Time |
Nick |
Message |
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07:09 |
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07:22 |
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09:07 |
sfan5 |
our win32 build seems to be broken and has been for a while |
09:07 |
sfan5 |
(including the 5.8.0 one) |
09:07 |
sfan5 |
maybe we should just remove the link from the website and see how many people complain? |
09:12 |
sfan5 |
merging #13354, #14095, #14097, #14079, #14098, #14072 in 10m |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/13354 -- Warning: inform about entity name when bug detected about attachement by mazes-80 |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/14095 -- [no squash] porting.h maintenance by sfan5 |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/14097 -- Reduce test framework macrosity by numberZero |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/14079 -- delete clang-format files and comments by garymm |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/14098 -- [no squash] Windows CI/build improvements by sfan5 |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/14072 -- Inventory: prevent item loss when stacking oversized ItemStacks by SmallJoker |
09:22 |
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09:23 |
grorp |
#13354 doesn't compile anymore if rebased on top of "master", it uses "PP" which was removed by #13630 |
09:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/13354 -- Warning: inform about entity name when bug detected about attachement by mazes-80 |
09:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/13630 -- Replace PP with operator overload by numberZero |
09:24 |
sfan5 |
oops |
09:24 |
sfan5 |
care to fix it? I'll be afk for a while |
09:25 |
grorp |
will do |
09:31 |
grorp |
pushing https://github.com/minetest/minetest/commit/3c60d359edf190116401eab79ba51f796631aaf1 in 10 min |
09:32 |
MTDiscord |
<jordan4ibanez> That is the most beautiful commit I've ever seen in my time on github |
09:42 |
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imi joined #minetest-dev |
09:43 |
grorp |
done |
11:37 |
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12:49 |
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13:58 |
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14:24 |
sfan5 |
I just tried to debug the win32 crash further but it does away when I compile Irrlicht with -DCMAKE_BUILD_TYPE=RelWithDebInfo |
14:24 |
sfan5 |
mysterious |
14:27 |
sfan5 |
>-O3 -std=gnu++17 -Wall -pipe -fno-exceptions -fno-rtti -mfpmath=sse -msse -MD -MT |
14:27 |
sfan5 |
vs. |
14:27 |
sfan5 |
>-O2 -g -DNDEBUG -std=gnu++17 -Wall -pipe -fno-exceptions -fno-rtti -mfpmath=sse -msse -MD -MT |
14:28 |
sfan5 |
hm where is NDEBUG On the release build? |
14:28 |
MTDiscord |
<jordan4ibanez> Going to have to check if there's one of thos win32 conditional compilation flags. Do they ever go into another portion where it's checking for debug flags? |
14:33 |
sfan5 |
now I have it crashing with IrrlichtMt + debug symbol but the stack is junk, no backtrace |
14:35 |
ROllerozxa |
the win32 crash is super mysterious, we've had at least two reports from the discord server of the 5.8.0 win32 builds not running for them. I thought it was because they were on windows 7, because when I tried to run the 32-bit build in my (64-bit) windows 10 VM it runs properly |
14:37 |
sfan5 |
it working for some people but not all is news to me |
14:40 |
ROllerozxa |
is it because I was running it on a 64-bit windows install? like, it only crashes when running on a 32-bit windows install and not through WoW64 |
14:40 |
ROllerozxa |
because I also tried it in wine and there it crashes |
14:41 |
ROllerozxa |
(the 64-bit version does not crash in wine) |
14:57 |
sfan5 |
seems somehow opengl related |
14:58 |
sfan5 |
it worked in my vm on opengl 1.1 (no video driver), when I dropped in mesa's opengl32.dll for software rendering it became crashing again |
14:58 |
sfan5 |
and gdb can't figure out a backtrace on real windows either |
15:09 |
MTDiscord |
<wsor4035> (windows) havent dug into it, but seems if you manage to get the main menu to not have a world selected and hit start, it just crashes, vs 5.7 tells you to select a world |
17:00 |
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22:47 |
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23:32 |
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