Time |
Nick |
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00:00 |
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00:00 |
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00:48 |
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00:58 |
v-rob |
And huzzah, I release it to the public! #12926 |
00:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/12926 -- Formspec/HUD Replacement by v-rob |
01:00 |
v-rob |
It's boring, it's still far from completion, some people (you know who you are) are going to yell at me for not getting it out sooner, but now it's out there. |
01:01 |
v-rob |
And whatever, I'm happy. Yelling at me won't change that :) |
01:03 |
MTDiscord |
<Jonathon> as long as you dont abandon it, its progress |
01:03 |
MTDiscord |
<Warr1024> I was going to yell at you that I'm am happy too ... though I guess maybe I'll wait to see it merged before I get too excited 😅 |
01:04 |
v-rob |
I haven't given up for 2-3 years now. This is further than I've ever gotten, so I have no intent on abandoning it now |
01:17 |
kilbith |
okay, now I can just stfu :] |
01:19 |
Pexin |
would be hilarious if hecks suddenly comes back all "ok I finally finished replacing/removing irrlicht" |
01:19 |
MTDiscord |
<Warr1024> ...and somehow, miraculously, both of the PRs merge cleanly with each other. |
01:19 |
Pexin |
RIGHT? |
01:22 |
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02:17 |
kilbith |
ok, I finally got the custom cameras rendering on entities: https://www.youtube.com/watch?v=7U8NdnFd_6A |
02:18 |
kilbith |
which mean you could make something like this: https://www.youtube.com/watch?v=yGZHYut1gik&t=32s |
02:18 |
kilbith |
I'll add a texture modifier like [camera to render them from anywhere (entities, nodes, etc.) |
03:08 |
LandarVargan[m] |
I can't make a test mod right now but it looks like add_velocity calls get duplicated for both players and objects when called before/during a server hang, resulting in way too much movement |
03:53 |
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04:00 |
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04:15 |
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04:18 |
v-rob |
Honestly, it has always been my desire to have generalized render target textures in Minetest, of which a camera API would be a really nice part of. But without SSCSM... |
04:20 |
v-rob |
But a camera system alone is totally useful |
04:20 |
v-rob |
(I still think it would be neat to render GUIs on nodes and entities via render target textures. Hmm, the camera API inside a GUI on a node... sounds like you could rig up a really cool computer security system that way. Â But one thing at a time) |
04:22 |
v-rob |
And with a GUI on a node, you've got text on nodes. One fell swoop takes it all out! |
04:23 |
v-rob |
And if there were a 3D rendering extension made for the GUI--bwa ha ha, the power!! |
04:23 |
v-rob |
But for now, I'll work on buttons and events. Yeah, those sound useful too. |
04:25 |
v-rob |
But what if you could click on a button that's on a node O_O |
04:25 |
v-rob |
I need to stop. Stop, stop, stop |
04:28 |
v-rob |
But if you can make the GUI onto a mesh, you could make wacky stuff like scrollbars wrapped into circles or figure eights. Whoo, that's mind-bending |
04:36 |
v-rob |
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04:38 |
v-rob |
On an entirely separate note, does the Lua API have a way of parsing JSON that can gracefully handle errors? And does anyone know how versatile our Lua JSON reading/writing is? |
04:43 |
v-rob |
Never mind, found a resource. Wow, this will not do at all. https://github.com/minetest/minetest_docs/pull/13/files |
06:00 |
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07:02 |
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07:36 |
nrz |
kilbith, i fear that you camera pr is huge and hard to review. Is It possible to provide some parts of the global changes in atomic way to integrate them easier on mt ? |
07:59 |
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11:50 |
MTDiscord |
<GoodClover> kilbith, by [camera on nodes do you mean it's possible have runtime changeable node textures? :O |
12:32 |
kilbith |
nrz: I'm too far in the development to be able to cut it in small parts; that'd take lots of time (that I don't really have) |
12:33 |
kilbith |
but honestly I expect it not to be properly reviewed and merged because "meh, too big" |
12:33 |
kilbith |
so I really need the community support |
12:35 |
kilbith |
GoodClover: I need to test, but I fear that the conversion from ITexture to IImage might not update the tile' texture per render frame |
12:41 |
kilbith |
biggest problem in the organization is the inertia, and to fight against that there's something really effective: the money. |
12:45 |
kilbith |
I'm thinking of setting up an association that would manage employment contracts between companies and the Minetest developers. During each remuneration, the developer would donate a small percentage to the association to donate it to the developers who aren't currently under contract and who are active in the community |
12:46 |
kilbith |
that's the best passive "money pipeline" I could think of to sustain the development on the long run |
14:24 |
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15:06 |
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15:20 |
nrz |
kilbith it's why i want to stop you before the PR looks very very very big and hard to review, if we can have a first step to look for, that can also help you for next develop |
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20:31 |
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20:31 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
20:34 |
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22:18 |
sfan5 |
has anyone lurking on the discord heard any feedback about the ordering change of the server list |
22:20 |
sfan5 |
(affects recent dev builds) |
22:38 |
MTDiscord |
<Warr1024> I believe I saw one "is this a bug?" "no, it sorts geographically now" "oh, okay" exchange. Â If problems have been spotted or strong opinions have been expressed about it, I've missed them :-) |
22:40 |
MTDiscord |
<Jonathon> Been a few of those in other discords |
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