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IRC log for #minetest-dev, 2023-02-22

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All times shown according to UTC.

Time Nick Message
00:00 MTDiscord <PrairieWind> Is #8290 still an change that is wanted?
00:00 pgimeno https://github.com/minetest/minetest/issues/8290 -- Enable Connected Glass By Default
00:05 MTDiscord <PrairieWind> If so, seems basic enough for me to start off with and fix.
00:09 rubenwardy makes sense, if mods want connected/framed glass it should be by default
00:10 rubenwardy hmm, does glasslike_framed force it on?
00:11 rubenwardy yes
00:11 MTDiscord <Jonathon> yes
00:12 rubenwardy I guess it doesn't matter either way really
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00:24 lhofhansl Planning to merge #13237 soon.
00:24 pgimeno https://github.com/minetest/minetest/pull/13237 -- Reduce client's packet processing budget per iteration from 100 to 10ms. by lhofhansl
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02:18 MTDiscord <PrairieWind> ok, so I change it, do I need to update the minetest.conf.example file, or leave it as is?
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09:56 sfan5 leave that as is
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12:37 Jon[m]1 Is this channel for engine development as opposed to mod development?
12:42 MTDiscord <luatic> Jon: it is for engine development, yes. The description reads "Minetest core development and maintenance". #minetest would be more appropriate to discuss mod dev.
12:42 Jon[m]1 Thanks
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17:18 kilbith look, even GNOME is dropping support for GL <3.x hardware: https://www.phoronix.com/news/Mutter-Drops-Legacy-OpenGL
17:19 kilbith >=GL3 /or/ GLES 2 only
17:24 MTDiscord <luatic> If I'm not mistaken, our SQLite backend currently is synchronous, i.e. it blocks until SQLite is done committing the transactions
17:25 MTDiscord <luatic> Couldn't we move it to its own thread so SQLite being busy doesn't block the main thread?
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19:15 sfan5 the default config is really bad for stuttering when meshes are processed
19:15 sfan5 we really need to fix that
19:15 sfan5 I don't know what exactly I have in mine but it is buttery smooth
19:18 Desour >when meshes are processed
19:18 Desour what exactly do you mean by that? mapblock meshgen?
19:21 sfan5 https://0x0.st/Hspn.png
19:22 sfan5 processing here I think is uploading them to the gpu
19:26 sfan5 fps_max = 100 fixes it, probably the fps limiter being bugged and making it worse
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19:29 sfan5 going by the green graph in that case the fps it measures is much higher than 60 (with vsync enabled)
19:30 sfan5 so if it works to cap that "measured fps" to 60 then the real fps is going to be lower than that -> stuttering
19:36 Desour sfan5: do you have minimap enabled? the stuttering on mesh processed is much worse with minimap on my end
19:37 sfan5 no
20:06 sfan5 @luatic don't we want the data to be saved until we continue?
20:06 sfan5 also depending on sqlite_synchronous it might not wait until all of it is on disk
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