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17:36 |
Zughy[m] |
Good evening, |
17:36 |
Zughy[m] |
Back from the event in Italy. People loved Minetest and I had several parents asking questions about it. I can say they were fascinated. Some of them already knew Minetest, and it emerged how they don't understand that MTG is not MT. Also, if at the first launch we provided a set of games people can choose from, they'd be way less confused. Speaking about confusion, "Minetest" is a tricky name: someone thought was a test for Minecraft, so |
17:36 |
Zughy[m] |
I think we should consider rebranding. Every time I had to explain we are not Minecraft. Then, someone else was confused about the fact donations go to c55 and there is no collective profile. |
17:36 |
Zughy[m] |
Speaking about positive things, they appreciated CDB flags a lot. Then, a kid who was playing MC2 was nailing it and having fun, since they already knew how MC works. In general people were pretty impressed, between PRANG and minigames on A.E.S. |
17:38 |
Zughy[m] |
Oh, right: people that had shown interest in the past told me that our community gives strong gatekeeping vibes. Something, in my humble opinion, we should definitely avoid |
17:38 |
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17:41 |
lhofhansl |
"gatekeeping vibes" is not good. Do you have something more specific? |
17:47 |
lhofhansl |
Speaking of... I have a bunch of PRs, for I send reminders here (for comments and/or reviews) multiple times: #13448, #13385, #13369 (trivial), #13431, #13314, #13093 (and #12439) |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/13448 -- Allow the server to control fog_distance and fog_start via the sky-api by lhofhansl |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/13385 -- Allow large -z eye offsets by lhofhansl |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/13369 -- Reverse eye-offset Z-coordinate in 3rd person front view by lhofhansl |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/13431 -- Load blocks and objects behind player when in third-persion front-view by lhofhansl |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/13314 -- Instrument touchMapBlocks and block loading/deserialization. by lhofhansl |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/13093 -- Avoid attachment and other jitter. by lhofhansl |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/12439 -- Avoid jittering when player is attached by lhofhansl |
17:48 |
lhofhansl |
I've had and used a local patch of most of these for quite a while. I do not feel like continuing sending out more reminders. :( |
18:28 |
Zughy[m] |
lhofhansl: they were referring to the fact we seem very close as a community, it's very hard to enter without feeling a stranger in a strange land |
18:28 |
Zughy[m] |
And they were devs |
18:32 |
MTDiscord |
<josiah_wi> I've been here a while and my impression has been that the engine development group is the opposite of close; however, I do feel that it's very hard to enter engine development. Even now it feels very distant to me. The modding community seems closer to me, but not hard to get involved in. |
18:49 |
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19:13 |
MTDiscord |
<josiah_wi> I see the facility to load a mesh by its filename has been removed. |
19:30 |
MTDiscord |
<josiah_wi> I can write my own implementation of IReadFile for my tests - I already had something similar before - but that function to load from a filename was really convenient. |
19:52 |
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