Time Nick Message 01:24 lhofhansl Planning to merge #13203 01:24 pgimeno https://github.com/minetest/minetest/pull/13203 -- Add mesh-holding blocks to shadow drawlist. by lhofhansl 01:24 lhofhansl Also could use a review of #13207 01:24 pgimeno https://github.com/minetest/minetest/pull/13207 -- Spread updating the drawlist over multiple frames. by lhofhansl 02:50 lhofhansl @x2048 Why does FastFace tiling have to disabled when shadows are enabled? 07:37 MTDiscord In the oroginal implementation it caused visible seams in the shadows were tiled faces attach to non-tiled because of perspective distortion. I changed the distortion in one of the PRs, so now it might not be necessary. There are still problems with large meshes (try Little Lady game) 22:46 sfan5 merging #12514, #13205, #13156, #13049 in 10m 22:46 pgimeno https://github.com/minetest/minetest/pull/12514 -- Source image tracking in tile generation by 20kdc 22:46 pgimeno https://github.com/minetest/minetest/pull/13205 -- Android: Increase minimum SDK version to 21 by srifqi 22:46 pgimeno https://github.com/minetest/minetest/pull/13156 -- Explain what a float range is by jordan4ibanez 22:46 pgimeno https://github.com/minetest/minetest/pull/13049 -- Say /setpassword is insecure by 56independent 23:05 Zughy[m] #12315 can be also merged 23:05 pgimeno https://github.com/minetest/minetest/pull/12315 -- Add world-independent storage directory for mods by rubenwardy 23:06 rubenwardy needs thoughts about mutliple processes 23:09 sfan5 could add locking primitives 23:37 proller #12142 also ready (more than year) 23:37 pgimeno https://github.com/minetest/minetest/pull/12142 -- Breaking world limit 3: Network compatible with old clients/servers [WIP] by proller