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IRC log for #minetest-dev, 2023-02-17

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All times shown according to UTC.

Time Nick Message
01:24 lhofhansl joined #minetest-dev
01:24 lhofhansl Planning to merge #13203
01:24 pgimeno https://github.com/minetest/minetest/pull/13203 -- Add mesh-holding blocks to shadow drawlist. by lhofhansl
01:24 lhofhansl Also could use a review of #13207
01:24 pgimeno https://github.com/minetest/minetest/pull/13207 -- Spread updating the drawlist over multiple frames. by lhofhansl
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02:50 lhofhansl @x2048 Why does FastFace tiling have to disabled when shadows are enabled?
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07:37 MTDiscord <x2048> In the oroginal implementation it caused visible seams in the shadows were tiled faces attach to non-tiled because of perspective distortion. I changed the distortion in one of the PRs, so now it might not be necessary. There are still problems with large meshes (try Little Lady game)
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22:46 sfan5 merging #12514, #13205, #13156, #13049 in 10m
22:46 pgimeno https://github.com/minetest/minetest/pull/12514 -- Source image tracking in tile generation by 20kdc
22:46 pgimeno https://github.com/minetest/minetest/pull/13205 -- Android: Increase minimum SDK version to 21 by srifqi
22:46 pgimeno https://github.com/minetest/minetest/pull/13156 -- Explain what a float range is by jordan4ibanez
22:46 pgimeno https://github.com/minetest/minetest/pull/13049 -- Say /setpassword is insecure by 56independent
22:56 kabou joined #minetest-dev
23:05 Zughy[m] #12315 can be also merged
23:05 pgimeno https://github.com/minetest/minetest/pull/12315 -- Add world-independent storage directory for mods by rubenwardy
23:06 rubenwardy needs thoughts about mutliple processes
23:09 sfan5 could add locking primitives
23:37 proller #12142 also ready (more than year)
23:37 pgimeno https://github.com/minetest/minetest/pull/12142 -- Breaking world limit 3: Network compatible with old clients/servers [WIP] by proller

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