Time |
Nick |
Message |
03:08 |
MTDiscord |
<wsor4035> done, hopefully i tested correctly this time. sorry about previouslyt |
04:00 |
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07:18 |
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07:23 |
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07:29 |
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08:22 |
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08:47 |
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09:46 |
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11:00 |
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11:23 |
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11:29 |
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12:12 |
[MatrxMT] |
<Zughy> luatic re https://github.com/minetest/minetest/issues/15053#issuecomment-2308804643: it's low priority if anyone starts reviewing the formspec/HUD replacement PR - something that hasn't happened yet |
12:13 |
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12:13 |
[MatrxMT] |
<Zughy> considering the amount of things we already have for 5.10 though, it'd make more sense schedule it for 5.11 |
12:43 |
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13:04 |
MTDiscord |
<luatic> Zughy: I just consider it low priority personally, e.g. I probably won't review a corresponding PR. |
13:05 |
MTDiscord |
<luatic> I still think that the priority doesn't depend only on review of the replacement, because as said, so far this feature seems redundant to me - 9-slice is more flexible. |
13:09 |
MTDiscord |
<mistere_123> ignoring a pr is not fun and discourages developers. You should form a plan and stick to it if you can. If that means clearly stating that this pr won't get merged for a while and maybe ever, that's much better. |
13:12 |
[MatrxMT] |
<Zughy> which is why I proposed 5.11 |
13:12 |
MTDiscord |
<luatic> I haven't ignored the feature request (there is no PR yet, though it seems the issue author has already implemented this). |
13:12 |
MTDiscord |
<luatic> I commented on it, to point out that I consider it low priority, which is the basis of this discussion. |
13:13 |
MTDiscord |
<luatic> I hope this communicates clearly enough that I won't get to reviewing a PR for it unless a miracle happens or my mind is changed, because there are plenty of PRs to review which I consider higher priority. |
13:15 |
[MatrxMT] |
<Zughy> I think it's pretty clear, don't worry :P |
13:16 |
MTDiscord |
<luatic> By the way, I must admit, unfortunately it's not that easy - "reject or accept". Ideally it would be, but with too little time what practically happens is that I do sort of a "pre-screening" to see what I spend my time on. |
13:16 |
MTDiscord |
<luatic> After this pre-screening, I don't have enough confidence to say "this PR is bad and should be rejected" - such a definitive judgment would require more time investment. |
13:17 |
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13:36 |
[MatrxMT] |
<Zughy> Minetest as a venture capital company when? Let me hear those cryptos |
13:56 |
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14:23 |
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15:16 |
rubenwardy |
@luatic currently it's not possible to use Minetest with a keyboard only as you can't see focus. Adding outline styling and using it by default for focus would make it not low priority |
15:21 |
MTDiscord |
<herowl> How would you use Minetest without a mouse for normal gameplay, though? |
15:23 |
MTDiscord |
<herowl> I don't think it's possible to bind looking around to a keyboard... and even then, I don't think any game had looking with just keyboard with continously variable pitch. |
15:23 |
rubenwardy |
You can bind the arrow keys to rotate the camera |
15:23 |
rubenwardy |
Also with a gamepad we'll need visible focus |
15:24 |
MTDiscord |
<herowl> For gamepads you're right |
15:24 |
MTDiscord |
<herowl> Although I think many games do a cursor moved with an analog stick |
15:26 |
MTDiscord |
<herowl> Also I haven't seen the "arrow keys camera control" thing |
16:30 |
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17:04 |
MTDiscord |
<mistere_123> yeah lars, sorry, that was an irresponsible comment. |
17:54 |
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18:08 |
[MatrxMT] |
<Zughy> #15035 is pretty trivial if you want to get rid of a PR easily |
18:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/15035 -- DOCS: clarify `stepheight` upper limit by Zughy |
18:11 |
Mantar |
I have mousekeys enabled which allows me to look around using the keypad, actually |
18:12 |
Mantar |
(it's a little funky with key release though) |
18:14 |
MTDiscord |
<wsor4035> i was going to raise mine as more trival, but instead ill raise https://github.com/minetest/minetest/labels/Trivial 😛 |
20:12 |
MTDiscord |
<landarvargan> I got a packet log for the server freeze crash I mentioned earlier. One immediately obvious thing is I don't have a ratelimit on a formspec button that writes to player meta. So there may not be any engine issue to account for unless a lua limit doesn't work |
20:13 |
sfan5 |
feel free to privately share with me |
20:17 |
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20:57 |
MTDiscord |
<wsor4035> Sfan5: be a few hours till I can test flickering issue again, how does one force opengl3 for testing? |
20:58 |
sfan5 |
conclusion: nothing actionable for the engine, just a flood of formspec actions |
20:58 |
sfan5 |
best we could do is rate-limiting formspec submissions as part of the anticheat code |
20:59 |
sfan5 |
wsor4035: no hurry. make sure you enable sdl & opengl3 in cmake and then use video_driver = opengl3. you can verify it in the verbose log |
21:01 |
MTDiscord |
<wsor4035> I assume the video_driver is for minetest.conf? And will do in a few hours |
21:02 |
sfan5 |
yes |
21:03 |
MTDiscord |
<wsor4035> Thanks |
22:33 |
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22:44 |
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22:52 |
v-rob |
Some thoughts on https://github.com/minetest/minetest/pull/14263#issuecomment-2309025916 please. Â This has been a problem for some time. |
22:54 |
v-rob |
Take your pick: Merging experimental and/or dead code | Merging a huge PR | Merge nothing and make v-rob's life hard |
22:54 |
v-rob |
Or, I guess: Live with formspecs until the crack of doom |
22:58 |
v-rob |
Or also: Make everything an unreviewable mess |
22:58 |
v-rob |
Yeah, lots of bad options. |
23:00 |
MTDiscord |
<wsor4035> while not great for reviewing, everything in one branch is easier to test as a modder |
23:04 |
MTDiscord |
<wsor4035> if i was going to think of large prs before set_sky (8964) and hypertext (8680) both of those only touch ~20 files, of which part 1 is already double |
23:05 |
v-rob |
For development, I would DEFINITELY prefer one big PR. Â I'd still be dealing with interactive rebase to keep commits clean and reviewable, but I wouldn't have to worry so much about making a useful PR out of a subset of the code. |
23:05 |
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23:49 |
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