Time Nick Message 11:55 sfan5 @luatic I stumbled upon this today https://terathon.com/blog/transforming-normals.html 11:56 sfan5 (I don't think it applies in our case) 13:30 Desour sfan5: fun fact: the adjugate is how you usually compute the inverse, irrlicht also does this. and as long as you don't care about the sign, or want to get the signed-distance from the plane, any non-zero multiple of the transposed inversed matrix transforms projective vectors that represent planes (like the normal). (also, there are certainly less dry intros to projective geometry out there this article btw.) anyways, if you want to see more basic 13:30 Desour proj geo in action, review my posteffect clip PR ;) 15:13 TenPlus1 Hi folks 15:13 TenPlus1 did the latest 5.11dev touch model code by any chance ? a few mobs looking very weird and inside out indeed :) 15:23 sfan5 the best I can do is "maybe" 15:23 sfan5 you should open a bug report 15:26 TenPlus1 lol, will do :)