Time Nick Message 19:41 erle just so it does not get lost, i have solved the crash in the parser. unfortunately, it seems that the color format conversion code inherited from irrlicht in general is less-than-carefully written. if anyone refactors that part of the engine, i highly suggest to pepper it with assertions. https://github.com/minetest/irrlicht/issues/236#issuecomment-1724184258 19:44 erle i'll inform upstream irrlicht and see what they do 19:44 erle it's their problem too after all 20:18 MTDiscord Does upstream irrlicht have activity recently? I was under the impression the upstream project was all but completely dead. 20:19 erle josiah_wi what exactly gives you that impression? 20:22 erle josiah_wi the latest forum post by CuteAlien (the main dev?) is from … an hour ago or so. 20:26 erle josiah_wi looking at sourceforge, the latest update to trunk was 2023-08-17 … which is a months ago but since the author is still alive, i suggest to not declare it dead prematurely 21:12 MTDiscord I was given that impression here by people saying development was mostly inactive and they weren't fixing stuff, and by our decision to fork. 21:16 rubenwardy the last irrlicht release with features was Nov 2012. There's been bugfix releases since, but we released that waiting for irrlicht to fix stuff was no longer feasible 21:16 rubenwardy *realised 21:19 MTDiscord Thanks Ruben, that's good to know. BTW, when you have time, I'd like to know what needs to happen to introduce Catch2 for unit testing Minetest. You had said you had trouble getting it to work with CLion, but the process for running unit tests shouldn't have changed at all so I want to be sure I'm following the right process. 21:39 erle josiah_wi the thing is, irrlicht is developed, but it does not do releases often 21:41 erle i don't know where “they weren't fixing stuff” comes from, sfan5 submitted a few patches and they were all taken except for one (which may or may not cause a race condition) 21:41 erle maybe i missed something 21:52 MTDiscord I want to forceload a block in a reasonable timeframe, but https://github.com/minetest/minetest/issues/13823 21:53 MTDiscord it wont forceload a block in the sky until a player looks up at it 21:53 MTDiscord Is there a hack solution? 21:54 erle is this a regression? 21:57 MTDiscord dunno. There's minetest.load_area(pos1[, pos2]). I would kinda expect forceload_block to actually load the area though 22:01 MTDiscord heh, not even minetest.load_area makes it work 22:02 erle i suggest to try in earlier versions to see if it even used to work at all like you think it should 22:03 erle i mean, if it never worked, there might be a misunderstanding 22:03 erle and if it worked, it might be a regression 22:05 erle mistere_123 https://forum.minetest.net/viewtopic.php?f=47&t=25869 22:08 MTDiscord Yep, I based my attempt off of that 22:16 MTDiscord I found a hack using set_node, I think 22:18 erle tell? 22:29 MTDiscord well, im not sure of it