzhul |
i think my first work will be the engine conversion to C++11 |
12:19 |
nerzhul |
C++14 is used on 0ad if i remember |
12:20 |
nerzhul |
but if MT uses C++11 it's sufficient atm, there is many things to refactor |
12:20 |
tenplus1 |
anyone remember the game "Another World" ??? |
12:20 |
nerzhul |
also, use nullptr on pointers instead of NULL |
12:20 |
rdococ |
C++17 |
12:20 |
nerzhul |
and last, for default values in constructor, remove them from constructor and assign them in header (<3) |
12:20 |
rdococ |
soon, C++43 will add support for time machines |
12:21 |
tenplus1 |
https://www.youtube.com/watch?v=1Nlmje-rUQs |
12:21 |
Krock |
Fixer, just seen the /de/ part in that URL. I hope you manage it to see it in your language :/ |
12:21 |
nerzhul |
C++17 is interesting, but not supported official by compilers, i started to use it on a Mc -> MT map converter and the filesystem API is always in experimental |
12:21 |
nerzhul |
(in stdlib) |
12:21 |
nerzhul |
and some things are not finished |
12:22 |
Fixer |
"Firefox version 52 will be the last complete update for Windows XP and Windows Vista. Security updates will be released, but no new features. " |
12:22 |
Fixer |
" Firefox security updates until September 2017. " |
12:23 |
Krock |
that's not long IMO |
12:23 |
rdococ |
Windas. |
12:23 |
rdococ |
Windas EKSPEE. |
12:23 |
rdococ |
:P |
12:24 |
tenplus1 |
WinXP SP3 Performance Edition was the last windows I ever ran on a Pc |
12:24 |
Fixer |
Krock: http://www.catalog.update.microsoft.com/Search.aspx?q=KB4012598%20XP (notice POSReady 2009 received very same patch two month earlier) |
12:25 |
Krock |
^ loads like forever |
12:26 |
* rdococ |
hugs |
12:29 |
|
paramat joined #minetest-hub |
12:34 |
paramat |
tenplus1 "all we need now is the possibility to register a BASE biome which the other biomes can attach to at different levels in the map" can you explain? current Biome API can already create multiple stacked sets of biomes (if the basic stone terrain exists), what is needed is a core mapgen that creates multiple stacked basic terrains. mgv7 floatlands are only 1 level |
12:34 |
Jordach |
uh |
12:34 |
Jordach |
why not set ground level to -1 |
12:34 |
Jordach |
-30000 |
12:34 |
Jordach |
that way floatlands generate all the way up |
12:34 |
tenplus1 |
that's the thing paramat, IF the original basic_stone terrain exists... why cant we register new stone_terrain at say 5000 high and have biomes connect and build from it |
12:35 |
tenplus1 |
floatlands has it semi right by allowing new biomes to form on floating stone that doesnt need to connect to the 0 level stone |
12:36 |
tenplus1 |
having map layers (not just floatlands) will be an amazing step forward in creating dimensions 1000's of nodes apart and increase mod capabilities |
12:36 |
tenplus1 |
and game features :P |
12:41 |
tenplus1 |
plus we already have skyboxes ready for it all :D |
12:42 |
Fixer |
minetest BIG height is huuge advantage |
12:42 |
Fixer |
you can literally stuck 10 worlds on top of each other |
12:42 |
tenplus1 |
+1000, we gotta do something with all that vertical space |
12:43 |
Fixer |
with different biomes and such |
12:43 |
tenplus1 |
we could literally register 30 different dimensions each with a +/- 1000 block area |
12:44 |
Fixer |
only part that needs to be evaded is lua, to avoid OOMs |
12:44 |
tenplus1 |
if the current mapgen could handle layers it would phase out voxelmanip mapgens and make thigns a lot faster, with less OOMs |
12:46 |
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rubenwardy joined #minetest-hub |
12:46 |
tenplus1 |
paramat: if we could only register the sone_base needed to build onto then biomes would take care of themselves at any height |
12:46 |
tenplus1 |
hi rubenwardy |
12:47 |
rubenwardy |
yo |
12:51 |
paramat |
ok i see what you mean, and agree |
12:51 |
tenplus1 |
yaaaay! |
12:51 |
paramat |
not sure if mgv7 could do this, probably best a new mapgen |
12:52 |
paramat |
i'll try to make it a feature in any new core mapgen |
12:52 |
tenplus1 |
thankies... this'll let us register a base layer (with biomes) anywhere between -30,000 and 30,000 :)) w00t |
12:55 |
paramat |
and i do work on new core mapgens (have been for 2 years), i just don't talk about them much |
12:58 |
tenplus1 |
new mapgens ? any testers ? |
12:59 |
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sniper570 joined #minetest-hub |
13:02 |
Fixer |
ms catalog is horribly slow |
13:02 |
Krock |
can confirm |
13:03 |
Krock |
they must be using an M$ server software |
13:04 |
tenplus1 |
lolol |
13:06 |
tenplus1 |
current chest models are messing around too much with mods, any mt-game devs wanna look at https://github.com/minetest/minetest_game/pull/1732 and add it already to fix this |
13:16 |
paramat |
tenplus1 i have one experimental mapgen that is usable https://github.com/paramat/minetest/tree/rivergen |
13:16 |
paramat |
plus another in development |
13:17 |
tenplus1 |
I'd need to compile to run ? |
13:17 |
paramat |
