Time |
Nick |
Message |
00:22 |
|
octacian joined #minetest-hub |
00:49 |
Jordach |
sofar, i'm interested in what working for intel is like |
00:49 |
Jordach |
(is there a cure for my lust of infinite knowledge?) |
00:53 |
benrob0329 |
Probably not |
00:54 |
Shara |
Some things should not be cured. |
00:54 |
* benrob0329 |
mumbles about a built in throwing api |
00:54 |
Jordach |
projectile |
00:54 |
Jordach |
** |
00:55 |
benrob0329 |
id like to have a sort of terasolagy style throwing |
00:55 |
benrob0329 |
where you hold q to toss an object |
01:25 |
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calculon joined #minetest-hub |
02:31 |
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benrob0329-phone joined #minetest-hub |
02:45 |
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benrob0329-phone joined #minetest-hub |
02:56 |
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benrob0329 joined #minetest-hub |
03:02 |
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diemartin joined #minetest-hub |
03:19 |
benrob0329 |
http://imgur.com/a/b7wqO :P |
03:19 |
benrob0329 |
Editor seption |
04:05 |
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benrob0329-latop joined #minetest-hub |
04:17 |
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diemartin joined #minetest-hub |
04:29 |
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lumidify joined #minetest-hub |
05:14 |
octacian |
Night all! |
05:14 |
benrob0329 |
gnight |
05:37 |
|
nerzhul joined #minetest-hub |
05:39 |
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benrob0329 joined #minetest-hub |
05:46 |
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lumidify joined #minetest-hub |
06:04 |
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calculon joined #minetest-hub |
06:10 |
benrob0329 |
VanessaE: who manages shadowbot? |
06:11 |
VanessaE |
Shadowninja does |
06:11 |
VanessaE |
I host it, but he knows how it works. |
06:11 |
* benrob0329 |
could use the tell command |
06:12 |
diemartin |
there's MemoServ in the meantime |
06:12 |
benrob0329 |
how do i use that? |
06:12 |
VanessaE |
I left him a message |
06:12 |
diemartin |
benrob0329, /msg MemoServ help |
06:14 |
diemartin |
he's named Guest37346 since the last split about two days ago :/ |
06:14 |
VanessaE |
he's still ShadowNinja on inchra |
06:14 |
benrob0329 |
thanks kaeza / diemartin |
06:16 |
* benrob0329 |
quite enjoys swapping between channels, and doing everything via terminal and keyboard |
06:20 |
benrob0329 |
ladies and gentlemen, i present to you |
06:20 |
benrob0329 |
the very first build of minetest |
06:20 |
benrob0329 |
http://imgur.com/a/wER84 |
06:21 |
benrob0329 |
his client couldn't handle it :P |
06:25 |
benrob0329 |
can we have a minetest classic texture pack? |
06:25 |
|
sofar joined #minetest-hub |
06:25 |
diemartin |
cp $(find games/minimal -type f -name '*.png') textures/Classic |
06:26 |
VanessaE |
haha |
06:27 |
benrob0329 |
no seriously, i think the 0.3 textures look kinda cool |
06:27 |
diemartin |
aren't the minimal ones still from the 0.3 era? |
06:27 |
|
benrob0329-phone joined #minetest-hub |
06:28 |
VanessaE |
yes |
06:30 |
benrob0329-phone |
I can see it now, "minetest faithful" |
06:31 |
benrob0329-phone |
taking some old textures, updating others |
06:32 |
benrob0329-phone |
But always staying in the spirit of classic minetest |
06:36 |
benrob0329-phone |
Minimal doesn't quite look right |
06:36 |
benrob0329-phone |
http://m.imgur.com/a/wER84 < actual 0.3 |
06:42 |
VanessaE |
you could also get the textures from Nostalgia game |
06:43 |
benrob0329-phone |
Potentially |
06:43 |
VanessaE |
that uses mostly exact 0.3.x textures, and some from 0.2.x |
06:45 |
benrob0329-phone |
Gnight all |
07:02 |
|
paramat joined #minetest-hub |
07:08 |
|
CWz joined #minetest-hub |
07:33 |
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calculon joined #minetest-hub |
07:46 |
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nrzkt joined #minetest-hub |
07:49 |
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nrzkt joined #minetest-hub |
07:58 |
|
lumidify joined #minetest-hub |
08:22 |
* Megaf|Away |
quietly sneaks in |
08:32 |
|
tenplus1 joined #minetest-hub |
08:33 |
tenplus1 |
hi folks |
08:44 |
Shara |
hi tenplus1 |
08:44 |
tenplus1 |
hi Shara |
08:44 |
Shara |
And bye (work time :( ) |
08:44 |
tenplus1 |
aww... ehe... have fun |
08:44 |
* Shara |
runs away |
08:44 |
Shara |
I'll try :P |
08:53 |
paramat |
any support? https://github.com/minetest/minetest/pull/5519 "Sneak: Add option for classic move code" Zeno` tenplus1 shivajiva Sokomine |
08:56 |
Megaf |
wow, lots of updates for CentOS 6 this morning |
09:03 |
paramat |
"does it add in the falling sneak bug where you survive ?" yes, it's an option for unchanged old move code with all it's bugs |
09:04 |
tenplus1 |
hi paramat and thx |
09:04 |
tenplus1 |
hi Megaf |
09:05 |
Megaf |
Hi tenplus1 |
09:16 |
Amaz |
paramat: is it at all possible for it to be a server side option? |
09:24 |
paramat |
i think so, i just don't know how to code that yet |
09:24 |
paramat |
i agree it probably should be |
09:26 |
|
nrzkt joined #minetest-hub |
09:27 |
Amaz |
Okay :) |
09:28 |
Megaf |
Amaz, try minetest.conf in the game folder |
09:28 |
Amaz |
Megaf: What do you mean? |
09:29 |
Megaf |
subgame folder |
09:29 |
Megaf |
serverroot/games/minetest/minetest.conf |
09:29 |
Amaz |
That wouldn't make any difference with that setting paramat's adding though. |
09:29 |
Amaz |
On a server, at least |
09:35 |
Calinou |
hi |
09:35 |
Calinou |
note: if I'm not on IRC much these days, it's because I'm a bit busy |
09:36 |
Calinou |
(I still read it, but I don't participate much) |
09:36 |
Calinou |
I'm not dead :P |
09:36 |
tenplus1 |
lol, hi Cal |
09:38 |
shivajiva |
thanks Paramat, I really appreciate your work to bridge the issue till the wrinkles have been ironed out :) |
09:39 |
Amaz |
^ |
09:39 |
shivajiva |
and hello everyone |
09:39 |
tenplus1 |
hi shiva |
09:40 |
Amaz |
Morning shiva :) |
09:40 |
* tenplus1 |
has proper working player knockback when punched :)))))))))) |
09:40 |
shivajiva |
:O |
09:40 |
shivajiva |
nice tenplus1 !!!!! |
09:40 |
tenplus1 |
adding in the little extra's... it's soooo funny watching player zoom around and fall off cliffs now :D |
09:41 |
shivajiva |
Ooo skywars where you can push a player off |
09:41 |
tenplus1 |
yeah :)) that would be great... players looking over the edge and... *nudge* oopsie |
09:41 |
tenplus1 |
when it's complete I'll add it to PlayerPlus mod |
09:43 |
paramat |
Amaz actually i'm not sure, maybe it is better clientside, different players on a server will want the option |
09:48 |
shivajiva |
clientside offers the most flexibility for the player so they can decide what behaviour they want until it's no longer needed |
09:48 |
Calinou |
turn Minetest into Smash Bros! |
09:49 |
Calinou |
(someone did that with Minecraft, it's quite fun) |
09:50 |
tenplus1 |
lol... Question... should weapons have a specific knockback value for this to work, or should I simply calculate using strength or tool ? |
09:51 |
Calinou |
either way is possible (damage-based or specific metadata) |
09:51 |
Calinou |
try it damage-based first |
09:51 |
tenplus1 |
yeahm, prolly easier and will work with all existing tools... |
09:51 |
shivajiva |
+1 |
10:04 |
|
Fixer joined #minetest-hub |
10:04 |
tenplus1 |
hi fixer |
10:11 |
|
sniper338 joined #minetest-hub |
