Time Nick Message 06:07 v-rob Is it possible to use raw OpenGL calls in the Minetest codebase? I know there's the header created for that exact purpose, but I fear that using it on the Minetest side might cause strange state inconsistencies since it would be changing things without Irrlicht's knowledge. 06:08 v-rob I'm wondering because I want to know if I can e.g. use the stencil buffer for masking, since IrrlichtMt doesn't really support using that. It would be nice if I could just use OpenGL rather than adding the necessary features to IrrlichtMt. 06:11 v-rob I probably shouldn't try to circumvent things. Sure isn't any fun working with Irrlicht though 08:28 sfan5 possible but it would indeed mess up the state 08:29 sfan5 if you need it I would add the bare minimum API to get this through to COpenGLDriver 15:32 MTDiscord hey, i just published an inoffensive #14823 permitting nix(os) users to build and run minetest directly in a reproducible way (i didn't forced package versions for now) 15:32 ShadowBot https://github.com/minetest/minetest/issues/14823 -- dev: add shell.nix by nerzhul 15:40 rubenwardy Inoffensive? You said Linuxes and not GNU/Linuxes, you're officially cancelled 15:42 rubenwardy looks straight forward but probably not something to do during freeze 15:43 MTDiscord as you prefer, as it's not executed appart if you use a nix env hook 😄 15:57 grorp merging #14804 in 5 15:57 ShadowBot https://github.com/minetest/minetest/issues/14804 -- Particle(spawner) documentation fixes & improvements by grorp 15:58 rubenwardy if squashing, remember to rename to imperative style 15:58 rubenwardy Fix and improve particle(spawner) documentation 16:02 grorp 👌 20:29 sfan5 after rewriting the attachment handling MTG carts causes a trivial infinite loop because it tries to detach the player again in the callback about detaching this very player 20:29 sfan5 great 20:38 sfan5 easy to fix but the change is strictly speaking a behavior change