yeah |
13:17 |
paramat |
sorry |
13:17 |
tenplus1 |
any special features you can mention in here ? |
13:19 |
paramat |
it's similar to my watershed mapgen mod, but much improved over that |
13:19 |
paramat |
large scale with sloping rivers |
13:19 |
tenplus1 |
ooh nice :D |
13:20 |
tenplus1 |
and if ya can include layering then we got the ultimate :D ehehe |
13:20 |
paramat |
it doesn't so that but is coded to make that possible |
13:20 |
paramat |
*do |
13:21 |
red-002 |
is a special mod needed to make it work? |
13:21 |
red-002 |
or can I just build it and run it? |
13:27 |
|
Darcidride joined #minetest-hub |
13:32 |
paramat |
just compile and run it, MTG adds the default biomes |
13:46 |
|
cx384 joined #minetest-hub |
13:49 |
red-002 |
May 01 00:18:10 <Redcrab>*** Iracheta102 left the game |
13:49 |
red-002 |
May 01 00:18:11 <OldCoder>It is Minetest official |
13:54 |
|
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13:59 |
rdococ |
I personally have a tab size of 5. what about everyone else? |
14:00 |
Krock |
4 here |
14:00 |
red-002 |
not sure |
14:00 |
rdococ |
I use 4 if 5 isn't available. |
14:00 |
red-002 |
I just leave it at the default |
14:00 |
red-002 |
unless the default is really bad |
14:00 |
Shara |
4 for me |
14:00 |
rdococ |
if the only options are 2 or 8, I'd pick 8. |
14:00 |
VanessaE |
real tabs, 4 spaces per stop. |
14:01 |
rdococ |
I also prefer real tabs to manually inputting spaces. |
14:01 |
Krock |
spaces in the beginning of lines are ugly anyways |
14:01 |
Krock |
but after the first word they should be used to linue up correctly |
14:01 |
Krock |
*line |
14:02 |
celeron55 |
a 13-page email, that's insane |
14:03 |
Krock |
celeron55, font size 72 or 14? |
14:03 |
red-002 |
yeah he or someone that will tell him |
14:03 |
celeron55 |
well someone write me a script that will add [off] to the beginning of every line |
14:03 |
celeron55 |
for irssi |
14:04 |
red-002 |
most minetest channels have a logger that ignores [off] running im them |
14:04 |
red-002 |
in* |
14:04 |
Krock |
that should be forbidden! |
14:05 |
red-002 |
not this one through |
14:05 |
red-002 |
or use a pastebin? |
14:09 |
celeron55 |
i haven't gotten that email |
14:09 |
rubenwardy |
celeron55: you're CC'd |
14:09 |
rubenwardy |
but gmail tagged it as spam, so... |
14:10 |
red-002 |
well it is spam |
14:10 |
shivajiva |
lol |
14:11 |
celeron55 |
ok, i'm considering gmail working correctly in that case |
14:13 |
celeron55 |
anyway, i wouldn't (and personally won't) worry much about any of that |
14:13 |
rubenwardy |
yeah, it's very unlikely to lead to anything |
14:13 |
rubenwardy |
bark no bite |
14:13 |
rubenwardy |
if a trademark claim is filed, that's when we start to take actions |
14:15 |
celeron55 |
i hate him using my real name though |
14:15 |
celeron55 |
i wish he quitted that |
14:15 |
rubenwardy |
same |
14:15 |
rubenwardy |
also, casual doxing |
14:15 |
rubenwardy |
well, in effect |
14:16 |
shivajiva |
yes it is |
14:16 |
celeron55 |
there's literally no way he can achieve any of what he wants anymore, if anyone can even understand what he wants (i don't) |
14:16 |
Shara |
surprised I wasn't emailed, despite being mentioned so much |
14:17 |
shivajiva |
I object to being called nomal btw :P |
14:17 |
VanessaE |
nor was I. |
14:17 |
rubenwardy |
also, he mentions a possible buyout by Microsoft :D |
14:17 |
red-002 |
lol |
14:17 |
VanessaE |
yeah. wat? :P |
14:17 |
celeron55 |
lol what |
14:17 |
tenplus1 |
????????????? |
14:18 |
red-002 |
yeah thats more then likely |
14:39 |
red-002 |
^ |
14:45 |
red-002 |
US* |
14:46 |
red-002 |
^ |
14:48 |
red-002 |
domain name? |
15:02 |
* tenplus1 |
has a desktop box... hah! |
15:02 |
red-002 |
does at need [off]? |
15:02 |
rubenwardy |
mine is $9/year including whois privacy |
15:02 |
rubenwardy |
namecheap |
15:02 |
red-002 |
thats pretty cheap |
15:03 |
Shara |
I still use a free domain... and have done so for about 5 years now. |
15:03 |
rubenwardy |
dotcom as well, rubenwardy.com |
15:03 |
Shara |
But mostly because I could never settle on one I liked :) |
15:03 |
red-002 |
I remeber one of these free domain providers had an option of a free domain for 12 months or a paid one for a year |
15:04 |
davisonio |
Just read through that whole PDF...wow |
15:04 |
red-002 |
well done |
15:05 |
|
rubywarden joined #minetest-hub |
15:05 |
davisonio |
Haven't been involved with minetest in the last few months...seems like I missed a lot |
15:05 |
davisonio |
Oh I'm a domain hoarder ;) spend too much |
15:05 |
red-002 |
I would describe it as the opposite of missing out |
15:07 |
Shara |
red-002: the free one I use lets you register for 12 month/year/whatever, then you can renew... I think it's anytime within two weeks of expiry |
15:07 |
Shara |
They do check the domain name is actually being used though, or at least they did once before |
15:07 |
red-002 |
I was pointing out that they had a seperate cost for a year and 12 months |
15:07 |
red-002 |