10:19 |
tenplus1 |
shivajiva: knockback can be calculated with tool strength OR it's own knockback value inside damage_groups :))) |
10:23 |
|
sniper338 joined #minetest-hub |
10:24 |
Fixer |
hi |
10:47 |
tenplus1 |
ah pooh!... I have a niggle with player knockback I cannot seem to figure out |
10:47 |
tenplus1 |
apart from that it works fine |
10:53 |
shivajiva |
heh covering all the bases huh :) |
10:54 |
* shivajiva |
wonders what the niggle is |
10:54 |
tenplus1 |
am using attached entities to mimic knockback which works great, but when player is hit the rotation is off and then fixes itself after knockback finished... to fix this I usually put in a delay, but the delay would lag knockback... lol... will prolly stick with it as it |
10:55 |
shivajiva |
it's sounds like disorientation, often a facet of being punched xD |
10:56 |
tenplus1 |
the player being punched is still looking in same direction, but the puncher see's the player turning |
10:56 |
tenplus1 |
adding to PlayerPlus, will update git shortly if you wanna try |
10:58 |
shivajiva |
that's not so bad, like an extra animation |
10:58 |
tenplus1 |
hehe |
10:59 |
shivajiva |
ofc I'd like to try it :P |
11:01 |
shivajiva |
Hi Fixer o/ |
11:01 |
Fixer |
hi |
11:03 |
tenplus1 |
github.com/tenplus1/playerplus <--- updated with player knock-back effects |
11:03 |
tenplus1 |
lemmie know what you think :) |
11:04 |
|
Jordach joined #minetest-hub |
11:04 |
tenplus1 |
hi Jordach |
11:06 |
Fixer |
tenplus1: player knock-back effects? |
11:06 |
tenplus1 |
give yourself the playerplus:stick to test out with someone :)) has a knockback level of 11 |
11:06 |
tenplus1 |
yeah fixer :) |
11:07 |
shivajiva |
:D |
11:07 |
tenplus1 |
had an idea how to do it and it works, apart from a slight rotational issue |
11:07 |
Fixer |
kek, very nice |
11:07 |
tenplus1 |
now we can shove players off of ledges :D |
11:08 |
Fixer |
tenplus1: mobs also push back? |
11:08 |
tenplus1 |
yep |
11:09 |
tenplus1 |
anything that handles player punch and gives a direction |
11:09 |
Fixer |
tenplus1: what happens if you fall in lava, you get pushback somewhere? |
11:09 |
tenplus1 |
testing |
11:09 |
shivajiva |
I'm so glad you didn't forget about this, seems like 12 months since we chatted about it |
11:10 |
tenplus1 |
yeah, only works with punch... sethp does nothing :P |
11:10 |
tenplus1 |
so players/mobs can knock you back |
11:11 |
tenplus1 |
and it makes it a tad harder to fight things when you're being shoved around:D |
11:11 |
tenplus1 |
you can have specific mobs with 'knockback' damage group added to fling you around |
11:12 |
shivajiva |
:D |
11:12 |
tenplus1 |
so the Iron Golem I have on Xanadu can literally chuck you all over the place :DDDD |
11:12 |
tenplus1 |
will test it more later and tweak it... for now it's nom time :)))) aft |
11:12 |
tenplus1 |
*afk |
11:13 |
|
Megaf joined #minetest-hub |
11:13 |
shivajiva |
PvM arena with levels of difficulty ;) |
11:14 |
tenplus1 |
wb Megaf |
11:15 |
tenplus1 |
the playerplus:stick is a test tool but you could easily add 'knockback' to anything for fun games :P |
11:15 |
tenplus1 |
*cough* first to the end challenge with all other players knocking you away :D |
11:16 |
Megaf |
cheers |
11:17 |
shivajiva |
so it can be made work with projectiles like arrows? |
11:19 |
tenplus1 |
yeah, if bows add knockback value to damaage it can throw you about also... great for big guns |
11:20 |
tenplus1 |
also tnt |
11:20 |
shivajiva |
awesome =) |
11:20 |
tenplus1 |
*boom* other side of world :D ahahahhaahah |
11:22 |
tenplus1 |
it's only in test stage for now, can prolly be done a lot better |
11:28 |
VanessaE |
good morning. |
11:29 |
tenplus1 |
hi Vanessa |
11:41 |
shivajiva |
good morning Vanessa |
11:41 |
VanessaE |
what's news? :) |
11:41 |
tenplus1 |
https://github.com/tenplus1/playerplus |
11:41 |
Calinou |
hi VanessaE |
11:42 |
shivajiva |
player knock back from tenplus1 |
11:43 |
shivajiva |
https://github.com/minetest/minetest/pull/5519 |
11:43 |
tenplus1 |
yay, original sneak code :D |
11:43 |
shivajiva |
you might want to support that folks :) |
11:59 |
paramat |
it might be difficult to get that merged so comments of support are useful |
12:09 |
|
lumidify joined #minetest-hub |
12:10 |
tenplus1 |
wb lumidify |
12:12 |
|
WhoAreYou joined #minetest-hub |
12:12 |
lumidify |
Hi tenplus1 |
12:12 |
tenplus1 |
hi WhoAreYou |
12:13 |
WhoAreYou |
Hello tenplus1. :) |
12:19 |
|
NathanS21 joined #minetest-hub |
12:19 |
tenplus1 |
hi NathanS21 |
12:19 |
NathanS21 |
hi tenplus1 |
12:34 |
paramat |
but, it's an elevenbot that's greeting you :] |
12:35 |
NathanS21 |
well then I'll greet the bot back. |
12:35 |
tenplus1 |
lol |
12:35 |
NathanS21 |
I bet bots get tired of always being ignored. |
12:46 |
|
Jordach_ joined #minetest-hub |
12:46 |
tenplus1 |
forum page updated also: https://forum.minetest.net/viewtopic.php?f=11&t=10090 |
12:47 |
|
CWz joined #minetest-hub |
12:47 |
tenplus1 |
hi CWz |
12:48 |
VanessaE |
morning, CWz |
12:50 |
CWz |
morning |
12:50 |
CWz |
i wonder if minetest will ever have a discord |
12:50 |
CWz |
we don't need one since irc is far more accessible |
12:50 |
Megaf |
Core 0: +89.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) |
12:50 |
Megaf |
Core 1: +89.0°C (high = +105.0°C, crit = +105.0°C) |
12:50 |
Megaf |
:D |
12:51 |
CWz |
Megaf, well don't overclock |
12:51 |
Megaf |
not overclocked, 2,4 GHz stocl |
12:51 |
Megaf |
stock |
12:52 |
CWz |
hmm |
12:52 |
CWz |
need new thermal paste |
12:52 |
Megaf |
Core 0: +60.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) |
12:52 |
Megaf |
Core 1: +60.0°C (high = +105.0°C, crit = +105.0°C) |
12:52 |
Megaf |
better? |
12:52 |
Megaf |
I was compiling something with the fan turned off, that's why it was a little hot :) |
12:52 |
CWz |
mine are at 27c gup as well |
12:52 |
VanessaE |
"a little hot"? |
12:53 |
VanessaE |
that was "melt down in a blaze of hell" hot. |
12:53 |
Megaf |
VanessaE, nah, that is my GPU yesterday |
12:53 |
CWz |
I wonder if TOX fell into obsecurity |
12:58 |
Megaf |
Core 0: +46.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) |
12:58 |
Megaf |
Core 1: +46.0°C (high = +105.0°C, crit = +105.0°C) |
12:58 |
Megaf |
fan working well |
12:59 |
Megaf |
This 7 years old fan still doing its job |
13:00 |
Megaf |
I wish I could put my GPU in powersave mode, but it looks like it only has adaptive and high performance modes |
13:00 |
Megaf |
well, right now it is at 101 MHz, good enough |
13:01 |
tenplus1 |
did you get anywhere with PowerTop ? |
13:02 |
CWz |
i wonder what adventure tenplus1 embarked on |
13:02 |
tenplus1 |
click da link above to find out :D |
13:05 |
VanessaE |
it's a trap! |
13:05 |
VanessaE |
:) |
13:05 |
Megaf |
The battery reports a discharge rate of 9.43 W |
13:05 |
Megaf |
The estimated remaining time is 5 hours, 50 minutes |
13:05 |
tenplus1 |
nuuuuuuuuu |
13:05 |
tenplus1 |
what kinda lappy you running megaf ? |
13:05 |
Megaf |
macbook pro from 2010 |
13:05 |
VanessaE |
a potato :) |
13:06 |
Megaf |
with debian 9 |
13:06 |
tenplus1 |
ncie one |
13:06 |
Megaf |
and gnome 3 |
13:06 |
Megaf |
2,4 GHz core2duo |
13:06 |
VanessaE |
but seriously though, Megaf your CPU is still running too hot |
13:06 |
tenplus1 |
did you see the tech news today... Canonical is dropping Unity8 and moving Ubuntu back to gnome desktop and working more on unity7 for those who want it |
13:06 |
VanessaE |
