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04:00 |
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12:19 |
MTDiscord |
<mistere_123> test |
12:19 |
MTDiscord |
<josiah_wi> mine |
12:20 |
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12:27 |
MTDiscord |
<mistere_123> test |
12:27 |
[MTMatrix] |
<MisterE> yay |
12:44 |
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14:04 |
MTDiscord |
<mistere_123> did anything change on the irc side for the regular minetest channel regarding moderation? Or did sfan5 finally kick the chatbridge :P? |
14:05 |
MTDiscord |
<mistere_123> for some reason the bridge works on dev but not #minetest |
14:05 |
MTDiscord |
<mistere_123> I'll look into it more later today but any helpful info would help |
15:17 |
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16:39 |
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16:39 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
16:47 |
sfan5 |
pushing a tiny fix for #15031 soon |
16:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/15031 -- Clouds are not rendered when raising the head above a certain pitch, depending on their height |
16:47 |
sfan5 |
i am too lazy to pastebin it and it's simple I promise |
16:47 |
MTDiscord |
<exe_virus> Lol, alrighty, we'll have to see |
16:51 |
sfan5 |
#15030 i dont get this random(?) putting it in a milestone |
16:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/15030 -- Particles are textureless on opengl3 video driver |
16:52 |
sfan5 |
it's not a priority, nobody could even reproduce it and if it isn't solved by then it will be removed from the milestone |
16:52 |
sfan5 |
so what is the point? |
16:55 |
Krock |
obscure. removing from the milestone until there's more than just one person affected |
16:57 |
Krock |
unless there's an issue with the shaders lifecycle |
16:57 |
Krock |
( #14999 ) |
16:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/14999 -- minetest 5.9 mapblock flickering depending on camera view |
17:18 |
[MTMatrix] |
<Zughy> ty for the fix sfan5 |
17:24 |
rubenwardy |
it's in the milestone to remember to look into it, can be removed if it turns out to be low priority |
17:27 |
sfan5 |
I see |
17:32 |
[MTMatrix] |
<Zughy> speaking about unconfirmed bugs, we have less than 10 now if ignore macOS ones (something nobody in here can confirm) https://github.com/minetest/minetest/issues?q=is%3Aissue+is%3Aopen+label%3A%22Unconfirmed+bug%22+-label%3A%22Action+%2F+change+needed%22+-label%3A%22Possible+close%22+-label%3AmacOS+-label%3ABSD+ |
17:32 |
[MTMatrix] |
<Zughy> 🎉 |
18:42 |
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18:46 |
MTDiscord |
<luatic> it'd be great if someone could take a look at the static gltf PR (#14557), i'd really like to see it (and ideally the animated followup) in 5.10.0. |
18:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/14557 -- Add static glTF support by JosiahWI |
18:50 |
MTDiscord |
<luatic> a clarification of the status would also be appreciated. i'm a major coauthor so this has my implicit approval. |
18:51 |
MTDiscord |
<luatic> sfan5 would probably want to recheck his approval. it seems Krock has also started reviewing it. when sfan5 or Krock give their second approval, it should be good to go. |
19:22 |
sfan5 |
i should get to it next week |
19:22 |
sfan5 |
but if I don't I don't expect you to have reworked the PR entirely and it should be mostly fine |
19:26 |
MTDiscord |
<luatic> alright thanks |
20:28 |
sfan5 |
celeron55: do you remember why the default window size is 1024 |
20:28 |
sfan5 |
that is packets, not bytes |
22:33 |
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23:03 |
sfan5 |
because theoretically this will result in the server spraying up to 1024 packets at a client in an instant |
23:03 |
sfan5 |
...which not only sounds like a bad idea because in practice many connections do not take that well |
23:03 |
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23:04 |
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23:04 |
sfan5 |
comparing with the Windows TCP implementation for example: translated to minetest units it would be default=32, max=128 |
23:04 |
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23:04 |
sfan5 |
meanwhile minetest is min=64, default=1024, max=32768 |
23:05 |
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23:08 |
Mantar |
that's kinda crazy O.o |
23:36 |
MTDiscord |
<warr1024> TCP has nagle's algorithm where they try to pack segments as full as possible, so packets tend to be largeish. Â Does MT do anything like that? Â I seem to remember it being able to split packets, but not combine them, so you're paying a lot of overhead cost for those packets... |