Time Nick Message 08:37 sfan5 IMO we should merge both 13250 and 13225 08:37 sfan5 for 5.7 08:50 rubenwardy makes sense 21:37 lhofhansl Ok... So lemme merge #13250 as is first. I will adapt #13225 (and in the process remove the infinite logic, just a few line, from the 13250 code). Any objections? 21:37 ShadowBot https://github.com/minetest/minetest/issues/13250 -- Scale culler steps proportionally to the mesh sizes by x2048 21:37 ShadowBot https://github.com/minetest/minetest/issues/13225 -- Fix infinite viewing_range by lhofhansl 21:37 lhofhansl x2048: Or do you want to merge 13250? 22:03 Wuzzy Locale update for Minetest Game (1 new string): https://github.com/minetest/minetest_game/pull/3019 22:31 Wuzzy Locale update for builtin: #13303 22:31 ShadowBot https://github.com/minetest/minetest/issues/13303 -- Update builtin locale + German translation of builtin by Wuzzy2 22:35 rubenwardy Ok, done some of my own testing. 1000 view range was 10 FPS on the deck, is now about 48 FPS 22:37 rubenwardy test scene is a forest and a village 22:45 MTDiscord very nice 22:45 MTDiscord Thats from slightly bank to perfecto 22:46 MTDiscord *jank 23:03 rubenwardy https://rwdy.uk/xCx6N.png 23:32 lhofhansl rubenwardy: Nice. What was your client_mesh_chunk setting? This was 5.6 vs now? 23:33 rubenwardy client_mesh_chunk = 4 23:33 rubenwardy adding some more settings to load the world more consistently reduced the FPS to 30 23:33 rubenwardy max_block_generate_distance = 32 23:33 rubenwardy client_mapblock_limit = -1 23:33 rubenwardy max_block_send_distance = 32 23:33 rubenwardy might just be because more is on screen 23:34 rubenwardy also, the world still started unloading in view after a while, maybe I'm missing a time out 23:35 rubenwardy I think the Deck is a nice platform to optimise for as a standard configuration 23:36 rubenwardy lhofhansl: 5.7.1 with client_mesh_chunk = 1 is about 13FPS 23:52 Wuzzy i also can see quite far... 23:54 Wuzzy question: how can i force minetest to render/generate mapblocks very far away from me without having to fly to them first? 23:54 Wuzzy but yes i agree performance increase is noticable 23:54 rubenwardy that's roughly what those settings I pasted above do 23:54 MTDiscord turn up your view range + server block send distance 23:58 Wuzzy wow very nice. i can render TONS of mapblocks and its still playable (not 60 FPS tho)