you ought to be able to get that thing down into the 30's at idle. |
13:07 |
tenplus1 |
you running compositor on gnome3 ? |
13:08 |
nrzkt |
tenplus1: it's a good news, unity is just an enhanced skin for gnome |
13:08 |
VanessaE |
fuck unity and gnome both. long live xfce. :) |
13:09 |
tenplus1 |
unity is a nice launcher but I prefer a bar and menu to run progs from |
13:09 |
Megaf |
The battery reports a discharge rate of 6.57 W |
13:09 |
Megaf |
The estimated remaining time is 8 hours, 16 minutes |
13:09 |
Megaf |
not bad |
13:09 |
Megaf |
:) |
13:09 |
VanessaE |
nice |
13:09 |
Megaf |
I wonder if I close the webbrowser if the power use will still decrease even further |
13:09 |
tenplus1 |
which browser ? |
13:10 |
Megaf |
and acording to my calculations my battery still holds around 55 Watts/hours |
13:10 |
Megaf |
65 Watts/hour is the original design |
13:10 |
Megaf |
battery is 7 years old |
13:10 |
Megaf |
And there is where your money go when you buy an Apple. |
13:10 |
Megaf |
tenplus1, gnome-web/epiphany |
13:11 |
tenplus1 |
oof, that's not a great browser dude |
13:11 |
|
lumidify joined #minetest-hub |
13:11 |
Megaf |
ok, I closed everything, just hexchat running, lets see the power use now |
13:12 |
Megaf |
no difference |
13:12 |
Megaf |
hexchat is actually using quite a lot of battery :P |
13:12 |
VanessaE |
no, your screen is. |
13:13 |
VanessaE |
biggest power draw in a mobile device is the backlight on the screen. |
13:13 |
Megaf |
no hexchat, tracking idle status of all people in all channels I am |
13:13 |
Megaf |
53.3% Display backlight |
13:13 |
Megaf |
53% going to backlight |
13:13 |
Megaf |
16% to CPU |
13:14 |
VanessaE |
I rest my case. :) |
13:14 |
tenplus1 |
you using tmpfs for logging to go to ram instead of polling hdd all the time ? |
13:14 |
nrzkt |
remember hub is to discuss about minetest guys :) |
13:15 |
* CWz |
swipes VanessaE's case and sells it on ebay |
13:16 |
VanessaE |
heh |
13:16 |
Megaf |
I just disabled logging and other stuff |
13:16 |
Megaf |
will restart Hexchat, brb |
13:17 |
|
Megaf joined #minetest-hub |
13:17 |
VanessaE |
nrzkt: but this is fun :) |
13:17 |
* Megaf |
observers power status |
13:22 |
* CWz |
wonders what the F stands for |
13:22 |
tenplus1 |
falafal |
13:22 |
Megaf |
The battery reports a discharge rate of 6.09 W |
13:22 |
Megaf |
The estimated remaining time is 8 hours, 34 minutes |
13:22 |
Megaf |
I think I wont get any lower than that with GNOME 3 |
13:23 |
tenplus1 |
you would need to switch to a lighter desktop manager (xfce, lxde) |
13:23 |
CWz |
or one of the even lighter ones |
13:23 |
tenplus1 |
awesomeWM ? |
13:24 |
CWz |
neverheard of it |
13:24 |
tenplus1 |
uses LUA to customize how it looks, feels, works etc |
13:25 |
* tenplus1 |
uses LXDE which only uses 104mb on a full desktop :P |
13:25 |
tenplus1 |
http://tinypic.com/view.php?pic=xds1hc&s=9 <-- pic |
13:27 |
* Megaf |
twicked (no idea how to spell this) his gnome 3 desktop, now will observe watts |
13:29 |
Megaf |
no effect |
13:29 |
Megaf |
maybe I have to restart gnome |
13:29 |
VanessaE |
well since CWz swiped and sold "my case", all I'm left with is "I rest"... so I think I'll go do just that. |
13:29 |
tenplus1 |
lol |
13:29 |
* VanessaE |
wanders off to find her dent in the bed :) |
13:29 |
tenplus1 |
have fun |
13:38 |
Jordach_ |
MT needs to rethink its position |
13:38 |
tenplus1 |
in what way ? |
13:39 |
Jordach_ |
in short: once MC (Java) sorts out that API with MT level ease of use |
13:40 |
Jordach_ |
you've had 4 years to make it decent since C55's attempt at game enginify'ing MT in 2013 |
13:40 |
Megaf |
my power drain got to 6.04, a raspberry pi basically |
13:40 |
tenplus1 |
mt api's are quite easy to use already... |
13:40 |
Megaf |
there we have it, my 7 years old macbook pro is more efficient than a raspberry pi |
13:40 |
tenplus1 |
just need clearer documentation with examples of use :) |
13:40 |
tenplus1 |
ncie one Megaf |
13:41 |
Megaf |
I wish I new how to turn off the IR receiver |
13:41 |
Jordach_ |
gaffa tape |
13:41 |
tenplus1 |
try PowerTop... it lists every bit of hardware that can be put into standby and shows u echo commands to do so on boot |
13:42 |
Megaf |
the IR receiver and card reader are on 100% of the time, using energy for nothing |
13:42 |
Megaf |
backlight using just 6.7% of battery now |
13:45 |
Jordach_ |
tenplus1, tl;dr MC is about to remove the 32bit block / item ID limits |
13:45 |
Jordach_ |
(and eventually provide full replacements for everything) |
13:46 |
Jordach_ |
it's bad news because then they can get to work on a proper modding API |
13:46 |
tenplus1 |
but I still wont use mc... I much prefer mt |
13:46 |
Jordach_ |
tenplus1, defeatism helps nothing |
13:46 |
tenplus1 |
mt is it's own game :) no point comparing |
13:46 |
Jordach_ |
the sneak argument has hurt the project |
13:48 |
Jordach_ |
rather than doing useful features |
13:48 |
Jordach_ |
you sat around arguing semantics abouta feature a player wouldn't often use |
13:48 |
tenplus1 |
I still cannot believe the whole Nyan Cat issue |
13:48 |
Jordach_ |
(except in the case of ladders) |
13:54 |
tenplus1 |
ladders ? the climbing speed ? |
13:57 |
Megaf |
maybe if I disable swap it will use less watts |
13:57 |
tenplus1 |
+1 |
13:57 |
tenplus1 |
edit /etc/sysctl.conf and add vm.swappiness = 10 |
13:57 |
Megaf |
I dont know what uses less power, my SSD or my RAM |
13:58 |
Megaf |
hm |
13:58 |
Megaf |
tenplus1, I dont have swap partition, it is managed by a daemon called swapspace. It works similar to macOS, it creates various swap files on the disk on demand |
13:59 |
tenplus1 |
hence the vm.swappiness :) setting to 10 uses available memory more and only relies on swap when it really needs it |
13:59 |
Megaf |
each with appropriate size, according to RAM use and disk space available |
14:00 |
nrzkt |
disable swap is not a good idea as it's used by kernel to offload some memory segments, but reduce vm.swapiness to 10% is a good idea |
14:00 |
Megaf |
reduced to 1 :) |
14:01 |
tenplus1 |
and adding tmpfs to fstab to stick temp garbage into ram always helps too |
14:01 |
Megaf |
I usually do that |
14:01 |
tenplus1 |
disabling web cache for all browsers also |
14:01 |
CWz |
a button that spams errors messages in the console very useful feature |
14:01 |
shivajiva |
let's not negate the assets created around the original move code without due consideration, it's short sighted and clearly an emotive issue :) |
14:02 |
tenplus1 |
shivajiva: huh ? |
14:03 |
CWz |
minetest is open sauce condiment |
14:04 |
CWz |
goes good with neckbeard salad |
14:04 |
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benrob0329 joined #minetest-hub |
14:05 |
benrob0329 |
Does anyone have any experience with weechat's remote client system? |
14:05 |
tenplus1 |
hi benrob |
14:05 |
benrob0329 |
HI TEN |
14:05 |
benrob0329 |
caps |
14:06 |
shivajiva |
I thought that was an issue in terms of existing parkour style games built in the servers |
14:06 |
|
octacian joined #minetest-hub |
14:06 |
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octacian joined #minetest-hub |
14:11 |
|
lumidify joined #minetest-hub |
14:11 |
CWz |
I think Park Ore is fine, park biomes are rather empty otherwise |
14:12 |
tenplus1 |
ehehe |
14:12 |
tenplus1 |
+100 for new ores though, I still think we should include moreores in default |
14:12 |
shivajiva |
xD |
14:12 |
CWz |
moresmores |
14:15 |