Shara, which provider? |
15:07 |
Shara |
Yes, I know :) |
15:08 |
Shara |
I use a .tk one |
15:08 |
red-002 |
oh I setup minetest.tk to redirect to minetest.net |
15:15 |
tenplus1 |
rubywarden sounds like something from Steven Universe |
15:22 |
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15:25 |
tenplus1 |
hi DS-minetest |
15:38 |
Fixer |
https://i.imgur.com/9LNm87g.png |
15:39 |
Krock |
271? that's already a bunch of them |
15:39 |
tenplus1 |
271 ? |
15:40 |
Krock |
but it seems that not all particles are removed |
15:40 |
|
lumidify joined #minetest-hub |
15:40 |
tenplus1 |
hi lumidify |
15:42 |
lumidify |
Hi tenplus1 |
15:42 |
Fixer |
Krock: got as much as 310 on Hometown server |
15:43 |
Calinou |
https://github.com/ornicar/lila/commit/ff7d5b496fe8811401f5e8aa67bd4cdffbbf3dad |
15:43 |
Calinou |
Lichess just dropped Google Analytics :D |
15:44 |
rubenwardy |
:D |
15:44 |
Fixer |
https://github.com/ornicar/lila/labels/stallman |
15:44 |
rubenwardy |
my website get's about 300 requests a day from sites using Lichess widgets |
15:44 |
rubenwardy |
http://rubenwardy.com/lichess_widgets |
15:45 |
Calinou |
I think I might become a patron there |
15:45 |
rubenwardy |
loooool |
15:45 |
tenplus1 |
lol |
15:45 |
Calinou |
why not |
15:46 |
tenplus1 |
you cant visit a website these days without visiting another 100 ... they are all connected now |
15:47 |
Fixer |
i'm using rss + filters instead |
15:47 |
Calinou |
well, you could already block Google Analytics |
15:47 |
Calinou |
but I think it's a good thing he dropped it |
15:48 |
Fixer |
yes |
15:48 |
Fixer |
drop the bass |
15:49 |
Fixer |
it is over 200 particles right now, not sure wth they are doing |
15:49 |
Fixer |
fighting with mobs or something |
15:49 |
|
rubywarden joined #minetest-hub |
15:49 |
tenplus1 |
wb ruben |
15:49 |
rubywarden |
sounds good, calculon |
15:49 |
rubywarden |
arg |
15:50 |
rubywarden |
Calinou |
15:50 |
rubywarden |
why doesn't hexchat list options anymore |
15:50 |
Calinou |
rubywarden, what do you think about Python? |
15:50 |
Calinou |
is it the new evil lang-- |
15:50 |
* Calinou |
runs |
15:50 |
rubenwardy |
I don't mind it |
15:50 |
rubenwardy |
there are some syntax things that annoy me |
15:50 |
Calinou |
there was a time Rubyists hated on Python |
15:50 |
Calinou |
:P |
15:50 |
rubenwardy |
that aren't very pythonic |
15:50 |
Calinou |
but now that Rubyists barely exist anymore… :D |
15:51 |
rubenwardy |
it Python well typed? |
15:51 |
Fixer |
i like python |
15:51 |
Calinou |
it is strongly-typed, and has type hints now too |
15:51 |
Fixer |
you can get into it easily |
15:51 |
Calinou |
(optional) |
15:51 |
Fixer |
program fast |
15:51 |
Calinou |
yeah, Python is fine |
15:51 |
Calinou |
but it's slow |
15:51 |
Fixer |
this thing is excellent for teaching imho |
15:51 |
tenplus1 |
python is like new age basic... and I loved basic :D |
15:52 |
Fixer |
i had basic on zx spectrum, but... i had no manual or english understanding |
15:53 |
tenplus1 |
microsoft basic made an appearance on many systems in the 80's :) was a great tool to play with |
15:54 |
Fixer |
Calinou: i remember ruby hype everywhere |
15:59 |
Fixer |
O_O |
15:59 |
Fixer |
400 particles |
15:59 |
tenplus1 |
what's going on with the particles fixer ? |
15:59 |
Fixer |
tenplus1: particles are rendered for everyone on server, even if you are 1000 blocks away |
16:00 |
Fixer |
tenplus1: if you blow up big TNT, other players will encounter lag/lowfps/freeze due to particle rendering |
16:01 |
Fixer |
450 O_O |
16:01 |
tenplus1 |
so they dont just appear for those who can actually see them... ouch!!!! |
16:04 |
Fixer |
https://i.imgur.com/NPcUleD.png |
16:04 |
tenplus1 |
I know that irrlicht can handle hardware particles... always wondered when they came into play |
16:08 |
tenplus1 |
does each particle act like a tiny entity ? |
16:08 |
rubenwardy |
there's now an American section in my local store |
16:08 |
Fixer |
https://i.imgur.com/xph8RIq.png TRIGGERED |
16:09 |
rubenwardy |
*US |
16:09 |
rubenwardy |
for those that are TRIGGERhappy |
16:09 |
rubenwardy |
kidding :D |
16:09 |
VanessaE |
man I wish that would just fucking DIE |
16:10 |
rubenwardy |
I bought a tootsieroll. Mildly interesting, they had to add a sticker as the food laws are different: I bought a tootsieroll. They had to |
16:10 |
Fixer |
i wonder if there is roleplay troll bots on 2b2t |
16:10 |
VanessaE |
(triggers/"trigger warning") |
16:10 |
rubenwardy |
https://i.imgur.com/xph8RIq.png |
16:10 |
tenplus1 |
lol |
16:10 |
Calinou |
have you played… Triggered Eclipse? |
16:10 |
rubenwardy |
seriously brain farting today |
16:11 |
rubenwardy |
I bought a tootsieroll. Mildly interesting, they had to add a sticker as the food laws are different: https://rubenwardy.com/p/4587_tootsieroll.jpg |
16:11 |
rubenwardy |
there we are |
16:12 |
tenplus1 |
we have them on everything here in UK... |
16:12 |
tenplus1 |
even peanut butter has "may contain nuts" |
16:12 |
Calinou |
that's a Minecraft splash btw |
