Time |
Nick |
Message |
00:00 |
MTDiscord |
<greenxenith> lmao what |
00:00 |
MTDiscord |
<greenxenith> https://cdn.discordapp.com/attachments/747163566800633906/1306046032605352007/image.png?ex=67353da7&is=6733ec27&hm=5cd1a64a8067f35602952a1678c87645240a5735ee4bd2779eef12304223f19b& |
00:06 |
MTDiscord |
<greenxenith> If anyone is wondering (or received notifications for old PRs), I just added a bunch of labels to PRs for easier sorting |
00:07 |
MTDiscord |
<wsor4035> labels shouldnt |
00:07 |
MTDiscord |
<wsor4035> iirc |
00:08 |
MTDiscord |
<greenxenith> Im also reverting 89 (my own personal vendetta) |
00:13 |
MTDiscord |
<greenxenith> @luatic @rubenwardy I am merging blog#155 in like 10 min if no objections |
00:13 |
pgimeno |
https://github.com/minetest/blog/pull/155 -- [no sq] Apply rename to Luanti by appgurueu |
00:13 |
rubenwardy |
Can just merge it, there's no wait requirements |
00:14 |
MTDiscord |
<greenxenith> The wait was just to give you time to object |
00:14 |
MTDiscord |
<greenxenith> Merging |
00:14 |
rubenwardy |
Fair |
00:15 |
MTDiscord |
<greenxenith> Hm, is there a real reason not to squash as the PR title requests? |
00:15 |
MTDiscord |
<greenxenith> (Non-squashing is disabled atm) |
00:18 |
MTDiscord |
<greenxenith> Well, squashing.. consequences be damned |
00:23 |
MTDiscord |
<luatic> squashing is good |
00:46 |
MTDiscord |
<greenxenith> Opinion needed: If someone is listed as an author or editor at the top, do they also go in the contributors list at the bottom |
00:47 |
MTDiscord |
<greenxenith> Secondary opinion needed: People who contribute minor post edits arent always credited; I think they should also go in the contributors list |
00:47 |
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03:01 |
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04:42 |
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05:00 |
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06:05 |
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07:05 |
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08:36 |
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11:22 |
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12:49 |
sfan5 |
merging #15380, #15421, #15422 in 15m |
12:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/15380 -- [no squash] Refactor & enable Lua sandbox in main menu by sfan5 |
12:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/15421 -- Drop fixed pipeline support code by sfan5 |
12:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/15422 -- Don't memset SEvent 3 by grorp |
12:58 |
[MatrxMT] |
<Zughy> sfan5: #15376 is also safe to merge |
12:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/15376 -- Change minetest.net to luanti.org in 'Further documentation' by veprogames |
12:59 |
sfan5 |
sure |
13:48 |
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14:00 |
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14:35 |
sfan5 |
free idea: particles or clouds would be a good playground for geometry shaders |
14:38 |
SFENCE_arch |
Please check https://github.com/minetest/minetest.github.io/pull/313 |
14:51 |
sfan5 |
after re-reading related discussions and stuff the immediate biggest things we can do to improve rendering performance are (in order): nerfing transparency sorting, atlasing, LOD |
14:52 |
sfan5 |
then the renderer is still not modern but the performance should be much better |
14:56 |
sfan5 |
oh also improving culling in case anyone has any magic ideas there |
15:05 |
[MatrxMT] |
<Zughy> did we remove the shadows option in settings? I can't find it anymore |
15:08 |
sfan5 |
shows up for me |
15:10 |
[MatrxMT] |
<Zughy> sfan5: is it in "Effects"? If I write "shadows" it only finds tonemapping |
15:10 |
[MatrxMT] |
<Zughy> filmic tone mapping |
15:11 |
sfan5 |
in effects yes |
15:13 |
[MatrxMT] |
<Zughy> am I blind? https://imgur.com/a/detEMJ2 |
15:13 |
[MatrxMT] |
<Zughy> 5.10 |
15:13 |
sfan5 |
I am testing git master |
15:14 |
[MatrxMT] |
<Zughy> that'll crash due to my latest issue |
15:14 |
sfan5 |
it does if you open the tab |
15:14 |
sfan5 |
but search works and finds "Dynamic shadows" |
15:15 |
[MatrxMT] |
<Zughy> do shadows depend on something else? Because I couldn't find it in latest either |
15:19 |
sfan5 |
obligatory mention of #14171 |
15:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/14171 -- Settings tab hides settings whose requirements are not satisfied |
15:20 |
sfan5 |
https://0x0.st/Xk_b.png works for me tho |
15:21 |
sfan5 |