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14:15 |
tenplus1 |
hi robbie |
14:15 |
benrob0329 |
hi RobbieF |
14:15 |
tenplus1 |
then we can ditch the steel+copper = bronze recipe and have it tin + copper |
14:15 |
benrob0329 |
There is a breaking change in the tardis mod |
14:16 |
benrob0329 |
youll need to rename tardis.owners to tardis.tardises in the world folder |
14:18 |
RobbieF |
hey benrob0329 - just saw your note, thanks |
14:18 |
RobbieF |
tenplus1 - so great to see you! |
14:19 |
tenplus1 |
hows thinw |
14:19 |
tenplus1 |
*things |
14:20 |
* benrob0329 |
downloads raspbian |
14:22 |
CWz |
After Ubuntu Gargling Gargoyle, comes Lamenting/Lopsided Lemur |
14:23 |
CWz |
i wonder how i could convince the Ubuntu team to use Gargling Gargoyle, that will attract new users |
14:23 |
tenplus1 |
:P |
14:25 |
benrob0329 |
so i suppose that Ubuntu-Gnome will probably cease to exist now |
14:25 |
benrob0329 |
since gnome will be normal ubuntu |
14:26 |
CWz |
uh, what happened to unity |
14:26 |
CWz |
? |
14:26 |
Wayward_One |
it go poof |
14:27 |
CWz |
did they abandoned it |
14:27 |
tenplus1 |
they are stopping development of unity8 (the convergence thing) and giong gnome and unity7 which is desktop only |
14:27 |
benrob0329 |
yup |
14:27 |
CWz |
damn |
14:27 |
benrob0329 |
its kinda sad, mostly for ubuntu touch |
14:28 |
CWz |
rip |
14:28 |
benrob0329 |
i was really looking foreward to having something other than android |
14:28 |
tenplus1 |
dont worry, there's a group taking over ubuntu touch support :P |
14:28 |
CWz |
Ubuntu-mate still lives on |
14:28 |
Wayward_One |
me too |
14:28 |
Wayward_One |
oh, nice! |
14:28 |
benrob0329 |
tbh Gnome is practically mobile ready |
14:28 |
benrob0329 |
everything is all tough friendly |
14:28 |
CWz |
i prefer mate anyway |
14:28 |
benrob0329 |
touch |
14:29 |
tenplus1 |
gnome3 is ok but I much prefer lxde.lxfe |
14:29 |
benrob0329 |
i like my keyboard shortcuts and high level of integration |
14:30 |
benrob0329 |
the case for my rpi1 is...not lookin so good |
14:30 |
CWz |
Advert: #minetest-hub, the one stop shop for everything but minetest |
14:30 |
benrob0329 |
its kinda cloudy, might just be dirty though |
14:30 |
benrob0329 |
lol, its almost true |
14:35 |
benrob0329 |
Cheapiemart: Your one stop shop for everything but seeing cheapie himself. |
14:39 |
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14:40 |
RobbieF |
things are great thanks tenplus1. How about you? |
14:40 |
RobbieF |
My baby boy is sick at home though, wish he was feeling better. |
14:41 |
tenplus1 |
soryr to hear, hope the 'lil guy feels better soon |
14:41 |
RobbieF |
thanks |
14:59 |
Jordach_ |
cyka |
14:59 |
Jordach_ |
namco pls |
14:59 |
Jordach_ |
i did not want a goddamn CTD |
14:59 |
Jordach_ |
*musical REEEEEEEEE* |
15:02 |
Calinou |
taters gonna tate |
15:02 |
Calinou |
https://lut.im/eaT8ZRZEoh/9wakcnfhqIJ4Zeit.png |
15:04 |
Jordach_ |
http://i1.kym-cdn.com/photos/images/facebook/000/944/564/6dc.jpg |
15:04 |
* Jordach_ |
sees sofar's stream |
15:04 |
Jordach_ |
>zooms in, enhances |
15:05 |
benrob0329 |
"enhance the image" |
15:05 |
paramat |
https://github.com/minetest/minetest/pull/5527 "Sneak: Detect ledge for 2-node pull-up" needs testing |
15:06 |
Jordach_ |
http://i.imgur.com/T9YqD3T.png :thinking: |
15:07 |
nrzkt |
Calinou: https://lut.im/AeYh6BATCj/Uu0fPosnz0e39l3Q.png |
15:09 |
* benrob0329 |
copies weechat config to rpi |
15:10 |
|
Megaf joined #minetest-hub |
15:14 |
|
benrob0329-phone joined #minetest-hub |
15:15 |
benrob0329-phone |
Sftp is slow |
15:18 |
Megaf |
rsync for the win |
15:19 |
benrob0329-phone |
Over the network though? |
15:30 |
|
benrob0329 joined #minetest-hub |
15:30 |
* benrob0329 |
is running weechat on headless erver now |
15:31 |
CWz |
oh and another Ubuntu title, Dubious Dragon |
15:31 |
tenplus1 |
lol |
15:36 |
|
benrob0329 joined #minetest-hub |
15:36 |
benrob0329 |
Woot! |
15:37 |
benrob0329 |
Weechat android is in the house! |
15:39 |
tenplus1 |
awww, we have a Taco Cat on Xanadu :) is sooooo cute |
15:39 |
benrob0329 |
<Announcer> Could this be the long awaited replacement for the nyan cat? |
15:40 |
tenplus1 |
ehehe |
15:40 |
benrob0329 |
Will tenplus1 every explain his name? |
15:40 |
* nrzkt |
announces CSM section opening https://forum.minetest.net/viewforum.php?f=53 TADA |
15:40 |
benrob0329 |
And why am I british? |
15:40 |
benrob0329 |
All these questions and more |
15:40 |
benrob0329 |
Shal be answered next time on |
15:40 |
tenplus1 |
TenPlus1 = 11 |
15:41 |
benrob0329 |
Minetest-huuuuuuuub!!! |
15:44 |
benrob0329-phone |
How do I run weechat as a server? |
15:45 |
benrob0329-phone |
Like, so I can close ssl |
15:45 |
benrob0329-phone |
Or can I not do that? |
15:48 |
|
WhoAreYou joined #minetest-hub |
15:53 |
|
benrob0329 joined #minetest-hub |
15:57 |
benrob0329 |
There, only one of me now :P |
16:01 |
|
twoelk left #minetest-hub |
16:13 |
benrob0329 |
Now, what else could I do with an rpi1? |
16:13 |
nrzkt |
mediacenter |
16:13 |
benrob0329 |
And/or my spare rpi 2 |
16:13 |
benrob0329 |
Meh, they don't work the best for a media center |
16:14 |
benrob0329 |
I mean itlll work, but id really like a netflix/amazon prime addon for kodi |
16:14 |
tenplus1 |
build a robot sentry to protect your house at night... make it sound like arnold swartznegger |
16:14 |
benrob0329 |
XD |
16:14 |
sofar |
build a robot |
16:15 |
benrob0329 |
I don't have the parts.. |
16:15 |
* benrob0329 |
wonders if there is a robot kit for the rpi |
16:16 |
benrob0329 |
I suppose I should put my arduino to some use as well.. |
16:28 |
sofar |
this is why I don't have 3 minnowboard max boards at home |
16:29 |
sofar |
I'd have no use for them |
16:29 |
sofar |
ideas, plenty |
16:29 |
sofar |
just no time to hunt down components and build something |
16:31 |
benrob0329 |
Jordach_: https://youtu.be/ntV8gUsbIsk |
16:32 |
nore |
btw, do we have a channel for minetest-mod management & development? |
16:32 |
nore |
(and hi all :)) |
16:32 |
benrob0329 |
Hi nore |
16:32 |
sofar |
nore: in here is OK |
16:32 |
sofar |
it seems mod development is a reasonably thing for this channel |
16:32 |
sofar |
after all most of the minetest-mods admins are in here too |
16:32 |
nore |
true |
16:33 |
tenplus1 |
hi nore, hi sofar |
16:33 |
benrob0329 |
I grabbed #minetest-mods if you guys ever want to use it |
16:34 |
sofar |
no, and don't grab peoples channels unless they ask you to |
16:34 |
sofar |
that's just rude |
16:34 |
tenplus1 |
for the new arrivals, PlayerPlus has been updated to 0.8 and now has player knockback included... github.com/tenplus1/playerplus |
16:34 |
sofar |
:P |
16:35 |
tenplus1 |
brb, coffee :P |
16:35 |
benrob0329 |
sofar: sorry |
16:36 |
sofar |
this channel isn't full enough |
16:36 |
sofar |
:) |
16:36 |
|
Megaf joined #minetest-hub |
16:37 |
nore |
sofar: let's talk about channels such as #minetest-technic which are almost dead |
16:37 |
nore |
I guess you could tell they're zombies |
16:37 |
sofar |
nore: I've said it before, I want technic to join github.com/minetest-mods |
16:38 |
nore |
sofar: as I said, I'm for it as well |
16:38 |
sofar |
so who's the hold-out? |
16:38 |
sofar |
vanessa could care less |
16:38 |
sofar |
SN isn't bothered by it, I think |
16:38 |
nore |
hmm, we haven't had any answer for ShadowNinja I think |
16:38 |
nore |
kaeza spoke for it as well |
16:39 |
sofar |
it's just you and SN that are in the technic team |
16:39 |
Calinou |
