Time Nick Message 09:07 sfan5 our win32 build seems to be broken and has been for a while 09:07 sfan5 (including the 5.8.0 one) 09:07 sfan5 maybe we should just remove the link from the website and see how many people complain? 09:12 sfan5 merging #13354, #14095, #14097, #14079, #14098, #14072 in 10m 09:12 ShadowBot https://github.com/minetest/minetest/issues/13354 -- Warning: inform about entity name when bug detected about attachement by mazes-80 09:12 ShadowBot https://github.com/minetest/minetest/issues/14095 -- [no squash] porting.h maintenance by sfan5 09:12 ShadowBot https://github.com/minetest/minetest/issues/14097 -- Reduce test framework macrosity by numberZero 09:12 ShadowBot https://github.com/minetest/minetest/issues/14079 -- delete clang-format files and comments by garymm 09:12 ShadowBot https://github.com/minetest/minetest/issues/14098 -- [no squash] Windows CI/build improvements by sfan5 09:12 ShadowBot https://github.com/minetest/minetest/issues/14072 -- Inventory: prevent item loss when stacking oversized ItemStacks by SmallJoker 09:23 grorp #13354 doesn't compile anymore if rebased on top of "master", it uses "PP" which was removed by #13630 09:23 ShadowBot https://github.com/minetest/minetest/issues/13354 -- Warning: inform about entity name when bug detected about attachement by mazes-80 09:24 ShadowBot https://github.com/minetest/minetest/issues/13630 -- Replace PP with operator overload by numberZero 09:24 sfan5 oops 09:24 sfan5 care to fix it? I'll be afk for a while 09:25 grorp will do 09:31 grorp pushing https://github.com/minetest/minetest/commit/3c60d359edf190116401eab79ba51f796631aaf1 in 10 min 09:32 MTDiscord That is the most beautiful commit I've ever seen in my time on github 09:43 grorp done 14:24 sfan5 I just tried to debug the win32 crash further but it does away when I compile Irrlicht with -DCMAKE_BUILD_TYPE=RelWithDebInfo 14:24 sfan5 mysterious 14:27 sfan5 >-O3 -std=gnu++17 -Wall -pipe -fno-exceptions -fno-rtti -mfpmath=sse -msse -MD -MT 14:27 sfan5 vs. 14:27 sfan5 >-O2 -g -DNDEBUG -std=gnu++17 -Wall -pipe -fno-exceptions -fno-rtti -mfpmath=sse -msse -MD -MT 14:28 sfan5 hm where is NDEBUG On the release build? 14:28 MTDiscord Going to have to check if there's one of thos win32 conditional compilation flags. Do they ever go into another portion where it's checking for debug flags? 14:33 sfan5 now I have it crashing with IrrlichtMt + debug symbol but the stack is junk, no backtrace 14:35 ROllerozxa the win32 crash is super mysterious, we've had at least two reports from the discord server of the 5.8.0 win32 builds not running for them. I thought it was because they were on windows 7, because when I tried to run the 32-bit build in my (64-bit) windows 10 VM it runs properly 14:37 sfan5 it working for some people but not all is news to me 14:40 ROllerozxa is it because I was running it on a 64-bit windows install? like, it only crashes when running on a 32-bit windows install and not through WoW64 14:40 ROllerozxa because I also tried it in wine and there it crashes 14:41 ROllerozxa (the 64-bit version does not crash in wine) 14:57 sfan5 seems somehow opengl related 14:58 sfan5 it worked in my vm on opengl 1.1 (no video driver), when I dropped in mesa's opengl32.dll for software rendering it became crashing again 14:58 sfan5 and gdb can't figure out a backtrace on real windows either 15:09 MTDiscord (windows) havent dug into it, but seems if you manage to get the main menu to not have a world selected and hit start, it just crashes, vs 5.7 tells you to select a world