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08:23 |
sfan5 |
@Zughy I think andrey mentioned somewhere (here?) that it might not be needed after all |
08:25 |
[MatrxMT] |
<Zughy> Oh ok, so time to close it |
08:25 |
[MatrxMT] |
<Zughy> *? |
08:26 |
sfan5 |
better ping the author |
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11:04 |
MTDiscord |
<wsor4035> @andrey2470t |
11:09 |
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MTDiscord |
<andrey2470t> I plan integrating Herowl's fixes for the ambient light PR as I see it is currently most optimal solution and do the work on the new vertex type separately |
11:13 |
MTDiscord |
<andrey2470t> but for now I'm fixing the atlas PR artifacts, so a bit later I will continue on the ambient light |
11:24 |
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11:57 |
sfan5 |
planning to merge #15124 later |
11:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/15124 -- [no squash] Fix texture matrix handling in our shaders by sfan5 |
12:19 |
Krock |
LGTM |
12:51 |
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15:08 |
SFENCE |
Desour: Should we find somebody with macOS for testing? |
15:09 |
Desour |
considering how simple the PR is, it's enough if one (i.e. you) tested it, I guess. SFENCE |
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