Time |
Nick |
Message |
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14:21 |
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14:26 |
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14:40 |
kilbith |
there's something that smells within the last commits (either MT or irrlicht), I've been reported from Windows users (in production) that some textures are not loaded (progress bar, minimap, and an handful of other textures) |
14:40 |
kilbith |
cannot be reproduced on Linux |
14:41 |
kilbith |
I suspect something related to the driver |
14:49 |
kilbith |
they use AMD GPU |
15:03 |
rubenwardy |
is this with irrlicht mt10? |
15:03 |
kilbith |
yes |
15:03 |
kilbith |
wait, the very lastest |
15:03 |
rubenwardy |
Drop IrrCompileConfig shouldn't have been merged during a feature freeze |
15:05 |
rubenwardy |
but it's fine if MT requires mt10, not mt11 |
15:10 |
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20:23 |
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20:41 |
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20:56 |
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20:56 |
bogroll1234 |
Are there any game panels for minetest? |
21:38 |
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21:59 |
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22:18 |
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22:19 |
samw |
I'm working on a project and I need camera information from the client(camera mode), would it be feasible to try and send that information in the network packet somehow so the server has it? |
22:22 |
Desour |
sure. how else would you inform the server about the camera mode? |
22:25 |
samw |
I'm not experienced by any measure so mostly I was just wondering if it would be feasible first and maybe the difficulty level of accomplishing that. |
22:26 |
samw |
I'm in over my head to be up front, but I feel I might learn alot from it if I can get anywhere with it. |
22:27 |
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22:29 |
Desour |
it shouldn't be too hard. you can either send a reliable packet on key press, or send an unrelible packet each client step. it's probably helpful if you look at PRs that added a new packet (i.e. the fog PR) |
22:34 |
samw |
I will check into that, I appreciate the starting point. |
23:53 |
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