16:12 |
Fixer |
rubenwardy: don't get it |
16:14 |
rubenwardy |
Fixer: UK/EU laws are stricter on how companies label food, ie: they need to provide a detailed ingredient break down |
16:14 |
Fixer |
rubenwardy: same in Ukraine |
16:14 |
rubenwardy |
therefore US imports need to have a new label on them |
16:14 |
Fixer |
rubenwardy: ah, i see this labeling everywhere here too |
16:14 |
Calinou |
we have mandatory ingredient list too |
16:15 |
Calinou |
I think it makes ense |
16:15 |
Calinou |
sense* |
16:15 |
rubenwardy |
yeah, it must just be an EU thing then |
16:15 |
Fixer |
rubenwardy: but customers do need to know what they it, it is not "communism", "socialism", just common sence |
16:15 |
Fixer |
eat* |
16:15 |
rubenwardy |
exactly, I agree. It's common sense |
16:16 |
rubenwardy |
it's crazy that you don't know what's in your food in Murica |
16:16 |
Fixer |
you can literally sell ShitRolls with shit in it and nobody will even find it out without ingredient info |
16:16 |
red-002 |
but but freedom!!!!! |
16:16 |
Fixer |
red-002: freedom to be scummed? |
16:16 |
red-002 |
of course |
16:16 |
tenplus1 |
I remember reading that out of 248 countries, america came 240th in a list of healthy foods |
16:17 |
tenplus1 |
1-5 being the netherland coutnries |
16:18 |
Fixer |
US definitely has problems with junk food, i've read somewhere average american wheight (fuck this word in particular) is like 10 kg more than european going into obesity territory |
16:19 |
Fixer |
iirc portions/dishes in US are also larger than here, but that could be urban myth |
16:19 |
Fixer |
also free refills |
16:19 |
tenplus1 |
the food in general, most of fake... honey is typically corn syrup, coffee is mixed with soya beans etc etc... |
16:19 |
Fixer |
i have not even heared that this exists... |
16:21 |
Fixer |
food is only part of a life style, other parts also play a role |
16:21 |
Fixer |
including healthcare |
16:23 |
VanessaE |
Fixer: typical large burger here might be 300g before cooking. |
16:23 |
VanessaE |
a small burger might be more like 50g |
16:24 |
rubenwardy |
http://mentalfloss.com/article/76144/why-no-one-wanted-aws-third-pound-burger |
16:24 |
tenplus1 |
66g is the normal burger size here |
16:24 |
VanessaE |
it's not an urban legend - american food portion sizes are huge, but a lot of that can be blamed on cost - restaurants expect us to spend $15 to $20 on a meal (for 2 people), so americans tend to expect very large portions in return |
16:25 |
Fixer |
VanessaE: never had burger in my life |
16:25 |
VanessaE |
you'll enjoy a properly-cooked cheeseburger, really. |
16:25 |
rubenwardy |
normal is quarter pounder here, I'd say |
16:25 |
VanessaE |
there's just nothing like it, especially if it's smoke-grilled |
16:25 |
Fixer |
we have different food, more natural, but not really that healthy, like POTATOES |
16:26 |
rubenwardy |
is the 300g just meat? |
16:26 |
VanessaE |
rubenwardy: normal would be 1/10 pound for a mcdonald's regular burger, 2/10 for their "double" sizes. |
16:26 |
VanessaE |
yeah, that 300g is for example Hardees "Monster Thickburger", 2/3 pound. |
16:26 |
tenplus1 |
eek!... so much food... I already have trouble with the portion sizes here |
16:27 |
rubenwardy |
quarter pounder is 113g |
16:28 |
Wayward_One |
hi all :) |
16:28 |
tenplus1 |
hi wayward |
16:28 |
VanessaE |
morning Wayward |
16:30 |
Fixer |
rubenwardy: awesome education /s |
16:31 |
rubenwardy |
I hate imperial units |
16:31 |
Fixer |
and you wonder why politicians treet people like cattle |
16:31 |
Fixer |
treat* |
16:31 |
Fixer |
yes, fuck imperial |
16:31 |
tenplus1 |
lol |
16:31 |
Fixer |
metric all the way |
16:32 |
tenplus1 |
1 10 100 1000 is a lot easier |
16:33 |
VanessaE |
agreed, fuck imperial |
16:34 |
benrob0329 |
Hello |
16:34 |
tenplus1 |
hi ben |
16:34 |
benrob0329 |
VanessaE: indeed |
16:35 |
benrob0329 |
tenplus1: so what'd I miss? |
16:35 |
tenplus1 |
bedlum |
16:35 |
tenplus1 |
and particles |
16:36 |
benrob0329 |
Seems normal |
16:36 |
tenplus1 |
:P |
16:36 |
Calinou |
https://en.wikipedia.org/wiki/Eurovision_Song_Contest_2017#Final |
16:36 |
Calinou |
Eurovision is today btw |
16:36 |
Calinou |
France is the last country to perform, and possibly the last one in the ranking I guess |
16:36 |
tenplus1 |
ooh... cant wait to youtube that one :D |
16:36 |
Calinou |
who do you think will win? |
16:36 |
Calinou |
I bet on Sweden as usual |
16:36 |
tenplus1 |
is uk still in it ???? |
16:36 |
Calinou |
(always bet on Sweden) |
16:37 |
Calinou |
I linked to the list of participating countries |
16:37 |
tenplus1 |
ah, we're still on there |
16:37 |
Fixer |
will see |
16:38 |
davisonio |
Looking forward to Moldovas entry |
16:38 |
Fixer |
still over 200 particles |
16:40 |
Fixer |
mortal kombat times on a keyboard |
16:40 |
Fixer |
there were real keyboards back then |
16:40 |
Fixer |
not this weak cheap shit |
16:40 |
red-002 |
lol |
16:42 |
red-002 |
oh I got a section |
16:42 |
red-002 |
lol |
16:43 |
red-002 |
