Time |
Nick |
Message |
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05:58 |
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06:07 |
v-rob |
Is it possible to use raw OpenGL calls in the Minetest codebase? I know there's the <mt_opengl.h> header created for that exact purpose, but I fear that using it on the Minetest side might cause strange state inconsistencies since it would be changing things without Irrlicht's knowledge. |
06:08 |
v-rob |
I'm wondering because I want to know if I can e.g. use the stencil buffer for masking, since IrrlichtMt doesn't really support using that. It would be nice if I could just use OpenGL rather than adding the necessary features to IrrlichtMt. |
06:11 |
v-rob |
I probably shouldn't try to circumvent things. Sure isn't any fun working with Irrlicht though |
06:39 |
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06:56 |
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08:28 |
sfan5 |
possible but it would indeed mess up the state |
08:29 |
sfan5 |
if you need it I would add the bare minimum API to get this through to COpenGLDriver |
08:40 |
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09:15 |
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10:27 |
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11:03 |
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11:03 |
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Topic for #minetest-dev is now Minetest core development and maintenance. FEATURE FREEZE IN EFFECT. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
11:03 |
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12:45 |
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13:22 |
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15:32 |
MTDiscord |
<nrz0> hey, i just published an inoffensive #14823 permitting nix(os) users to build and run minetest directly in a reproducible way (i didn't forced package versions for now) |
15:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/14823 -- dev: add shell.nix by nerzhul |
15:37 |
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15:40 |
rubenwardy |
Inoffensive? You said Linuxes and not GNU/Linuxes, you're officially cancelled |
15:40 |
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15:42 |
rubenwardy |
looks straight forward but probably not something to do during freeze |
15:43 |
MTDiscord |
<nrz0> as you prefer, as it's not executed appart if you use a nix env hook 😄 |
15:44 |
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15:57 |
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15:57 |
grorp |
merging #14804 in 5 |
15:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/14804 -- Particle(spawner) documentation fixes & improvements by grorp |
15:58 |
rubenwardy |
if squashing, remember to rename to imperative style |
15:58 |
rubenwardy |
Fix and improve particle(spawner) documentation |
16:02 |
grorp |
👌 |
16:16 |
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17:25 |
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19:03 |
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19:29 |
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20:01 |
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20:29 |
sfan5 |
after rewriting the attachment handling MTG carts causes a trivial infinite loop because it tries to detach the player again in the callback about detaching this very player |
20:29 |
sfan5 |
great |
20:33 |
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20:38 |
sfan5 |
easy to fix but the change is strictly speaking a behavior change |
21:10 |
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