Time |
Nick |
Message |
17:56 |
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17:56 |
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Topic for #minetest-dev is now Minetest core development and maintenance. FEATURE FREEZE IN EFFECT. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
17:56 |
sfan5 |
fixed |
17:59 |
Krock |
thank you <3 |
18:31 |
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18:38 |
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18:38 |
grorp |
merging #14709 in 15 min |
18:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/14709 -- GUITable: Scale images with display density / row height by grorp |
18:58 |
grorp |
done (thanks Krock btw) |
18:58 |
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18:59 |
Krock |
np. yw. |
19:41 |
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20:31 |
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20:51 |
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21:17 |
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21:22 |
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21:26 |
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21:52 |
MTDiscord |
<mistere_123> is this worth making an issue?: Problem: I want players to be able to view an entire large section of map. Problem: sending the voxel data using send_mapblock is very expensive for the area I want to send Possible solution: implement a send meshblock that only sends the mesh, not the entire mapblock, so that the client can then display the map mesh as if it was previously visited. |
21:53 |
MTDiscord |
<mistere_123> I'm not aware of the internals enough to know if this is even a benefit |
21:54 |
sfan5 |
the server has no mesh |
21:54 |
sfan5 |
and do you think a mesh would be smaller than the mapblock? I doubt it |
21:54 |
MTDiscord |
<mistere_123> 👍 |
21:55 |
sfan5 |
in general sending map shouldn't be that expensive or otherwise we'd have a problem in general |
21:55 |
sfan5 |
you might just be hitting an inefficiency with repeatedly using send_mapblock |
21:56 |
MTDiscord |
<mistere_123> the biggest I'd want yo send is a 1k^3 area |
21:56 |
MTDiscord |
<mistere_123> *to |
21:56 |
sfan5 |
that is quite big |
21:56 |
MTDiscord |
<mistere_123> hence the issue 😛 |
21:57 |
sfan5 |
most view distances don't even allow you to even a tenth |
22:01 |
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22:15 |
MTDiscord |
<prolller> its easy to make for 100-300km distances, maybe 3-6 weeks of lazy coding 😉 |
22:33 |
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