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02:57 |
MTDiscord |
<josiah_wi> Good fix. I don't think we want to link to SDL2main. |
04:07 |
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10:08 |
sfan5 |
I was under the impression we always need to link SDL2main, just that it's empty on platforms where no extra stuff is needed |
10:08 |
sfan5 |
plus we'd need to rename our main function accordingly |
10:13 |
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11:37 |
MTDiscord |
<paradust> SDL_main.h is supposed to rename main to SDL_main using a #define |
11:38 |
MTDiscord |
<paradust> If main.cpp included that, it would probably fix the undefined reference. |
11:39 |
MTDiscord |
<paradust> I think it is optional though, as long as you handle the application entrypoint yourself |
11:49 |
MTDiscord |
<paradust> SDL has custom entrypoints for Nintendo 3DS, Android, N-Gage, Windows, PS2, PSP, XBox GDK, WinRT(?), UIKit.. |
11:57 |
MTDiscord |
<paradust> I know minetest has code for handling Android start (https://github.com/minetest/minetest/blob/master/android/app/src/main/java/net/minetest/minetest/MainActivity.java), but I wonder if there's anything it does that couldn't be handled with SDL's |
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20:36 |
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20:36 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
20:38 |
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21:01 |
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21:44 |
[MTMatrix] |
<Zughy> Easy review and approval on #13282 |
21:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/13282 -- Remove controls listed in the pause menu (no touchscreen) by Zughy |
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