this reminds me… RBA died more than a year ago :( |
16:39 |
Calinou |
(it was in March, I think?) |
16:40 |
nore |
yeah :'( |
16:40 |
red-001 |
any forum moderators online? |
16:42 |
nore |
uuh yeah we're a bit more than that be the others are shown as private, and except kaeza, Jordach and VanessaE, they all disappeared |
16:43 |
sofar |
I'm not in the org, so I can't see |
16:43 |
nore |
also it looks like I'm the only other owner than SN and I haven't seen him for some time, I should transfer it before it is lost |
16:44 |
Calinou |
red-001: Megaf |
16:44 |
Calinou |
me* |
16:44 |
Calinou |
(accidental tab complete…) |
16:44 |
sofar |
nore: I'd ping SN irregardless of course |
16:44 |
sofar |
nore: but, since you're the only owner...! |
16:45 |
sofar |
nore: there's like 5-6 trees in there as well |
16:45 |
red-001 |
could you move https://forum.minetest.net/viewtopic.php?f=9&t=17092 , https://forum.minetest.net/viewtopic.php?f=9&t=17046 and https://forum.minetest.net/viewtopic.php?f=9&t=17052 to the new csm section on the forums? |
16:45 |
Calinou |
doing that… |
16:45 |
Calinou |
done |
16:45 |
nore |
anyway, transferred |
16:46 |
red-001 |
ty |
16:46 |
Calinou |
I'll remove the "Please move…" replies |
16:46 |
sofar |
nore: all of the trees? |
16:46 |
nore |
sofar: only technic for now |
16:46 |
sofar |
ask VanessaE about unified_inventory? |
16:46 |
benrob0329 |
Calinou: hi cal |
16:46 |
sofar |
don't transfer the _game stuff |
16:46 |
nore |
I need to first understand how to add commit access to the other member of minetest-technic |
16:47 |
nore |
yeah, I didn't intend to |
16:47 |
sofar |
no worries |
16:47 |
nore |
anyway technic_game is dead |
16:47 |
nore |
as is technic_game 2.0 |
16:47 |
sofar |
ok, then just leave it there |
16:47 |
nore |
how do teams work? |
16:48 |
sofar |
don't bother making teams |
16:48 |
sofar |
it's just going to be a mess of teams |
16:48 |
sofar |
who do I need to add? |
16:48 |
nore |
hmm, I think I'm going to create the technic team and port all the members of minetest-technic to that team |
16:48 |
nore |
no? |
16:48 |
sofar |
teams are only useful if they are needed for more repos than one |
16:48 |
nore |
well, there are other mods to transfer |
16:48 |
TommyTreasure |
being a technic player, i'd love to see it all in one area |
16:49 |
* tenplus1 |
creates "Team Smirnoff" |
16:49 |
TommyTreasure |
that too! |
16:49 |
sofar |
nore: yes but, UI doesn't need a team, really |
16:49 |
sofar |
neither does `datastorage` |
16:49 |
sofar |
which is obsolete now |
16:49 |
nore |
unified_inventory, framedglass, item_tweaks, stargate, mese_crystals |
16:50 |
sofar |
oh, before you transfer more mods |
16:50 |
nore |
that's 4 more, if you exclude UI :) |
16:50 |
nore |
yup? |
16:50 |
sofar |
I'd like to do a legal review on them |
16:50 |
sofar |
so one by one please :) |
16:50 |
nore |
please do |
16:50 |
benrob0329 |
Team Asdf |
16:50 |
nore |
don't forget technic as well :) |
16:51 |
sofar |
technic license is OK. I'm not going to look at the artwork since it is too ugly for anyone to care about |
16:51 |
sofar |
:) |
16:51 |
nore |
anyway, if you want the list of people in minetest-technic: Ekdohibs, hdastwb, Jordach, kaeza, kpoppel, RBA, sdzen, ShadowNinja and VanessaE |
16:51 |
tenplus1 |
lol |
16:52 |
nore |
please redo all the artwork then :) |
16:52 |
Shara |
Hello all |
16:52 |
tenplus1 |
hi Shara :P |
16:52 |
nore |
hey Shara |
16:52 |
shivajiva |
Hi Shara :) |
16:53 |
sofar |
nore: apart from VE/kaeza/SN and jordach, which ones of the others are stilla active |
16:53 |
benrob0329 |
sofar: at least everything doesn't look like hv cable |
16:54 |
nore |
hdastwb hasn't had any mt-related activity on github for a year |
16:55 |
nore |
same for kpoppel and sdzen |
16:55 |
sofar |
ty for checking |
16:55 |
sofar |
Calinou: y0 forum admin, can you see who owns the technic forum post? |
16:56 |
sofar |
is it possible to edit the owner of a post? |
16:56 |
nore |
sofar: I think it's RBA, and the post is often updated by VanessaE |
16:56 |
sofar |
ah, since she's a forum admin as well I suppose |
16:57 |
nore |
yeah |
16:58 |
sofar |
celeron55: I'd love to be able to have forum admin access so I can update link URL's for mods that have moved to /minetest-mods/...! |
16:58 |
sofar |
a lot of people just forget to update forum urls |
16:58 |
sofar |
or they're just not there |
16:59 |
sofar |
anyway, I've got a meeting for a bit |
16:59 |
sofar |
bbl |
16:59 |
|
paramat joined #minetest-hub |
17:00 |
Shara |
Hi paramat |
17:00 |
|
Megaf joined #minetest-hub |
17:00 |
nore |
hi |
17:00 |
celeron55 |
sofar: i believe that would be moderator access then |
17:00 |
sofar |
whichever :) |
17:01 |
sofar |
but, mtng |
17:01 |
nore |
^ it would be nice if there was some way to allow write access to the first post for each contributor of the mods |
17:02 |
benrob0329 |
A github/forum conecrion? |
17:02 |
benrob0329 |
*connection |
17:03 |
* Shara |
keeps her own mods for simplicity :P |
17:04 |
Jordach_ |
benrob0329, watched last night |
17:05 |
|
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17:05 |
tenplus1 |
hi Darcidride |
17:05 |
benrob0329 |
Jordach_: I figured you probably did, but I wanted to make sure |
17:06 |
* Jordach_ |
isn't no Techmoan plebian |
17:06 |
nore |
benrob0329: well, it could be just a way to allow to owner of a post to give edit access to other people |
17:06 |
nore |
(for that specific post) |
17:06 |
tenplus1 |
back laters :P |
17:06 |
benrob0329 |
does anyone know if weechat can execute commands? |
17:06 |
|
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17:07 |
|
lumidify joined #minetest-hub |
17:08 |
benrob0329 |
Nvm |
17:14 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=15&t=9103 KEK |
17:15 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=9&t=17134 oooh that is good |
17:16 |
benrob0329 |
O_O |
17:16 |
benrob0329 |
VanessaE ^^ |
17:16 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=3&t=17166 |
17:17 |
celeron55 |
sofar: you might have moderation access to mod releases now; not sure; phpbb's admin interface is basically impossible to navigate and understand |
17:18 |
celeron55 |
sofar: i mean, i hope you have, because i haven't found how to actually do it, and didn't find any more options to randomly set |
17:18 |
sfan5 |
when are we upgrading to punbb :^) |
17:18 |
celeron55 |
sfan5: once someone makes a migration script |
17:19 |
celeron55 |
i mean, seriously |
17:19 |
Jordach_ |
Fixer, that first mod |
17:19 |
Jordach_ |
damn |
17:19 |
celeron55 |
preferably to postgresql at the same time |
17:19 |
red-001 |
Calinou, could you also move https://forum.minetest.net/viewtopic.php?f=9&t=17060 ? |
17:19 |
Jordach_ |
time to fire up the stealy re-writing mod machinery |
17:21 |
sfan5 |
celeron55: can we somehow quarantine users under specific conditions, meaning that their posts first need to be approved? |
17:21 |
sfan5 |
because this would be kinda useful to deal with spammers -> quarantine *@mail.ru |
17:21 |
celeron55 |
phpbb has the concept of posts being put to "moderation queue" |
17:21 |
celeron55 |
oh you mean by email |
17:22 |
celeron55 |
well surely not |
17:22 |
celeron55 |
we need to get some kind of a phpbb extension team going if we want to get any of these special features everyone requests all the time |
17:22 |
sfan5 |
(╯°□°)╯︵ â”»â”â”» |
17:23 |
celeron55 |