lol apprently I didn't try to discuss my concerns with him |
16:43 |
red-002 |
maybe I should post the logs of what happens when you try that |
17:02 |
Fixer |
never was on 4chan, lately i decided to read some of it on reddit, have more insight into memes |
17:04 |
red-002 |
4chan is an insite into the depths of the human mind |
17:04 |
red-002 |
benrob0329, he has been for like a month now |
17:05 |
red-002 |
huh the site doesn't match the email |
17:05 |
red-002 |
I guess it should be expected |
17:06 |
Fixer |
Inflation... https://i.redd.it/mn30oomaf5xy.jpg |
17:07 |
Fixer |
Venezuela R.I.P. |
17:11 |
|
CWz joined #minetest-hub |
17:11 |
tenplus1 |
hi CWz |
17:12 |
red-002 |
xfiles intro |
17:12 |
red-002 |
https://www.youtube.com/watch?v=rbBX6aEzEz8 |
17:13 |
red-002 |
oh btw archive.is includes a tracker so you might want to block that |
17:14 |
red-002 |
!seen nore |
17:14 |
ShadowBot |
red-002: I saw nore in #minetest-hub 16 seconds ago saying "[off] Shara: oh, ok good then :)" |
17:14 |
red-002 |
oh... |
17:14 |
Shara |
Hah |
17:14 |
red-002 |
that's a bit of an exploit |
17:14 |
Shara |
Only if you do that :P |
17:14 |
red-002 |
just make a bot that runs that |
17:14 |
red-002 |
nore, don't bother |
17:15 |
red-002 |
^ |
17:18 |
red-002 |
can we please ban this subject |
17:20 |
red-002 |
^ |
17:20 |
red-002 |
thats what other channels did so I don't see why it's a bad idea |
17:24 |
Krock |
red-002, access violation. the thread has been deleted :P |
17:25 |
Fixer |
Krock: 0x00000005 |
17:25 |
Fixer |
500 particles |
17:25 |
Krock |
huh? 0x00000005 = 5 |
17:26 |
Krock |
apparently number0 was right with this assumption |
17:36 |
red-002 |
oh I just don't bother |
17:36 |
Fixer |
holy shit https://i.imgur.com/WLqnauQ.png |
17:37 |
red-002 |
might as well be reading this http://www.lipsum.com/feed/html |
17:37 |
tenplus1 |
lol |
17:38 |
benrob0329 |
Fixer: shit is holy? |
17:38 |
VanessaE |
well that's what you'd call it when a clergyman takes a bathroom break, right? :P |
17:39 |
benrob0329 |
Lol |
17:44 |
tenplus1 |
http://lolsnaps.com/funny/190319/i-don-t-know-what-i-was-expecting-but-it-sure-wasn-t-this |
17:45 |
Krock |
ok, that's worth a lol |
17:46 |
tenplus1 |
:P |
17:46 |
DS-minetest |
+ |
17:46 |
red-002 |
tenplus1, wat? |
17:46 |
red-002 |
what?* |
17:47 |
tenplus1 |
ehehe |
17:47 |
DS-minetest |
the question is what happens if she puts the shirt back on |
17:47 |
red-002 |
0x00000005 |
17:48 |
|
noBotHere joined #minetest-hub |
17:50 |
benrob0329 |
Wth |
17:52 |
red-002 |
wth? |
17:52 |
benrob0329 |
wth. |
17:52 |
red-002 |
wth! |
17:53 |
benrob0329 |
htw! |
17:53 |
red-002 |
wth wth??! |
17:53 |
tenplus1 |
https://www.youtube.com/watch?v=hNwNNw0u97Y&list=PL9jDCY0em-MUPcNf25Qj3SfdKa8Tjjqce |
17:55 |
|
noBotHere left #minetest-hub |
17:56 |
red-002 |
did you use notice or something? |
17:57 |
red-002 |
nvm |
17:58 |
Krock |
ahah http://imgur.com/gallery/CrP10wJ |
18:13 |
Calinou |
https://www.reddit.com/r/linux/comments/6axvjo/now_we_know_who_is_writing_the_error_messages_for/ |
18:13 |
Calinou |
:D |
18:13 |
Calinou |
my opinion on 4chan, btw: I learned about reddit as "4chan's smarter brother" and I'll continue to call it like that :) |
18:16 |
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paramat joined #minetest-hub |
18:18 |
tenplus1 |
hi paramat |
18:23 |
rdococ |
hi paramat |
18:24 |
Calinou |
hi paramat |
18:25 |
benrob0329 |
hi paramat |
18:26 |
paramat |
oh man |
18:26 |
rubenwardy |
hi paramat |
18:27 |
Krock |
hi paramat |
18:27 |
DS-minetest |
hi paramat |
18:27 |
DS-minetest |
hah |
18:27 |
shivajiva |
hi paramat |
18:27 |
rdococ |
who wants to see Mario Kart in Minetest? |
18:27 |
tenplus1 |
lol |
18:27 |
* DS-minetest |
|
18:28 |
rdococ |
it might happen. if I bother to. |
18:28 |
DS-minetest |
supertux cart would be nicer to have |
18:28 |
tenplus1 |
I has that :DDD |
18:28 |
DS-minetest |
also perhaps it's models are useable |
18:29 |
benrob0329 |
If they are still compatible |
18:29 |
benrob0329 |
We need custom shaders |
18:29 |
paramat |
i'm intending to try create drifting in a vehicle |
18:30 |
benrob0329 |
Even if custom shaderpacks are only clientmods |
18:30 |
rdococ |
I was going to add drifting to my vehicle but I think it wouldn't work that well with a mouse controlled kart |
18:31 |
benrob0329 |
Being able to have material packs like that (coresponding to each material per node as a set value) would open up a lot of flexability |
18:32 |
red-002 |
shivajiva, away for a week |
18:32 |
benrob0329 |
Aka like we define textures for each material, only with shaders |
18:32 |
shivajiva |
thanks |
18:32 |
red-002 |
I'll be away for the comming week, if anyone asks tell them I'll be back next Tuesday/Wednesday |
18:32 |
red-002 |
why are you using [off] for that? |
18:33 |
shivajiva |
dunno lol |
18:33 |
paramat |
mouse-controlled is fine as it's a more powerful input |
18:35 |
Calinou |
I can't stand driving with a mouse in a game |
18:35 |
Calinou |
