Minetest logo

IRC log for #minetest-dev, 2024-11-13

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:00 MTDiscord <greenxenith> lmao what
00:00 MTDiscord <greenxenith> https://cdn.discordapp.com/attachments/747163566800633906/1306046032605352007/image.png?ex=67353da7&amp;is=6733ec27&amp;hm=5cd1a64a8067f35602952a1678c87645240a5735ee4bd2779eef12304223f19b&amp;
00:06 MTDiscord <greenxenith> If anyone is wondering (or received notifications for old PRs), I just added a bunch of labels to PRs for easier sorting
00:07 MTDiscord <wsor4035> labels shouldnt
00:07 MTDiscord <wsor4035> iirc
00:08 MTDiscord <greenxenith> Im also reverting 89 (my own personal vendetta)
00:13 MTDiscord <greenxenith> @luatic @rubenwardy I am merging blog#155 in like 10 min if no objections
00:13 pgimeno https://github.com/minetest/blog/pull/155 -- [no sq] Apply rename to Luanti by appgurueu
00:13 rubenwardy Can just merge it, there's no wait requirements
00:14 MTDiscord <greenxenith> The wait was just to give you time to object
00:14 MTDiscord <greenxenith> Merging
00:14 rubenwardy Fair
00:15 MTDiscord <greenxenith> Hm, is there a real reason not to squash as the PR title requests?
00:15 MTDiscord <greenxenith> (Non-squashing is disabled atm)
00:18 MTDiscord <greenxenith> Well, squashing.. consequences be damned
00:23 MTDiscord <luatic> squashing is good
00:46 MTDiscord <greenxenith> Opinion needed: If someone is listed as an author or editor at the top, do they also go in the contributors list at the bottom
00:47 MTDiscord <greenxenith> Secondary opinion needed: People who contribute minor post edits arent always credited; I think they should also go in the contributors list
00:47 fluxionary joined #minetest-dev
01:01 whosit joined #minetest-dev
03:01 SFENCE_arch joined #minetest-dev
03:38 SFENCE joined #minetest-dev
04:42 hwpplayer1 joined #minetest-dev
05:00 MTDiscord joined #minetest-dev
06:05 YuGiOhJCJ joined #minetest-dev
07:05 hwpplayer1 joined #minetest-dev
08:36 hwpplayer1 joined #minetest-dev
11:22 nrz joined #minetest-dev
12:49 sfan5 merging #15380, #15421, #15422 in 15m
12:49 ShadowBot https://github.com/minetest/minetest/issues/15380 -- [no squash] Refactor & enable Lua sandbox in main menu by sfan5
12:49 ShadowBot https://github.com/minetest/minetest/issues/15421 -- Drop fixed pipeline support code by sfan5
12:49 ShadowBot https://github.com/minetest/minetest/issues/15422 -- Don't memset SEvent 3 by grorp
12:58 [MatrxMT] <Zughy> sfan5: #15376 is also safe to merge
12:58 ShadowBot https://github.com/minetest/minetest/issues/15376 -- Change minetest.net to luanti.org in 'Further documentation' by veprogames
12:59 sfan5 sure
13:48 SFENCE joined #minetest-dev
14:00 SFENCE_arch joined #minetest-dev
14:35 sfan5 free idea: particles or clouds would be a good playground for geometry shaders
14:38 SFENCE_arch Please check https://github.com/minetest/minetest.github.io/pull/313
14:51 sfan5 after re-reading related discussions and stuff the immediate biggest things we can do to improve rendering performance are (in order): nerfing transparency sorting, atlasing, LOD
14:52 sfan5 then the renderer is still not modern but the performance should be much better
14:56 sfan5 oh also improving culling in case anyone has any magic ideas there
15:05 [MatrxMT] <Zughy> did we remove the shadows option in settings? I can't find it anymore
15:08 sfan5 shows up for me
15:10 [MatrxMT] <Zughy> sfan5: is it in "Effects"? If I write "shadows" it only finds tonemapping
15:10 [MatrxMT] <Zughy> filmic tone mapping
15:11 sfan5 in effects yes
15:13 [MatrxMT] <Zughy> am I blind? https://imgur.com/a/detEMJ2
15:13 [MatrxMT] <Zughy> 5.10
15:13 sfan5 I am testing git master
15:14 [MatrxMT] <Zughy> that'll crash due to my latest issue
15:14 sfan5 it does if you open the tab
15:14 sfan5 but search works and finds "Dynamic shadows"
15:15 [MatrxMT] <Zughy> do shadows depend on something else? Because I couldn't find it in latest either
15:19 sfan5 obligatory mention of #14171
15:19 ShadowBot https://github.com/minetest/minetest/issues/14171 -- Settings tab hides settings whose requirements are not satisfied
15:20 sfan5 https://0x0.st/Xk_b.png works for me tho
15:21 sfan5 possible reasons: you have shaders disabled or are using opengl3 or ogles2
15:21 [MatrxMT] <Zughy> ...one thing has actually changed about rendering
15:21 [MatrxMT] <Zughy> it doesn't say Open GL 4.6 anymore
15:22 [MatrxMT] <Zughy> it says Active renderer: 4.6.0 NVIDIA <numbers>
15:22 [MatrxMT] <Zughy> is it normal that shows the nvidia driver?
