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IRC log for #minetest-dev, 2024-07-02

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All times shown according to UTC.

Time Nick Message
17:56 loggingbot_ joined #minetest-dev
17:56 Topic for #minetest-dev is now Minetest core development and maintenance. FEATURE FREEZE IN EFFECT. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest
17:56 sfan5 fixed
17:59 Krock thank you <3
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18:38 grorp joined #minetest-dev
18:38 grorp merging #14709 in 15 min
18:38 ShadowBot https://github.com/minetest/minetest/issues/14709 -- GUITable: Scale images with display density / row height by grorp
18:58 grorp done (thanks Krock btw)
18:58 grorp left #minetest-dev
18:59 Krock np. yw.
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21:52 MTDiscord <mistere_123> is this worth making an issue?: Problem: I want players to be able to view an entire large section of map. Problem: sending the voxel data using send_mapblock is very expensive for the area I want to send Possible solution: implement a send meshblock that only sends the mesh, not the entire mapblock, so that the client  can then display the map mesh as if it was previously visited.
21:53 MTDiscord <mistere_123> I'm not aware of the internals enough to know if this is even a benefit
21:54 sfan5 the server has no mesh
21:54 sfan5 and do you think a mesh would be smaller than the mapblock? I doubt it
21:54 MTDiscord <mistere_123> 👍
21:55 sfan5 in general sending map shouldn't be that expensive or otherwise we'd have a problem in general
21:55 sfan5 you might just be hitting an inefficiency with repeatedly using send_mapblock
21:56 MTDiscord <mistere_123> the biggest I'd want yo send is a 1k^3 area
21:56 MTDiscord <mistere_123> *to
21:56 sfan5 that is quite big
21:56 MTDiscord <mistere_123> hence the issue 😛
21:57 sfan5 most view distances don't even allow you to even a tenth
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22:15 MTDiscord <prolller> its easy to make for 100-300km distances,  maybe 3-6 weeks of lazy coding 😉
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