I prefer the keyboard when I don't have a gamepad around |
18:35 |
Calinou |
by far |
18:37 |
Krock |
Calinou, mouse down replacements by keys are coming along |
18:37 |
benrob0329 |
Calinou: yes, but vehicles will be laggy until we get a proper api for either A) vehicles or B) custom prediction |
18:37 |
Calinou |
keyboard look in a game is generally useless though |
18:37 |
Calinou |
but it's nice to have for disabled players, playing with one hand… |
18:38 |
Krock |
so it'll be possible to control the car, your view by keyboard |
18:38 |
Calinou |
I remember reading a thread on Minecraft Forums where a player said he had a one-armed friend |
18:38 |
Calinou |
so he was looking for ways to let him play |
18:38 |
Calinou |
(the game still doesn't have keyboard look today in vanilla, though) |
18:38 |
rdococ |
depends which arm |
18:38 |
Calinou |
I don't remember :D |
18:39 |
rdococ |
keyboard look wouldn't be too hard I guess, but mouse is more precise |
18:39 |
rdococ |
Or, alternative solution: |
18:39 |
rdococ |
Minetest in VR |
18:39 |
rdococ |
:P |
18:41 |
Calinou |
heh |
18:41 |
Calinou |
you'd barf when moving |
18:41 |
Calinou |
this is a problem in any first-person VR game |
18:41 |
Calinou |
if you look at the Serious Sam VR games, by default, you can't move in them |
18:41 |
Fixer |
Calinou: mouse with more buttons + pedals |
18:42 |
Calinou |
if you change a setting (and have a really strong stomatch), you can |
18:42 |
Calinou |
Fixer: yeah; steering wheel control… awesome |
18:42 |
Fixer |
on mouse you can put forward, pedals - left/right |
18:42 |
Calinou |
"VROOM I'm driving through my sneak ladder VROOM" |
18:46 |
benrob0329 |
Alright, I'm gonna be off for most of the day |
18:46 |
benrob0329 |
Bye all! |
18:46 |
tenplus1 |
laters |
18:46 |
|
rubenwardy joined #minetest-hub |
18:47 |
rdococ |
VR is indeed better for games where you don't walk |
18:47 |
rdococ |
e.g. racing games |
18:47 |
DS-minetest |
bye benrob0329 |
18:49 |
Fixer |
oh boy |
18:50 |
Fixer |
i can't describe how slow is JT2 spawn |
18:50 |
Fixer |
like 25 fps... |
18:50 |
Fixer |
some time ago it was 40 with same view |
18:50 |
Krock |
offtopic: https://www.youtube.com/watch?v=gTwxtYin1p0 |
18:50 |
Fixer |
reason is "sea city" |
18:51 |
Fixer |
I may found another sneak related bug |
18:52 |
Fixer |
try sneaking through doors |
18:52 |
Fixer |
opened doors* |
18:52 |
tenplus1 |
sneak through open doors ?? |
18:52 |
Fixer |
yep |
18:53 |
DS-minetest |
and steal all what you find? :P |
18:53 |
paramat |
krock's PR might fix that |
18:54 |
Fixer |
one important detail, slab above opened door |
18:54 |
Krock |
no, it won't |
18:54 |
Fixer |
will look into vanilla |
18:54 |
Fixer |
VE-S has literally few particles |
18:55 |
Fixer |
1-2 particles at most |
18:55 |
VanessaE |
Fixer: faucets also produce particles. |
18:55 |
VanessaE |
but those are usually turned off. |
18:55 |
VanessaE |
(showerheads, too) |
18:55 |
Fixer |
just now i see 2 particles in graph |
18:55 |
VanessaE |
coffee makers also have a continuous "steam" from the coffee cup |
18:55 |
VanessaE |
(should only be a dozen or so particles for that one) |
18:55 |
Fixer |
compare this to 250 particles on avg on hometown |
18:56 |
Fixer |
JT2 has some peaks at 100 particles |
18:56 |
Krock |
will fix sneaking through doors now |
18:56 |
Fixer |
20 particles on VE-s just now |
18:56 |
VanessaE |
Fixer: near spawn? |
18:57 |
VanessaE |
Fixer: you probably saw "smoke" particles from an industrial hive extractor I think it is. |
18:57 |
Fixer |
VanessaE: yeah |
18:57 |
DS-minetest |
the location doesn't matter i thought, since every player sees all particles |
18:57 |
Fixer |
VanessaE: very little particles |
18:57 |
VanessaE |
DS-minetest: oh right, forgot about that |
18:57 |
Fixer |
VanessaE: very few particles** |
18:58 |
VanessaE |
Fixer: for a test, go somewhere and place several bathroom sinks, the put taps above then, and right-click to turn them on |
18:58 |
Fixer |
VanessaE: graphs show particles from entire server |
18:58 |
rdococ |
yay particles |
18:58 |
Fixer |
VanessaE: since they are rendered for everyone it seems |
18:59 |
Fixer |
so if some guy opens the faucet 60000 blocks away, i will detect it ._. |
18:59 |
VanessaE |
jeez |
19:00 |
tenplus1 |
any way to move particles to client only |
19:00 |
DS-minetest |
hm, sneaking in door teleports at some places |
19:00 |
Fixer |
VanessaE: thats how I found it out, on Hometown someone blows up TNT 5000 blocks away -> everyone freeze-lags-lowfps-particle-count-sky-high |
19:01 |
Fixer |
Kaeza signs - 1.74 sec freeze |
19:01 |
DS-minetest |
in lua the mods could be changed, so, that the particles/-spawners are only showed to players, the function had to be executed multible times |
19:02 |
DS-minetest |
Fixer: lol, time travel |
19:03 |
Fixer |
a lot of negative mainloop_other %) |
19:03 |
Fixer |
-0.002 |
19:03 |
Fixer |
wth? |
19:03 |
red-002 |
wth! |
19:04 |
DS-minetest |
the upper half of the door is the problem making part |