phpbb seems flexible, but really all it's doing is overcomplicating simple things |
17:24 |
Fixer |
phpbb search is weird, it is faster to google the topic you need %) |
17:24 |
celeron55 |
i haven't checked the extension api, i wonder if it's actually useful |
17:25 |
Fixer |
i wonder if minetest can have smth like this http://bananas.openttd.org/en/ |
17:26 |
Shara |
I still have nightmares about attempting to moderate forum spam from long ago. I guess the solutions are never just simple. |
17:26 |
Fixer |
ie mod store |
17:27 |
|
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17:27 |
Shara |
Hi Megaf |
17:27 |
celeron55 |
Shara: you don't have much options in a site this popular; the only way is to enable automatic usage of public ip block lists |
17:28 |
Shara |
celeron55: last forum I moderated on eventually got murdered by spam bots despite the owner trying to put things in place to catch it. It was kind of sad to see. |
17:28 |
celeron55 |
the forum uses 10s of automatic blocklists |
17:28 |
Shara |
Can believe it. |
17:28 |
celeron55 |
like, more than 20 i guess; too lazy to count this |
17:29 |
Shara |
I still run into the occasional spam, but it's much lower than I got used to elsewhere |
17:29 |
celeron55 |
and it also sends bans made by our moderators to those lists when a moderator checks the option |
17:30 |
Shara |
Sounds like a good system for it. |
17:31 |
TommyTreasure |
celeron55, which reminds me. my isp is on one of the 'spammer' lists you use, and i would like to change my forum name, or delete my old account and create new. however, to create new, i'd have to use a connection outside of my current isp. :( |
17:31 |
* sofar |
walks back in, forgets entirely what he was doing |
17:32 |
|
Krock joined #minetest-hub |
17:32 |
Krock |
o/ |
17:33 |
TommyTreasure |
forum user name* |
17:33 |
Shara |
Hi Krock |
17:33 |
Krock |
hello Shara |
17:33 |
Shara |
You just missed Ten :P |
17:33 |
benrob0329 |
Hi Krock |
17:33 |
celeron55 |
TommyTreasure: i can add your specific ip to be not blocked if you need that |
17:34 |
TommyTreasure |
celeron55, its dynamic |
17:34 |
celeron55 |
also, you can request your forum nick to be changed, from me |
17:34 |
TommyTreasure |
however, it may be moot, if the new isp does their install at the end of this month |
17:34 |
TommyTreasure |
via pm here? |
17:34 |
|
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17:35 |
celeron55 |
PM on the forum so i don't need to otherwie check if you actually own an account |
17:35 |
celeron55 |
otherwise* |
17:35 |
TommyTreasure |
can do, ty |
17:36 |
sofar |
celeron55: can't seem to edit any posts in mod releases forum |
17:36 |
sofar |
e.g. technic post has wrong URLs for mesecons |
17:37 |
sofar |
since mesecons is now under minetest-mods |
17:37 |
celeron55 |
sofar: ok; i don't think i can succeed with only giving you edit access to mod releases, so if you promise you won't do anything else, i can give you full moderator privileges without making you show up as a moderator |
17:37 |
celeron55 |
anything else than editing mod releases for minetest-mods purposes |
17:38 |
TommyTreasure |
forum pm sent. |
17:38 |
sofar |
pinky promise |
17:39 |
celeron55 |
sfan5: try now |
17:40 |
celeron55 |
sofar* |
17:40 |
sofar |
yup, editing as we speak |
17:40 |
sfan5 |
in my client i have set tab complete to suggest people who have spoken recently first |
17:41 |
celeron55 |
i too, i don't know how that happened |
17:41 |
Shara |
Mine simply won't complete if there are multiple possible options |
17:41 |
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17:43 |
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benrob0329 joined #minetest-hub |
17:44 |
octacian |
So, let me get this straight. #minetest-hub replaces #minetest-project. Is #minetest-hub open for general discussion not necessarily directly related to Minetest itself but also related to mod development as was #-project? |
17:45 |
Shara |
octacian: Pretty sure talk about mods is within scope here :) |
17:45 |
sofar |
I feel that mod development is a critical part to the community |
17:45 |
celeron55 |
TommyTreasure: changed the name; it's TommyTreasure now (applies to login also) |
17:45 |
sofar |
so, leaving it out doesn't make sense |
17:46 |
TommyTreasure |
celeron55, tyvm |
17:46 |
sofar |
just like server owners should be able to talk about engine bugs |
17:46 |
celeron55 |
octacian: yes |
17:46 |
TommyTreasure |
and, hopefully giving server owners more credibility in discussion |
17:46 |
Shara |
It's sort of the meeting point for all different kinds of contributors to discuss any issues that might matter to all of them :) |
17:47 |
* benrob0329 |
swapped out pi 1 for pi 2 |
17:47 |
octacian |
OK, makes sense now. |
17:48 |
octacian |
Welp, with that in mind, I assume questions related to mod development is also within the scope, so.. |
17:48 |
* TommyTreasure |
wonders how many servers are run on non-debian systems |
17:49 |
octacian |
How do I get the form size (likely using string.match) from a formspec string for my in-game form editor? I tried string.match(form_string, "(size)%[(%d*),(%d*)%]") but it doesn't seem to work quite right |
17:49 |
Krock |
heh, how many might run on android? :3 |
17:49 |
TommyTreasure |
i'd like to say 'real' servers, but that would be an insult to android servers. lol |
17:49 |
benrob0329 |
ha |
17:50 |
TommyTreasure |
seriously though, i can't be the only one running on slackware |
17:51 |
Shara |
TommyTreasure: You might be :P |
17:51 |
TommyTreasure |
:) |
17:51 |
Shara |
octacian: Not sure sorry |
17:52 |
celeron55 |
there are like 15 linux users here; i think less than 1/15 of linux users use slackware |
17:52 |
octacian |
Well... Guess it's back to messing around then until it works :rotfl: |
17:52 |
octacian |
What's slackware? |
17:52 |
TommyTreasure |
lol |
17:52 |
celeron55 |
testing match patterns is easiest if you open a lua shell and mess about in it until it works there |
17:53 |
Shara |
Only 15 in a channel of over 30? |
17:53 |
sofar |
octacian: are those parentheses around (size) needed? |
17:53 |
Krock |
octacian, how about (size)\[\d*,\d*\] ? (regex) |
17:53 |
celeron55 |
well maybe 25, dunno 8) |
17:53 |
sofar |
octacian: a linux distro older than you :) |
17:53 |
Shara |
I think even most dirty windows users like me use linux for their servers, but I also dunno :) |
17:54 |
octacian |
I believe the parentheses are needed, but again, that's by first real attempt to use string.match or anything like it |
17:54 |
benrob0329 |
Please raise younr rainbow text if you use linix |
17:54 |
octacian |
sofar: OK, that answers my questions pretty well :rotfl: |
17:54 |
octacian |
Ubuntu 16.10 :D |
17:55 |
octacian |
benrob0329: you meant *linux :P |
17:55 |
benrob0329 |
Antergos |
17:55 |
benrob0329 |
octacian: well, yes. But you know how phone keyboards are |
17:56 |
octacian |
True, ture... |
17:56 |
octacian |
*true |
17:56 |
octacian |
And I'm not even using a phone |
17:57 |
octacian |
Krock: (size)\[\d*,\d*\] ? (regex) returns invalid escape sequence |
17:58 |
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17:59 |
octacian |
For whatever reason, when using my original pattern all works great on the command line |
17:59 |
octacian |
However, when used in my Minetest mod, it just returns "size" but not actual sizes |
18:00 |
red-001 |
are there any mt server which use a really old version? |
18:00 |
Krock |
