Time |
Nick |
Message |
00:00 |
MTDiscord |
<PrairieWind> Is #8290 still an change that is wanted? |
00:00 |
pgimeno |
https://github.com/minetest/minetest/issues/8290 -- Enable Connected Glass By Default |
00:05 |
MTDiscord |
<PrairieWind> If so, seems basic enough for me to start off with and fix. |
00:09 |
rubenwardy |
makes sense, if mods want connected/framed glass it should be by default |
00:10 |
rubenwardy |
hmm, does glasslike_framed force it on? |
00:11 |
rubenwardy |
yes |
00:11 |
MTDiscord |
<Jonathon> yes |
00:12 |
rubenwardy |
I guess it doesn't matter either way really |
00:22 |
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00:24 |
lhofhansl |
Planning to merge #13237 soon. |
00:24 |
pgimeno |
https://github.com/minetest/minetest/pull/13237 -- Reduce client's packet processing budget per iteration from 100 to 10ms. by lhofhansl |
01:20 |
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02:18 |
MTDiscord |
<PrairieWind> ok, so I change it, do I need to update the minetest.conf.example file, or leave it as is? |
02:29 |
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04:05 |
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05:00 |
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05:00 |
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05:24 |
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06:00 |
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08:08 |
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09:56 |
sfan5 |
leave that as is |
10:04 |
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12:37 |
Jon[m]1 |
Is this channel for engine development as opposed to mod development? |
12:42 |
MTDiscord |
<luatic> Jon: it is for engine development, yes. The description reads "Minetest core development and maintenance". #minetest would be more appropriate to discuss mod dev. |
12:42 |
Jon[m]1 |
Thanks |
13:04 |
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13:41 |
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14:05 |
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16:20 |
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16:20 |
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16:51 |
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17:16 |
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17:18 |
kilbith |
look, even GNOME is dropping support for GL <3.x hardware: https://www.phoronix.com/news/Mutter-Drops-Legacy-OpenGL |
17:19 |
kilbith |
>=GL3 /or/ GLES 2 only |
17:24 |
MTDiscord |
<luatic> If I'm not mistaken, our SQLite backend currently is synchronous, i.e. it blocks until SQLite is done committing the transactions |
17:25 |
MTDiscord |
<luatic> Couldn't we move it to its own thread so SQLite being busy doesn't block the main thread? |
17:48 |
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19:15 |
sfan5 |
the default config is really bad for stuttering when meshes are processed |
19:15 |
sfan5 |
we really need to fix that |
19:15 |
sfan5 |
I don't know what exactly I have in mine but it is buttery smooth |
19:18 |
Desour |
>when meshes are processed |
19:18 |
Desour |
what exactly do you mean by that? mapblock meshgen? |
19:21 |
sfan5 |
https://0x0.st/Hspn.png |
19:22 |
sfan5 |
processing here I think is uploading them to the gpu |
19:26 |
sfan5 |
fps_max = 100 fixes it, probably the fps limiter being bugged and making it worse |
19:27 |
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19:29 |
sfan5 |
going by the green graph in that case the fps it measures is much higher than 60 (with vsync enabled) |
19:30 |
sfan5 |
so if it works to cap that "measured fps" to 60 then the real fps is going to be lower than that -> stuttering |
19:36 |
Desour |
sfan5: do you have minimap enabled? the stuttering on mesh processed is much worse with minimap on my end |
19:37 |
sfan5 |
no |
20:06 |
sfan5 |
@luatic don't we want the data to be saved until we continue? |
20:06 |
sfan5 |
also depending on sqlite_synchronous it might not wait until all of it is on disk |
20:09 |
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20:54 |
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22:26 |
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22:45 |
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