19:07 |
rdococ |
? |
19:13 |
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lumidify joined #minetest-hub |
19:13 |
tenplus1 |
hi lumidify |
19:14 |
|
kaeza joined #minetest-hub |
19:14 |
tenplus1 |
wb kaeza |
19:15 |
kaeza |
greetings tenplus1 |
19:15 |
tenplus1 |
watching a video showing every single Amiga CD32 game :DD |
19:16 |
lumidify |
Hi tenplus1 |
19:19 |
Krock |
well, Fixer. sneaking through a door wasn't possible either before |
19:19 |
Krock |
using the old sneak code |
19:20 |
Fixer |
Krock: ugh. |
19:20 |
tenplus1 |
I couldnt manage to sneak through the door... hrm |
19:20 |
Fixer |
i will do something crazier |
19:20 |
Fixer |
tinytask opening T-chat many times, will leave it for some time, maybe it crashes after few 100x tries |
19:20 |
Krock |
just tested it on my older 170211 build, which surely doesn't have any modifications in that area |
19:22 |
Krock |
which reminds me doing another Win32 build ... if anyone cares about that |
19:27 |
tenplus1 |
I take it the new setting: thing is what we all should be using now for 0.4.16 ??? |
19:28 |
Krock |
huh, what do you mean? |
19:30 |
tenplus1 |
instead of using minetest.setting_getbool am I now to use settings:get_boot ? |
19:30 |
red-002 |
get_boot? |
19:30 |
tenplus1 |
*bool oopd |
19:30 |
tenplus1 |
dammit |
19:30 |
red-002 |
yeah that is ready |
19:30 |
red-002 |
you can still use the old method |
19:31 |
tenplus1 |
with a million deprecation warnings, but for backwards compatibility with 0.4.14 and 0.4.15 I'm sticking with old method |
19:31 |
tenplus1 |
any reason it was changed??? |
19:33 |
DS-minetest |
but using the old spamms terminal |
19:33 |
tenplus1 |
true, but I want certain mods compatible... not everyone updates to new version on their server or just to play with |
19:33 |
red-002 |
well you could add your own proxy function |
19:33 |
tenplus1 |
will prolly have to |
19:34 |
tenplus1 |
did the same with nodupdate and mapgen detection |
19:34 |
tenplus1 |
it's a pain when perfectly fine functions get changed |
19:37 |
DS-minetest |
aw, that is really awful with the deprecated messages already |
19:38 |
DS-minetest |
can't it just count how often it was used and then print it once? |
19:38 |
tenplus1 |
seems to be the way things go eventually... |
19:38 |
DS-minetest |
ahh, i seem to even have a mod that uses the function after load O_o |
19:39 |
tenplus1 |
I still dont get why the change ? |
19:44 |
tenplus1 |
https://github.com/minetest/minetest/commit/43d1f375d18a2fbc547a9b4f23d1354d645856ca ?????? changes made, but it still works in exactly same way... so WHY change ??? |
19:56 |
* tenplus1 |
listens to Orbital's new album Wonky :P |
19:58 |
Krock |
tenplus1, it makes the settings look like an own object |
19:58 |
tenplus1 |
but it worked already... ? why change it now... |
19:58 |
Krock |
instead of C-type-like functions, that can't be put into namespaces |
19:58 |
Krock |
for style. |
19:58 |
tenplus1 |
*facepalm* |
19:58 |
Krock |
see also the comment |
20:00 |
kaeza |
2018: net.minetest.timers.globalstep.register(function() end) |
20:02 |
kaeza |
still +1 for unifying the interface |
20:07 |
Sokomine |
hm :-( nobody seems to be intrested in my new mod :-( |
20:07 |
tenplus1 |
which one ? |
20:07 |
Sokomine |
citybuilder |
20:07 |
tenplus1 |
link me plz |
20:08 |
Sokomine |
atmittedly it's not in a state which would be of intrest to players...still needs mobs |
20:08 |
Sokomine |
https://forum.minetest.net/viewtopic.php?f=9&t=17584 |
20:09 |
Sokomine |
not really useful for multiplayer. but at least somebody ought to be intrested...or is the amount of players intrested in that kind of gameplay too small? |
20:09 |
Fixer |
opened chat like 1000 times... no luck with crash, hmmm |
20:09 |
Sokomine |
fixer: any bug will lure in the background and crash your game once you don't expect it :-) |
20:09 |
tenplus1 |
you've marked as early access so maybe they dont think it's complete enough to use |
20:10 |
Fixer |
Sokomine: got crash just now on nondebug build, yet my debug one sits for 4 days without luck |
20:10 |
Fixer |
somehow related to chat |
20:10 |
Sokomine |
probably. and that's true...someone who just wants to play it needs more (buildings, mobs) |
20:10 |
Fixer |
i've opened the full chat window, will see how it goes |
20:10 |
Sokomine |
Fixer: yes, that's annoying. sometimes debug builds seem to be more stable than normal ones |
20:11 |
Fixer |
Sokomine: probably I don't do enough actions to trigger it since it just afks on server with people and shows chat |
20:13 |
Krock |
kaeza, we don't want it like Terasology: https://github.com/MovingBlocks/Terasology/blob/48bf964/engine/src/main/java/org/terasology/particles/ParticleSystemManagerImpl.java |
20:13 |
Krock |
<kaeza>2018: net.minetest.timers.globalstep.register(function() end) ^ |
20:14 |
Sokomine |
Fixer: well, if you're afk anyway it might not matter much if your client crashes...as long as it's not the server |
20:14 |
Krock |
(see namespace includes) |
