Time |
Nick |
Message |
01:44 |
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05:00 |
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08:23 |
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09:12 |
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09:22 |
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09:46 |
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10:33 |
MTDiscord |
<danil_2461> did the pfp service change? |
10:33 |
MTDiscord |
<danil_2461> cause the irc pfps are way different now |
10:41 |
Krock |
first world problems |
10:45 |
ROllerozxa |
they've been like this for a long time |
10:47 |
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11:47 |
MTDiscord |
<luatic> merging #14314 in 10m |
11:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/14314 -- Two tiny doc things, combine regression fix by appgurueu |
12:41 |
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12:59 |
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YuGiOhJCJ joined #minetest-dev |
13:10 |
[MTMatrix] |
<Zughy> @ROllerozka: I'm closing #13718 in a couple of weeks, in case you want to apply feedback.. |
13:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13718 -- Remove gradients on buttons by rollerozxa |
13:59 |
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14:08 |
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14:12 |
sfan5 |
would be nice if someone could review the really simple #14293 |
14:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/14293 -- Add flag to control mgv6 temple generation by sfan5 |
14:19 |
sfan5 |
can someone confirm that we shipped 5.8.0 with ogles2 by default on android? I checked and that should be the case |
14:22 |
MTDiscord |
<grorp> I can confirm that we did |
14:23 |
MTDiscord |
<grorp> why? |
14:23 |
sfan5 |
I'm thinking about dropping ogles1 from irrlicht |
14:24 |
MTDiscord |
<grorp> you'd need to fix #13519 first to make ogles2 usable for everyone |
14:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/13519 -- Android: Black Screen |
14:26 |
sfan5 |
that's what I feared |
14:26 |
sfan5 |
the reality is if this is blocking my work on irrlicht I will most likely not do it |
17:49 |
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appguru joined #minetest-dev |
17:56 |
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appguru joined #minetest-dev |
20:04 |
MTDiscord |
<mistere_123> I need a screenshot of godrays for the blog. I built minetest 5.9dev from source on windows, and it crashes soon after loading any game (with or without shaders enabled) I think this is an sfan5 issue |
20:05 |
MTDiscord |
<mistere_123> if you can just give me a commit to check out to that still works that's sufficient for me to proceed |
20:05 |
MTDiscord |
<mistere_123> well, actually, thought, I can try checking out to the godrays commit itself |
20:06 |
MTDiscord |
<mistere_123> Still, its something that ought to be fixed soon |
20:11 |
MTDiscord |
<mistere_123> eh, wait, I might need to know a specific irrlichtmt commit as well. Ok, assistance requested |
20:17 |
MTDiscord |
<mistere_123> hm, debug.txt says its an access violation, maybe no assistance is required, sorry |
20:22 |
MTDiscord |
<mistere_123> ok yeah IDK |
20:22 |
MTDiscord |
<mistere_123> https://cdn.discordapp.com/attachments/747163566800633906/1201261001006387260/image.png?ex=65c92c7c&is=65b6b77c&hm=1ee56f55bb1e55b1309a129948b5516713651e15011424bbb54c91b2d96a4aba& |
20:32 |
ROllerozxa |
just tried to compile on windows and volumetric lighting works fine for me |
20:36 |
sfan5 |
try the msvc build from CI too |
20:37 |
MTDiscord |
<jordan4ibanez> What is the minimum opengl context that minetest currently supports? |
20:37 |
sfan5 |
1.4 |
20:40 |
MTDiscord |
<josiah_wi> Thanks. |
20:50 |
MTDiscord |
<mistere_123> where are the build artifacts again? |
20:51 |
sfan5 |
https://github.com/minetest/minetest/actions/runs/7685540083 |
20:51 |
sfan5 |
well I clicked on the wrong thing but you get it |
20:51 |
sfan5 |
commit > 'windows' workflow > Show summary |
20:57 |
MTDiscord |
<mistere_123> yep, i just downloaded the windows artifact, and it crashes soon after the game starts loading. https://pastebin.com/JZsuhf03 |
21:01 |
sfan5 |
how about the artifact from 14317? |
21:04 |
MTDiscord |
<mistere_123> that crashes too |
21:06 |
MTDiscord |
<mistere_123> Just tested that an ancient artifact from a month ago does work |
21:06 |
MTDiscord |
<mistere_123> so its not my system |
21:07 |
MTDiscord |
<mistere_123> I guess now is the time to say that I am on Windows 11, x64 |
21:08 |
MTDiscord |
<jordan4ibanez> Is it a cpu or graphics pipeline crash? |
21:08 |
MTDiscord |
<jordan4ibanez> O, read access |
21:12 |
MTDiscord |
<mistere_123> #14311 doesnt work |
21:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/14311 -- Fix active object adding to not generated block by sfence |
21:12 |
MTDiscord |
<mistere_123> oh great, the bot is gonna spam |
21:12 |
MTDiscord |
<luatic> MisterE: what do you mean by "doesn't work"? |
21:12 |
MTDiscord |
<mistere_123> read above? |
21:13 |
MTDiscord |
<luatic> 14311 vs 14317, typo? |
21:13 |
MTDiscord |
<mistere_123> no, I tried 14317, now I was trying one a bit further into history |
21:14 |
MTDiscord |
<luatic> so you weren't saying that the bugfix proposed in 14311 doesn't work, okay |
21:16 |
MTDiscord |
<mistere_123> interesting to note that I see this in the download page: |
21:16 |
MTDiscord |
<mistere_123> https://cdn.discordapp.com/attachments/747163566800633906/1201274539032719500/image.png?ex=65c93918&is=65b6c418&hm=30971d3623e623b4c47a17b69efce11a54d744bde04207bf2c6a07162c529ebe& |
21:18 |
MTDiscord |
<mistere_123> oh yes, mingw32 works at the latest commit, its only the VS artifacts that have the crash |
21:20 |
ROllerozxa |
yeah it also works for me on master with MSYS2 (CLANG64), so must be a crash specific to MSVC builds |
21:24 |
MTDiscord |
<mistere_123> I'm not seeing volumetric lighting in MTG though ... I guess it hasn't been added as a feature? |
21:24 |
ROllerozxa |
you need to enable it with player:set_lighting |
21:25 |
ROllerozxa |
`player:set_lighting{ volumetric_light = { strength = 1 } }`, in particular |
21:37 |
MTDiscord |
<mistere_123> yay, got it |
21:37 |
MTDiscord |
<mistere_123> https://cdn.discordapp.com/attachments/747163566800633906/1201279872182538290/image.png?ex=65c93e10&is=65b6c910&hm=58d52b989072d352a7a32424559ee3ae776ed723067ce545c26bd28d6ab86e6d& |
21:47 |
sfan5 |
msvc build indeed crashes |
23:31 |
MTDiscord |
<paradust> Exceptions are disabled in irrlicht (-fno-exceptions). Is that something that could be turned on? |
23:32 |
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panwolfram joined #minetest-dev |
23:34 |
MTDiscord |
<paradust> In particular, I'm working on an openxr driver, and exceptions would make it much cleaner to handle exceptional situations in the api |
23:35 |
MTDiscord |
<paradust> but if I couldn't upstream that, I can stick to passing around status codes |
23:37 |
MTDiscord |
<paradust> @mistere_123 can folks on irc see that picture? that will look amazing in VR 🤩 |
23:37 |
MTDiscord |
<mistere_123> they can, they get a link, I believe |