hmm.. currently trying to solve it using the LuaJIT CLI |
18:00 |
octacian |
The parenthesis allow for string captures (letting me capture parts of the string and output them) |
18:00 |
Krock |
red-001, 1 moment |
18:01 |
octacian |
While "%" is used instead of "\" to match characters like "[" as string.match uses brackets to group patterns |
18:01 |
octacian |
That's my understanding anyways |
18:01 |
Krock |
red-001, http://i.imgur.com/VszPcHQ.png |
18:01 |
Krock |
good luck, this is already quite old |
18:02 |
Krock |
gameboom is down, that's what I know |
18:02 |
red-001 |
wow |
18:02 |
octacian |
Krock: why using specifically LuaJIT CLI? |
18:02 |
Krock |
octacian, faster than starting MT all over again to test it |
18:02 |
octacian |
Is there a difference between it and the "lua" command? |
18:02 |
red-001 |
I only saw that sort of uptime on the servers of a mt rip off |
18:02 |
Krock |
too lazy to type it in the chat using /lua |
18:02 |
Krock |
easier to copypaste too |
18:03 |
octacian |
Nope, I mean the lua command installed with the lua package on Linux |
18:04 |
Krock |
> implying that everybody uses Linux |
18:05 |
red-001 |
I use both linux and windows |
18:05 |
octacian |
Right.... |
18:05 |
octacian |
Forgot you use Windows don't you xD |
18:08 |
Krock |
that you use the words "don't you" makes you saying "I don't have an idea, just guessing but this seems logical". But you're right |
18:09 |
Krock |
btw, also haven't found a way to mask the bracket to make :match accept it |
18:10 |
Krock |
even "(size)%\x5b" doesn't work (replacing [ with its ASCII value) |
18:12 |
celeron55 |
if nothing else works, you could just preprocess the formspec, replacing all [] with something matchable 8) i for sure hope that isn't needed |
18:12 |
benrob0329 |
Note: do not use the matrix weechat plugin. It is...not pretty |
18:13 |
benrob0329 |
Lets just say it pinned my pi1, so I grabbed my pi2, and it pinned that too |
18:16 |
paramat |
https://github.com/minetest/minetest/pull/5527 "Sneak glitch: Detect ledge for 2-node climb-up" is an improved implementation, surprisingly it also makes simple sneak ladders work |
18:17 |
Shara |
paramat: still only specifically for two nodes, instead of default + 1? |
18:19 |
benrob0329 |
^^ |
18:20 |
Shara |
I hate to nag on this point, but it won't be usable on my survival otherwise |
18:21 |
benrob0329 |
If old sneak is to be emulated by new sneak, little stiff like that should be taken into account |
18:21 |
Shara |
since then the ledge climbing will only be present for people with lower tiers of armour, and it would actually remove the advantage from making the best armour there |
18:21 |
benrob0329 |
Ot would it add to the challenge? |
18:22 |
Shara |
benrob0329: Making better equipment is meant to help you, not take away something |
18:22 |
benrob0329 |
But big heavy armor would take something away |
18:23 |
Shara |
I didn't mention big heavy armour |
18:23 |
benrob0329 |
"Best armor" in stu's mod is diamond |
18:23 |
Shara |
What if I want a pair of boots that gives no defence but adds 1 tojump height |
18:23 |
benrob0329 |
then that should do exactly that |
18:23 |
Shara |
but suddenly sneak jump only works for default jump height |
18:24 |
benrob0329 |
Ahh, I see what your saying now |
18:24 |
Shara |
So if I have a map, where you must earn a piece of equipment to jump over a wall... suddenly it doesn't work anymore |
18:25 |
Shara |
and at the least, introduces a weird inconsistency |
18:26 |
Shara |
it's small subtle things like this that make a huge difference in the end |
18:26 |
paramat |
yes specifically 2 nodes, sorry, otherwise may be difficult |
18:27 |
Shara |
Difficult or impossible? |
18:29 |
TommyTreasure |
https://impossiblehq.com/wp-content/uploads/2013/07/Impossible-Quote-12.jpg |
18:29 |
paramat |
i doubt it's impossible |
18:29 |
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18:29 |
Shara |
Wondering if I dare stare at the code myself |
18:30 |
Shara |
But the headaches will be bad if I do. |
18:30 |
benrob0329 |
In 2017: we have a drink names soylant, and a chat protocol named matrix |
18:31 |
benrob0329 |
What is happening |
18:33 |
paramat |
as far as i know it would be complex, maybe too complex to be worth it, but am thinking on it |
18:33 |
Shara |
paramat: thank you. |
18:34 |
Shara |
That behaviour is probably the make or break point in all of this for me. |
18:34 |
paramat |
people may have to accept that identical behaviour will not happen, and make minor changes |
18:36 |
Shara |
Pretty much all the rest I can adjust to, I think. |
18:36 |
Shara |
Assuming the 'new' weird glitches are fixed |
18:38 |
paramat |
perhaps i can get the player's jump physics override and use it to calculate how high a ledge to detect. what heights will you require? 3 nodes up only? |
18:39 |
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18:39 |
Shara |
The only things I use personally boost default by one only, but Ten mentioned he has things that go further. |
18:40 |
Shara |
I guess it's about what might be a reasonable height to expect. Servers with low gravity might be another consideration |
18:40 |
Shara |
Instead of it just being equipment related boosts |
18:40 |
paramat |
oh crumbs |
18:40 |
TommyTreasure |
^^^^hmmmm |
18:40 |
paramat |
hehe |
18:40 |
Shara |
But it's all going to be from the override |
18:40 |
nore |
paramat: if I looked at the code correctly you set the Y speed, right? |
18:40 |
nore |
(when ledge is detected) |
18:40 |
Shara |
So if you can get whatever the physics override for a player is, it should be possible to work it out from there |
18:41 |
paramat |
gravity as well is where it gets too complex |
18:41 |
Shara |
Hmm, well, even just working correctly on jump height would be good |
18:41 |
nore |
because if you do the simplest if to set the jump speed |
18:41 |
paramat |
no i set the jump speed |
18:42 |
Shara |
We can just say non-standard gravity makes you not able to perform such feats because... you're probably meant to be in a bulky spacesuit |
18:42 |
paramat |
it acts just like a modified 'physics override jump' |
18:42 |
nore |
hmm |
18:43 |
nore |
then I guess we just need to compute the new jump speed knowing the old one |
18:43 |
nore |
shouldn't be too difficult |
18:44 |
nore |
(if you do that, I'm surprised it lets climb sneak ladders though) |
18:44 |
nerzhul |
hi nore ! whatsup ? |
18:45 |
nore |
hey nerzhul :) |
18:45 |
paramat |
yes i was surprised too |
18:45 |
nore |
and nothing new :p |
18:48 |
benrob0329 |
(Offtopic) https://youtu.be/P5_2C2B1azE |
18:49 |
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18:53 |
paramat |
ok will try this .. |
18:55 |
Fixer |
mt 0.4.13 in ubuntu 16.04 |
18:56 |
Fixer |
._o |
18:57 |
benrob0329 |
that's ubuntu for ya |
18:57 |
Fixer |
VanessaE: congrats for 5 years on mt forum btw |
18:57 |
benrob0329 |
Stable as a 3 thousand year old stone |
18:57 |
VanessaE |
wow |
18:58 |
Fixer |
cheapie: please publish your chat6 here too: https://forum.minetest.net/viewforum.php?f=53 |
18:58 |
Fixer |
benrob0329: or debian, stable as my 2 billion years old igneous rocks |
18:59 |
benrob0329 |
Lol, that is true |
19:06 |
Fixer |
https://i.imgur.com/7IPwrrH.jpg |
19:07 |
benrob0329 |
Its a.. |
19:07 |
benrob0329 |
...a.... |
19:08 |
benrob0329 |
Duck snake tire? |
19:10 |
TommyTreasure |
Duck Tape: Will fix anything except the crack in your....... nuff said. |
19:14 |