possible reasons: you have shaders disabled or are using opengl3 or ogles2 |
15:21 |
[MatrxMT] |
<Zughy> ...one thing has actually changed about rendering |
15:21 |
[MatrxMT] |
<Zughy> it doesn't say Open GL 4.6 anymore |
15:22 |
[MatrxMT] |
<Zughy> it says Active renderer: 4.6.0 NVIDIA <numbers> |
15:22 |
[MatrxMT] |
<Zughy> is it normal that shows the nvidia driver? |
15:22 |
[MatrxMT] |
<Zughy> *that it |
15:24 |
[MatrxMT] |
<Zughy> ok, great, I was opengl3, probably because I was testing another issue.. sorry for the noise |
15:24 |
[MatrxMT] |
<Zughy> *I was using |
15:25 |
sfan5 |
don't worry |
15:25 |
sfan5 |
but this should make you realize how bad hiding settings is for UX |
15:27 |
[MatrxMT] |
<Zughy> Yeah. Graying out the setting would be a better approach |
15:40 |
[MatrxMT] |
<Zughy> Do we wanna set the goal to ship SDL with 5.11? |
16:05 |
sfan5 |
i thought that was obvious |
16:25 |
[MatrxMT] |
<Zughy> ok, I was asking to be sure to put one issue in the milestone |
16:27 |
[MatrxMT] |
<Zughy> anyway: we only have 9 unconfirmed bugs now, it's probably the lowest amount we've ever had. I frankly don't know how to tackle any of those, so if someone wants to contribute with their expertise, I'd really appreciate it. Fingers crossed to reach 0 eventually https://github.com/minetest/minetest/issues?q=is%3Aissue+is%3Aopen+label%3A%22Unconfirmed+bug%22+-label%3A%22Action+%2F+change+needed%22+-label%3A%22Possible+close%22+-label%3AA |
16:28 |
[MatrxMT] |
<Zughy> (MacOS was excluded because basically no one has a Mac here) |
16:28 |
MTDiscord |
<mistere_123> Yes, hiding settings is awful; when I wanted reflections they were hidden by a strange combination of required settings in 5.10dev. IIRC that has been mitigate now, but the UI idea is bad. It should grey out the disabled setting, while giving an explanation of why it is disabled. |
16:37 |
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17:07 |
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17:09 |
MTDiscord |
<luatic> shall we just bump the flatpak to 5.10 and do the rename later? |
17:09 |
sfan5 |
🤷 |
17:10 |
MTDiscord |
<luatic> renaming requires resubmitting, for which i have no time estimate. just bumping the version should let us ship much faster, we can still rename later. |
17:11 |
sfan5 |
if that's the case that sounds okay to me |
17:18 |
[ |
luatic: are you going to post that bugreport I sent a few days ago on github? (https://paste.sr.ht/~noisytoot/ecff9297771e47fc08c1eb8ece7972250a49fc6c) |
17:24 |
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17:27 |
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17:40 |
sfan5 |
pushing https://0x0.st/XkL1.txt soon |
17:40 |
MTDiscord |
<luatic> [: done |
17:41 |
MTDiscord |
<luatic> thanks sfan for fixing the tile. #15433 |
17:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/15433 -- ~30% lower framerate with shaders on old hardware |
17:43 |
sfan5 |
title* |
17:43 |
sfan5 |
:) |
17:44 |
MTDiscord |
<luatic> i may be a bit sleepy today |
17:51 |
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17:52 |
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18:09 |
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18:16 |
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18:17 |
[MatrxMT] |
<Zughy> 7 unconfirmed bugs, niiiceee |
18:18 |
lhofhansl |
sfan5: Looks like #15421 broke the effects dialog in settings. (see last comment) |
18:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/15421 -- Drop fixed pipeline support code by sfan5 |
18:20 |
Krock |
too late. the bug is already fixed for 40 minutes |
18:20 |
Krock |
https://github.com/minetest/minetest/commit/0c3117f9b32624955846314ebf87f757d124184f |
18:21 |
lhofhansl |
Nice |
18:23 |
Krock |
hmm. A commit somewhre around 2023-10-21 changed the gettext locale output from the cmake build directory to the git repo |
18:23 |
Krock |
that might explain why there's continuously more missing translations |
18:24 |
Krock |
on my side, at least. Now it's just more obvious due to the file rename. |
18:40 |
Krock |
Any idea why Luanti links against libbrotlicommon.so / libsasl2 Â ? |
18:42 |
sfan5 |
did you check readelf -d or ldd? |
18:42 |
Krock |
just checked with lddtree. libfreetype depends on it. |
18:43 |
Krock |
and libsasl2 is used by libcurl-gnutls |
21:09 |
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21:57 |
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22:59 |
MTDiscord |
<herowl> what's the android rollout status now? |
23:33 |
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