Time Nick Message 13:57 [MTMatrix] hi everyone, just posted a little help request on the forum, any help from people more expert than me is appreciated, 'cause I ran out of ideas at this point ahah: https://forum.minetest.net/viewtopic.php?f=3&t=29813 14:31 rubenwardy Minetest supports a fallback map - you can have two .sqlite files, and one will be used as a readonly map if it doesn't exist. So you could place this map thousands of time in that readonly map upfront, and then to "reset" the map you just use a different instance. You can use a dummy map to reset any changes when the server restarts 14:31 rubenwardy other than that, you're out of luck 14:32 rubenwardy perhaps you could split the map into a schematic for each mapchunk and place in mapgen, that'll be faster than placing a single mapgen. And with the multithreaded Lua mapgen PR s_fan has made, this won't disrupt the server 14:34 rubenwardy *placing a single schematic 14:37 [MTMatrix] hmm, yeah, at this point I think splitting the mapblocks into different small schematics and placing them back one for each step is the only thing I can try (I can't use the fallback map method, as arena_lib - the lib I'm using to make the minigame - doesn't support it) 15:43 MTDiscord In #13836, I'm adding a new formspec element. Do I have to increase the formspec version because of that? 15:43 ShadowBot https://github.com/minetest/minetest/issues/13836 -- Android: Add `field_enter_after_edit[]` formspec element by grorp 15:44 rubenwardy increasing the version would allow modders to detect whether it is supported. Only need to be done once per release though 15:54 MTDiscord Thanks! It looks like the version hasn't been increased since 5.6.0, so I'm going to do it. 15:56 MTDiscord Btw: Are you fine with the basic idea of adding a new formspec element for this purpose? 16:00 rubenwardy yeah that's fine 17:19 MTDiscord Nice.