15:22 [MatrxMT] <Zughy> *that it
15:24 [MatrxMT] <Zughy> ok, great, I was opengl3, probably because I was testing another issue.. sorry for the noise
15:24 [MatrxMT] <Zughy> *I was using
15:25 sfan5 don't worry
15:25 sfan5 but this should make you realize how bad hiding settings is for UX
15:27 [MatrxMT] <Zughy> Yeah. Graying out the setting would be a better approach
15:40 [MatrxMT] <Zughy> Do we wanna set the goal to ship SDL with 5.11?
16:05 sfan5 i thought that was obvious
16:25 [MatrxMT] <Zughy> ok, I was asking to be sure to put one issue in the milestone
16:27 [MatrxMT] <Zughy> anyway: we only have 9 unconfirmed bugs now, it's probably the lowest amount we've ever had. I frankly don't know how to tackle any of those, so if someone wants to contribute with their expertise, I'd really appreciate it. Fingers crossed to reach 0 eventually https://github.com/minetest/minetest/issues?q=is%3Aissue+is%3Aopen+label%3A%22Unconfirmed+bug%22+-label%3A%22Action+%2F+change+needed%22+-label%3A%22Possible+close%22+-label%3AA
16:28 [MatrxMT] <Zughy> (MacOS was excluded because basically no one has a Mac here)
16:28 MTDiscord <mistere_123> Yes, hiding settings is awful; when I wanted reflections they were hidden by a strange combination of required settings in 5.10dev. IIRC that has been mitigate now, but the UI idea is bad. It should grey out the disabled setting, while giving an explanation of why it is disabled.
16:37 hwpplayer1 joined #minetest-dev
17:07 vampirefrog joined #minetest-dev
17:09 MTDiscord <luatic> shall we just bump the flatpak to 5.10 and do the rename later?
17:09 sfan5 🤷
17:10 MTDiscord <luatic> renaming requires resubmitting, for which i have no time estimate. just bumping the version should let us ship much faster, we can still rename later.
17:11 sfan5 if that's the case that sounds okay to me
17:18 [ luatic: are you going to post that bugreport I sent a few days ago on github? (https://paste.sr.ht/~noisytoot/ecff9297771e47fc08c1eb8ece7972250a49fc6c)
17:24 SFENCE joined #minetest-dev
17:27 SFENCE joined #minetest-dev
17:40 sfan5 pushing https://0x0.st/XkL1.txt soon
17:40 MTDiscord <luatic> [: done
17:41 MTDiscord <luatic> thanks sfan for fixing the tile. #15433
17:41 ShadowBot https://github.com/minetest/minetest/issues/15433 -- ~30% lower framerate with shaders on old hardware
17:43 sfan5 title*
17:43 sfan5 :)
17:44 MTDiscord <luatic> i may be a bit sleepy today
17:51 SFENCE joined #minetest-dev
17:52 m42uko_ joined #minetest-dev
18:09 YuGiOhJCJ joined #minetest-dev
18:16 lhofhansl joined #minetest-dev
18:17 [MatrxMT] <Zughy> 7 unconfirmed bugs, niiiceee
18:18 lhofhansl sfan5: Looks like #15421 broke the effects dialog in settings. (see last comment)
18:18 ShadowBot https://github.com/minetest/minetest/issues/15421 -- Drop fixed pipeline support code by sfan5
18:20 Krock too late. the bug is already fixed for 40 minutes
18:20 Krock https://github.com/minetest/minetest/commit/0c3117f9b32624955846314ebf87f757d124184f
18:21 lhofhansl Nice
18:23 Krock hmm. A commit somewhre around 2023-10-21 changed the gettext locale output from the cmake build directory to the git repo
18:23 Krock that might explain why there's continuously more missing translations
18:24 Krock on my side, at least. Now it's just more obvious due to the file rename.
18:40 Krock Any idea why Luanti links against libbrotlicommon.so / libsasl2  ?
18:42 sfan5 did you check readelf -d or ldd?
18:42 Krock just checked with lddtree. libfreetype depends on it.
18:43 Krock and libsasl2 is used by libcurl-gnutls
21:09 SFENCE joined #minetest-dev
21:57 lhofhansl joined #minetest-dev
22:59 MTDiscord <herowl> what's the android rollout status now?
23:33 panwolfram joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext