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IRC log for #minetest-dev, 2023-03-08

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All times shown according to UTC.

Time Nick Message
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08:37 sfan5 IMO we should merge both 13250 and 13225
08:37 sfan5 for 5.7
08:50 rubenwardy makes sense
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21:37 lhofhansl Ok... So lemme merge #13250 as is first. I will adapt #13225 (and in the process remove the infinite logic, just a few line, from the 13250 code). Any objections?
21:37 ShadowBot https://github.com/minetest/minetest/issues/13250 -- Scale culler steps proportionally to the mesh sizes by x2048
21:37 ShadowBot https://github.com/minetest/minetest/issues/13225 -- Fix infinite viewing_range by lhofhansl
21:37 lhofhansl x2048: Or do you want to merge 13250?
22:02 Wuzzy joined #minetest-dev
22:03 Wuzzy Locale update for Minetest Game (1 new string): https://github.com/minetest/minetest_game/pull/3019
22:31 Wuzzy Locale update for builtin: #13303
22:31 ShadowBot https://github.com/minetest/minetest/issues/13303 -- Update builtin locale + German translation of builtin by Wuzzy2
22:35 rubenwardy Ok, done some of my own testing. 1000 view range was 10 FPS on the deck, is now about 48 FPS
22:37 rubenwardy test scene is a forest and a village
22:45 MTDiscord <MisterE> very nice
22:45 MTDiscord <MisterE> Thats from slightly bank to perfecto
22:46 MTDiscord <MisterE> *jank
23:03 rubenwardy https://rwdy.uk/xCx6N.png
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23:32 lhofhansl rubenwardy: Nice. What was your client_mesh_chunk setting? This was 5.6 vs now?
23:33 rubenwardy client_mesh_chunk = 4
23:33 rubenwardy adding some more settings to load the world more consistently reduced the FPS to 30
23:33 rubenwardy max_block_generate_distance = 32
23:33 rubenwardy client_mapblock_limit = -1
23:33 rubenwardy max_block_send_distance = 32
23:33 rubenwardy might just be because more is on screen
23:34 rubenwardy also, the world still started unloading in view after a while, maybe I'm missing a time out
23:35 rubenwardy I think the Deck is a nice platform to optimise for as a standard configuration
23:36 rubenwardy lhofhansl: 5.7.1 with client_mesh_chunk = 1 is about 13FPS
23:52 Wuzzy i also can see quite far...
23:54 Wuzzy question: how can i force minetest to render/generate mapblocks very far away from me without having to fly to them first?
23:54 Wuzzy but yes i agree performance increase is noticable
23:54 rubenwardy that's roughly what those settings I pasted above do
23:54 MTDiscord <Jonathon> turn up your view range + server block send distance
23:58 Wuzzy wow very nice. i can render TONS of mapblocks and its still playable (not 60 FPS tho)

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