Time |
Nick |
Message |
00:15 |
|
LizzyFleck joined #minetest-dev |
00:19 |
|
ShadowBot joined #minetest-dev |
05:00 |
|
MTDiscord joined #minetest-dev |
05:55 |
|
calcul0n joined #minetest-dev |
08:37 |
|
YuGiOhJCJ joined #minetest-dev |
09:22 |
|
Warr1024 joined #minetest-dev |
09:45 |
|
calcul0n joined #minetest-dev |
09:46 |
|
Warr1024 joined #minetest-dev |
10:51 |
|
Niklp9 joined #minetest-dev |
12:29 |
sfan5 |
Krock: fwiw it reproduces for me with the mesa software driver |
12:31 |
sfan5 |
maybe it's GLint vs int mismatch? |
12:35 |
sfan5 |
also looks like someone edited mt_opengl_loader.cpp directly even though it's generated by a file |
12:38 |
MTDiscord |
<paradust> I've been playing with it for a few hours. It's a crazy heisenbug. I'm thinking it might be a miscompile, but not pinned down yet |
12:39 |
MTDiscord |
<paradust> on my system, NUM_EXTENSIONS is returning the correct extensions count, but it crashes in the middle of iterating (if I print them instead of adding to a set) |
12:39 |
MTDiscord |
<paradust> and the iteration order seems to be wrong, the iteration index is getting messed up |
12:40 |
MTDiscord |
<paradust> so I've isolated this code, and need to step through it instruction by instruction in a debugger |
12:43 |
MTDiscord |
<paradust> It could also have to do with the calling convention between win32 and the methods returned by getProcAddress ? Assuming the GL.xxxx methods are never used anywhere else |
12:44 |
sfan5 |
minetest uses it once and that worked fine in the previous version, could be coincidence |
12:45 |
MTDiscord |
<paradust> there are other places where glGetString(GL_EXTENSIONS) is used (not GL.GetString) and it doesn't seem to cause any corruption or crash |
12:47 |
MTDiscord |
<paradust> https://github.com/minetest/irrlicht/blob/master/source/Irrlicht/COpenGLExtensionHandler.cpp#L354 |
12:47 |
MTDiscord |
<paradust> that actually runs before GL.LoadAllProcedures() |
12:48 |
sfan5 |
don't you mean GetStringi? |
12:51 |
MTDiscord |
<paradust> no matter what GL.xxx methods I use, they all cause corruption and crashing. Even just GL.GetString(VERSION) |
12:52 |
MTDiscord |
<paradust> so it must be either a miscompile in LoadAllProcedures or something wrong with the GL.xxxx methods |
12:53 |
sfan5 |
I have a feeling APIENTRY is not actually being defined to set the calling convention, but I'm not sure if it needs to be |
12:55 |
sfan5 |
KHR/khrplatform.h certainly doesn't define it |
13:20 |
MTDiscord |
<paradust> sfan5: yea, if I define APIENTRY to __stdcall, it magically works. No other changes |
13:21 |
MTDiscord |
<paradust> I wonder why that is necessary |
13:28 |
MTDiscord |
<paradust> KHRONOS_APIENTRY is defined by khrplatform.h, and is set to __stdcall for WIN32 |
13:51 |
MTDiscord |
<josiah_wi> I'd be interested in taking a look at the assembly around the crash. |
13:56 |
MTDiscord |
<paradust> it's all figured out |
13:56 |
MTDiscord |
<paradust> the calling convention didn't match |
13:56 |
MTDiscord |
<paradust> getting a PR ready now |
14:39 |
MTDiscord |
<paradust> https://github.com/minetest/irrlicht/pull/263 |
15:02 |
|
appguru joined #minetest-dev |
15:53 |
|
Niklp9 joined #minetest-dev |
15:56 |
rubenwardy |
let's merge game#3082 and then tag MTG |
15:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/3082 -- Update README.md for 5.8 by rubenwardy |
16:00 |
|
Warr1024 joined #minetest-dev |
16:03 |
MTDiscord |
<luatic> done |
16:05 |
MTDiscord |
<luatic> I think I should merge master into stable-5 now so that we can continue on master? oddly enough stable-5 seems to be some commits ahead of master? |
