Time |
Nick |
Message |
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19:09 |
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19:41 |
erle |
just so it does not get lost, i have solved the crash in the parser. unfortunately, it seems that the color format conversion code inherited from irrlicht in general is less-than-carefully written. if anyone refactors that part of the engine, i highly suggest to pepper it with assertions. https://github.com/minetest/irrlicht/issues/236#issuecomment-1724184258 |
19:44 |
erle |
i'll inform upstream irrlicht and see what they do |
19:44 |
erle |
it's their problem too after all |
20:18 |
MTDiscord |
<josiah_wi> Does upstream irrlicht have activity recently? I was under the impression the upstream project was all but completely dead. |
20:19 |
erle |
josiah_wi what exactly gives you that impression? |
20:22 |
erle |
josiah_wi the latest forum post by CuteAlien (the main dev?) is from … an hour ago or so. |
20:23 |
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20:26 |
erle |
josiah_wi looking at sourceforge, the latest update to trunk was 2023-08-17 … which is a months ago but since the author is still alive, i suggest to not declare it dead prematurely |
20:29 |
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21:12 |
MTDiscord |
<josiah_wi> I was given that impression here by people saying development was mostly inactive and they weren't fixing stuff, and by our decision to fork. |
21:16 |
rubenwardy |
the last irrlicht release with features was Nov 2012. There's been bugfix releases since, but we released that waiting for irrlicht to fix stuff was no longer feasible |
21:16 |
rubenwardy |
*realised |
21:19 |
MTDiscord |
<josiah_wi> Thanks Ruben, that's good to know. BTW, when you have time, I'd like to know what needs to happen to introduce Catch2 for unit testing Minetest. You had said you had trouble getting it to work with CLion, but the process for running unit tests shouldn't have changed at all so I want to be sure I'm following the right process. |
21:20 |
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21:39 |
erle |
josiah_wi the thing is, irrlicht is developed, but it does not do releases often |
21:41 |
erle |
i don't know where “they weren't fixing stuff” comes from, sfan5 submitted a few patches and they were all taken except for one (which may or may not cause a race condition) |
21:41 |
erle |
maybe i missed something |
21:52 |
MTDiscord |
<mistere_123> I want to forceload a block in a reasonable timeframe, but https://github.com/minetest/minetest/issues/13823 |
21:53 |
MTDiscord |
<mistere_123> it wont forceload a block in the sky until a player looks up at it |
21:53 |
MTDiscord |
<mistere_123> Is there a hack solution? |
21:54 |
erle |
is this a regression? |
21:57 |
MTDiscord |
<mistere_123> dunno. There's minetest.load_area(pos1[, pos2]). I would kinda expect forceload_block to actually load the area though |
22:01 |
MTDiscord |
<mistere_123> heh, not even minetest.load_area makes it work |
22:02 |
erle |
i suggest to try in earlier versions to see if it even used to work at all like you think it should |
22:03 |
erle |
i mean, if it never worked, there might be a misunderstanding |
22:03 |
erle |
and if it worked, it might be a regression |
22:05 |
erle |
mistere_123 https://forum.minetest.net/viewtopic.php?f=47&t=25869 |
22:08 |
MTDiscord |
<mistere_123> Yep, I based my attempt off of that |
22:16 |
MTDiscord |
<mistere_123> I found a hack using set_node, I think |
22:18 |
erle |
tell? |
22:23 |
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22:29 |
MTDiscord |
<mistere_123> well, im not sure of it |
22:32 |
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