Time |
Nick |
Message |
00:05 |
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05:00 |
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06:35 |
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09:16 |
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11:55 |
sfan5 |
@luatic I stumbled upon this today https://terathon.com/blog/transforming-normals.html |
11:56 |
sfan5 |
(I don't think it applies in our case) |
12:13 |
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13:17 |
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13:25 |
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13:30 |
Desour |
sfan5: fun fact: the adjugate is how you usually compute the inverse, irrlicht also does this. and as long as you don't care about the sign, or want to get the signed-distance from the plane, any non-zero multiple of the transposed inversed matrix transforms projective vectors that represent planes (like the normal). (also, there are certainly less dry intros to projective geometry out there this article btw.) anyways, if you want to see more basic |
13:30 |
Desour |
proj geo in action, review my posteffect clip PR ;) |
14:06 |
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15:13 |
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15:13 |
TenPlus1 |
Hi folks |
15:13 |
TenPlus1 |
did the latest 5.11dev touch model code by any chance ? a few mobs looking very weird and inside out indeed :) |
15:23 |
sfan5 |
the best I can do is "maybe" |
15:23 |
sfan5 |
you should open a bug report |
15:26 |
TenPlus1 |
lol, will do :) |
16:00 |
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