Time |
Nick |
Message |
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01:27 |
MTDiscord |
<Bastrabun> What's the process and prerequisites to "add more reviewing-power", if that's the bottleneck? |
01:32 |
MTDiscord |
<jordan4ibanez> What are the perquisites to be a reviewer? |
01:33 |
MTDiscord |
<jordan4ibanez> Well, I suppose "prerequisites" would be a better word actually |
01:36 |
MTDiscord |
<Warr1024> Anybody can review code, but only core devs are automatically trusted. Non-core reviews can still spot bugs, or still improve the code quality to make it easier to review by a core dev. |
01:36 |
MTDiscord |
<Warr1024> and eventually, if you review enough, in theory, core devs will trust you more, and in theory, if you do it enough, you could become a core dev |
01:38 |
MTDiscord |
<josiah_wi> Anybody can review code, but only core devs can decide which bugs to keep.* |
01:38 |
MTDiscord |
<josiah_wi> Oh oops wrong channel. |
04:00 |
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12:05 |
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14:20 |
rubenwardy |
merging #13513 in 10 |
14:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/13513 -- Fix settings dialog not resetting filter when closed by rollerozxa |
14:39 |
MTDiscord |
<Thresher> ruben, what do you think of #13503 |
14:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/13503 -- Documentation refactoring by Bituvo |
14:57 |
rubenwardy |
way too much in one PR |
15:07 |
MTDiscord |
<Thresher> and? |
16:08 |
rubenwardy |
sfan5: did you want to retest #10100 as it's changed since your approval? |
16:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/10100 -- Additional texture modifiers by Treer |
16:50 |
Zughy[m] |
Thoughts about enforcing the roadmap? |
16:50 |
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16:51 |
rubenwardy |
the rule change we made was to discuss roadmap items at meetings, and increase the automatic close from 1 week(?) to a month |
16:51 |
rubenwardy |
next meeting is tomorrow? Let's go through stuff then |
17:00 |
rubenwardy |
PRs at risk: https://github.com/minetest/minetest/pulls?q=is%3Apr+is%3Aopen+sort%3Aupdated-desc+label%3A%22Roadmap%3A+Needs+approval%22 |
17:04 |
Zughy[m] |
14 days would be more feasible imho |
17:04 |
Zughy[m] |
Also to provide a faster answer to contributors |
17:06 |
Zughy[m] |
And going through stuff won't fix the problem: if you force yourself to have a look at them, you'll end up adopting some. The point is, no core dev went through them on their own for 14 days/1 month, so discussing them is kinda pointless |
17:13 |
MTDiscord |
<AncientMariner> i like the look of #12903 (this has bugged me in the past) and #13019. dual wielding stuff is stuff we'd really like for our project but the level of complexity is higher. #12966 is simply asking a question, so probably will take no more than 5 mins to form an opinion. obviously up to you guys |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/12903 -- Set window caption to subgame name by NO411 |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/13019 -- Add trailgen mapgen: v6-like with biome API support by Cartmic |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/12966 -- make falling node checks check for protection by fluxionary |
18:48 |
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23:01 |
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