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13:57 |
[MTMatrix] |
<giov4> hi everyone, just posted a little help request on the forum, any help from people more expert than me is appreciated, 'cause I ran out of ideas at this point ahah: https://forum.minetest.net/viewtopic.php?f=3&t=29813 |
14:31 |
rubenwardy |
Minetest supports a fallback map - you can have two .sqlite files, and one will be used as a readonly map if it doesn't exist. So you could place this map thousands of time in that readonly map upfront, and then to "reset" the map you just use a different instance. You can use a dummy map to reset any changes when the server restarts |
14:31 |
rubenwardy |
other than that, you're out of luck |
14:32 |
rubenwardy |
perhaps you could split the map into a schematic for each mapchunk and place in mapgen, that'll be faster than placing a single mapgen. And with the multithreaded Lua mapgen PR s_fan has made, this won't disrupt the server |
14:34 |
rubenwardy |
*placing a single schematic |
14:37 |
[MTMatrix] |
<giov4> hmm, yeah, at this point I think splitting the mapblocks into different small schematics and placing them back one for each step is the only thing I can try (I can't use the fallback map method, as arena_lib - the lib I'm using to make the minigame - doesn't support it) |
14:43 |
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15:43 |
MTDiscord |
<grorp> In #13836, I'm adding a new formspec element. Do I have to increase the formspec version because of that? |
15:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/13836 -- Android: Add `field_enter_after_edit[]` formspec element by grorp |
15:44 |
rubenwardy |
increasing the version would allow modders to detect whether it is supported. Only need to be done once per release though |
15:47 |
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15:54 |
MTDiscord |
<grorp> Thanks! It looks like the version hasn't been increased since 5.6.0, so I'm going to do it. |
15:56 |
MTDiscord |
<grorp> Btw: Are you fine with the basic idea of adding a new formspec element for this purpose? |
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16:00 |
rubenwardy |
yeah that's fine |
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17:19 |
MTDiscord |
<grorp> Nice. |
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