16:08 |
sfan5 |
see https://dev.minetest.net/Releasing_Minetest#Update_branches_and_tags_of_minetest_and_minetest_game_on_GitHub |
16:08 |
MTDiscord |
<luatic> rubenwardy: I noticed you set min_minetest_version = 5.8 for MTG 5.8; in practice 5.7 (probably even way below that) should suffice however |
16:11 |
rubenwardy |
It's fine to change that if you know for sure |
16:11 |
MTDiscord |
<luatic> sfan5: alright done.. now stable-5 is just ahead of master, but not behind anymore |
17:00 |
sfan5 |
there's a function definition in our MT opengl headers that returns zero results on google, spooky |
17:04 |
|
grorp joined #minetest-dev |
17:19 |
sfan5 |
rubenwardy: so do we want to enable SDL by default now? |
17:20 |
rubenwardy |
yeah I definitely think so |
17:21 |
sfan5 |
irr#209 then |
17:21 |
ShadowBot |
https://github.com/minetest/irrlicht/issues/209 -- Use SDL2 by default by numberZero |
17:23 |
rubenwardy |
sweet - do we need to merge irr#262 first? I suppose we're expecting things to break, SDL2 by default makes it more visible |
17:23 |
ShadowBot |
https://github.com/minetest/irrlicht/issues/262 -- SDL: Implement touchscreen support by grorp |
17:24 |
sfan5 |
android won't use sdl yet |
17:24 |
rubenwardy |
ah yeah just saw. That's cool then |
17:24 |
sfan5 |
it would instantly break our build and probably doesn't even work even if you build it correctly |
17:25 |
ROllerozxa |
should probably make SDL the default gradually for each platform |
17:26 |
rubenwardy |
yeah, desktop for now makes sense |
17:27 |
rubenwardy |
testing that PR |
17:30 |
|
Desour joined #minetest-dev |
17:44 |
sfan5 |
will merge that then |
17:47 |
sfan5 |
I suppose I should be compiling a patched minetest-5.8.0-win32 with the crash fix? |
17:47 |
rubenwardy |
which crash fix? |
17:47 |
sfan5 |
see backlog from today |
18:13 |
rubenwardy |
it's a little bit inconsistent as to whether a boolean setting is `enable_x` or just `x` |
18:47 |
|
appguru joined #minetest-dev |
18:53 |
|
appguru joined #minetest-dev |
19:36 |
sfan5 |
merging #14099, #14092, #13967, irr#260 in 8m |
19:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/14099 -- MinGW toolchain refresh by sfan5 |
19:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/14092 -- Add `touch_controls` boolean to `get_player_window_information()` by grorp |
19:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/13967 -- Extract Game::drawScene from Game::updateFrame by JosiahWI |
19:36 |
ShadowBot |
https://github.com/minetest/irrlicht/issues/260 -- MinGW toolchain refresh by sfan5 |
19:55 |
sfan5 |
https://github.com/minetest/minetest/blob/5d3e83017679317c27fe02b7087effd9d67f79cc/src/script/lua_api/l_playermeta.cpp#L39-L42 |
19:55 |
sfan5 |
lol |
19:56 |
sfan5 |
don't think there's a bug here but the comment is still funny |
19:57 |
rubenwardy |
I guess it's not used for player meta? |
20:12 |
|
imi joined #minetest-dev |
20:26 |
sfan5 |
it seems we don't track the modification state of playermeta properly and it's just unconditionally written to db/disk |
20:26 |
sfan5 |
not ideal |
21:00 |
|
appguru joined #minetest-dev |
22:30 |
ROllerozxa |
btw I tried building with SDL2 on windows (MSYS2) and it would give me an error when linking about an undefined reference to SDL_main. I changed the ${SDL2_LIBRARIES} in irrlichtmt to SDL2::SDL2, so it doesn't try to link against SDL2::SDL2main and it works. unsure if there's any side effects to doing that but just throwing it out there |
23:08 |
|
appguru joined #minetest-dev |
23:34 |
|
panwolfram joined #minetest-dev |
23:37 |
|
Fleckenstein joined #minetest-dev |