Fixer |
VanessaE: this needs to be in your packs: https://forum.minetest.net/viewtopic.php?f=9&t=17134 |
19:15 |
VanessaE |
nah, itemframes + big chests works well enough |
19:15 |
Fixer |
TommyTreasure: http://duckbrand.com/~/media/Images/Duckbrand/Products/duck-tape/specialty-duck-tape/extra-wide/silver-extra-wide-283-in-x-60-yd-Primary-Image.png |
19:15 |
VanessaE |
(it's entity based, same as itemframes, so I see no advantage) |
19:16 |
TommyTreasure |
Fixer, a size that will fit me! lol |
19:16 |
VanessaE |
I dunno, maybe I'll add it. |
19:17 |
TommyTreasure |
VanessaE, it does look interesting. might give it try myself |
19:17 |
Fixer |
that mod is heavily used in MC modded |
19:17 |
Fixer |
drawers |
19:18 |
TommyTreasure |
interested in seeing how many slots are availble in it |
19:25 |
paramat |
added 2nd commit, it works but only half the time, maybe others can look. my MT work is over for today (started 7am) |
19:26 |
VanessaE |
mods like itemframes and that drawers mod really REALLY need meta-set-nodedef.. |
19:31 |
Shara |
paramat: half the time is already a start :) |
19:31 |
Shara |
thanks for trying this |
19:46 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=11&t=16723#p261892 kek |
19:49 |
benrob0329 |
Its something alright |
19:50 |
* Shara |
thinks about reative uses WhoAreYou found for that mod |
20:05 |
Megaf |
Am I the only one here who plays FlightGear? |
20:05 |
VanessaE |
ontopic: http://hackaday.com/2017/04/06/3d-printed-key-code-is-plastic-digital-logic/#comment-3509454 |
20:06 |
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20:09 |
Fixer |
Megaf: i'm playing some times |
20:10 |
Megaf |
Im currently on route from EDDM to EDDF |
20:10 |
Megaf |
90 mile to EDDF |
20:10 |
Megaf |
on a c172p |
20:10 |
Megaf |
Im on mpserver01 as MGF87 |
20:11 |
Fixer |
Megaf: never played online, also cessna only for now |
20:12 |
benrob0329 |
Megaf: I play it occasionally |
20:13 |
Fixer |
https://forum.minetest.net/download/file.php?mode=view&id=9068&sid=9a0017bcd728c70eab4a2b26461dcd92 KEK |
20:13 |
benrob0329 |
Cant say I'm any good, I can hardly figure out how to get off the ground half the time XD |
20:14 |
benrob0329 |
Fixer: new mob? |
20:14 |
Fixer |
benrob0329: nmob %) |
20:20 |
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20:24 |
VanessaE |
Calinou: *poke* |
20:25 |
VanessaE |
Calinou: http://pastebin.ubuntu.com/24329798/ this crash keeps happening every so often. |
20:31 |
Krock |
heh, divisions by 0? |
20:53 |
shivajiva |
I see the same error from item_drop, I ended up wrapping it in a check for a valid vector |
20:55 |
Megaf |
the 172p is the default cessna :) |
20:59 |
Krock |
In the meanwhile, alternative attempt for sneaking: https://github.com/SmallJoker/minetest/commit/5d7c879 |
21:00 |
Krock |
I wonder if this ever gets done :3 |
21:03 |
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21:03 |
Fixer |
VanessaE: you have enabled profiler? o_O |
21:03 |
VanessaE |
profiler is enabled on VE-S, why? |
21:05 |
Fixer |
VanessaE: it should not be enabled all the time, it can also cause crashes like that above |
21:05 |
VanessaE |
those crashes were happening without the profiler, too |
21:06 |
VanessaE |
like, for months. profiler has only been on for about a week. |
21:06 |
VanessaE |
and if profiler causes crashes, the profiler needs fixed. |
21:08 |
Fixer |
VanessaE: it may be some kind of incompatibility of certain mod and profiler, i remember some mod caused the crash, but that is rare and not much of a problem |
21:08 |
VanessaE |
crashes are ALWAYS a problem in a production server :P |
21:09 |
Fixer |
VanessaE: maybe it was fixed long time ago, I think I reported it to someone |
21:09 |
Fixer |
VanessaE: if it happens with profiler off, then it is different problem |
21:09 |
VanessaE |
it does. |
21:10 |
VanessaE |
areas mod sometimes dies with a similar fault |
21:10 |
VanessaE |
Shadowninja blames the engine, as I recall |
21:12 |
shivajiva |
same for me, the profiler wasn't enabled, and fixing it with a check in item_drop made it appear in another mod so it appears to be the first mod to be supplied with a bad vector causing the crash |
21:16 |
shivajiva |
that reminds me a player outside of the map can crash the server in a couple of ways |
21:17 |
shivajiva |
dropping an item is one |
21:28 |
nerzhul |
guys and girls, i posted a topic about our release |
21:28 |
nerzhul |
https://forum.minetest.net/viewtopic.php?f=18&t=17179 |
21:51 |
shivajiva |
thanks nerzhul, any indication paramat's proposed changes[#5519] will make it in to that release? |
21:52 |
nerzhul |
shivajiva, i just want a good stable code for release, i'm not for code duplication, but a good code with a player consensus |
21:52 |
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21:52 |
kaeza |
greetings |
21:53 |
shivajiva |
hi kaeza |
21:53 |
Shara |
Hi kaeza |
21:53 |
paramat |
yeah we don't know, but that PR is obviously high priority for consideration |
21:54 |
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21:54 |
paramat |
i'm not for duplication either, but the duplication is for good reason, and is temporary :] |
21:55 |
rubenwardy |
nerzhul: "Mods should be instead in /clientmods" |
21:55 |
rubenwardy |
*installed |
21:57 |
nerzhul |
rubenwardy, nice catch |
21:57 |
shivajiva |
I'm happy it's being considered, thanks |
22:09 |
Calinou |
VanessaE: I don't really know how to fix it :( |
22:10 |
Calinou |
I'm not very familiar with that codebase, I poked randomly in it to add things |
22:11 |
VanessaE |
:( |
22:11 |
Fixer |
breaking |
22:12 |
Calinou |
http://i.imgur.com/Mw032nH.png |
22:12 |
Calinou |
(CSS frameworks :P) |
22:20 |
Fixer |
https://github.com/minetest-mods/dynamic_liquid/ o.O |
22:20 |
Fixer |
Calinou: kilobytes? |
22:21 |
Calinou |
kilobytes, yeah |
22:21 |
Fixer |
*audible suspicion* |
22:40 |
Calinou |
be happy, this isn't MB :P |
22:40 |
Calinou |
it could be in 10 years! |
22:40 |
kaeza |
oblig: http://bettermotherfuckingwebsite.com/ |
22:46 |
Fixer |
Calinou: i can only imagine |
22:51 |
Fixer |
Calinou: if it goes into megabytes @ wait for html purists with bombs strapped waiting near your apartment |
22:51 |
Fixer |
i still block most of js crap |
22:52 |
Fixer |
a lot of it is tracking and other not needed stuff |
23:21 |
Sokomine |
Fixer: exactly |
23:26 |
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23:27 |
* Fixer |
looks at dynamic liquids mod, very interesting |
23:34 |
Fixer |
in ocean with basins that mod is quite heavy: https://i.imgur.com/9azLQkm.png |
23:36 |
Fixer |
water level actually drops down o_O |
23:44 |
Fixer |
interesting mod |
23:44 |
Fixer |
causes lots of periodical mainloop_other stuttering |
23:54 |
|
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23:55 |
VanessaE |
Fixer: I have a much more predictable test: place a blinky plant. connect it to one side of an XOR gate. connect it also to the input of a delayer. route the output of the delayer to the other input on the XOR gate. run about 20 or 30 meters of mesecons wire off of the output of the XOR gate |
23:56 |
VanessaE |
the XOR+delayer makes a clock doubler if you did it right, so the output will toggle off-on-off every 1.5 seconds or so. |
23:56 |
VanessaE |
you'll see significant spikes with each cycle |
23:57 |
VanessaE |
(if you feed the output of the XOR to another delayer+XOR pair, you can quadruple the clock, and the subsequent lag) |