Time Nick Message 00:00 MTDiscord Is #8290 still an change that is wanted? 00:00 pgimeno https://github.com/minetest/minetest/issues/8290 -- Enable Connected Glass By Default 00:05 MTDiscord If so, seems basic enough for me to start off with and fix. 00:09 rubenwardy makes sense, if mods want connected/framed glass it should be by default 00:10 rubenwardy hmm, does glasslike_framed force it on? 00:11 rubenwardy yes 00:11 MTDiscord yes 00:12 rubenwardy I guess it doesn't matter either way really 00:24 lhofhansl Planning to merge #13237 soon. 00:24 pgimeno https://github.com/minetest/minetest/pull/13237 -- Reduce client's packet processing budget per iteration from 100 to 10ms. by lhofhansl 02:18 MTDiscord ok, so I change it, do I need to update the minetest.conf.example file, or leave it as is? 09:56 sfan5 leave that as is 12:37 Jon[m]1 Is this channel for engine development as opposed to mod development? 12:42 MTDiscord Jon: it is for engine development, yes. The description reads "Minetest core development and maintenance". #minetest would be more appropriate to discuss mod dev. 12:42 Jon[m]1 Thanks 17:18 kilbith look, even GNOME is dropping support for GL <3.x hardware: https://www.phoronix.com/news/Mutter-Drops-Legacy-OpenGL 17:19 kilbith >=GL3 /or/ GLES 2 only 17:24 MTDiscord If I'm not mistaken, our SQLite backend currently is synchronous, i.e. it blocks until SQLite is done committing the transactions 17:25 MTDiscord Couldn't we move it to its own thread so SQLite being busy doesn't block the main thread? 19:15 sfan5 the default config is really bad for stuttering when meshes are processed 19:15 sfan5 we really need to fix that 19:15 sfan5 I don't know what exactly I have in mine but it is buttery smooth 19:18 Desour >when meshes are processed 19:18 Desour what exactly do you mean by that? mapblock meshgen? 19:21 sfan5 https://0x0.st/Hspn.png 19:22 sfan5 processing here I think is uploading them to the gpu 19:26 sfan5 fps_max = 100 fixes it, probably the fps limiter being bugged and making it worse 19:29 sfan5 going by the green graph in that case the fps it measures is much higher than 60 (with vsync enabled) 19:30 sfan5 so if it works to cap that "measured fps" to 60 then the real fps is going to be lower than that -> stuttering 19:36 Desour sfan5: do you have minimap enabled? the stuttering on mesh processed is much worse with minimap on my end 19:37 sfan5 no 20:06 sfan5 @luatic don't we want the data to be saved until we continue? 20:06 sfan5 also depending on sqlite_synchronous it might not wait until all of it is on disk