20:14 |
kaeza |
>org.terasology.entitySystem.entity.lifecycleEvents.BeforeDeactivateComponent; |
20:14 |
kaeza |
lol Java |
20:14 |
Fixer |
Sokomine: it is client crash that i have, not server one |
20:15 |
Sokomine |
maybe a timeout? server throwing you out for inactivity and client not handling it properly? |
20:16 |
Sokomine |
tenplus1: anyway...there are so many mob mods out there. i wonder how far they got and which one will be most usable for that citybuilding purpose |
20:16 |
Fixer |
Sokomine: not a timeout |
20:16 |
Fixer |
Sokomine: just wanna type something into chat and it crashes at very same moment |
20:17 |
tenplus1 |
true, many api's available, but am happy that many mob packs use MObs Redo :)))) |
20:19 |
Sokomine |
Fixer: strange |
20:19 |
Sokomine |
tenplus1: :-) |
20:20 |
Fixer |
-ck, commented on wrong issue |
20:23 |
Fixer |
CYBERPARALLELIZATION |
20:26 |
Calinou |
mom, help I broke Phoronix https://lut.im/hdi3afCM2O/NMTGdDdVGmGRkGIA.png |
20:26 |
tenplus1 |
lol |
20:26 |
Calinou |
this is the CSS that does it: https://hastebin.com/johevopezi.css |
20:26 |
tenplus1 |
wonky page |
20:27 |
paramat |
citybuilder seems impressive |
20:32 |
tenplus1 |
would be nice to have buildings generate on map :D |
20:33 |
Fixer |
Calinou: lol |
20:33 |
Sokomine |
ah :-) at least someone who seems to be intrested :-) |
20:35 |
Sokomine |
guess it really needs npc running around and doing tasks...and probably a diffrent style of buildings |
20:42 |
tenplus1 |
schems can be build and placed in mod... |
20:42 |
tenplus1 |
nite all :P |
20:42 |
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20:44 |
paramat |
well i'm not particularly interested in this sort of thing, but, what you have done seems complex and impressive :] |
20:45 |
Sokomine |
it's a lot more work behind the scenes than seems obvious. but right now it's more of a lib. and what players really love are mobs that run around. need to get those from somewhere :-) |
21:04 |
Fixer |
make this slabs texture rotation great again: https://i.imgur.com/SYUjsGN.png |
21:23 |
Calinou |
I love having introduced slopes to More Blocks |
21:24 |
Calinou |
now everyone builds curvy things |
21:24 |
Calinou |
I've seen people make actualy circles using it |
21:24 |
Calinou |
(it is kinda possible) |
21:24 |
Fixer |
yes |
21:24 |
Fixer |
people do use this a lot |
21:26 |
Shara |
Calinou: My current thing (when I actually have time to play) is building archways using those slopes :) |
21:29 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=9&t=17593 KEK |
21:40 |
Calinou |
Shara: :D |
21:40 |
Calinou |
Fixer: can we call it the Doom 3 torch? |
21:40 |
Calinou |
if well-placed, turns your game into a clone of Doom 3 |
21:40 |
Fixer |
Calinou: hah |
21:40 |
Shara |
Calinou: check from about 1:10 on here for the most recent arches: https://www.youtube.com/watch?v=hm5u1cT8kzg |
21:41 |
Fixer |
Calinou: actually Minetest up to 0.4.14 was Doom3-like |
21:41 |
Shara |
The slopes make a massive difference |
21:42 |
Fixer |
Calinou: i remember doom 3, electricity problems for sure |
21:42 |
Fixer |
played it |
21:42 |
Fixer |
finished it |
21:43 |
Calinou |
I never finished it |
21:43 |
Calinou |
I got about halfway through in Doom 3 BFG |
21:43 |
Calinou |
I remember the scene where you go to the restroom after the initial invasion |
21:43 |
Fixer |
lighter was useful weapon |
21:43 |
Calinou |
if you look at yourself at the mirror, you hear a scary sound and the screen turns red |
21:43 |
Calinou |
this should be a reaction GIF, lol |
21:47 |
* Calinou |
downloads Doom 3 BFG off Steam |
21:48 |
Calinou |
also Git cloning https://github.com/RobertBeckebans/RBDOOM-3-BFG |
21:51 |
Fixer |
desert sand here i go @ you are fucked |
21:53 |
Fixer |
https://i.imgur.com/MIWJK4R.png Sadie Legacy |
21:54 |
* Calinou |
compiles RBDOOM-3-BFG |
21:55 |
Calinou |
done! |
21:55 |
Calinou |
this only took about 25 seconds… wow |
21:58 |
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21:58 |
Calinou |
Fixer: what server is this? |
21:58 |
Calinou |
the log looks nice, also with timestamps |
21:58 |
Calinou |
(I love timestamps!) |
21:58 |
Fixer |
hometown |
21:59 |
Calinou |
what does that server feature? |
21:59 |
Fixer |
Calinou: CSM chat6 |
22:00 |
Fixer |
FUUUUUUUUCK |
22:00 |
Fixer |
it was 20 particles most of the time, now it is 400 |
22:00 |
Sokomine |
the slopes are definitely nice. i've seen a lot of impressive buildings using them and used them myshelf sometimes |
22:20 |
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22:28 |
red-002 |
huh chat6 looks like |
22:28 |
red-002 |
does it highlight you if you say something? |
22:39 |
Sokomine |
@red-002: why should it? guess you know when you're saying anything :-) |
22:47 |
Fixer |
red-002: yeah |
22:47 |
Calinou |
https://doomwiki.org/wiki/GZDoom |
22:47 |
Calinou |
GZDoom switched to GPLv3 like 15 days ago it seems |
22:47 |
Calinou |
pretty nice |
22:54 |
Fixer |
https://i.imgur.com/wtB8zcL.png |