Time |
Nick |
Message |
05:00 |
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MTDiscord joined #minetest-docs |
05:16 |
MTDiscord |
<wsor4035> iirc we link to hugos install, but probably should have some note about this |
05:17 |
MTDiscord |
<wsor4035> || this is a just make a pr or push a change, not make an issue for it || |
12:16 |
MTDiscord |
<mark.wiemer> What's wrong with making issues for things? |
12:55 |
MTDiscord |
<greenxenith> Its just that somet hings dont really need an issue if you can identify the issue and make the PR in a short amount of time |
12:55 |
MTDiscord |
<greenxenith> Assuming the solution is straight forward and likely to be agreed upon |
13:30 |
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Desour joined #minetest-docs |
15:33 |
MTDiscord |
<mark.wiemer> Yeah, I just work in tiny bursts, so for me "short" is often too long. I can write issues quickly but want to spend more time thinking about exact verbiage, styling, placement within the article, etc., when I actually open a pull request. I'll keep that in mind though |
17:02 |
MTDiscord |
<josiah_wi> I sometimes do something similar just for the record, so that when people search the issue tracker they can find information. |
17:03 |
MTDiscord |
<josiah_wi> I've also found it helpful, however, to just keep a TODO list of small things I intend to work on later when I have time. The major downside to that is that those small things are often great beginner tasks and then nobody else knows about them. |
20:26 |
MTDiscord |
<mark.wiemer> Exactly! GitHub is my personal to-do list, it's de-duplicated, easy for me to find, and easy for others to find 🙂 |
20:33 |
MTDiscord |
<rollerozxa> merging https://github.com/minetest/dev.luanti.org/pull/79 in 5m |
20:33 |
MTDiscord |
<rollerozxa> opinions on whether this page can replace the Air, Ignore and Unknown Node pages from the regular wiki are welcome too |
21:36 |
MTDiscord |
<josiah_wi> If you have some focused tasks that don't involve extensive Lua API knowledge, I might be interested in working on some over break. |
21:36 |
MTDiscord |
<josiah_wi> Unlike my engine PRs I can see my work here actually being useful, so I dropped those to make more time to work on this. |
21:40 |
MTDiscord |
<grorp> ROllerozxa: this seems like a good idea |
21:42 |
MTDiscord |
<grorp> some info might be worth carrying over though, the wiki pages are much longer |
21:50 |
MTDiscord |
<grorp> > If unknown nodes occour without you using any mods, you can be certain it is a bug. |
21:50 |
MTDiscord |
<grorp> aaa my all my air nodes have turned into unknown nodes 😱 |
21:50 |
MTDiscord |
<wsor4035> been there, done that |
21:51 |
MTDiscord |
<wsor4035> @rollerozxa redirect https://wiki.luanti.org/Nodes please |
21:51 |
MTDiscord |
<wsor4035> checking that one off |
21:51 |
MTDiscord |
<rollerozxa> will do |
21:52 |
MTDiscord |
<wsor4035> yes* *bring over anything worthwhile from the individual pages/add aliases |
21:53 |
MTDiscord |
<grorp> these three pages are highly mtg specific again btw, your new page is much better in that regard |
21:53 |
MTDiscord |
<rollerozxa> yeah, I thought that too. the regular wiki pages for the built-in nodes talk a lot about them in relation to MTG |
21:54 |
MTDiscord |
<rollerozxa> but is there something useful non-MTG related in the regular wiki pages should be carried over? |
21:55 |
MTDiscord |
<wsor4035> https://cdn.discordapp.com/attachments/926231483155378176/1319785163185586268/image.png?ex=67673937&is=6765e7b7&hm=c5e5fd4c6a82adb51e329947f9b7d07610211da7c0c34e924c058b0242f598c6& |
21:55 |
MTDiscord |
<wsor4035> see highlighted |
21:55 |
MTDiscord |
<wsor4035> maybe? |
21:55 |
MTDiscord |
<wsor4035> the other two lines are game specific |
21:55 |
MTDiscord |
<rollerozxa> indeed |
21:55 |
MTDiscord |
<grorp> the "mapgen will always produce air if there's no other node" is wrong I think? |
21:56 |
MTDiscord |
<grorp> I tried with v7 once and the terrain generated as ignore, not air |
21:56 |
MTDiscord |
<rollerozxa> yeah, some of this is kinda "ehh" |
21:56 |
MTDiscord |
<rollerozxa> there is also a dedicated page from the old dev wiki that goes into more detail about the spawn algorithm |
21:57 |
MTDiscord |
<wsor4035> my level of caring is -♾️, so feel free to just add aliases, redirect them, and mark em off the list |
21:58 |
MTDiscord |
<grorp> "when you dig nodes, they turn into air" is part of the engine/hardcoded iirc, so could add that maybe |
21:59 |
MTDiscord |
<grorp> although you can't even dig nodes in all games... |
22:00 |
MTDiscord |
<rollerozxa> FWIW if there is something super super interesting and important that someone remembers existing on the wiki but that fell through the cracks, I have some mediawiki page exports of the wiki if people need to retrieve stuff later down the line |
22:00 |
MTDiscord |
<rollerozxa> I made one just now with the wiki contents as they are right now: https://github.com/rollerozxa/mt-wiki-dumping-ground/blob/master/raw-exports/Luanti%2BWiki-20241220214815.xml |
22:00 |
MTDiscord |
<wsor4035> im thinking of closing https://github.com/minetest/dev.luanti.org/issues/69 with a this can be handled in the future if necessary, but i see no point to keep it open currently or something like that. thoughts? |
22:01 |
MTDiscord |
<wsor4035> . |
22:01 |
MTDiscord |
<rollerozxa> (if anyone wants to pick up the MTG content from here and put it somewhere safe, say @luatic, they can do so) |
22:03 |
MTDiscord |
<wsor4035> gotta do cdb stuff first this weekend, but also hoping to hit more conversion this weekend |
22:03 |
MTDiscord |
<rollerozxa> https://github.com/minetest/dev.luanti.org/issues/70 I think can be closed for similar reasons. I don't think we should switch from a SSG to some more traditional wiki software, whether we drop the wiki moniker or not |
22:04 |
MTDiscord |
<wsor4035> . |
22:12 |
MTDiscord |
<rollerozxa> I can close it 8) |
22:20 |
MTDiscord |
<wsor4035> Feel free |
22:57 |
MTDiscord |
<grorp> since I've already talked two times about mtg content here, I've now made an issue instead: https://github.com/minetest/dev.luanti.org/issues/80 |
22:58 |
MTDiscord |
<rollerozxa> I agree that the "map-database" pages that lists world seeds should probably be axed from here |