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lhofhansl |
Hello. Please consider my comments om #13126. Displaying 1.234e+04 instead of 12345 for something like "blocks loaded" isn't all that helpful. |
00:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13126 -- Revisit F6 statistics formatting by SmallJoker |
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18:10 |
sfan5 |
hmm yeah that's not optimal |
18:20 |
pgimeno |
about #13151, isn't the code likely to be optimized away by the shader compiler once all uniforms have been sent? it only depends on constants and uniforms |
18:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/13151 -- Detect NaN and Inf initial exposure by x2048 |
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18:31 |
sfan5 |
I don't think any graphics driver would inline the value(s) of uniforms, but if that happens what's the problem? |
18:36 |
pgimeno |
no problem at all, I was implying that x2048's solution may not incur any performance penalty |
18:37 |
pgimeno |
I'm a little nervous about the NaN detection though, graphics cards don't respect the IEEE standard semantics because that goes against performance |
18:40 |
pgimeno |
also, x-1 == x is true for big values that aren't necessarily infinite (for single-precision floats it's true for x=16777218 on) |
18:43 |
pgimeno |
sorry, for multiples of 4 starting with 16777220 |
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